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Guild passive bonus not working


Shitzo

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magic and physical defence at passive guild skills not working, but the hp is working

 

 

pic 1: status inside guild lvl3 physical def / lvl2 magic def

pic 2: physical def lvl3 studied

pic 3: magic def lvl2 studied

pic 4: ranger outside guild

 

 

as u can see outside guild player has 870 magic def which is 11.8% so if 1048magic def as inside guild player has than it will be 15%, so the 10% passive guild skill for lvl2 is not working ty fix it asap  :)

 

 

i think its a error in coding when u removed the passive magic def for factions, this was removed with them  :friends:

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omg :/ i just uped our magic def to lvl3 and my magic def only increased by 0.6% and not 5%, i think the 15% is taken from our own magic def? and than added to the %

 

 

as u can see in pic 1 and 2 and from previous pic above my magic def increased by 0.6%

 

 

correct me if im wrong devs:

 

 

playerA got X magic def hes not in guild so he gets Y%magic def

                                           

playerB got X magic def hes in a guild with lvl3 magic def 15% he gets Y+(Xx15%)% magic def ??  ;D

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Now passive skills works different.

Old: 3lvl def skill =def + 3%

Now: 3lvl def skill= def + (def*15%)

 

Example:

Magic def on ring = 406

Guild magic def passive lvl3 (15%)

 

Your magic def:

406 + (406*15%)=

406 + 60.9=

466 magic def

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Now passive skills works different.

Old: 3lvl def skill =def + 3%

Now: 3lvl def skill= def + (def*15%)

 

Example:

Magic def on ring = 406

Guild magic def passive lvl3 (15%)

 

Your magic def:

406 + (406*15%)=

406 + 60.9=

466 magic def

 

old topic, they fixed it
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It's right.

 

It's +15% to your Physical def and Mdef. Not +3% Physical def and Mdef.

 

Not sure about this, but it looks like the higher Def you have, the more you will get from the guild passive; More amp = More bonus.

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It's right.

 

It's +15% to your Physical def and Mdef. Not +3% Physical def and Mdef.

 

Not sure about this, but it looks like the higher Def you have, the more you will get from the guild passive; More amp = More bonus.

 

Increasing returns

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yes they reworked the formula. I thought everyone saw.

 

Right now I could explain this situation from different side.

 

Heal system as well as Def system were reworked. If you have less heal amount than you had yesterday that's not a bug. New defence system designed to compensate that difference.

For example, if you had +200 heal per tick and now it's only 180 with +0 weapon that's normal, because of new magic/physical defence system. Defence will reduce more damage to compensate difference in heal amounts. You are able to amplify jewelry in order of increasing magic defence, which in its turn reducing damage, which in its turn increasing efficiency of healing (receiving less damage requiring less healing)

Shield buffs/passive guild skills now working different and more effective. Right now these skills/buffs adding %bonus to already collected physical defence (this is not showing as % value in "all attributes" tab, but affecting on total physical defence).

About amping and heal. With +0 weapon you will heal less (if we are speaking about digits; as I mentioned before it's uncomparable because of new def system), with +4 +5 you will receive almost the same amount as it was before (depends from class and equipment) and if you would like more - then you could amplify your weapon to increase both heal and damage.

 

Summary: more defence requires less heal, we are getting even.

 

basically the same thing with shield skills.

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