Shitzo 37 Posted February 4, 2014 Share Posted February 4, 2014 Amen. Fix it please. And maybe reduce it to 10%, 15% is too much. Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted February 4, 2014 Share Posted February 4, 2014 You are right. Didn't even notice they changed it. U better fix it soon devs. Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted February 4, 2014 Share Posted February 4, 2014 magic and physical defence at passive guild skills not working, but the hp is working pic 1: status inside guild lvl3 physical def / lvl2 magic def pic 2: physical def lvl3 studied pic 3: magic def lvl2 studied pic 4: ranger outside guild as u can see outside guild player has 870 magic def which is 11.8% so if 1048magic def as inside guild player has than it will be 15%, so the 10% passive guild skill for lvl2 is not working ty fix it asap :) i think its a error in coding when u removed the passive magic def for factions, this was removed with them :friends: Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted February 4, 2014 Share Posted February 4, 2014 omg :/ i just uped our magic def to lvl3 and my magic def only increased by 0.6% and not 5%, i think the 15% is taken from our own magic def? and than added to the % as u can see in pic 1 and 2 and from previous pic above my magic def increased by 0.6% correct me if im wrong devs: playerA got X magic def hes not in guild so he gets Y%magic def playerB got X magic def hes in a guild with lvl3 magic def 15% he gets Y+(Xx15%)% magic def ?? ;D Quote Link to comment Share on other sites More sharing options...
Travifive 0 Posted February 4, 2014 Share Posted February 4, 2014 This is what I see. My current stats are on the right. Quote Link to comment Share on other sites More sharing options...
Doger72 0 Posted February 7, 2014 Share Posted February 7, 2014 Now passive skills works different. Old: 3lvl def skill =def + 3% Now: 3lvl def skill= def + (def*15%) Example: Magic def on ring = 406 Guild magic def passive lvl3 (15%) Your magic def: 406 + (406*15%)= 406 + 60.9= 466 magic def Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted February 7, 2014 Share Posted February 7, 2014 Now passive skills works different. Old: 3lvl def skill =def + 3% Now: 3lvl def skill= def + (def*15%) Example: Magic def on ring = 406 Guild magic def passive lvl3 (15%) Your magic def: 406 + (406*15%)= 406 + 60.9= 466 magic def old topic, they fixed it Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted February 7, 2014 Share Posted February 7, 2014 It seems like the developers don't know the difference between percent and percentage points. Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted February 7, 2014 Author Share Posted February 7, 2014 It's right. It's +15% to your Physical def and Mdef. Not +3% Physical def and Mdef. Not sure about this, but it looks like the higher Def you have, the more you will get from the guild passive; More amp = More bonus. Quote Link to comment Share on other sites More sharing options...
Hamstring 78 Posted February 7, 2014 Share Posted February 7, 2014 It's right. It's +15% to your Physical def and Mdef. Not +3% Physical def and Mdef. Not sure about this, but it looks like the higher Def you have, the more you will get from the guild passive; More amp = More bonus. Increasing returns Quote Link to comment Share on other sites More sharing options...
Lintex 0 Posted February 8, 2014 Share Posted February 8, 2014 Wow,I didnt knew that.15% is a lot :wacko: Quote Link to comment Share on other sites More sharing options...
Mecha 118 Posted February 8, 2014 Share Posted February 8, 2014 yes they reworked the formula. I thought everyone saw. Right now I could explain this situation from different side. Heal system as well as Def system were reworked. If you have less heal amount than you had yesterday that's not a bug. New defence system designed to compensate that difference. For example, if you had +200 heal per tick and now it's only 180 with +0 weapon that's normal, because of new magic/physical defence system. Defence will reduce more damage to compensate difference in heal amounts. You are able to amplify jewelry in order of increasing magic defence, which in its turn reducing damage, which in its turn increasing efficiency of healing (receiving less damage requiring less healing) Shield buffs/passive guild skills now working different and more effective. Right now these skills/buffs adding %bonus to already collected physical defence (this is not showing as % value in "all attributes" tab, but affecting on total physical defence). About amping and heal. With +0 weapon you will heal less (if we are speaking about digits; as I mentioned before it's uncomparable because of new def system), with +4 +5 you will receive almost the same amount as it was before (depends from class and equipment) and if you would like more - then you could amplify your weapon to increase both heal and damage. Summary: more defence requires less heal, we are getting even. basically the same thing with shield skills. Quote Link to comment Share on other sites More sharing options...
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