Jump to content

Occupational balance


Recommended Posts

9 hours ago, yinglun said:

At present, Templars are very rare in games.Many people gave it up in the early stage. Can this prove that this profession is poorly balanced?

well, the classes plays well or bad depending on the section of the game, as example the deathknight is VERY good at a start but then will fall down, barb needs its experts to become a good tank, and its for all tanks required to gain the aoe power, warlocks have difficulties in the early game too, and stays for basicaly all the game as long its not team content, while support classes like necromancers and druids will have an good time in all parts except the start with energy issue, the damagers will have in general a small lack for then have the lifesteal making em powerfull machine due to the huge damages, the barbarian now fits perfectly for the endgame content, while deathknight cant, hunter is meh on almost all of it for then become good at the end especialy with the multiple experts increased, the seeker has a massive dps boost at levels around 28 when they get capable of have the skills they need to do that huge damage, the warden gains alot of suvivability too..

the templar ends in a smilar situation to the warlock wich is, there few cases where it fits, the templar is a class with much controll and support power to drag along while the warlock is more aimed to damaging the enemy, as a templar the best u can hope for in pve is in situations wich there many enemies that are dangerous and u can use your exeprt skills to keep the enemy away from the tank while trying to protect and heal it (but the healing skill to my opinion is very dangerous to use....). the thing is simple. even if the templar in pve still have some downer, there situations where it fits perfectly wich u can just go and give sur- wait.... sentinel classes have alot of selfsustain due stuff....

yeah basicaly atleast on a pve scenario u cant have much hopes..... but on a my rating its a 5.5/10 class, needs some minor adjustment but i dont have idea of wich ones...

for pvp someone else will have to talk since i dont have any idea

Link to comment
Share on other sites

Templar is more of a support which automatically makes it just average for pve at the best of times(depends on the player and amps) and dead weight the rest. It could probably use either better support skills or a bit more damage to make it around charmers current power level after the buffs. Id say 5-6/10 pve

 

As for pvp they seem to be fine at the moment. Flow is strong for any group pvp and templar is pretty tanky. They also have arguably the best healing skill for pvp depending on how you use it, since it gives invulnerability. Theres also a shield that is actually useful now if you are well amped, it might be comparable to paladins shield if the correct person is using it. Then there's also the other control skills and they do have some aoe damage which also helps a lot. 7-8/10 for pvp.

 

Support classes are hard to balance which is why im surprised we even got another one. Dunno what id do to fix it tbh.:duckyduck: 

Link to comment
Share on other sites

18 hours ago, Raislin said:

Templar is more of a support which automatically makes it just average for pve at the best of times(depends on the player and amps) and dead weight the rest. It could probably use either better support skills or a bit more damage to make it around charmers current power level after the buffs. Id say 5-6/10 pve

 

As for pvp they seem to be fine at the moment. Flow is strong for any group pvp and templar is pretty tanky. They also have arguably the best healing skill for pvp depending on how you use it, since it gives invulnerability. Theres also a shield that is actually useful now if you are well amped, it might be comparable to paladins shield if the correct person is using it. Then there's also the other control skills and they do have some aoe damage which also helps a lot. 7-8/10 for pvp.

 

Support classes are hard to balance which is why im surprised we even got another one. Dunno what id do to fix it tbh.:duckyduck: 

Maybe the Templar can increase the damage of his teammates,A damage that will be offset in PVP,Otherwise, no one in the pve team needs a Templar。

On 3/27/2021 at 4:56 AM, lore said:

well, the classes plays well or bad depending on the section of the game, as example the deathknight is VERY good at a start but then will fall down, barb needs its experts to become a good tank, and its for all tanks required to gain the aoe power, warlocks have difficulties in the early game too, and stays for basicaly all the game as long its not team content, while support classes like necromancers and druids will have an good time in all parts except the start with energy issue, the damagers will have in general a small lack for then have the lifesteal making em powerfull machine due to the huge damages, the barbarian now fits perfectly for the endgame content, while deathknight cant, hunter is meh on almost all of it for then become good at the end especialy with the multiple experts increased, the seeker has a massive dps boost at levels around 28 when they get capable of have the skills they need to do that huge damage, the warden gains alot of suvivability too..

the templar ends in a smilar situation to the warlock wich is, there few cases where it fits, the templar is a class with much controll and support power to drag along while the warlock is more aimed to damaging the enemy, as a templar the best u can hope for in pve is in situations wich there many enemies that are dangerous and u can use your exeprt skills to keep the enemy away from the tank while trying to protect and heal it (but the healing skill to my opinion is very dangerous to use....). the thing is simple. even if the templar in pve still have some downer, there situations where it fits perfectly wich u can just go and give sur- wait.... sentinel classes have alot of selfsustain due stuff....

yeah basicaly atleast on a pve scenario u cant have much hopes..... but on a my rating its a 5.5/10 class, needs some minor adjustment but i dont have idea of wich ones...

for pvp someone else will have to talk since i dont have any idea

This is the problem at present. The Knights Templar has excellent PVP ability, but he has almost lost 90% of pve ability.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...