nwizeee 1 Posted March 24, 2021 Share Posted March 24, 2021 (edited) Hi devs, I want to suggest for the mage's Time Warp. Can you make it like magina's blink in dota 2? Where the skill will be executed even you didn't reach the spot where you point the skill. But still teleport in the direction where you pointed it to. I think it would be best for mage's today to have the ability to blink out not just blink in. Because many character classes now can burst mages in few hits. And the game it seems have delays. You always think in your screen you already reach the range of the time warp but the skill didn't cast because in the server you are still few tiles away. Not to mention when you are attacked by a lot of mobs or players. The mage always flinch unable to cast Time Warp. And I think the devs gave this skill to mages to use for escaping too. So why not make it more useful for escaping. And make mages more agile in battle. In my view this tweak won't give huge impact on mages overpowering other classes. Sincerely, Apasserby Edited March 24, 2021 by Khrone Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted March 24, 2021 Share Posted March 24, 2021 So you want the skill to deal damage where the Mage was when casting the skill, and not where he will be after casting it? Quote Link to comment Share on other sites More sharing options...
nwizeee 1 Posted March 27, 2021 Author Share Posted March 27, 2021 On 3/24/2021 at 8:28 PM, Khrone said: So you want the skill to deal damage where the Mage was when casting the skill, and not where he will be after casting it? Nope... Lets say for instance, the range of the time warp is 10 tiles. Now you point the skill 15 stiles away from you. Instead of the character needs to walk 5 tiles to cast, the skill will be casted even if you are still not within the range of the skill. But still taking the same direction and the same range of the skill which is 10 tiles. The damage will be still where the mage landed. Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted March 27, 2021 Share Posted March 27, 2021 43 minutes ago, nwizeee said: Nope... Lets say for instance, the range of the time warp is 10 tiles. Now you point the skill 15 stiles away from you. Instead of the character needs to walk 5 tiles to cast, the skill will be casted even if you are still not within the range of the skill. But still taking the same direction and the same range of the skill which is 10 tiles. The damage will be still where the mage landed. What if the Mage actually wants to land 15 tiles away? Or any other AoE Target skill? Quote Link to comment Share on other sites More sharing options...
nwizeee 1 Posted March 30, 2021 Author Share Posted March 30, 2021 On 3/28/2021 at 12:44 AM, Khrone said: What if the Mage actually wants to land 15 tiles away? Or any other AoE Target skill? It is entirely within the players discretion if anyone wants to time warp on the spot he pointed it to. He needs to walk first using the actual visual on the screen estimating the range or auto attacking or casting single target skills first to the enemy. Which is what we always do to ensure that the enemy is in the right position or right spot or the range and that you will hit them. This is because of the delays in the game or the server time warp is almost always inaccurate or low accuracy when you first use the skill without auto attacking first or cast single target skill first. You think it will hit but its not. No damage will pop up and that is because of the delays in the server and on your screen the positioning of your character and the enemies are delayed. The benefit of this tweak is that the mage can always time warp out the battle or attacking enemies. Because the skill will always be casted even if you are mobed or many players hit you. And the skill's range will always be maximizes. Quote Link to comment Share on other sites More sharing options...
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