Abraxass 4 Posted January 28, 2014 Share Posted January 28, 2014 If i have full dark dmg set on my druid, after update can i use dark eq with skills? Now they depends on moon magic Link to comment Share on other sites More sharing options...
tamoae 1 Posted January 28, 2014 Share Posted January 28, 2014 Congrats devs seems promising! promissing for everyone spamming Money in the game and playing as a caster class :wacko: Link to comment Share on other sites More sharing options...
ldss 1 Posted January 28, 2014 Share Posted January 28, 2014 Nice :) finalY an update. I just getting bored :) cant wait :D Link to comment Share on other sites More sharing options...
Ilydan 0 Posted January 28, 2014 Share Posted January 28, 2014 nice Link to comment Share on other sites More sharing options...
alyanorno 0 Posted January 28, 2014 Share Posted January 28, 2014 can hit a melee 100 and still kill it, If enough room to kite, this game lack's any true counter's to range true. my lvl 14 druid was like that but.. still harder. i said reduce melee/caster diference not eliminate it ;D Link to comment Share on other sites More sharing options...
jameswoods 0 Posted January 28, 2014 Share Posted January 28, 2014 Greedy bastards thought I was done spending $ on game :! Link to comment Share on other sites More sharing options...
Trizzz 6 Posted January 28, 2014 Share Posted January 28, 2014 As a necro player i feel that "wizards" are not nerfed and not buffed. I think that if for example staff +0 will have 100 magic power; u will heal for 100 and dmg for 100, but if the same staff but +6 will have 140 magic power; u will still heal for 100 and dmg for 140. In this case or if the heal will increase due to amping and it will be higher like 4-10 more it will be balanced. If im necro and i heal for 690 now and dmg for 200, now i will heal for ~740 and dmg for ~290; so now im buffed because i hit for more dmg and my heal stay the same or even increase. But since everyone will have magic defence in fact my dmg for them will stey the same due to decreasing by their magic armor. Of course we have this adventage; -10% cooldown reduction (~5% from weapon, ~5% from belt) but melee classes have attack speed. So at all it's small buff in pve for "wizards", but nerf in pvp especially if u have high amped opponent's rings. I like this update cuz of this small buff, more variations of eq setups and dungeons :D (the numbers of dmg and heal are just for example, i need to look closer for my own numbers.) Link to comment Share on other sites More sharing options...
KeYse 1 Posted January 28, 2014 Share Posted January 28, 2014 nice Link to comment Share on other sites More sharing options...
hello1010 4 Posted January 28, 2014 Share Posted January 28, 2014 Cool but could devs make crystal or rune be able to double effect on one item for instance i buy2 lvl 5 runes each +1 harmony and only have 1lvl 5 item so if i attach both runes i could have +2 harmony instead of the current-still +1 harmony thanks in advance Link to comment Share on other sites More sharing options...
fluguyy 1 Posted January 28, 2014 Share Posted January 28, 2014 Looks like melees gonna be trash for. A few months ( future update= months) Link to comment Share on other sites More sharing options...
x 52 Posted January 28, 2014 Share Posted January 28, 2014 Cool but could devs make crystal or rune be able to double effect on one item for instance i buy2 lvl 5 runes each +1 harmony and only have 1lvl 5 item so if i attach both runes i could have +2 harmony instead of the current-still +1 harmony thanks in advance This is impossible. Link to comment Share on other sites More sharing options...
uaxedgea 0 Posted January 28, 2014 Share Posted January 28, 2014 l=http://postimage.org/][/url] Nice Link to comment Share on other sites More sharing options...
uaxedgea 0 Posted January 28, 2014 Share Posted January 28, 2014 Nice:-) Link to comment Share on other sites More sharing options...
Iran 0 Posted January 28, 2014 Share Posted January 28, 2014 noooooooooooooooooooo amulet medalion was good for ranger now ranger=big nooooooooooooooooooooooob HP :'( :'( :'( :facepalm: :facepalm: Link to comment Share on other sites More sharing options...
Tsja 1 Posted January 28, 2014 Share Posted January 28, 2014 yeah, n not getting any damage, cause people on blind dodge everything Then your shaman is doing shit compared to mine. Link to comment Share on other sites More sharing options...
Corona virus 230 Posted January 28, 2014 Share Posted January 28, 2014 I hope gm doesnt make 2%=2Sec decrease cooldown.Btw i kn they wont.it will be like 2%=0.2 Decrease cooldown. 2% is .02 Link to comment Share on other sites More sharing options...
zeromaru 0 Posted January 28, 2014 Share Posted January 28, 2014 what will happen with our weapon who has enchanted? are it will be reset? and what happen to our crystall and rune at bag? are it will lost?? :snorlax: :facepalm: :search: Link to comment Share on other sites More sharing options...
philshirn 9 Posted January 28, 2014 Share Posted January 28, 2014 what about paladins who uses one-handed mace with astral magic on them? Will they be able to heal using physical damage of their weapon? xD Link to comment Share on other sites More sharing options...
KeYse 1 Posted January 28, 2014 Share Posted January 28, 2014 promise to better times :pleasantry: Link to comment Share on other sites More sharing options...
tamoae 1 Posted January 28, 2014 Share Posted January 28, 2014 Then your shaman is doing shit compared to mine. nope, i take as example hitting someone with my melle when they are being blinded, many times attack is dodged n my melle have a good ammount of accuracy. Link to comment Share on other sites More sharing options...
Cisadane 3 Posted January 29, 2014 Share Posted January 29, 2014 not bad Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted January 29, 2014 Share Posted January 29, 2014 Nonetheless, such changes will not affect the the main task of amulets and rings so these items will not lost their value. wrong wrong and WRONG why would a ranger use an amulet with no dexterity? complete junk now Link to comment Share on other sites More sharing options...
Hazelnut 601 Posted January 29, 2014 Share Posted January 29, 2014 Hmm... So, will the druid/shaman amulet (for example amulet of inward power) lose its moon and astral magic? Link to comment Share on other sites More sharing options...
Corona virus 230 Posted January 29, 2014 Share Posted January 29, 2014 wrong wrong and WRONG why would a ranger use an amulet with no dexterity? complete junk now Good things were taken out of the medallion of Inward Power, now it seems ice queen amulets are actually better :bad: Link to comment Share on other sites More sharing options...
snapheals 0 Posted January 29, 2014 Share Posted January 29, 2014 why need done quest in nortlant.....??? :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: Link to comment Share on other sites More sharing options...
sternriter 0 Posted January 29, 2014 Share Posted January 29, 2014 u all forgot?, this game just about business, not for true gamer. this game design to make plp spend they money for buy mcoin. soon u cant enjoy this game anymore. :( Link to comment Share on other sites More sharing options...
jonny_k97 0 Posted January 29, 2014 Share Posted January 29, 2014 Oiiii broo, what about PALADIN heal, if astral change to skill cooldown then paladin heal will be just junk skill :crazy: , :wacko: , :aggressive: Link to comment Share on other sites More sharing options...
sternriter 0 Posted January 29, 2014 Share Posted January 29, 2014 wrong wrong and WRONG why would a ranger use an amulet with no dexterity? complete junk now yes, all amulet with speed (see at ur amulet), it will turn into magic def, and 'penet turn into energy regen'. coz u got 11 energy regen, u can make both ur rings full enchant penet now. Link to comment Share on other sites More sharing options...
sternriter 0 Posted January 29, 2014 Share Posted January 29, 2014 Hmm... So, will the druid/shaman amulet (for example amulet of inward power) lose its moon and astral magic? no, only lose ur astral magic, ur astral magic will turn into new bonus, decreased skill cooldown.. Link to comment Share on other sites More sharing options...
sternriter 0 Posted January 29, 2014 Share Posted January 29, 2014 MY BIG QUESTION, DEV MAKE ASTRAL MAGIC DEF FOR WHAT THEN!?????, WHY ITS STILL AT ATTRIBUTE!??? Link to comment Share on other sites More sharing options...
jonny_k97 0 Posted January 29, 2014 Share Posted January 29, 2014 :shout: If paladin losing astral magic, then his skill heal, aura , and of course ( persuasion useless even with astral ;D ) is useless.. PALADIN WILL BE THE MOST WORSE CHARACTER IN WS .. :fool: Link to comment Share on other sites More sharing options...
Hazelnut 601 Posted January 29, 2014 Share Posted January 29, 2014 Oh yea, i have just noticed that we must complete the norlant and CL qsts :bomb: Link to comment Share on other sites More sharing options...
Dazz 2 Posted January 29, 2014 Share Posted January 29, 2014 no, only lose ur astral magic, ur astral magic will turn into new bonus, decreased skill cooldown.. Incorrect. Your Magic Power will include Astral Power as well. United magic power / protection In 3.11 updated all kinds of magic power/protection will be gathered together in 1 attack and 1 defence parameters – Magic power / Magic resistance. Now all monsters and playable classes with magic powers will have one type of magic and it will not be separated by type (Astral, Moon, Sun, Dark) like it was before. Namely, there will not be "Shaman staff" or "Warlock staff" anymore. Magic power will mean 'Magic attack' (Astral Included) and Magic Resistance 'Magic Defence'. Lets take a closer look on the changes on the example of Novice's Staff. Right now it has two magic bonuses – Moon magic and Astral magic. Different types of magic for different spells. Moon magic increases attacking spells such as Druid's “Lightning Bolt” or Shaman's “Ball Lightning”. Astral magic increases the power of healing spells – Necromancer's “Ancient Seal” or Druid's “Healing Dew”. After update there will be only one bonus – Magic Power which will affect on any attacking/healing spells of all classes. Novice's Staff now Novice's Staff after v.3.11 All items purchased from Miracle Shop will act according to the description – increasing magic power/resistance. This change will allow us to solve the important problem of balancing forces and a number of useful advantages: 1. Significantly reduce the number of unclaimed equipment items. We have repeatedly faced complaints of players on the "missing" items of equipment of a certain level with a certain set of bonuses for some class. Because Magic Power affects on every magic spells so you could try any combinations of items and try “sorry we've been not so perfect for oyur class” items. Link to comment Share on other sites More sharing options...
Hazelnut 601 Posted January 29, 2014 Share Posted January 29, 2014 Ty Dazz, i understood it... Link to comment Share on other sites More sharing options...
Megadethbr 3 Posted January 29, 2014 Share Posted January 29, 2014 OK...So all current weapon will be changed to this "new style" But, wt about current rings and amulets?? I dont want lose dodge and atk speed on my rogue lv14 :/ Link to comment Share on other sites More sharing options...
fluguyy 1 Posted January 29, 2014 Share Posted January 29, 2014 Why the duck would I want mana regen on my ammy...would screw up my whole set... I use mana regen on my belts.... all I know is if I log on. Oon the 30th and. my ammy has those shit stats we gonna have a problem :facepalm: Link to comment Share on other sites More sharing options...
jonny_k97 0 Posted January 29, 2014 Share Posted January 29, 2014 :tease: :tease: :tease: :tease: :tease: :tease: :tease: P A L A D I N S U C K S :tease: :tease: :tease: :tease: :tease: :tease: :tease: Us Saphhire Galadriels - Lvl 20 Paladin "Kill me if u can" Link to comment Share on other sites More sharing options...
Dazz 2 Posted January 29, 2014 Share Posted January 29, 2014 Ty Dazz, i understood it... Glad to help. :D Link to comment Share on other sites More sharing options...
Firaaas 2 Posted January 29, 2014 Share Posted January 29, 2014 :facepalm: :facepalm: MELEE TYPE WILL BE HAVE A BIG PROBLEM :( Link to comment Share on other sites More sharing options...
richard 0 Posted January 29, 2014 Share Posted January 29, 2014 Idk why ppl complain, cooldown is not only for ranged but also for melee classes.If u really know how to play you can use skills too, being melee doesnt mean just run forward and attack. I think with the magic def thing this update will bring more balance between classes However, upgrading rings and amulets is going to make us free players harder to catch up :( Lets see how things goes first Link to comment Share on other sites More sharing options...
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