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[2021.03.16] Changelist after the I stage of testing


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test_server_1200x630.thumb.jpg.6c5195c07d34fcc0aae42b1b19122b20.jpg

 

Friends! 

 

We thank you for the feedback and participation in the I stage of testing. You’ve actively shared your thoughts regarding the upcoming update, which is why we’ve changed some mechanics and values.

 

Firstborn
 

Ranger
 

72417283_.png.ff2d44f9c414e4b70b3be221f79938b4.png Bitterness:

  • Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill.
  • Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.
     

Blade Dancer
 

10651163_.png.d80018a097c1cd0ffbb9128e091380dc.png Hamstring:

  • Fixed the error when bleeding was still resisted.
     

Chosen
 

Priest
 

1133692510_.png.c4866d6f4548bcb6a67da021b4dab443.png Redemption:

  • Increased the target count: from 5-6-7-8 to 6-7-8-9.
  • Increased the amount of healing.

1537812043_.png.ec938e58e93e3703fda14aa6a64dfc16.png Elusive Threat:

  • Fixed the health threshold after which the effect disappears: from 50-60-70-80%, to 40-50-60-70% of maximum health of the target.
     

Seeker
 

172221888_.png.dce8502d9780d0b1955dcb1519bb67ee.png Attraction:

  • Increased the chance of applying silence 10-21-28-35%, to 45-53-65-75%.

1203197305_.png.fb8c431776eaa46e5b0a8febe64241cd (1).png Solar Power:

  • Reduced the amount of energy necessary to maintain the skill: from 5-6-7-8, to 3-4-5-6 energy per 2 seconds. 

377515646_.png.1de16eaf1da20368f03c5f08a18b4f88.png Exhaustive Blow:

  • Fixed the stun animation.
  • Fixed the incorrect display of icons in the status bar of the target.
     

Templar
 

Благодать.png Grace:

  • Increased the strength of the effect on some development levels: from 10-12-15-17-22%, to 10-13-15-18-22% of increasing physical and magical power.

Боевая поддержка.png Combat Support:

  • Increased the amount of absorbed damage: from 100-140-180-210-230%, to 120-160-210-245-275% of the sum of physical and magical power of the character. 
  • Increased the duration of the effect: from 4-5-6-7-8 seconds, to 5-6-7-9-11 seconds. 

1748045286_.png.78ae6cbe315d95c2c393feb212ef7505.png Particle of Life:

  • Changed the skill’s damage: from 120-130-150-170%, to 100-110-130-150% of physical power of the character.
  • Increased the lifespan of the summoned monster: from 8-10-14-18 seconds to 10-13-16-23 seconds.

Мантра исцеления.png Mantra of Healing:

  • Changed the recharge time: from 40 seconds to 46 seconds.
  • Changed the slow percentage: from 50-40-30-20%, to 65-50-40-30%.
     

Mountain clans
 

Rogue
 

1893839242_.png.136dcbaf6dcfc0a14f87e55a752c1c8c.png Flurry of Steel:

  • Changed the range of the effect: from 5 yards to 4. 
  • Changed the cooldown time: from 12 seconds to 14 seconds. 
  • Changed the damage of the skill: from 85-110-135-190% to 85-110-125-145% of physical power.
     

Shaman
 

1969435334_.png.55765c5efdc9afba576ad35ee98b26cb.png Tribe's Ritual:

  • Increased the duration of the effect: from 12-16-20-25 seconds to 14-18-22-26 seconds.
  • Increased the amount of received “Critical strike power” parameter: from 12-14-16-18% to 14-16-19-22%.
  • Changed the amount of the received “Attack speed” parameter: from 10-13-16-20%, to 5-8-12-14%.
     

Hunter
 

1547250333_.png.76acda0c634abe3886e44116494c484d.png Poisoned Arrow:

  • Changed the cooldown time: from 9 seconds to 12 seconds.

 

Forsaken

 

Charmer

 

1982630083_.png.bfa96eb678f07bceb077d6faac60d4dc.png Call:

  • Reduced the cooldown time: from 30 seconds to 22 seconds. 
  • Changed the lifespan of the summoned monster: from 12-15-18-24-30 seconds, to  12-15-18-22-26 seconds.
  • Reduced the skill’s cost: from 24-26-28-30-32 energy to 18-20-22-24-26 energy.

913328567_.png.d72a8cb94f54825b7f24d4127a905054.png Otherworldly Blessing:

  • Increased the amount of the received parameters “Critical strike power” and “Critical healing power”: from 5-9-13-16% to 9-13-16-20%.
  • Now when using the skill on an ally, both the charmer and the target will receive a bigger portion of the effect.

592451471_.png.2c00371b514675ab6835dcc4d5854011.png Demonic Pact (used to be Energy Manipulation):

  • Increased the lifespan of the “Call” and “Chaos’ Assistance" skills: from 30-40-50-60% to 40-50-60-70%.
  • Corrected the strength of the effect reducing the damage received by summoned monsters: from 15-20-30-35%, to 12-16-22-28%.

618192492_.png.a56f8beab0f0c0f0aff593fa72e8c0fc.png Goading:

  • Partial change of the skill’s mechanics. Applies the “Aggression” effect onto all targets within 2 yards of the character, and reduces their movement speed for some time.
     

Warlock
 

1565280595_.png.bc336fde0bdbc897f8d12802144d39e0.png Shadow Sphere:

  • Changed the cost of using the skill, from 0-0-0-0 energy, to 10-13-16-20 energy.
  • Reduced the amount of base damage of the skill.
     

Necromancer
 

1104977359_.png.0834b918d2e816d97baaa02b96f37872.png Infection:

  • Now instead of lowering defense, the skill increases the damage received by the target by 10-12-15-18%.
     

Dedicated dungeons
 

Elemental energy storage room:

  • Significantly increased the distance between monsters and reduced the radius of their aggression.

Greenhouse room:

  • Significantly reduced the radius of the monsters’ aggression.

Magical spires room:

  • Significantly increased the distance between monsters and reduced the radius of their aggression.

Reduced the strength and health of the following monsters in all dungeons:

  • Flaming Armor
  • Fire Parasite
  • Heretic's Skull

Reduced the strength of the following monsters in the dungeons of 24 and 28 levels:

  • Air Elemental
  • Water Elemental
  • Fire Elemental
  • Basement Water Drinker

 

That is it. 

See you on the test!

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  • Holmes pinned this topic
24 minutes ago, Holmes said:

Rogue
 

1893839242_.png.136dcbaf6dcfc0a14f87e55a752c1c8c.png Flurry of Steel:

  • Changed the range of the effect: from 5 yards to 4. 
  • Changed the cooldown time: from 12 seconds to 14 seconds. 
  • Changed the damage of the skill: from 85-110-135-190% to 85-110-125-145% of physical power.
     

 I knew its too good to be true for rogues to be buffed 

 

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39 minutes ago, Holmes said:

Infection:

  • Now instead of lowering defense, the skill increases the damage received by the target by 10-12-15-18%.

Okey this is nice basicly the old infection before the first change, but still can you change the dmg from neutral to be necros one and maybe also allow it to crit.

Also also bone shield and skeletons can use some love too

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1 hour ago, Holmes said:

Ranger
 

72417283_.png.ff2d44f9c414e4b70b3be221f79938b4.png Bitterness:

  • Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill.
    Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.of the skill.
  • Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.
     

 

 

 

What a joke🤣😂,every pve ranger has maxed crit,accuracy and speed and hardly any dodge,this is useless 😂🤣 fix it to where if we take dmg we dont lose a stack cuz its already hard to get all 10 in arena,how can we out dmg in pve if mc come and dmg us we lose speed🤣🤦🏻‍♂️man u guys need to play the game cuz this i guarantee all ranger players are laughing at this

 

Edited by Higgings
Just a little adjustment
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24 minutes ago, putang said:

What a joke🤣😂,every pve ranger has maxed crit,accuracy and speed and hardly any dodge,this is useless 😂🤣 fix it to where if we take dmg we dont lose a stack cuz its already hard to get all 10 in arena,how can we out dmg in pve if mc come and dmg us we lose speed🤣🤦🏻‍♂️man u guys need to play the game cuz this i guarantee all ranger players are laughing at this

In arena u dont use ranger 🤣 RIP ranger...

Is a ranged class with melee stun, with slow mov and now haven`t Dodge, your speed of bitterness is bad to use in arena. Didn’t fix that stuns can dodge or block just like they did with the hunter🤣

RIP ranger 

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OMG kkkkkkk. Normally I would write a journal with proper arguments and everything but it seems like we're just writing for other players to know our opinion and not the people who we want to know our opinion. Like the other guy said... I was thinking that it was too good to be true for mcs to get that many buffs...

So I'll just say:

#R.I.PWARLOCK

#HAILTHEFULLSTUNSEEKER

#WCTANKCHARMER

#R.I.PDK

#R.I.PPVPRANGER

 

and last but not least

#nerfbd

Edited by necrotp1
Added a point
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1 hour ago, Holmes said:

Ranger
 

72417283_.png.ff2d44f9c414e4b70b3be221f79938b4.png Bitterness:

  • Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill.
  • Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.

ranger is the last dmg option for sentinels in the dungeons or boss raid, is no more 5% critical hit that will fix this!

In PvP ranger is dead, it does not have good stuns, because in addition to the slow mov, its stuns are almost melee, as well as the blessing was very nerfed.

The developers know this, as they have already fixed the hunter. @Holmes What do you think about this?

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Just now, Holmes said:

Rogue
 

1893839242_.png.136dcbaf6dcfc0a14f87e55a752c1c8c.png Flurry of Steel:

  • Changed the range of the effect: from 5 yards to 4. 
  • Changed the cooldown time: from 12 seconds to 14 seconds. 
  • Changed the damage of the skill: from 85-110-135-190% to 85-110-125-145% of physical power.

:corner:

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28 minutes ago, Emerald said:

I'm wishing you to decrease the %, since it is a passive expert skill (no mana consumption) and 40% is just too much.

20210316_193441.jpg.deb476b784109424e380898fa4c92abf.jpg20210316_193516.jpg.40d9dee2f00e072e29e576fbaebaf69b.jpg

 

Thank you.

i agree with that, its basicaly insane u can achieve that amount of attack strenght like that, as we can see no other class or even unique books in the game can boost that much, we're talking of an amount wich transforms every single attack of the bladedancer into an attack of the power of an skill

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2 hours ago, Holmes said:

Warlock
 

1565280595_.png.bc336fde0bdbc897f8d12802144d39e0.png Shadow Sphere:

  • Changed the cost of using the skill, from 0-0-0-0 energy, to 10-13-16-20 energy.
  • Reduced the amount of base damage of the skill.

omg why?!
Just when you think there's some hope for the class. This is really unnecessary. The point of spending skill points into this skill was to manage the mana cost while increasing the damage potential of this skill.

 

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52 minutes ago, Emerald said:

I'm wishing you to decrease the %, since it is a passive expert skill (no mana consumption) and 40% is just too much.

20210316_193441.jpg.deb476b784109424e380898fa4c92abf.jpg20210316_193516.jpg.40d9dee2f00e072e29e576fbaebaf69b.jpg

 

Thank you.

 

23 minutes ago, lore said:

i agree with that, its basicaly insane u can achieve that amount of attack strenght like that, as we can see no other class or even unique books in the game can boost that much, we're talking of an amount wich transforms every single attack of the bladedancer into an attack of the power 

Just why didn't they nerf the obviously op

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1 hour ago, Emerald said:

I'm wishing you to decrease the %, since it is a passive expert skill (no mana consumption) and 40% is just too much.

20210316_193441.jpg.deb476b784109424e380898fa4c92abf.jpg20210316_193516.jpg.40d9dee2f00e072e29e576fbaebaf69b.jpg

 

Thank you.

40% sounds like a broken number aint it? :panda7:

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Guest Mrgg
2 hours ago, Emerald said:

I'm wishing you to decrease the %, since it is a passive expert skill (no mana consumption) and 40% is just too much.

20210316_193441.jpg.deb476b784109424e380898fa4c92abf.jpg20210316_193516.jpg.40d9dee2f00e072e29e576fbaebaf69b.jpg

 

Thank you.

Todas skill tem consumo de mana, olhe a skill especialista do templário consome 8 de mana a cada 2 seg.. Essa do BD alimenta muito o força de atk e ainda N tem gasto de mana. 

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Guest Aleh
2 hours ago, Emerald said:

Desejo que você diminua a%, já que é uma habilidade perita passiva (sem consumo de mana) e 40% é demais.

20210316_193441.jpg.deb476b784109424e380898fa4c92abf.jpg20210316_193516.jpg.40d9dee2f00e072e29e576fbaebaf69b.jpg

 

Obrigado.

isto tem que ser revisto urgentemente.

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15 minutes ago, Emerald said:

 warlock got op zone, though.

Zone got nerfed last update.

I don't understand why we're back tracking for warlocks. 

Just last update, it was decided that sphere needs 0 mana so that it can effectively recover mana. 

 

And now immediately at the next update, we're back where we started. What is the purpose of this?

 

And the damage of lock sphere isn't that great too. I pumped all the way to 500 mana, sacrificing all other stats and I'm doing barely 3k sphere on dummy. It's nothing phenomenal. 

Keep in mind I'm a +9 lock, 4/4 relax, 4/4 sphere with energy buffs almost everywhere (food, scroll, pots) even with mana book. 

What will it be for normal warlocks? 

And it's not like lock is gonna do 3k every 2s or something. This is a skill with 22s base CD if I remember correctly. 

 

 

I sincerely request you guys to increase the damage multiplier with mana or reduce the cooldown of sphere 

 

Edited by TheCaster
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15 minutes ago, TheCaster said:

Zone got nerfed last update.

I don't understand why we're back tracking for warlocks. 

Just last update, it was decided that sphere needs 0 mana so that it can effectively recover mana. 

 

And now immediately at the next update, we're back where we started. What is the purpose of this?

 

And the damage of lock sphere isn't that great too. I pumped all the way to 500 mana, sacrificing all other stats and I'm doing barely 3k sphere on dummy. It's nothing phenomenal. 

Keep in mind I'm a +9 lock, 4/4 relax, 4/4 sphere with energy buffs almost everywhere (food, scroll, pots) even with mana book. 

What will it be for normal warlocks? 

And it's not like lock is gonna do 3k every 2s or something. This is a skill with 22s base CD if I remember correctly. 

 

 

I sincerely request you guys to increase the damage multiplier with mana or reduce the cooldown of sphere 

 

Yea. 

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26 minutes ago, TheCaster said:

Zone got nerfed last update.

I don't understand why we're back tracking for warlocks. 

Just last update, it was decided that sphere needs 0 mana so that it can effectively recover mana. 

 

And now immediately at the next update, we're back where we started. What is the purpose of this?

 

And the damage of lock sphere isn't that great too. I pumped all the way to 500 mana, sacrificing all other stats and I'm doing barely 3k sphere on dummy. It's nothing phenomenal. 

Keep in mind I'm a +9 lock, 4/4 relax, 4/4 sphere with energy buffs almost everywhere (food, scroll, pots) even with mana book. 

What will it be for normal warlocks? 

And it's not like lock is gonna do 3k every 2s or something. This is a skill with 22s base CD if I remember correctly. 

 

 

I sincerely request you guys to increase the damage multiplier with mana or reduce the cooldown of sphere 

 

I'm honestly thinking about leveling up my Charmer instead of using my Warlock.

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3 hours ago, Bounce said:

 

Nope. Priests skill is 15% attack speed and 15% critical. Check it.

Yes, I check too

 

5 hours ago, King Death said:

ranger is the last dmg option for sentinels in the dungeons or boss raid, is no more 5% critical hit that will fix this!

In PvP ranger is dead, it does not have good stuns, because in addition to the slow mov, its stuns are almost melee, as well as the blessing was very nerfed.

The developers know this, as they have already fixed the hunter. @Holmes What do you think about this?

lol ranger best class in pvp

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