Ferumbras 0 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Transformação mágica: Aumentou a durabilidade do escudo em todos os níveis de desenvolvimento da habilidade. Tinha necessidade mesmo disso? Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted March 11, 2021 Share Posted March 11, 2021 Spoiler @Peony something wrong in this topic about posting for everyone i think showing this message now: Your content will need to be approved by a moderator Lyzoic 1 Quote Link to comment Share on other sites More sharing options...
f13f14 12 Posted March 11, 2021 Share Posted March 11, 2021 5 minutes ago, Peony said: Anything below 4/4 is pain in the arse to calculate, especially with constantly changing HP. It would be better with indicator or something. Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Necromancer Dark Power: Increased the buff to physical and magical power: from 5-7-10-15%, to 9-12-15-18%. Only that, thats not enogth were is: infection rework dead solder skill changes( like skeletons have same pene,crit and attack speed as the necromanser and way to guide them to chosen target) boneshield buff (like i made 5 posts about that, this skill needs buff from long long long long time) TikolinaPat, Lustz and Wongs 2 1 Quote Link to comment Share on other sites More sharing options...
Peony 2028 Posted March 11, 2021 Author Share Posted March 11, 2021 8 минут назад, Alfazero сказал: YOu didnt touch a Ranger? No, Ranger is a good class, and it doesn't need any fixes yet Quote Link to comment Share on other sites More sharing options...
AntraxXL 19 Posted March 11, 2021 Share Posted March 11, 2021 DK continua com o mesmo problema: não tanka nada Sundown 1 Quote Link to comment Share on other sites More sharing options...
epic 2 Posted March 11, 2021 Share Posted March 11, 2021 porque nao aumenta o tempo da protecao sanguinia do dk e aumenta a duracao das reservas e pra que o nerf na maldicao do dk? Sundown 1 Quote Link to comment Share on other sites More sharing options...
Dono da verdade 28 Posted March 11, 2021 Share Posted March 11, 2021 Xamã Quero me pronunciar sobre 2 skills da classe Xamã: -Totem de cura: uma skill que consegue curar praticamente 1.500 por segundo, juntando os buffs e poção do castelo que aumentam a cura mais a skill do castelo juntamente com a relíquia e card de dano, se consegue obter uma cura em área por segundo obtendo um volume de cura altíssima. Cada totem dura no mínimo 12 segundos,e a cada 1 segundo ele vai curar 1.500 em menos de 12 segundos ,vai se obter 18k de cura em área. Esse totem era pra ser um auxílio para a classe Xamã,mas com o passar do tempo e com a evolução do jogo essa skill ficou desbalanceada, pois hoje em dia existem muitos equipamentos,buffs e armas que fazem a skill se tornar um pouco fora do comum.Hoje em dia a força dos jogadores está maior do que 2 a 3 anos atrás. A cura do totem tinha que ser menos do que 500,pois essa skill é um auxílio para o xamã e não ser melhor do que a própria cura principal da classe. -Totem da fraqueza: Acho um absurdo um totem que tira 25% do parâmetro de precisão,acerto crítico e penetração durar 14 segundos e com uma recarga baixa de 10 segundos, e ainda ter o máximo de alvos de 6 jogadores e para monstros ilimitado. Me falem: qual é a outra skill no servidor,que por 14 segundos consegue tirar 25% de precisão por tanto tempo assim? E ainda não tem nenhuma skill que com consiga remover esse efeito negativo. Como que uma redenção não consegue tirar um efeito negativo do totem? Uma redenção não consegue remover o efeito negativo do totem na área ,mesmo que a função da redenção seja retirar qualquer efeito negativo. Se for ver hoje em dia, a maioria dos jogadores que jogam em pvp, conseguem obter somente 20% de precisão com o set completo de PvP, e durante PvPs arena e gvg essa skill tem um efeito negativo em grande escala tornando o combate injusto e inutilizando as skills dos oponentes de uma forma geral. Exemplos: Como que classes como BD,magos,Cacique, Bárbaro, e PRIEST conseguem tirar qualquer stun em área e outro tipo de efeito negativo em área de Bruxo,cacique,Necro,mago e paladino mas quando pegam um xamã não conseguem quebrar nenhum efeito negativo dos totens . Sem lógica como essa skill não consegue ser quebrada por próprias habilidades que seriam para removê-las. Remodelar a porcentagem de precisão retirada pelo totem em no mínimo 10%,para que seja justo para todos. King Death, Salazam and Beowullf 1 1 1 Quote Link to comment Share on other sites More sharing options...
Lefu 13 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Chieftain Support of the Pack: Increased the base duration of the “Resistance” effect: from 2-2-3-4, to 3-3-4-5 секунд. Thanks! Chieftain definitely didn't need a control buff, but I guess all of those were reserved for seeker 🥴 Wongs 1 Quote Link to comment Share on other sites More sharing options...
Ferumbras 0 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Barbarian Taunt: Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000. Warcry: Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000. Rogue Nada de novo, vai ser mais atualização sem nada de concreto para a classe? Quote Link to comment Share on other sites More sharing options...
putang 4 Posted March 11, 2021 Share Posted March 11, 2021 5 minutes ago, Peony said: No, Ranger is a good class, and it doesn't need any fixes yet So now ranger die in one combo stun from rouges,why keep buffing mc do yall even play this game🤦🏻♂️ Quote Link to comment Share on other sites More sharing options...
Joerickxd 0 Posted March 11, 2021 Share Posted March 11, 2021 El Ranger de los primigenios no existe en el juego ? Por qué es la única clase que no se le realizó una mejora siendo de las clases que más la necesita, por qué no le dieron un Buff? Quote Link to comment Share on other sites More sharing options...
Dono da verdade 28 Posted March 11, 2021 Share Posted March 11, 2021 Healando 1k por 3s , qual limite isso tem ? Quote Link to comment Share on other sites More sharing options...
Epicwarden 0 Posted March 11, 2021 Share Posted March 11, 2021 Fix rogues first don't give them more buffs Quote Link to comment Share on other sites More sharing options...
King Death 59 Posted March 11, 2021 Share Posted March 11, 2021 2 minutes ago, Peony said: No, Ranger is a good class, and it doesn't need any fixes yet Is it just for you a skill that you can't take damage that loses part of the effect? In the arena it is impossible to keep 100% of the potential of the skill bitterness. Ranger is the only class that doesn't move as fast as the others, it already makes it fragile enough Quote Link to comment Share on other sites More sharing options...
Mooh 23 Posted March 11, 2021 Share Posted March 11, 2021 Thank god they only modified templar bd and druid and didnt continue buffing rangers Quote Link to comment Share on other sites More sharing options...
Dono da verdade 28 Posted March 11, 2021 Share Posted March 11, 2021 Zona de fraqueza durando 15s no 4/4 ??🤔 Sem limite nenhum e vocês dizem que querem balançando Quote Link to comment Share on other sites More sharing options...
AntraxXL 19 Posted March 11, 2021 Share Posted March 11, 2021 Esperava mais no "Buff" no Dk, Vocês tem que entender que Dk é tank, Tinham que dar buff proteção sanguínea, além de não dar buff, nerf maldição do cavaleiro e deram buff na SATURAÇÃO, ou seja, disseram: Dk agora vai fazer dano, chega de tank para ele. Visto que para curar com Dk tem que dar dano, nunca vi um tank depender de vampirismo, enfim, decepcionado. Sundown 1 Quote Link to comment Share on other sites More sharing options...
Peony 2028 Posted March 11, 2021 Author Share Posted March 11, 2021 11 минут назад, King Death сказал: Is it just for you a skill that you can't take damage that loses part of the effect? In the arena it is impossible to keep 100% of the potential of the skill bitterness. Ranger is the only class that doesn't move as fast as the others, it already makes it fragile enough I'm not ruling out Ranger's fix, but let's first see how all the characters perform in the game. and then we will talk about new fixes. Quote Link to comment Share on other sites More sharing options...
KingEricc 10 Posted March 11, 2021 Share Posted March 11, 2021 22 minutes ago, Peony said: No, Ranger is a good class, and it doesn't need any fixes yet Just like bd is a great class, yet you buff them every chance you get 🤔 I am confusion!! If the devs main bd and shaman and gets bullied by rangers just say that. Quote Link to comment Share on other sites More sharing options...
Ferumbras 0 Posted March 11, 2021 Share Posted March 11, 2021 12 minutes ago, King Death said: É apenas para você uma habilidade que você não pode levar dano que perde parte do efeito? Na arena é impossível manter 100% do potencial de amargura da habilidade. Ranger é a única classe que não se move tão rápido quanto as outras, já a torna frágil o suficiente Já perdi muita corrida com Ranger na área de pvp entre castelo 1 e t4. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted March 11, 2021 Share Posted March 11, 2021 24 minutes ago, Peony said: No, Ranger is a good class, and it doesn't need any fixes yet Nerf it Quote Link to comment Share on other sites More sharing options...
Jcbref 616 Posted March 11, 2021 Share Posted March 11, 2021 nice changes Quote Link to comment Share on other sites More sharing options...
Higgings 1833 Posted March 11, 2021 Share Posted March 11, 2021 @lallouss this is the anti spam filter. It makes my life easier. For you all, it will just take a bit of time to see your posts and nothing else lallouss 1 Quote Link to comment Share on other sites More sharing options...
Bounce 31 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Now is limited by the number of player targets: 5-6-7-8. 1 hour ago, Peony said: there are skills without a limit of effectiveness, which is why in some game situations the priest was too strong Redemption has a small area limit (3x3) and it's ok... but target's limits? Really? Shaman has 3 totems skills, a damage totem, a healing totem and the one that causes debuffs (critical, accuracy and penetration decrease) in a large area with NO targets limits. Please, think about GvGs events. I'm not against the skills limits, as long as it is for both factions. Quote Link to comment Share on other sites More sharing options...
Ferumbras 0 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Além de trabalhar constantemente em atualizações e inovações, gastamos grande parte de nossos esforços na melhoria do conteúdo, expandindo e alterando a mecânica existente 1 hour ago, Peony said: bárbaro Provocação: Aumentou o número de pontos de agressão recebidos: de 7500-12500-20000-25000-30000, para 7500-15000-25000-45000-75000. Grito de guerra: Aumentou o número de pontos de agressão recebidos: de 10000-20000-40000-80000, para 15000-35000-80000-140000. Pelo visto deu trabalho mesmo, olha quantos buffs no bárbaro, olhas as novas modificações em suas habilidades, olha o novo balanceamento nas habilidades, olha o zero trabalho feito na classe. grande trabalho, nunca esperei nada do Bárbaros só jogo na classe ainda porque não quero jogar fora os últimos 5 anos de trabalho e dedicação no meu personagem. Quote Link to comment Share on other sites More sharing options...
pteashe 6 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Guardião Onda de agressão: Aumentou o número de pontos de agressão recebidos: de 7500-12500-20000-25000-30000, para 7500-15000-25000-45000-75000. Golpe chocante: Aumento da duração do efeito “Stun”: de 2-2,5-3-3,5-4, para 3-3,5-4-4,5-5 segundos. Fúria do Guarda: Aumentou o número de pontos de agressão recebidos: de 10000-20000-40000-80000, para 15000-35000-80000-140000. Fortificação: Aumentou a quantidade de redução de danos: de 6-12-18-25%, para 10-18-25-30%. Lançamento do escudo: Aumentou a chance de atordoamento: de 25-35-45-55%, para 30-45-60-75%. Proteção do Guarda: Agora, o personagem do jogador recebe apenas 80-70-60-50% do dano redirecionado. obrigado 😙 Quote Link to comment Share on other sites More sharing options...
lore 319 Posted March 11, 2021 Share Posted March 11, 2021 this is very interesting Quote Link to comment Share on other sites More sharing options...
Zensokuu 102 Posted March 11, 2021 Share Posted March 11, 2021 Nice skill update, but about rogue there are little thing that will help rogue players ! In pvp rogue are scary but in PVE we have some problems but there only 1 problem need to solve, the" Frenzy" Skill that give accu and crit, on PVE i made m'y rogue on auto attack and its worthly but when im reach the 70% attack speed and im using the" frenzy" this slow my attack and so lose fews sec to continue attack and this every 10 sec +- that hurt rogue PVE... So my idea would be to consume energy like seeker/mage/warden/ranger/hunter/warlock skills of mana comsuption ! Its would be insane, i know some people will not agree my idea but for sure it will help many rogue player and rogue will be finally good as pve even if they have not aoe (strong ) skill Disclaimer: rogue for now are good in PVE so it will be just be something more appropriate for pve attack speed rogue! ( and it will open a new gate to rogue build) Quote Link to comment Share on other sites More sharing options...
Higgings 1833 Posted March 11, 2021 Share Posted March 11, 2021 @KingEricc rephrare your posts with a bit less aggressivity please. Quote Link to comment Share on other sites More sharing options...
Erick Dias de Souza 2 Posted March 11, 2021 Share Posted March 11, 2021 E os bárbaros são mais uma vez deixados para trás... Geral ganhando buffs e nós não ganhamos nada. Kkkkkk Quote Link to comment Share on other sites More sharing options...
Winter 39 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Attraction Now the skill can apply the target with the silence effect with a chance of 10-21-28-35%. If the extra animation frames haven't been removed to kill the delay on that skill it's still a problem @Peony Quote Link to comment Share on other sites More sharing options...
putang 4 Posted March 11, 2021 Share Posted March 11, 2021 (edited) Agree 100% nerf bd and shamans and game will be balanced 90% better Edited March 11, 2021 by Higgings Just a little adjustment Quote Link to comment Share on other sites More sharing options...
putang 4 Posted March 11, 2021 Share Posted March 11, 2021 15 minutes ago, Bounce said: Redemption has a small area limit (3x3) and it's ok... but target's limits? Really? Shaman has 3 totems skills, a damage totem, a healing totem and the one that causes debuffs (critical, accuracy and penetration decrease) in a large area with NO targets limits. Please, think about GvGs events. I'm not against the skills limits, as long as it is for both factions. Facts its like a lvl 11 globe with shaman totem skills in war is impossible Quote Link to comment Share on other sites More sharing options...
asmail12 0 Posted March 11, 2021 Share Posted March 11, 2021 You did man change that almost all effecting mcs you made him stronger especially charmer have tanker or than wd infnite stun but elfs in past till now some chars like pala almost all skill did single effect like light aura only increase healing seal restore a litte bit hp rarely used by ppls harad call only stun increase for monster not for ppls but every stun skill in mc are effect for players and monster also Quote Link to comment Share on other sites More sharing options...
Bruno Rodrigues 0 Posted March 11, 2021 Share Posted March 11, 2021 #mcspear Quote Link to comment Share on other sites More sharing options...
Mczohan08 5 Posted March 11, 2021 Share Posted March 11, 2021 1 hour ago, Peony said: Eğer saldırganlıktan bahsediyorsan, biz onu ekledik BD have %100 control this is normal? more defence more resist more attack. where is weak point this hero? Quote Link to comment Share on other sites More sharing options...
Grimie 1 Posted March 11, 2021 Share Posted March 11, 2021 A classe Templar não pode continuar como está, é totalmente inútil para o PvE do jogo, pois não tem as habilidades para tanká-la com eficiência. As habilidades de cura são todas dependentes de algo e ineficientes, a habilidade "marcada pelo sol" é inútil como habilidade de cura para o personagem, pois é impossível para os Templários desfrutarem de sua própria cura se buscar em um grupo, já que o outro 4 membros estão o tempo todo acertando os monstros, uma classe precisa de uma habilidade com redução de dano ou uma cura real, é muito difícil ser um bom tanque apenas com os atributos defensivos. Quote Link to comment Share on other sites More sharing options...
Sundown 43 Posted March 11, 2021 Share Posted March 11, 2021 (edited) The people who play with dk none liked this buff, it doesn’t help you at all in its defensive parameter, why do you do it? bro, no one absolutely no dk liked these changes, the class can't take anything, dies to lv20, even if you focus on magic dk, how am I going to use mine if he can't even use the skills because before that he dies with a simple stroke? this is regrettable, just with this simple news six friends who play dk have already deleted the character today, they are all unhappy with these changes, developers if you really play the game, please see that the class needs a defensive buff, this buff in saturation it doesn't help us at all, because even before we use it we die, the class has nothing efficient in harm reduction, dks are all sad about it, we need a change in the skills BLOOD PROTECTION, SECRET RESERVES AND WINGS. 2021 - R.I.P DK I believe there is not much left for the class to disappear from the game. 😭 @Nolan@Akasha@Holmes@Peony Edited March 11, 2021 by Sundown Quote Link to comment Share on other sites More sharing options...
Wongs 58 Posted March 11, 2021 Share Posted March 11, 2021 hahaha wt did i see? how abt chieftain xd Quote Link to comment Share on other sites More sharing options...
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