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[2021.03.11] Warspear Online Update 9.3: Preview. Part I


Peony

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Friends!

 

The first signs of spring are already showing in Arinar, and they hint at nothing more than the upcoming Warspear Online 9.3 update! We will publish detailed information about what will happen on the Blissful Isle very soon, in the second part of the announcement, and now we will tell you about the changes to skills that will be included in the new version of the game.

 

In addition to constantly working on updates and innovations, we spend a huge part of our efforts on improving content, expanding and changing existing mechanics. At the same time, building a balance in the game is one of the most difficult tasks. However, our team is trying step by step to get closer to an exemplary balance of power so that the game is fun for everyone. And now we are ready to present a new list of important and necessary edits. So while preparations for the spring holiday are underway on the Blissful Isle, you have the opportunity to carefully study the information on the changes that will enter the game with version 9.3.

 

Please note that after testing the update, some features could be subject to further change.

 

Forsaken

 

Charmer

 

потустороннее благословение.png Otherworldly Blessing:

  • Now the skill increases the maximum health and energy of the character, as well as the "Block" parameter, if a shield is equipped, or the "Power critical damage" and "Power critical healing" parameters by 9-13-16-20% if a staff is equipped, for 15-20-25-30 seconds. Upon using it on an ally, both the character and the ally receive a part of the effect.

потусторонний огонь.png Otherworldly Fire:

  • Increased the chance of applying the “Stun” negative effect on enemies: from 35-40-45-55% to 45-50-55-65%.

демонический пакт.png Demonic Pact (used to be Energy Manipulation):

  • Full rework of the skill: now the skill increases the duration of the monsters summoned by skills "Call" and "Chaos’ Help",  by 40-50-60-70% and lowers damage received by them by 12-16-22-28% for the duration of the skill. Skill with a constant energy consumption.

Мастерство призывателя.png Summoner Skill:

  • Full rework of the skill: now the skill makes all monsters on the location, summoned by the skill "Call'' attack the chosen target and also increases the damage of their next 2-2-3-3 autoattacks by 25-35-45-55% and allows it to deal damage to enemies in the radius of 1-1-2-2 yards. Maximum number of player targets — 2-3-4-5 depending on the skill development level. There is no limitation on the number of monster targets. 

вызов.png Call:

  • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".
  • Reduced the cooldown time: from 30 seconds to 22 seconds. 
  • Changed the lifespan of the summoned monster: from 12-15-18-24-30 seconds, to  12-15-18-22-26 seconds.
  • Reduced the skill’s cost: from 24-26-28-30-32 energy to 18-20-22-24-26 energy.

Помощь хаоса.png Chaos’ Help:

  • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".

Подстрекательство.png Goading:

  • Partial change of the skill’s mechanics. Applies the “Aggression” effect onto all targets within 2 yards of the character, and reduces their movement speed for some time.
  • Increased the number of points of aggression received: from 15000-25000-40000-70000 to 15000-35000-70000-150000.
  • Added a new animation of using the skill.

The developers’ commentary:

 

A distinctive feature of this class is the summoned pets, but it is not always possible to fully use them in battle for a number of reasons. The changes in skills presented should simplify the build implementation and improve its efficiency. In addition, we are not forgetting about the second popular build - the caster with a staff, which also received a number of improvements.

 

Warlock

 

Вытягивание жизни.png Life Exhaust:

  • Now the skill can be dodged or blocked only at the moment of application of the effect onto the target.

Теневая сфера.png Shadow Sphere:

  • Now the amount of damage depends on the maximum amount of energy of the character, not its current amount, at the same time the damage gain was increased. Upon using the skill, the character restores 10-14-16-20% of their energy.
  • Changed the cost of using the skill, from 0-0-0-0 energy, to 10-13-16-20 energy.

гримуар.png Grimoire:

  • Now, during the effect of the skill, the amount of health restored by the character, when using the skill "Life Exhaust" by 50-100-150-250%.

темная печать.png Dark Seal:

  • Moved the effect of bonus health restoration by "Life Exhaust" moved to the "Grimoire" skill.
  • Additionally reduces the damage the target deals to the warlock by 10-15-20-25% if it is under the silence effect of the "Hex" skill.

The developers’ commentary:

 

The high dependence on the current energy level gave the class significant inconveniences in the implementation of key attack skills. The presented changes are intended to make life easier for players. As an addition, the unpopular expert skills have been reworked, which should increase the relevance of various builds and tactics on the battlefield. 

 

Death Knight

 

Выдох мрака.png Exhalation of Darkness:

  • Now the skill doesn’t disappear if the attack was not successful.

Нити тьмы.png Threads of Darkness:

  • Reduced the recharge time from 22 to 18 seconds.

провокация.png Provocation:

  • Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000.

Зов смерти.png Death Call:

  • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

ураган стали.png Steel Hurricane:

  • Now the amount and type of damage depend on the prevailing physical or magical power of the character.
  • Increased magical damage of the skill.

насыщение.png Saturation:

  • Now if the current health level of the character is below 15-25-40-50%, the skill does not cost health to use.

Проклятие рыцаря.png Knight's Curse:

  • Reduced the amount of damage dealt over time.

The developers’ commentary:

 

The Magic build of the class is gaining in popularity, but it relies heavily on one key expert skill. We have reduced the overly high potential of this skill, but redistributed its power to some things else. This will add variability to the magic build.

 

Necromancer

 

темная сила.png Dark Power:

  • Increased the buff to physical and magical power: from 5-7-10-15%, to 9-12-15-18%.

1104977359_.png.0834b918d2e816d97baaa02b96f37872.png Infection:

  • Now instead of lowering defense, the skill increases the damage received by the target by 10-12-15-18%.

Chosen

 

Mage

 

огненный шар.png Fire Ball:

  • Increased the chance to affect the target with “Fear”.

ледяная стрела.png Frostbolt:

  • The stunning effect was moved to the "Blinding Fire" skill.

ослепляющий огонь.png Blinding Fire:

  • Now if during the effect of the skill, the target is struck with the “Frostbolt” skill, they are additionally affected with the “Stun” negative effect for 2,5-3-3,5-4 seconds.
  • Now the skill can deal critical damage.

Seeker

 

воодушевление.png Inspiration:

  • Now the animation is only played upon use, moving between locations no longer triggers it playing.

солнечная мощь.png Solar Power:

  • Reduced the incoming damage during the effect of the skill: from 30-25-20-10% to 25-20-15-5%.
  • Reduced the damage from critical strikes: from 10-15-20-25%, to 8-13-17-20%.
  • Reduced the amount of energy necessary to maintain the skill: from 5-6-7-8, to 3-4-5-6 energy per 2 seconds. 

притяжение.png Attraction:

  • Now the skill can apply the target with the silence effect with a chance of 45-53-65-75%.
  • Increased the duration of silence and root: from 1.5 to 2 seconds.

истощающий удар.png Exhaustive Blow:

  • The skill’s mechanics have been changed: now instead of reducing skill recharge speed, the skill stuns the target by 1.5-2-2.5-3 seconds.

The developers’ commentary:

 

One of the few classes in the game that does not have full-fledged control skills in its arsenal, which makes it too difficult to deal damage. Changing that!

 

Paladin

 

убеждение.png Persuasion:

  • Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000.

иллюминация.png Illumination:

  • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

призыв харада.png Harad's Call:

  • Increased the chance of stunning monsters: from 45-55-65-75%, to 75-85-95-100%. The chance to stun players remains the same.

The developers’ commentary:

 

The paladin feels great in battles with other players, but due to the high resistance value of monsters, some skills become useless and cannot be used in both situations. The following changes should improve this.

 

Priest

 

неуловимая угроза.png Elusive Threat:

  • Now the skill has a threshold of health loss upon which the effect vanishes: 40-50-60-70% of maximum health of the target.

искупление.png Redemption:

  • Now is limited by the number of player targets: 6-7-8-9.
  • Increased the amount of healing.

помощь богов.png Gods’ Assistance:

  • No longer takes players out of invisibility.

мистическая метка.png Mystic Mark:

  • Reduced the time of skill cooldown from 7 seconds to 5.

The developers’ commentary:

 

This class remained almost the last class in whose arsenal there are skills without a limit of effectiveness, which is why in some game situations the priest was too strong.

 

Templar

 

Обратный поток.png Reverse Flow:

  • Now the targets affected by immobilization are ignored.

Благодать.png Grace:

  • Increased the strength of the effect on some development levels: from 10-12-15-17-22%, to 10-13-15-18-22% of increasing physical and magical power.

Боевая поддержка.png Combat Support:

  • Increased the amount of absorbed damage: from 100-140-180-210-230%, to 120-160-210-245-275% of the sum of physical and magical power of the character. 
  • Increased the duration of the effect: from 4-5-6-7-8 seconds, to 5-6-7-9-11 seconds. 

Частица жизни.png Particle of Life:

  • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".
  • Changed the skill’s damage: from 120-130-150-170%, to 100-110-130-150% of physical power of the character.
  • Increased the lifespan of the summoned monster: from 8-10-14-18 seconds to 10-13-16-23 seconds.

Мантра исцеления.png Mantra of Healing:

  • Changed the recharge time: from 40 seconds to 46 seconds.
  • Changed the slow percentage: from 50-40-30-20%, to 65-50-40-30%.

Солнечное клеймо.png Branded by the Sun:

  • Increased the number of points of aggression received: from 12000-22000-45000-85000, to  15000-35000-80000-140000.

Mountain clans

 

Hunter

 

Отравленная стрела.png Poisoned Arrow:

  • Changed the damage formula. The enemy receives physical damage of 35-50-60-70-80% of the character’s physical power every 3 seconds.
  • Changed the cost of using the skill: from 18-20-22-24-26 to 14-16-18-20-22.
  • Changed the cooldown time: from 9 seconds to 13 seconds.
  • Removed the limit on the amount of effects on the target.

метка охотника.png Hunter’s Mark:

  • Now instead of lowering the enemy defense, the mark increases the damage received by the opponent by 2-3-4-5% for 10-14-18-22 seconds, when they’re attacked by the hunter. Several effects can be applied to one opponent.

горные инстинкты.png Mountain Instincts:

  • Now in addition to attack speed of the character increases the “Penetration” parameter by 4-5-6-8% for 15-18-22-26 seconds.

стрела молчания.png Arrow of Silence:

  • Now the skill cannot be blocked or dodged.

стрела замешательства.png Arrow of Confusion:

  • Now the skill cannot be blocked or dodged.

The developers’ commentary:

 

The increase in the attack interval for bows and crossbows significantly affected the attack potential of the class, in this regard, we improved the hunter's abilities to deal damage, as well as revised the work of control skills.

 

Shaman

 

вспышка молнии.png Lightning Blast:

  • The skill no longer increases dodge chance of the target.

щит молний.png Lightning Shield:

  • The skill’s mechanics have been changed: now applying lightning shield no longer removes other shield skills or vice versa.
  • The skill is now able of dealing critical damage.

огненный тотем.png Fire Totem:

  • The skill’s mechanics have been changed: now a target can be chosen not only with an autoattack, but also with the "Ball Lightning" skill. Additionally, with multiple totems, it is now possible to apply the target with up to 5 effects dealing periodic damage, but at the same time one shaman can only apply one such effect.

ритуал племени.png Tribe's Ritual:

  • The skill no longer reduces the skill cooldown time, now it increases attack speed by 5-8-12-14% and critical damage power by 14-16-19-22%. 
  • Increased the duration of the effect: from 12-16-20-25 seconds to 14-18-22-26 seconds.

энергетическое поле.png Energy Field:

  • Now the skill also increases the "Skills Cooldown" parameter by 15-20-25-30%.
  • Increased the range of the skill: from 2-2-2-2 yards to 3-3-3-4 yards.

The developers’ commentary:

 

The shaman really lacked support potential. We have changed key buffing skills in favor of strong offensive stats. This should help the class get to the same level of utility next to the necromancer and reduce the difference between the attack buffs of the Guardians and the Legion alliances. 

 

Barbarian

 

насмешка.png Taunt:

  • Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000.

боевой клич.png Warcry:

  • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

Rogue

 

рикошет.png Ricochet:

  • Increased the radius of ricocheting between targets: from 2-2-2-2 yards, to 3-3-4-4 yards.

Стальной шквал.png Flurry of Steel:

  • Increased the amount of damage: from 40-55-70-90% of the character’s physical power, to 85-110-125-145%.
  • Increased the stun chance: from 20-25-30-35%, to 35-45-60-80%.
  • Increased the cooldown time of the skill from 4 to 14 seconds.

The developers’ commentary:

 

Some of the Rogue's skills could not boast of high efficiency compared to others. The changes presented should improve the situation and make it possible to choose different skills, and not play only with generally accepted builds.

 

Chieftain

 

icon_skill_8679_05.png Thrashing:

  • Increased the range of the skill: from 3 yards to 4 yards.

icon_skill_8679_02.png Eagle Eye:

  • Reduced duration of the effect: from 4-4-6-6-8 seconds to 3-3-4.5-4.5-6 seconds.
  • Increased the speed of dealing damage: from every 2 seconds to every 1.5 seconds. 
  • Reduced duration of bleeding: from 12 seconds to 8 seconds.
  • Increased the speed of dealing damage: from every 3 seconds to every 2 seconds. 

icon_skill_8679_08.png Swooping Army:

  • Reduced the duration of the effect: from 3-4-5-6 seconds to 3-3-4-5 seconds.
  • Increased damage of the skill: from 30-35-40-45% per tick to 35-45-50-55% per tick. 

Поддержка стаи.png Support of the Pack:

  • Increased the base duration of the “Resistance” effect: from 2-2-3-4, to 3-4-5-6 seconds.

Firstborn

 

Druid

 

опутывание корнями.png Entangling Roots:

  • If the skill is resisted, the root animation on the target no longer plays.

смерч.png Tornado:

  • Changed the skill's mechanics: now instead of reducing skill cooldown speed, the skill now reduces movement speed of the target by 15-30-40-50%.

тайная связь.png Secret Link:

  • Full rework of the skill: now the skill applies a positive effect “Secret Link” on the character or a group member in a sequence in the radius of 3-3-4-5 yards of the target for 20 seconds. The effect restores health in the amount of 60-70-80-100% of the character’s magical power and increases the “Penetration” parameter by 6-8-10-12%. The health restoration effect is reduced with each subsequent target by 10%, and the “Penetration” parameter — by 2%. Maximum number of targets - 2-3-4-5.

сила воды.png Power of Water:

  • The skill’s mechanics have been changed: now every skill that received damage can be stunned with the "Lightning Bolt" skill.
  • Increased the skill’s damage on 3 and 4 levels of development.

карающие корни.png Punitive Roots:

  • If the skill is resisted, the root animation on the target no longer plays.
  • Increased the skill’s damage on 3 and 4 levels of development.

поддержка стихии.png Elemental Backing:

  • Now the pet inherits such parameters as "Depths' Fury", "Solidity", "Resistance".
  • Now the summoned monsters attacks targets affected "Insect Swarm" with more initiative.

The developers’ commentary:

 

The druid had a hard time due to the lack of adequate support capacity. The resulting improvements should help the class catch up and start feeling more confident.

 

Blade Dancer

 

подрезать сухожилие.png Hamstring:

  • Applying bleeding can no longer be resisted.

стремительный бросок.png Rush:

  • Increased the stun chance of monsters to 100% on all levels of the skill’s development.
  • Resistance granted by this skill now has a lesser priority than the effect of the skill "Spirit of Resistance".
  • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

магическое преобразование.png Magic Transformation:

  • Increased the durability of the shield on all levels of the skill’s development.

контратака.png Counterattack:

  • Increased the skill duration: from 4-5-6-7 seconds to 8-10-12-14 seconds.
  • Reduced the damage of the skill: from 40-50-60-75%, to 25-32-36-40%.

Дух сопротивления.png Spirit of Resistance:

  • Resistance granted by this skill now has a greater priority than the effect of the skill "Rush".

агрессия.png Aggression:

  • Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000.

The developers’ commentary:

 

Ignoring control is a strong point of this class, and in some places even too much. Now it will be necessary to carefully choose the moment for the attack.

 

Warden

 

волна агрессии.png Wave of Aggression:

  • Increased the number of points of aggression received: from 7500-12500-20000-25000-30000, to 7500-15000-25000-45000-75000.

шокирующий удар.png Shocking Blow:

  • Increased the duration of the “Stun” effect: from 2-2,5-3-3,5-4, to 3-3,5-4-4,5-5 seconds.

гнев стража.png Guard's Fury:

  • Increased the number of points of aggression received: from 10000-20000-40000-80000, to 15000-35000-80000-140000.

фортификация.png Fortification:

  • Increased the amount of damage reduction: from 6-12-18-25%, to 10-18-25-30%.

бросок щита.png Shield Throw:

  • Increased the stun chance: from 25-35-45-55%, to 30-45-60-75%.

защита стража.png Guard’s Protection:

  • Now the player character receives only 80-70-60-50% of the redirected damage.


Ranger
 

72417283_.png.ff2d44f9c414e4b70b3be221f79938b4.png.daeaaa7dc4412027fc3d574349d7a569.png Bitterness:

  • Increased the amount of the “Critical strike” parameter: from 0.5-0.7-1-1.5% to 0.7-1-1.5-2% per 1 effect of the skill.
  • Changed the amount of the “Dodge” parameter: from 0.5-0.7-1-1.5%, to 0,3-0,5-0,7-1% per 1 effect of the skill.

 

We would also like to draw your attention to some changes that are relevant to several classes at once, and provide some developers’ explanations about those.

 

About the aggression:

Over time, classes with a specialization in dealing damage have multiplied their combat potential, so it was decided to increase the values of aggression in the skills of tanks, so that they can more easily fulfill their role, especially in battles with multiple targets.

 

About the support classes:

In addition to healing, support classes should provide useful bonuses to the group, so the current changes are aimed at improving these skills. Plus, it will close the gap between Guardians' and Legion's “buffing potential” when it comes to world bosses.

 

So, this is it, but at the start of the next week you can expect news from the Blissful Isle!!

 

See you in game!

AIGRIND

 

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горные инстинкты.png Mountain Instincts:

  • Now instead of attack speed of the character, increases the “Penetration” parameter by 4-5-6-8% for 15-18-22-26 seconds.

Stop delete my post and dont touch my skill

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горные инстинкты.png Mountain Instincts:

  • Now instead of attack speed of the character, increases the “Penetration” parameter by 4-5-6-8% for 15-18-22-26 seconds.

 

Already nobody plays hunter and today you says we gave you pene.. I HAVE ALREADY MAX PENE.

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4 минуты назад, LeBlanco сказал:

Stop delete my post and dont touch my skill

I hid your insult. It was an mistake in the description. That's right now. Control yourself, please.

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so, how about necromancer's skeletons inheriting depths fury as well?

Actually, only strong skeletons spawned inherit crit damage at all. The weaker versions don't even deal increased damage.

Edited by Tynaloo
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1 minute ago, Peony said:

Oh, stop it. in addition to the attack speed, not instead :advise:

haha, sorry but the description was wrong then, sorries

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10 minutes ago, Lyzoic said:

parece que o caçador não tem mais habilidade de velocidade? 

Reveja o post, ele arrumou oque escreveu. Agora esta escrito (ALEM DE VELOCIDADE)

 

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13 minutes ago, LeBlanco said:

горные инстинкты.png Instintos da montanha:

  • Agora, em vez da velocidade de ataque do personagem, aumenta o parâmetro “Penetração” em 4-5-6-8% por 15-18-22-26 segundos.

 

Já ninguém brinca de caçador e hoje você diz que te demos pene .. JÁ TENHO MAX PENE.

 O pessoal que desenvolve as habilidades não levam  em consideração máximo de pontos da habilidade e quantidade que um jogador tem,   eu acho isso errado, pois no meu bárbaro posso ter máximo de bloqueio se eu quiser, ai eles colocaram uma habilidade bloqueio que nem uso. 

Edited by Ferumbras
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45 minutes ago, Peony said:

Friends!

 

The first signs of spring are already showing in Arinar

finally spring event I think everyone been excited for it :ah: 

40 minutes ago, Peony said:

The developers’ commentary:

 

Some of the Rogue's skills could not boast of high efficiency compared to others. The changes presented should improve the situation and make it possible to choose different skills, and not play only with generally accepted builds.

the new changes to the rogue skills are quite nice as rogue used to lack the cc and lockdown in term of pvp but imo i believe rogue's needs more love in term of pve dmg or rather dps as most of rogues are switching to daggers and the auto-attack only method making them rely on extreme skill only and no other skill .

 

 

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28 minutes ago, Parentez said:

YEEEESSSS! DK BUFF!!!!! 😄

That's Funny xD

 

9 minutes ago, Sundown said:

Isso não pode ficar como está, cadê o buff defensivo do cavaleiro da morte? Vcs não vêem o que estão fazendo? 

RIP DK. Classe deve ser deletada do jogo na atualização 10. A cada atualização só piora a situação do dk, lamentável.

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Barb PvE is dead

Tanking skill with short duration/mediocre effect already, stone skin cant take mob groups and now all other tanks are buffed

 

Edited by Yukamiii
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Reajustem a velocidade do cbow igual era antes😔. Ranger e hunter demoram muito tempo para dar dano automatico. Porque n baixar para 2.8?

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Shaman gets better stats gods-help skill from priest, necro dark power stronger than aura and you are telling me priest gets buff from COMPLETELY USELESS MYSTIC MARK THAT NOBODY CARES 

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Just now, Peony said:

If you meant aggression, then we added it

I think he means the "Power of Blades" passive skill

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9 минут назад, f13f14 сказал:

will there be an indication for when the saturation skill can be applied without health cost?

 

59 минут назад, Peony сказал:

насыщение.png Saturation:

  • Now if the current health level of the character is below 15-25-40-50%, the skill does not cost health to use.

 

:huh:

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