MinatoSan 4 Posted February 17 Share Posted February 17 This simple change would make the other healers more useful. Sugerido por: Zennafon - BR Turmaline - Warlock 32 Shoujo 1 Quote Link to post Share on other sites
Jcbreff 342 Posted February 17 Share Posted February 17 so your suggestion is to add necro expert skill to wlock? Quote Link to post Share on other sites
MinatoSan 4 Posted February 17 Author Share Posted February 17 2 minutes ago, Jcbreff said: so your suggestion is to add necro expert skill to wlock? I meant: adding a new skill, not necessarily removing the necromancer's. Quote Link to post Share on other sites
Jcbreff 342 Posted February 17 Share Posted February 17 how would adding revival skill to a damager benefit healers who already have to focus on support Quote Link to post Share on other sites
MinatoSan 4 Posted February 17 Author Share Posted February 17 (edited) I will try to explain: 13 minutes ago, Jcbreff said: how would adding revival skill to a damager benefit healers who already have to focus on support I don't know if you have any knowledge of this, but necromancers and priests are required for dungeons for these and other skills. As you can see, a warlock is a damage class with a lot of debuffs and very few damage skills, he is designed to help the team. Edited February 17 by MinatoSan Quote Link to post Share on other sites
Jcbreff 342 Posted February 17 Share Posted February 17 2 minutes ago, MinatoSan said: necromancers and priests are required for dungeons for these and other skills and that is why they should remain on them because now they are needed with weaker parties Quote Link to post Share on other sites
MinatoSan 4 Posted February 17 Author Share Posted February 17 8 minutes ago, Jcbreff said: and that is why they should remain on them because now they are needed with weaker parties At the beginning of the game your idea is very valid, but at the end of the game it does not apply. You see, do you prefer to finish a 20-minute dungeon in 10 minutes or 19 minutes? If you want to finish in 19 minutes just add two healers. Quote Link to post Share on other sites
MinatoSan 4 Posted February 17 Author Share Posted February 17 Like me, most players don't like to finish a dungeon with time almost running out. Quote Link to post Share on other sites
Jcbreff 342 Posted February 17 Share Posted February 17 21 minutes ago, MinatoSan said: At the beginning of the game your idea is very valid, but at the end of the game it does not apply. You see, do you prefer to finish a 20-minute dungeon in 10 minutes or 19 minutes? If you want to finish in 19 minutes just add two healers. i prefer to finish dungeons safely without too many risks Quote Link to post Share on other sites
Kobrahno Warspear 0 Posted February 17 Share Posted February 17 Em vez de uma habilidade de ressuscitar, nera melhor um escudo não, pro Lock? Quote Link to post Share on other sites
Drakoknight 92 Posted February 17 Share Posted February 17 I have been in parties in tp and in st with warlocks and we finished very easily Quote Link to post Share on other sites
Shoujo 131 Posted February 17 Share Posted February 17 I just can't understand why adding a resurrection or healing to the warlock would help the other healers as he is a damage class. MinatoSan and Fortuno 1 1 Quote Link to post Share on other sites
TheCaster 167 Posted Monday at 02:05 PM Share Posted Monday at 02:05 PM I'm a warlock player I disagree with this idea. Granted everyone knows warlock skills need considerable improvement compared to other classes, but this isn't the way to go. Quote Link to post Share on other sites
Drakoknight 92 Posted Monday at 11:51 PM Share Posted Monday at 11:51 PM What I think Warlocks need another raw damage skill with a debuff. Quote Link to post Share on other sites
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