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Drop Rate/Chance?


Speedom

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Good morning, afternoon, evening ladies and gentlemen,

 

               My title pretty much says it all, however, within all dungeons, what are the actually drop rate/chances of getting getting at least one piece of gear(heavy, light, clothes)?

I know everyone is going to say it's random, but lets be honest here. Majority of drops are potions, scrolls, spheres, and crafting resources. Some might say that you're just bad luck with drops and some say that only the rich player drops. Can we get a graph or chart that is similar to the event dungeons but only with dungeons for non event maps?(I'm aware of Merman drops, very disappointed smh). The reason I'm asking is because many players grinding hard with hundreds of run without any luck for 1 particular gear or item. Then all of a sudden, one "rich" maxed out player do 2-4 run and get the drop with ease, selling it for an arm and leg. 

 

               What are the actually drop rate/chances for boss? Not much of a huge issue with boss farming vs dungeons. I believe it made it to the single digit percentage and not after the decimal. Anyway, same thing with these boss raid, players waited hours fighting against alliance with three or more parties to get a lousy potion, scroll, or a bar(probably copper rip).

 

               What I'm getting at, can the developer makes some changes or can you Administrators come together and think about players who prefer to grind(with little success) and not buying it all the time. Think about the f2p players more often. This game is already a gamble. Therefore, we need to know.

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59 minutes ago, Speedom said:

I know everyone is going to say it's random

technically anything in the game is not truly random

 

if they revealed those odds then those think they are too low would quit. atm no player knows those odds so not as many quit 😄

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2 minutes ago, Jcbreff said:

technically anything in the game is not truly random

 

if they revealed those odds then those think they are too low would quit. atm no player knows those odds so not as many quit 😄

Well, we would like the truth. Why hide it? If players quit, then they'll make some changes.

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It could also be an attempt to allow crafting to be profitable. If you could just get armor easier than make it then what's the point of crafting it? 

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6 hours ago, Speedom said:

Well, we would like the truth. Why hide it? If players quit, then they'll make some changes

 

It's not profitable for them and no laws force them to share such datas. The player would use these odds just to decide whether to spam a dg or not, so for them is not convenient to share such infos.

 

It's quite normal, I'd say, if you consider that dungeons are also one of the main incomes of the game. You can't simply make "some changes", since if you drop a rare item too often, that rare item is not rare anymore (Totenhof was being sold for 200k in mc side). 

 

Just keep spamming and eventually you'll drop something. Trying will give you something, not trying at all won't. 

The game lived long enough even not sharing these datas. 

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So y'all want the game to continue to be a pain to grind? Sure, we'll keep breaking out gear. So many complaints in the game, but nobody are saying anything. Nobody don't wanna their hard earning gold that took them months to get for 1 piece of a gear. Like I said, this is the only game most of ever played where getting drops is very hard. 

2 hours ago, Higgings said:

 

Just keep spamming and eventually you'll drop something.

If only stam recover faster.

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16 minutes ago, Speedom said:

So y'all want the game to continue to be a pain to grind? Sure, we'll keep breaking out gear. So many complaints in the game, but nobody are saying anything. Nobody don't wanna their hard earning gold that took them months to get for 1 piece of a gear. Like I said, this is the only game most of ever played where getting drops is very hard. 

If only stam recover faster.

I would like stam to recover faster

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18 minutes ago, Speedom said:

So y'all want the game to continue to be a pain to grind? Sure, we'll keep breaking out gear. So many complaints in the game, but nobody are saying anything. Nobody don't wanna their hard earning gold that took them months to get for 1 piece of a gear. Like I said, this is the only game most of ever played where getting drops is very hard. 

 

Knowing the drop chance would not make you earn more gold, but just make you aware on what you could invest time. It's simply a matter of time. More lucky players than you could become richer in less time and with less effort than you if they only kept spamming and didn't let a number discourage them. 

 

It's always a choice: whether you know numbers or not, it's you who decide to spam a dungeon. 

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1 hour ago, Higgings said:

 

Knowing the drop chance would not make you earn more gold, but just make you aware on what you could invest time. It's simply a matter of time. More lucky players than you could become richer in less time and with less effort than you if they only kept spamming and didn't let a number discourage them. 

 

It's always a choice: whether you know numbers or not, it's you who decide to spam a dungeon. 

So getting players with better luck to spam for unlucky players to make them richer while other spending their hard earning gold to buy them for ridiculous amount. That really sucks since you need gold to amp. Arena gear, accessories and high level gear is very expensive to amp. On top of that, you need signs and f2p relies on Miracle Coin buyers to buy them. Grinding is a money game since you have to maintain your gear. Better the drop chances can help alot. Look at the market on Legion side since there's not many campare to Sentinels. The market is dominant with just event gear or just purple gear. 

Edited by Speedom
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2 minutes ago, Speedom said:

Better the drop chances can help alot.

 

Increasing drop chances would only make a rare item cheaper. The very meaning of luck grants you some loot for a rare item, thing which would completely disappear if many had the same item. You can't decide your luck. It's blind, fair and doesn't see who's rich and who's poor. The only difference is that "rich" people can try more than "poor" people and this is why they seem to become even richer. 

 

5 minutes ago, Speedom said:

On top of that, you need signs and f2p relies on Miracle Coin buyers to buy them

 

Without FTP players, miracle coin users could not amp their items either. They are rich because many players buy some items from them. Remove this, and you'll see them quitting because they'd have no time to spam or grind. 

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9 minutes ago, Higgings said:

Increasing drop chances would only make a rare item cheaper. The very meaning of luck grants you some loot for a rare item, thing which would completely disappear if many had the same item. You can't decide your luck. It's blind, fair and doesn't see who's rich and who's poor. The only difference is that "rich" people can try more than "poor" people and this is why they seem to become even richer. 

Nah, that really doesn't make any sense. Instead of players can grind for their hard work and effort to achieve it, they have to rely on "rich" players. Increasing drop rate can also help with trades. For example: trading a cc light armor boots for a cc heavy boots.

9 minutes ago, Higgings said:

Without FTP players, miracle coin users could not amp their items either. They are rich because many players buy some items from them. Remove this, and you'll see them quitting because they'd have no time to spam or grind. 

You can't ever remove a FTP, P2P, and P2W players. Every game has that player. Miracle users don't need FTP players. They can grind out for their own stuff(if they're lucky).

Edited by Speedom
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10 hours ago, Speedom said:

You can't ever remove a FTP, P2P, and P2W players. Every game has that player. Miracle users don't need FTP players. They can grind out for their own stuff(if they're lucky).

 

Yes they can, but they won't. Because doing that would take them the double of the time. First rule of who buys coins habitually: if you do that, it means that you can't give a lot of your time to the game hence you can't "grind" for hours or so, unless someone else is buying coins for you OR there is an event which is worth losing a lot of time on. You'll never see a very rich coin user farming 80k/90k/200k bosses. Eventually only Raid Bosses. 

 

10 hours ago, Speedom said:

Increasing drop rate can also help with trades. For example: trading a cc light armor boots for a cc heavy boots.

 

No, because you would eventually get that piece with a bit more of spam (since drop rates are higher) and the result would be you having a light armor which nobody wants because everyone else has got it already. 

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1 minute ago, Higgings said:

 

Yes they can, but they won't. Because doing that would take them the double of the time. First rule of who buys coins habitually: if you do that, it means that you can't give a lot of your time to the game hence you can't "grind" for hours or so, unless someone else is buying coins for you OR there is an event which is worth losing a lot of time on. You'll never see a very rich coin user farming 80k/90k/200k bosses. Eventually only Raid Bosses. 

 

 

No, because you would eventually get that piece with a bit more of spam (since drop rates are higher) and the result would be you having a light armor which nobody wants because everyone else has got it already. 

Well I tried, thank you.

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