Good morning, afternoon, evening ladies and gentlemen,
My title pretty much says it all, however, within all dungeons, what are the actually drop rate/chances of getting getting at least one piece of gear(heavy, light, clothes)?
I know everyone is going to say it's random, but lets be honest here. Majority of drops are potions, scrolls, spheres, and crafting resources. Some might say that you're just bad luck with drops and some say that only the rich player drops. Can we get a graph or chart that is similar to the event dungeons but only with dungeons for non event maps?(I'm aware of Merman drops, very disappointed smh). The reason I'm asking is because many players grinding hard with hundreds of run without any luck for 1 particular gear or item. Then all of a sudden, one "rich" maxed out player do 2-4 run and get the drop with ease, selling it for an arm and leg.
What are the actually drop rate/chances for boss? Not much of a huge issue with boss farming vs dungeons. I believe it made it to the single digit percentage and not after the decimal. Anyway, same thing with these boss raid, players waited hours fighting against alliance with three or more parties to get a lousy potion, scroll, or a bar(probably copper rip).
What I'm getting at, can the developer makes some changes or can you Administrators come together and think about players who prefer to grind(with little success) and not buying it all the time. Think about the f2p players more often. This game is already a gamble. Therefore, we need to know.
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Speedom 281
Good morning, afternoon, evening ladies and gentlemen,
My title pretty much says it all, however, within all dungeons, what are the actually drop rate/chances of getting getting at least one piece of gear(heavy, light, clothes)?
I know everyone is going to say it's random, but lets be honest here. Majority of drops are potions, scrolls, spheres, and crafting resources. Some might say that you're just bad luck with drops and some say that only the rich player drops. Can we get a graph or chart that is similar to the event dungeons but only with dungeons for non event maps?(I'm aware of Merman drops, very disappointed smh). The reason I'm asking is because many players grinding hard with hundreds of run without any luck for 1 particular gear or item. Then all of a sudden, one "rich" maxed out player do 2-4 run and get the drop with ease, selling it for an arm and leg.
What are the actually drop rate/chances for boss? Not much of a huge issue with boss farming vs dungeons. I believe it made it to the single digit percentage and not after the decimal. Anyway, same thing with these boss raid, players waited hours fighting against alliance with three or more parties to get a lousy potion, scroll, or a bar(probably copper rip).
What I'm getting at, can the developer makes some changes or can you Administrators come together and think about players who prefer to grind(with little success) and not buying it all the time. Think about the f2p players more often. This game is already a gamble. Therefore, we need to know.
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