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Balancing suggestions for shaman


astromante

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1613413376711.png.d17c62a7bd2f948c85f352bc03371165.pngHEALING SPIRIT

It is interesting to change the mechanics of the skill, because if na ally is in need of healing with a low life, he will have to wait a few seconds and will probably die, they could put na instant healing and become periodic as it is. The snapshot could be a smaller value just to give immediate support. 


1613413607200.png.a72b12f914f2d58a9aef762a0c4388ee.pngEARTHQUAKE
Seriously interesting to change the mechanics of the skill, currently the skill is great for trapping enemies melee, but it sucks against long-range class especially if they have enough attack speed, because the only debuff (and quite useless) of the skill it is reducing the attack speed, the ability could be more effective if instead of reducing the attack speed it can have a chance to stun the enemy.


1613413473996.png.74cb501460016195ed94d49c0166aec7.pngLIGHTNING BLAST
This is the first control skill that helps the enemy by improving the dodge parameter, seriously in the interest of removing it, because no control ability gives the enemy a little advantage except this one.


1613413715284.png.a17a55c84a7052a672fc5d744bbc46fd.pngANCESTOR’S HAND
Although the ability has two functions, it clearly fulfills one of them, which is to pull an ally close to the shaman, the shield function leaves a lot to be desired, because it does not support damage even when it is 4/4, this is a skill that should review this mechanic.


1613413891709.png.308bae8552354d002609315692c079a7.pngENERGY FIELD
Even with a lot of skill recharge, the shaman cannot maintain the constant ability different from the power of the earth ability, the amount of mana regeneration that increases is very low considering that in combat there is a reduction of 50% of mana, this includes up to the mana recharge that the skill of.


1613414055617.png.1905cd44fb739f7603073ba1835c5c71.pngPOWER OF THE EARTH
Although the skill is good it can only be good for one person, the shaman has some group skills but they are so bad that they should not be called that and this is the only one that has great potential to become a group skill.


NOTE: Shaman has a high deficiency in control skills and it is easy for him to be caught by these types of skills, control skills or a serious resistance to these skills in order to balance this class deficiency.

Edited by astromante
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Я не знаю на каком это языке и не слова не понял, но догадываюсь что автор не доволен рукой предков на 4\4 как и я. :monocle1:

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58 минут назад, lemonage сказал:

Я не знаю на каком это языке и не слова не понял, но догадываюсь что автор не доволен рукой предков на 4\4 как и я. :monocle1:

Хочет хил как у закла, оглушение в землю, убрать  уклон из вспышки, увеличить объем щита в руке, потому что на фул развитии не держит адекватного урона. почему то кажется, что манорега маловато, силу земли из одиночного бафа в групповой перевести. 

В заключение: Шаман имеет высокий дефицит навыков контроля, и ему легко быть пойманным этими типами навыков, навыками контроля или серьезным сопротивлением этим навыкам, чтобы уравновесить этот дефицит класса.

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2 часа назад, astromante сказал:

1613413376711.png.d17c62a7bd2f948c85f352bc03371165.pngHEALING SPIRIT

It is interesting to change the mechanics of the skill, because if na ally is in need of healing with a low life, he will have to wait a few seconds and will probably die, they could put na instant healing and become periodic as it is. The snapshot could be a smaller value just to give immediate support. 

Не забирайте работу у некромантов

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