Gigabytes 0 Posted January 12, 2014 Share Posted January 12, 2014 Hello Warspear people! I'm back and promised I would do a new posting suggestions about PALADINs class. Well, but first I would like to clarify that I don't have nothing against the other factions. Also I think give some suggestions for other factions, but it will be another post. Well, this character is very good like all the other 11 characters. But it is very vulnerable to enemy at long range.So I would like to modify / improve this skill: FETTERS OF JUSTICE. Well, I'll let the pictures that explain accurately. Graphic-1: Skill in work. Graphic-2: Skill description. Before leaving I want to congratulate the 4 million Warspear players! Opinions, comments and constructive criticism are welcome. Quote Link to comment Share on other sites More sharing options...
Gigabytes 0 Posted January 12, 2014 Author Share Posted January 12, 2014 Sorry to duplicate the image #2 from mobile is a bit uncomfortable. :v Quote Link to comment Share on other sites More sharing options...
Travifive 0 Posted January 13, 2014 Share Posted January 13, 2014 When this skill is cast it brings everything that is currently around you to a new target area 4 yards away right. Would the fetters skill activate before the Paladin teleports so that the target 4 yards away is unaffected? Or, will you grab those creatures around you, teleport, then cast fetters? Quote Link to comment Share on other sites More sharing options...
Dazz 2 Posted January 13, 2014 Share Posted January 13, 2014 Well... Barbarians have Charge and Death Knights have Threads of Darkness... Still no support from me tho'. Skills on Sentinel side are too OP and specialized (movement halting) to get even more OP and specialized. Quote Link to comment Share on other sites More sharing options...
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