Ogull 421 Posted April 17, 2021 Author Share Posted April 17, 2021 5 minutes ago, Khrone said: It's funny how even Death Call that is a agro skill deals more damage than Steel Hurricane this thing needs a buff or rework wut? death call doesn't deal more damage than steel, death call barely deal any damage Quote Link to comment Share on other sites More sharing options...
Manthra 12 Posted April 17, 2021 Share Posted April 17, 2021 @Ogull take a look to my post please. Im a fan of The Dk. ❤️ Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted April 17, 2021 Share Posted April 17, 2021 28 minutes ago, Ogull said: wut? death call doesn't deal more damage than steel, death call barely deal any damage Wait, the 80% damage from Death Call is each hit or the total damage? Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 58 minutes ago, Khrone said: Wait, the 80% damage from Death Call is each hit or the total damage? each hit. what you probably thought about is 80% * 4 (cause 4 hits) = 320% and steel is just a 120%,looking at it that way... you are right in that regard but what you should remember is that a physical death knight can reach +900 damage easily with 1 hand weapon and +1200 damage easily with 2 hand weapon while at the same time maintain his authority as a tank a death knight with magical damage will reach +700 damage with difficulty if 1 hand weapon and +900 damage really really hard with 2 handed weapon and i am being really generous for magical damage death knight, mind you by doing that magical damage death knight will need to use magical damage accessories and 2 hand weapon to boost their damage, effectively losing any defensive stats a shield and "norma tank" accessories would've given thus failing at you objective of being a.. well "tank" that's why magical damage death knights fail as a concept or a way to play in general, the use of magical damage for death knight should be a secondary thing and never, never a primary way of dealing damage, will unless you are a wannabe warlock ¯\_(ツ)_/¯ Edited April 17, 2021 by Ogull Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted April 17, 2021 Share Posted April 17, 2021 15 minutes ago, Ogull said: but what you should remember is that a physical death knight can reach +900 damage easily with 1 hand weapon and +1200 damage easily with 2 hand weapon while at the same time maintain his authority as a tank a death knight with magical damage will reach +700 damage with difficulty if 1 hand weapon and +900 damage really really hard with 2 handed weapon 320% (4*80%) of 700 is still higher than 120% of 1200 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) 8 minutes ago, Khrone said: 320% (4*80%) of 700 is still higher than 120% of 1200 again, i am not saying you are wrong, you are right. however good luck tank those monster you aggroed with death call Edited April 17, 2021 by Ogull Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted April 17, 2021 Share Posted April 17, 2021 23 minutes ago, Ogull said: again, i am not saying you are wrong, you are right. however good luck tank those monster you aggroed with death call Who says i'm going to tank? What i'm saying is that a skill made for tanks deal more damage than a skill made ONLY for damage (and that's why i think Steel Hurricane needs other effect besides damage). Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted April 17, 2021 Share Posted April 17, 2021 1 hour ago, Ogull said: but what you should remember is that a physical death knight can reach +900 damage easily with 1 hand weapon and +1200 damage easily with 2 hand weapon while at the same time maintain his authority as a tank 1.4K Phys. DMG DK We do a little trolling Also: 800 Mag. DMG DK Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted April 27, 2021 Share Posted April 27, 2021 В 14.01.2021 в 23:32, Ogull сказал: Magical damage dealt: 50% / 60% / 70% / 80% I’m sorry, but numbers of Death call are not correct. Look at this topic about dk It’s on russian, but you will understand what i’m talking about easily. Death call 1/4 on the gif of dk with 406 magical damage hits only 142, that is ≈35% increase. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Vadim26 6 Posted July 25, 2021 Share Posted July 25, 2021 В 14.01.2021 в 23:32, Ogull сказал: Sharp Shadow Type: Active Usage Range: 3 yards Energy Cost: 18 units Cooldown: 14 seconds Magical attack that deals damage to enemy with a chance of stunning them, the character also restore health equal to a portion of damage dealt if under the effect of saturation. Magical damage dealt: 200% / 250% / 300% / 350% Stun chance: 35% / 45% / 55% / 80% Stun Duration: 2 / 2.5 / 3 / 3.5 seconds health restored: 20% / 30% / 40% / 50% So... If I have 800 magical damage I will hit 2800 on 4/4? Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted July 25, 2021 Share Posted July 25, 2021 5 hours ago, Vadim26 said: So... If I have 800 magical damage I will hit 2800 on 4/4? Holy crap. I can barely do 200~ dmg with pvp mace on a player and I can deal roughly 600 damage with Sharp Shadow Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted July 26, 2021 Author Share Posted July 26, 2021 11 hours ago, Vadim26 said: So... If I have 800 magical damage I will hit 2800 on 4/4? it depends on the target magical armor. but yes, you can hit roughly around that much Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted August 27, 2021 Share Posted August 27, 2021 On 1/14/2021 at 10:32 PM, Ogull said: Dark Shiel wow so it's true, I am so disappointed. I was casting shield after each def buff thinking it'd make a difference. What a bunch of bs Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 23, 2021 Author Share Posted December 23, 2021 Guide updated to 10.2.0 Khrone and Higgings 2 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted December 24, 2021 Share Posted December 24, 2021 Ok, i have a Magical Damager DK and after this update, i need Saturation in my build. So i'll use: Knight's Curse 4/4 Saturation 4/4 What should be my 3rd full skill? I was thinking between Sharp Shadow and Steel Hurricane Or maybe even a defensive one if i'm gonna be a oof-tank or something Ogull 1 Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted December 24, 2021 Share Posted December 24, 2021 33 minutes ago, Khrone said: What should be my 3rd full skill? I was thinking between Sharp Shadow and Steel Hurricane Or maybe even a defensive one if i'm gonna be a oof-tank or something Magic ring hp regen Vamp and 4/4 Reserves Joke.. Go 4/4 Sharp, Hurricane is more dmg magic than Curse, but Curse is periodical damage. but Hurricane is stay close to mob. Idk I prefer periodical for mobs without fear. Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 24, 2021 Author Share Posted December 24, 2021 (edited) 3 hours ago, Khrone said: Ok, i have a Magical Damager DK and after this update, i need Saturation in my build. So i'll use: Knight's Curse 4/4 Saturation 4/4 What should be my 3rd full skill? I was thinking between Sharp Shadow and Steel Hurricane Or maybe even a defensive one if i'm gonna be a oof-tank or something if you are going to use saturation then sharp shadow is a good choice, their interaction with each other will give a really good healing plus its good for both PvP and PvE. if you are mainly going for PvE then steel would be the better choice here for life stealing with the AoE damage from hordes of mobs the safest way to do a skill build is going for 1 damaging skill, 1 healing skill and 1 defensive skill. for the damaging skill, its either sharp shadow, curse, steel or even death call depending on what you are using the dk for the healing skill could either be saturation or secret reserve and the same should apply to defensive skills. like aura of hatred, blood protection or recently even secret reserve you could deviate from this basic formula depending on how your dk is doing, for example if you feel like you have enough armor/defense then you could drop the defensive skill in favor of more dmg or healing or there is the case of not wanting to tank at all, in that case you will go for a 2 damage, 1 healing, 0 defense kinda build Edited December 24, 2021 by Ogull Khrone 1 Quote Link to comment Share on other sites More sharing options...
Darkcaller 14 Posted December 25, 2021 Share Posted December 25, 2021 On 1/14/2021 at 9:32 PM, Ogull said: Death Call Type: Active Usage type: Instant Energy Cost: 20 units Cooldown: 14 seconds All enemies with the radius of death call will attack the death knight, enemies near the death knight will receive magical damage for the duration of the effect. Magical damage dealt: 50% / 60% / 70% / 80% aggression amount: 15000 / 35000 / 80000 / 140000 Effect Duration: 6 seconds Area of Effect: 7x7 all levels (shape of a square, see spoiler below) 1.5 seconds interval between damage pulses (equal 4 pulses of damage) So, do I understand it right, that it does 80% mdmg 4 times and can be crit? Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 25, 2021 Author Share Posted December 25, 2021 29 minutes ago, Darkcaller said: So, do I understand it right, that it does 80% mdmg 4 times and can be crit? yes Quote Link to comment Share on other sites More sharing options...
Darkcaller 14 Posted December 25, 2021 Share Posted December 25, 2021 Okay. One more question. As phy dmg dk I have satur 3/4 hurricane and aura 4/4 and I'll get reserve 3/4. My base aggro is 5/5 with 60% relic and it is not enough. Investing points to dc is not really worth for me, as pdmg dk. So how am I able to tank dg, when boss is attacking my party mates even I'm using both agros asap? Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 25, 2021 Author Share Posted December 25, 2021 58 minutes ago, Darkcaller said: Okay. One more question. As phy dmg dk I have satur 3/4 hurricane and aura 4/4 and I'll get reserve 3/4. My base aggro is 5/5 with 60% relic and it is not enough. Investing points to dc is not really worth for me, as pdmg dk. So how am I able to tank dg, when boss is attacking my party mates even I'm using both agros asap? you have to level up dc, there is no way around it. if your plan to tank that is, then dc is the most important skill to have, it deals double the aggro provocation deals in a big AoE. don't think about it as a damaging skill but as a aggression skill like provocation Higgings 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 26, 2021 Author Share Posted December 26, 2021 trying to figure out sharp shadow damagewish me luck bois! Jcbref and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted December 26, 2021 Share Posted December 26, 2021 9 hours ago, Ogull said: trying to figure out sharp shadow damagewish me luck bois! i think you might be taking these skills too seriously Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 26, 2021 Author Share Posted December 26, 2021 8 minutes ago, Jcbreff said: i think you might be taking these skills too seriously at this point it became personal 🔪 I'm gonna figure it out Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted December 26, 2021 Share Posted December 26, 2021 31 minutes ago, Ogull said: at this point it became personal 🔪 I'm gonna figure it out But you are testing with guild bonus? Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted December 26, 2021 Author Share Posted December 26, 2021 Just now, Kyrai said: But you are testing with guild bonus? no. beside, it wouldn't matter Kyrai 1 Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted December 26, 2021 Share Posted December 26, 2021 1 hour ago, Ogull said: at this point it became personal 🔪 I'm gonna figure it out and then once you figure it out devs will just change something and you have to do it all over again Darkcaller and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Filipe Ramon 74 Posted January 7, 2022 Share Posted January 7, 2022 The best. I'll make a guide based on your post if you don't mind. Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted January 7, 2022 Author Share Posted January 7, 2022 1 hour ago, Filipe Ramon said: The best. I'll make a guide based on your post if you don't mind. ofcourse you can! good luck with your guide. Quote Link to comment Share on other sites More sharing options...
акм 3842 Posted January 7, 2022 Share Posted January 7, 2022 (edited) В 26.12.2021 в 21:43, Ogull сказал: at this point it became personal беги отсюда, коллега. тебя засосала трясина. мир вокруг удивителен и разнообразен. есть девочки, бары, есть возможность выучить русский, и после этого откроется новый мир. бросай херней заниматься. Млять, что я написал? Как гребаный гугл справится с "бросать херню" Извините, жители другого полушария, вечного вам лета, и с общим праздником! Edited January 7, 2022 by акм Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted January 7, 2022 Author Share Posted January 7, 2022 32 minutes ago, акм said: беги отсюда, коллега. тебя засосала трясина. мир вокруг удивителен и разнообразен. есть девочки, бары, есть возможность выучить русский, и после этого откроется новый мир. бросай херней заниматься. Млять, что я написал? Как гребаный гугл справится с "бросать херню" Извините, жители другого полушария, вечного вам лета, и с общим праздником! "eternal summer" is all we desert dwellers have lore, Holmes, Drakoslayd and 1 other 1 3 Quote Link to comment Share on other sites More sharing options...
акм 3842 Posted January 7, 2022 Share Posted January 7, 2022 22 минуты назад, Ogull сказал: "eternal summer" is all we desert dwellers have И у вас все плохо? Вы же там к Америке поближе вроде как? Сцука, как гребаный гугл переведет "вроде как"? Ну херня, я упертый, я индейцев заставлю по-русски говорить. Ogull 1 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted January 7, 2022 Share Posted January 7, 2022 On 12/26/2021 at 9:36 AM, Ogull said: trying to figure out sharp shadow damagewish me luck bois! you can try to cast it with even lower attack thanks to negative effects, you should be able to reach an enought low amount to achive what you are aiming for wich is the raw increase, but for that you should try on deathknights of different level too since it can also depend on the character level as for raw damage from the skill try with the following (at the same time): bladedancer's sap, barbarian's roar, necromancer's mental pit and chieftan's trashing, at the maximun development ofcourse in case give also to me to info and i will try too to gain the formula Quote Link to comment Share on other sites More sharing options...
Phosphatase 26 Posted January 8, 2022 Share Posted January 8, 2022 On 12/26/2021 at 10:36 AM, Ogull said: trying to figure out sharp shadow damagewish me luck bois! I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas: Shap shadow lv1: (848*x+52383)/599=y lv2: (938*x+91762)/599=y lv3: (1029*x+124517)/599=y lv4: (1150*x+146039)/599=y where x=mdmg and y=Sharp shadow dmg These formulas don't seem to always give 100% correct answers but I hope this helps anyways. Ogull 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted January 10, 2022 Author Share Posted January 10, 2022 On 1/9/2022 at 12:15 AM, Phosphatase said: I put those numbers in a coordinate system and noticed that they form lines and based on those lines I got the following formulas: Shap shadow lv1: (848*x+52383)/599=y lv2: (938*x+91762)/599=y lv3: (1029*x+124517)/599=y lv4: (1150*x+146039)/599=y where x=mdmg and y=Sharp shadow dmg These formulas don't seem to always give 100% correct answers but I hope this helps anyways. it will be put to good use thanks for the contribution Quote Link to comment Share on other sites More sharing options...
AntraxXL 19 Posted January 10, 2022 Share Posted January 10, 2022 On 25/12/2021 at 16:50, Ogull said: você tem que subir de nível dc, não há como contornar isso. se o seu plano for tankar, então dc é a habilidade mais importante a ter, lida com o dobro das ofertas de provocação agressiva em um grande AoE. não pense nisso como uma habilidade prejudicial, mas como uma habilidade de agressão como provocação I use a tank-oriented build. Aggression 3/4. Reserves 4/4 Blood protection 4/4 and saturation 3/4. for PvE I liked it, but I can't do anything in GvG or PvP and it's bothering me, what do you suggest I do? I like tanking but I can't get much out of this build in PvP and GvG Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted January 10, 2022 Author Share Posted January 10, 2022 21 minutes ago, AntraxXL said: I use a tank-oriented build. Aggression 3/4. Reserves 4/4 Blood protection 4/4 and saturation 3/4. for PvE I liked it, but I can't do anything in GvG or PvP and it's bothering me, what do you suggest I do? I like tanking but I can't get much out of this build in PvP and GvG yea i thought so. you don't have a damaging/CC spell its gonna be damn near impossible to do everything, try to find the sweet spot between PvE & PvP. you seem to be having 3 defensive skills 2 of them are a healing skill. try exchanging blood protection for a damaging skill, sharp shadow is a really good choice, it offer good damage as well as stun for PvP and also heals you if you are under the effect of saturation. otherwise knight curse is a good skill for large scale PvP's and GvG's Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted January 11, 2022 Share Posted January 11, 2022 Consider Knight Curse only if you're building your char upon magic dmg. Stick otherwise to Sharp Shadow. ^^ Ogull 1 Quote Link to comment Share on other sites More sharing options...
Diobrando 13 Posted January 19, 2022 Share Posted January 19, 2022 I don't think these data are accurate because I have also done relevant tests Quote Link to comment Share on other sites More sharing options...
Diobrando 13 Posted January 19, 2022 Share Posted January 19, 2022 I hope you can get the correct value Quote Link to comment Share on other sites More sharing options...
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