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[2020.12.07] Game servers stop. Farewell to the Median Night holiday!


Holmes

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UPD: The servers are running!

Warriors!
 

It's time to say goodbye to the Horror Circus: tomorrow, 08.12.2020, at 08:00 CET our game servers will be stopped due to the end of the Median Night holiday. After the reboot, the following changes will be implemented:  

- the damage of the skill "Knight's Curse" no longer affects the Standard during the battles for territory and other similar objects.


We’d also like to remind you that after the servers start, the event crafting tasks, holiday items in the Miracle Shop will become unavailable and the number of Good luck Tokens will also be canceled.
 

The game will be unavailable for about 4 hours.


Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. 
 

Please don’t plan anything important in the game for that time. 
AIGRIND

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1 hour ago, Holmes said:

the damage of the skill "Knight's Curse" no longer affects the Standard during the battles for territory and other similar objects

 

Thankies for a further nerf to a skill which actually deserved a buff ;-;

 

And farewell to this Halloween event. Looking forward to the Snow Boundaries! 

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2 hours ago, Holmes said:

- the damage of the skill "Knight's Curse" no longer affects the Standard during the battles for territory

lol rip all those magic DKs who spend their time and money changing build. :wat2:
So skill won't work even if they magic DK itself is in the area?  
Tbh, I thought you would work on removing chaos pot interaction with flag. That seemed more logical?
 

2 hours ago, Holmes said:

and other similar objects.

Could you specify please? What similar objects?:huh: @Akasha

 

Edited by TheCaster
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2 hours ago, Holmes said:

news_2_1200x630.png

Warriors!
 

It's time to say goodbye to the Horror Circus: tomorrow, 08.12.2020, at 08:00 CET our game servers will be stopped due to the end of the Median Night holiday. After the reboot, the following changes will be implemented:  

- the damage of the skill "Knight's Curse" no longer affects the Standard during the battles for territory and other similar objects.


We’d also like to remind you that after the servers start, the event crafting tasks and holiday items in the Miracle Shop will become unavailable.
 

The game will be unavailable for about 4 hours.


Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon. 
 

Please don’t plan anything important in the game for that time. 
AIGRIND

 

what about patronage  bug 

 

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Clearly AIGRIND Reacts faster to elf whining.. 

 Preference don't know, benefits instantly

 

DK Nerf skill (Changing mechanics, but a useless skill to attack), But they don't say anything about guild's skill blessing, Thanks now the mage will carry the flag faster. 

Guild 40mage capturing Castle with skill blessing + area damage, gz AIGRIND 

 

If you really want wars to be fun, prohibit the use of any guild skill, because today that war turned into war of the one who uses skill Teleport and Blessing the fastest. 

Then don't complain to get bad score on Play Store and Steam

Edited by Danfake
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Um completo desrespeitado e mostrando o medo que a empresa tem do choro das sentinelas.

 

Preferiram dar um mesmo nerf completamente desnecessário na habilidade Maldição do Cavaleiro do que arrumar o bug no teleporte que deixa um jogador ser teleportado com o debuff da, e que faz com que seja "roubada". Fora o outro bug que esta acontecendo com uma Bênção da Guilda (e que as sentinelas estão abusando dele nas guerras) que faz magos e paladinos usam hablidades sem perderem a invencibilidade.

 

Espero que esses bugs sejam corrigidos tão rapidos quanto a habilidade do DK foi nerfada.

Edited by Gabriel Goes
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Honestly, I don’t know why, once again you’re nerfing the dk unfairly, the playes have long been waiting for a buff in the class, because the situation of the dk is ridiculous compared to other tanks in the game, the class has nothing to pay, no efficient specialist skills to help you tank tws, I’ve already invested around 700 R $ in my dk and still don’t tank anything, it’s sad that.

 

 

Edited by Higgings
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Really another nerf to the Death Knight? What's next a buff to the BD? Death Knights need a buff not another nerf

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Nerfaram the dk skill even before the class balance update, now you knew that in addition, there is something much worse and that lasts for years favoring the elves, the magician is using dmg msm skills on the guild's blessing effect, the magicians immune to any dmg knocking down our castle thrones, our pylons in the gvg mermem, using tp to knock down our flag in war ... is that correct? Because in addition to correcting the skill of the dk, they also didn’t fix the blessing bug, or nerf the shield of the visor, this is anti-game, this is very wrong, look, just like the elves gave negative feedback on the Playstore / Steam you can be sure that we mcs will also give, because all of these are indisputable and proven facts on video, after all this, there was even more suspicion, that one side is being favored, I am sorry to say, but this is what the acts are showing, there are a lot of mc wanting negative evaluation in the download store (1 star) I will not do that, at least not yet, I would like to see the position of the administrators in relation to all this.

 

 

Edited by Higgings
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7 hours ago, Danfake said:

Clearly AIGRIND Reacts faster to elf whining.. 

 Preference don't know, benefits instantly

 

DK Nerf skill (Changing mechanics, but a useless skill to attack), But they don't say anything about guild's skill blessing, Thanks now the mage will carry the flag faster. 

Guild 40mage capturing Castle with skill blessing + area damage, gz AIGRIND 

 

If you really want wars to be fun, prohibit the use of any guild skill, because today that war turned into war of the one who uses skill Teleport and Blessing the fastest. 

Then don't complain to get bad score on Play Store and Steam

There is no such things as nerf on the Dk's skill. The fix was made as soon as possible to fix the problem quickly. In the future, the teleportation system will be revised and the problem will be solved more thoroughly. This also applies to other skills that have a similar effect: their interaction with flags and similar objects will be adjusted. But all this will be a little later, then we will share the specifics on this matter. Thanks for the understanding.

 

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2 hours ago, Nolan said:

There is no such things as nerf on the Dk's skill. The fix was made as soon as possible to fix the problem quickly. In the future, the teleportation system will be revised and the problem will be solved more thoroughly. This also applies to other skills that have a similar effect: their interaction with flags and similar objects will be adjusted. But all this will be a little later, then we will share the specifics on this matter. Thanks for the understanding.

 

Let's hope it's as fast as possible, because wars are still going on this week. 

 

 

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How interesting, so you're saying that instead of changing the chaos pot interaction with the flag and others you choose to change the dk skill interation with the flag because it's braking the game, but the teleport and guild patronage were discovered and reported 1st but waw, look, the dk wasmerfed 1st before the sentinels guild skills fixing, do you see the pattern here? (see why the people say you favour the sentinels side?)

I'm really disappointed with you aingrid more and more, I'm not saying that you should leave the anti-gaming bug about the dk you allways prioritize the sentinels reports(most time whining). Please be fair and react to the reports the same way, not taking sides(at least not showing it).

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By the way, nice event but too short, you know that horror circus is the most awaited event you have still jave, make it worth it, and I would like to complaon about the drop rate of this event, I know the dg were easy(the 28- ones) but please even if the difficulty have to rise a little bit raise the drop rate. Taking that out it was a fun event. Tku

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1 hour ago, Speedom said:

Why did y'all nerf DKs like that? Should be nerfing BDs. 

Lol ikr? 

 

9 hours ago, Nolan said:

The fix was made as soon as possible to fix the problem quickly. In the future, the teleportation system will be revised and the problem will be solved more thoroughly. 

Thank you Nolan. So this is like a temporary fix for the DK skill till the overall revision to all AOEs of all classes right? 

 

This issue certainly needed to be handled 100%. It's only natural. On another note, Forgive me for saying this, but one can't help notice the promptness with which this Magic DK issue was addressed while some of these issues mentioned above haven't been resolved yet.

Does spamming tickets to support about the same get faster results? Just out of curiosity, I'd really appreciate if anyone from the team could answer.

What action or means of complaint from the player base encourages such prompt response? 

 

Do we have to make videos? 

Or post the issue on forum and tag admins to bring attention to it?

Or encourage player base to send support tickets en masse? 

 

I only ask because there's a certain section of the US server community going on about how 50+ elves sent support tickets to AIGRIND about the same hence getting the prompt DK skill interaction change. If that's the case, some of us would also like to partake in this hotline process in the future. 

 

1 hour ago, Speedom said:

Probably GvG. 

Like mermen trials pylons and flag, castle door, castle throne? Did I miss anything? 

@Higgings

Edited by TheCaster
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47 minutes ago, TheCaster said:

Like mermen trials pylons and flag, castle door, castle throne? Did I miss anything? 

 

I suppose so. 

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12 hours ago, Nolan said:

There is no such things as nerf on the Dk's skill. The fix was made as soon as possible to fix the problem quickly. In the future, the teleportation system will be revised and the problem will be solved more thoroughly. This also applies to other skills that have a similar effect: their interaction with flags and similar objects will be adjusted. But all this will be a little later, then we will share the specifics on this matter. Thanks for the understanding.

 

What's so hard on allowing us to put effects on the flag itself? Rogues poison, hunters poison, dks curse, barbs bleed, chieftains bleed whys every mc skill becoming disabled while mages can jump in and spam aoes blindly and palas too with their banner and illumination, just cause they barely have strong effect skills doesnt mean u can take ours.

@Nolan

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I work as a developer and in my company bugs are treated with priority, the mechanics of DK's skill was not a bug, unlike the blessing that is rather a bug, how does aigrind deal with the priorities within the game anyway?

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26 minutes ago, Staks said:

Censorhip detected

 

 I like to call them "off topic posts which don't follow the current subject of the topic and thus have got no reason for them to be even written here" 

 

Furthermore, ironically, that's exactly what Off Topic means. 

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19 minutes ago, AmceRe said:

What's so hard on allowing us to put effects on the flag itself? Rogues poison, hunters poison, dks curse, barbs bleed, chieftains bleed whys every mc skill becoming disabled while mages can jump in and spam aoes blindly and palas too with their banner and illumination, just cause they barely have strong effect skills doesnt mean u can take ours.

@Nolan

the damage suffered by the flag is direct, that is, it does not suffer debuffs the Banner has a limit of targets in the pvp and for each target the damage is divided in half.the lighting also has a limited number of targets in the pvp.

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1 hour ago, Shoujo said:

the damage suffered by the flag is direct, that is, it does not suffer debuffs the Banner has a limit of targets in the pvp and for each target the damage is divided in half.the lighting also has a limited number of targets in the pvp.

Too bad the flag isnt a player and counts as object which makes both the skills u mentioned unlimited target limits so it apparently does take damage from their skills. While dks curse dmg got taken away

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1 minute ago, AmceRe said:

Too bad the flag isnt a player and counts as object which makes both the skills u mentioned unlimited target limits so it apparently does take damage from their skills. While dks curse dmg got taken away

 

I honestly agree. This skill could've been  nerfed in several ways. Removing the entire damage is unjustified, if other skills with similar effects haven't been affected at all. 

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1 hour ago, AmceRe said:

Too bad the flag isnt a player and counts as object which makes both the skills u mentioned unlimited target limits so it apparently does take damage from their skills. While dks curse dmg got taken away

 

Hopefully we will see that changed as soon as possible.

 

Most my DK friends are really depressed atm         :bad-luck-crazy-rabbit-emoticon:

 

 

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5 minutes ago, Zahard said:

 

Hopefully we will see that changed as soon as possible.

 

Most my DK friends are really depressed atm         :bad-luck-crazy-rabbit-emoticon:

 

 

 

Dks are depressed for several reasons, not only for a skill which found its usefulness being nerfed even further. 

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49 minutes ago, Higgings said:

 

Dks are depressed for several reasons, not only for a skill which found its usefulness being nerfed even further. 

 

Agreed ! 

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7 hours ago, Higgings said:

 

Dks are depressed for several reasons, not only for a skill which found its usefulness being nerfed even further. 

I agree. Im mainly depressed because of how weak the DeathKnight is compared to other classes. Even compared to Paladins

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6 hours ago, Drakoknight said:

I agree. Im mainly depressed because of how weak the DeathKnight is compared to other classes. Even compared to Paladins

Weaker than paladin, I disagree. DK have the best defensive skill and can do a lot of magic dmg with the correct build. However, that nerf is a punch to the face. 

Edited by Speedom
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5 minutes ago, Speedom said:

Weaker than paladin, I disagree. DK have the best defensive skill and can do a lot of magic dmg with the correct build. However, that nerf is a punch to the face. 

 

Best defensive skill? For sure Wings are the best defensive basic skill, and if you build a dk just to deal magic damage then you'd better pick it up and delete it already, as there are better classes to choose if we want magic damagers. 

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49 minutes ago, Higgings said:

 

Best defensive skill? For sure Wings are the best defensive basic skill, and if you build a dk just to deal magic damage then you'd better pick it up and delete it already, as there are better classes to choose if we want magic damagers. 

Yes, the best basic. I don't recommend build on any class base on "just" one thing. DKs can be a magic tank class. Honestly, I feel like most DK players are afraid to be different. Literally, every DK looks almost the same. How lame and boring. 

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4 hours ago, Speedom said:

Yes, the best basic. I don't recommend build on any class base on "just" one thing. DKs can be a magic tank class. Honestly, I feel like most DK players are afraid to be different. Literally, every DK looks almost the same. How lame and boring. 

 

It isn't that simple tbh.

 

On my server, A LOT of DKs are trying really different builds, playstyles, but still, you can only go so far with Dks skill set at the moment.

 

It needs a huge boost on defensive cooldowns. And on party utility

 

Nowadays theres just no reason at all to bring a dk over a barbarian in any situation.

 

:bad-luck-crazy-rabbit-emoticon:

 

 

Edited by Zahard
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4 minutes ago, Zahard said:

 

It isn't that simple tbh.

 

On my server, A LOT of DKs are trying really different builds, playstyles, but still, you can only go so far with Dks skill set at the moment.

 

It needs a huge boost on defensive cooldowns. And on party utility

 

Nowadays theres just no reason at all to bring a dk over a barbarian in any situation.

 

:bad-luck-crazy-rabbit-emoticon:

 

 

 

4/4 Call, 4/4 Aura and 4/4 Blood Protection. This is the ONLY decent build this class can achieve.

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50 minutes ago, Speedom said:

So y'all are saying wings is not a good skill? 

 

I'm saying that nowadays, wings are not enough. 

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