Speedom 281 Posted November 7, 2020 Share Posted November 7, 2020 (edited) What's the percentage you get for dodge and attack speed each level? 1/4 - 4/4? Also, does the skill stacks per dodge or you received the buff according to it's level? Off topic: Daggers with attack speed vs swords with attack speed. How faster are daggers with attack speed vs swords with attack speed? Edited November 7, 2020 by Speedom Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted November 7, 2020 Author Share Posted November 7, 2020 (edited) Duration - 5-7-10-14 seconds. Increase the "Evasion" parameter - 5-7-10-15% Increase the "Attack speed" parameter - 8-12-18-22% I found it and your welcome for those who needed the information. Edited November 7, 2020 by Speedom TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 7, 2020 Share Posted November 7, 2020 (edited) On 11/7/2020 at 12:56 PM, Speedom said: Off topic: Daggers with attack speed vs swords with attack speed. How faster are daggers with attack speed vs swords with attack speed? quoting someone who knows more about rogue than me... i would say daggers for rogue, because rogue have easier job of reaching max attack speed without speed stats on gear giving him more options to increase other stats like crit, accuracy, etc.. the formula for attack speed goes as following: weapon base attack speed * character attack speed (you would add another one cuz rogue hold 2 weapons) so it goes like that ((weapon base attack speed * character attack speed) + (weapon base attack speed * character attack speed)) % 1.5 so for daggers it would be like that (considering the rogue has max attack speed) ((1.7 * 0.3) + (1.7 * 0.3)) / 1.5 = 0.68 so roughly daggers attack twice every second for swords its ((2.0 * 0.3) + (2.0 * 0.3)) % 1.5 = 0.8 just if you are interested about axes ((2.2 * 0.3) + (2.2 * 0.3)) % 1.5 = 0.88 so considering these numbers, for every 2~3 attacks the axe do, daggers do 1 more Edited November 9, 2020 by 0gull Speedom 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted November 7, 2020 Author Share Posted November 7, 2020 5 minutes ago, 0gull said: quoting someone who knows more about rogue than me... i would say daggers for rogue, because rogue have easier job of reaching max attack speed without speed stats on gear giving him more options to increase other stats like crit, accuracy, etc.. the formula for attack speed goes as following: weapon base attack speed * character attack speed (you would add another one cuz rogue hold 2 weapons) so it goes like that ((weapon base attack speed * character attack speed) + (weapon base attack speed * character attack speed)) % 1.5 so for daggers it would be like that (considering the rogue has max attack speed) ((1.7 * 0.7) + (1.7 * 0.7)) % 1.5 = 1.58 so roughly daggers attack once every second and half for swords its ((2.0 * 0.7) + (2.0 * 0.7)) % 1.5 = 1.86 just if you are interested about axes ((2.2 * 0.7) + (2.2 * 0.7)) % 1.5 = 2.05 so considering these numbers, for every 4 attack the axe do, daggers do 1 more Oh nice thank you! Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted November 7, 2020 Share Posted November 7, 2020 6 hours ago, 0gull said: so for daggers it would be like that (considering the rogue has max attack speed) ((1.7 * 0.7) + (1.7 * 0.7)) % 1.5 = 1.58 You need to multiply with 0.3 (or 1-0.7) to get the correct delay between attacks. Daggers with max atk speed hit every 0.68 seconds. Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 8, 2020 Share Posted November 8, 2020 (edited) On 11/7/2020 at 8:56 PM, Zurp said: You need to multiply with 0.3 (or 1-0.7) to get the correct delay between attacks. Daggers with max atk speed hit every 0.68 seconds. that's not how it work unfortunately, i don't know how you calculated it, but just by observing a 2 dagger wielder attack without calculation you would see that he hit much slower than every 0.68 seconds i presume you did your calculation like that (1.7 * 0.3 + 1.7 * 0.3) / 1.5 = 0.68 which is actually wrong, this how it should be done you would need to reduce the 0.3 from the base attack of the weapon as following 1.7*0.3 = 0.51 < this would be reduced from the base attack speed thus 1.7 - 0.51 = 1.19, then we add the other weapon 1.19+1.19 = 2.38 then we divide by 1.5 thus 2.38/1.5= 1.58 this is the easier way to calculate it N = (R * x + L * x)/1.5. R = Initial speed of the right weapon. L = Initial speed of the left weapon. x = Amount of attack speed in %. (1.7 * 0.7 + 1.7 * 0.7)/1.5 = 1.58 Daggers with max atk speed hit every 1.58* seconds shoutout to @ Kunka for sharing all this as i said above i don't know much about rogue Edited November 13, 2020 by 0gull Speedom 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted November 8, 2020 Author Share Posted November 8, 2020 Enlightening Me! Ogull 1 Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted November 8, 2020 Share Posted November 8, 2020 (edited) 9 hours ago, 0gull said: that's not how it work unfortunately, i don't know how you calculated it, but just by observing a 2 dagger wielder attack without calculation you would see that he hit much slower than every 0.68 seconds First hit is done at 4.16, 10th hit is at 11.01. Average delay between hits is 0.685 seconds. Download the video and check in editor if you don't believe me. 9 hours ago, 0gull said: this is the easier way to calculate it N = (R * x + L * x)/1.5. R = Initial speed of the right weapon. L = Initial speed of the left weapon. x = Amount of attack speed in %. (1.7 * 0.7 + 1.7 * 0.7)/1.5 = 1.58 Lets use your equation with 10% atk speed. (1.7 * 0.1 + 1.7 * 0.1)/1.5 = 0.2267 Something doesn't add up. I possibly can't hit faster with less atk speed.. 9 hours ago, 0gull said: you would need to reduce the 0.3 from the base attack of the weapon as following 1.7*0.3 = 0.51 < this would be reduced from the base attack speed thus 1.7 - 0.51 = 1.19, then we add the other weapon I don't know where you got that reducing part from. Edited November 8, 2020 by Zurp Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 9, 2020 Share Posted November 9, 2020 (edited) hmmm you might be right, look like how much should be taking off the base attack speed from how much should remains got confused due to Russian to English google translation, i need to correct my numbers for anyone that might read this later on... Edited November 9, 2020 by 0gull Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 9, 2020 Share Posted November 9, 2020 (edited) On 11/8/2020 at 10:33 AM, 0gull said: you would need to reduce the 0.3 from the base attack of the weapon as following 1.7*0.3 = 0.51 < this would be reduced from the base attack speed thus 1.7 - 0.51 = 1.19, then we add the other weapon 1.19+1.19 = 2.38 then we divide by 1.5 thus 2.38/1.5= 1.58 this still is correct but you need to reduce how much the attack speed reduced which is 70% of 1.7 so 1.7*0.7 = 1.19 < this would be reduced from the base attack speed instead of the remaining 0.3 or 30% attack speed 1.7-1.19 = 0.51, then we add the other weapon 0.51+0.51 = 1.02 then we divide by 1.5 thus 1.02/1.5 = 0.68 Edited November 9, 2020 by 0gull Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 9, 2020 Share Posted November 9, 2020 (edited) 16 hours ago, Zurp said: (1.7 * 0.1 + 1.7 * 0.1)/1.5 = 0.2267 this would also work if you reduced the 0.2267 from the base 1.7 so 1.7-0.22 = 1.48, almost 1.48 attack speed from each weapon Edited November 9, 2020 by 0gull Quote Link to comment Share on other sites More sharing options...
Gamander 1 Posted November 29, 2020 Share Posted November 29, 2020 So an easy formula is (1.7*(1-0.7))*2 all / 1.5 (Base speed weapon( base speed - ur speed))* number of weapons / 1.5 Quote Link to comment Share on other sites More sharing options...
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