Khrone 648 Posted October 27, 2020 Share Posted October 27, 2020 (edited) Mana Cost: Nothing Increases character's Mana Regeneration by 20/30/40/50% and Mana Regeneration Speed by 10/20/30/40% During the effect, each 5/4/3/2% of Mana increases 1% of Magical Damage. Yes, it's a self-castable Shaman skill. Edited October 27, 2020 by Khrone Invorial 1 Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted October 27, 2020 Share Posted October 27, 2020 (edited) NO! Please no. xD That would be a serious space taker for an expert skill for chieftain. @Khrone There are only 4 left and so much left to complete for the class. (AOE rush stun. Improved physical damage capabilities, Resistance skill, etc) The mana regen issue can be tackled by reducing the mana costs directly in this case. Sometimes I feel it's better not to overcomplicate things.😅 Edited October 27, 2020 by TheCaster Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted October 27, 2020 Author Share Posted October 27, 2020 1 minute ago, TheCaster said: AOE rush stun It's one of the next skills 2 minutes ago, TheCaster said: Improved physical damage capabilities I think they also said it 2 minutes ago, TheCaster said: Resistance skill This too. If the rush skill will cause physical damage, there's 2 left. If they are separated skills, there's 1 slot left. And class really needs mana regen 3 minutes ago, TheCaster said: The mana regen issue can be tackled by reducing the mana costs directly in this case. Sometimes I feel it's better not to overcomplicate things.😅 Lol They almost didn't change on the 9.0 test, so i don't think this will happen TheCaster 1 Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted October 27, 2020 Share Posted October 27, 2020 9 minutes ago, Khrone said: I think they also said it I was really hoping for a rework of the passive skill that chieftain has. FROM Crit chance increase > Crit Damage increase. It would really smooth out the damage capabilities of the Legion side. And it doesn't make much difference in pvp, since everyone knows crit doesn't work on resilience players. 13 minutes ago, Khrone said: f they are separated skills, there's 1 slot left. And class really needs mana regen I agree on the mana regen issue but even is a mana regen skill is taken into consideration, do you think it would be optimal to spend skill points there with all these new skills coming in? It would just turn out like the shaman skill: Energy manipulation , forgotten and kind of useless. Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted October 27, 2020 Author Share Posted October 27, 2020 2 minutes ago, TheCaster said: Energy manipulation This is a Charmer skill lol Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted October 27, 2020 Share Posted October 27, 2020 Just now, Khrone said: This is a Charmer skill lol oops. The sham skill I mean. See? I'm a sham main and I've even forgotten the name of that skill.😅 Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted October 27, 2020 Author Share Posted October 27, 2020 Mages has a Mana Regen skill, but 2/3 of the expert skills that they lvl up are passive (and the other 1 is the mana regen skill) Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted October 27, 2020 Share Posted October 27, 2020 16 minutes ago, Khrone said: Mages has a Mana Regen skill, but 2/3 of the expert skills that they lvl up are passive (and the other 1 is the mana regen skill) Yeah, passive skills provide a huge advantage for any class. It doesn't require you to do anything other than invest skill points in it. Elves have a lot of passives lol. But I believe the mage skill. Dragon's eye increases other stats than just mana regen? Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted October 27, 2020 Author Share Posted October 27, 2020 (edited) 2 minutes ago, TheCaster said: Yeah, passive skills provide a huge advantage for any class. It doesn't require you to do anything other than invest skill points in it. Elves have a lot of passives lol. But I believe the mage skill. Dragon's eye increases other stats than just mana regen? Accuracy, Attack Speed (???), Anti-Invisibility and regens Mana per attack. In resume, the all-in-one skill Edited October 27, 2020 by Khrone TheCaster 1 Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted October 27, 2020 Share Posted October 27, 2020 (edited) 5 minutes ago, Khrone said: Accuracy, Attack Speed (???), Anti-Invisibility and regens Mana per attack. In resume, the all-in-one skill Lol. Go bold with your suggestion then. xD If there is already a precedent of a class with such skills, it hardly seems fair that cheiftain gets one with only mana regen as a stat. Come on Khrone! Turn those imaginative gears in your head, my man. Edited October 27, 2020 by TheCaster Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted October 27, 2020 Author Share Posted October 27, 2020 4 minutes ago, TheCaster said: Lol. Go bold with your suggestion then. xD If there is already a precedent of a class with such skills, it hardly seems fair that cheiftain gets one with only mana regen as a stat. Come on Khrone! Turn those imaginative gears in your head, my man. Just added a new effect TheCaster 1 Quote Link to comment Share on other sites More sharing options...
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