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Leggendary mode in dungeons


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i tought of a suggession for make the other dungeons a bit more played and add something really hard in the game as pve that can keep almost always the pepole on guard

*sorry for bad grammar n typo... also before u ask yes maybe im a bit crazy but im bored of the diffuculty that the dungeons are having

topic title: legendary mode for dungeons and a bit of other stuff

 

Esentialy this mode will make the dungeons way more harder in multple way and make it for level 32

how to unlock it: the player has to complete all difficulties of the dungeon, and if exists, the time achivements, the difficulties in leggendary will have to be done again from easy to hero for be unlocked too, as example for enter normal (legendary) the player has to have sucessfully completed easy (legendary) and so on

what it will do: all creatures in the dungeon will be taken to the maximun acutal level (32)and make em gain modifiers apart increase thier rank to the next and by so increasing thier stats further more (possibily add more skills too?) and always give loot at all levels, , the entrance will use 2 seeker stanimas each run

modifiers:

*the time for do the dungeon will be also increased by 100-130-160-210-260% due the insane difficulty scale

the modifiers will be random all the time and the amount depends on the dungeon's difficulty and mob's rank

amount of modifiers added (from difficulty, easy to mythical):

0-1-2-4-8

amount of modifiers added (from creature rank, from weak to raidboss):

1-2-4-6-10

the same modifier can be applied multiple times wich will make it increase in level, (up to 5 stacks), some modifiers will only be avaible in certain difficulties

modifiers ideas (with each level of power)

physical resistance: decrease damage recived from physical attack by 20-25-30-35-40%

magical resistance: decrease damage recive from magical attacks by 20-25-30-35-40%

vitality: increases health by 10-15-20-25-30%

energetic: increaseses energy by 20-30-40-50-60%

attack power: increases the damge done by autoattacks by 15-25-35-45-55%

skilled: increases damage done by skills by 10-15-20-25-30%

| the bellow are only avaible from normal and higher

increases power: magical and physical attack increased by 10-13-16-19-22%

rapid: increases attack speed by 20-30-40-50-60%

focused: increases skill cooldown by 40-60-80-100-120%

resilient: increase resilience by 10-15-20-25-30%

| hard and above

lethal: increases critical hit chance by 5-7-9-11-13%

deadly: increases critical damage by 10-15-20-25-30%

| heroic and above

regenerative (excluded boss and raidboss rank): heals 1-1.5-2-2.5-3% of maximun health each 5 scconds

recharging: regenerates 1-1.5-2-2.5-3% of maximun energy each 2.5 secconds

explosive (can only be applied to strong and elite rank): upon 3 seconds from its  death it deals 20-30-40-50-60% of thier pysical and magical attack in a 2 yard range to anything (included other creatures)

illusory: increases dodge by 20-25-30-35-40%

accurate: increase accuracy by 10-20-30-40-50%

| mythical and above(in this difficulty evrything inside will have one level of the easy difficulty modifiers forcively added and one of them randomly at the maximun level, them wont occupy any modifer slot too)

vampiric: heals by 20-25-30-45-50% of damage done

leader(miniboss rank or higher): when its alive all mobs in a range of 3 yard will have all thier modifiers increased by 0-0-1-2-3 levels and thier physical and magical attack and also physical and magical deffence is increased by 10-15-20-25-30%

immortal (cannot be applied on dungeon targets and its not affected by leader effect) it will revie afther 5 seconds its death up to 1-2-3-4-5 times and each time is 50-40-30-20-10% weaker on point of health, energy, physical and magical deffence and attack, and with one level lower (or removed) modifiers

guardian (miniboss and boss rank only): transferes 20-30-40-50-60% of the damage done to any creature in a 3 yard range to it self preventing the target to gain it, health increased by 30-40-50-60-70%

swift: increases dodge, attack speed, skillcooldown and movement speed by 10-15-20-25-30%

*the modifiers will be applied randomly as long it respects the requirement to be applied

essentialy this will make the difficulty of the dungeons ramp up to insanity and even possibily become impossible to complete

rewards:

all items of the dungeon of its difficulty level and lower with drop chance multiplied by 2-3-4-5-6 

chance to loot empowered version of the maximun level with the statistics inceased by 1-2-3-4-5 levels depending on the difficulty and with one random statistic (not physcial/magical attack/deffence) doubled of all items of the dungeon difficulty level and lower with a drop chance of 1-1.5-2-2.5-3% (drop will be showed in the worldchat) and that can be aplified up to +12-14-16-20 depending on the difficulty it was looted and allowing to be also amped to +2-3-4-5-6 with a 100% chance of success

2-3-4-5-6 times more guildpoints from the dungeon than its normal version

2-3-4-5-6 garanteed item rewards from the dungeon chest

1-2-3-4-5 times more castle simbols from the boss (if it does drop em)

special runes wich can only be used on gear of the actual level cap and gives and enchant of 1-2-3-4-5 levels higher, and can be combined with miracole runes to add chance to great charm

minions of unique rank

when dropped 2-3-4-5-6 of a crafting resource of common and amplified rank and 0-2-2-3-4 of a crafting resource of energy and ethereal rank

skill empowering books basic ones from all the native island dungeons and expert ones from heroic and mytical difficulty in avyondill

 

this will make the game more replayable and way more challenging with equal rewards, atleast for me(what i am saying?? with all the pain probaly its not even worth half of the effort)

pros: all the dungeon can be done again for gain new loot that will give opportunity to new gearsets and builds, since the players will use more stam, upon spamming the increased stamina use will cause a higher use of seeker stamina elisir and by so more cashmoney to the developers

cons: its not for casuals, at all and probaly some can turn out to be vitualy impossible to beat in one time cycle or even complete it

 

rune and crystal crafting

basicaly the ability of use the existing crystals/runes (common and miracole ones) to create new ones that have multiple or stronger statistics

 

skill empowering books

these skill books wont occupy any skill slot but instantly permamently increase the study level of a skill by one, each book can be used 3 time but the third instead of increase the skill by one level will add an extra slot for all typed of relics and increase the chance of them to work by 5%, allowing a better chance inside the legendary dungeons

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4 hours ago, lore said:

i tought of a suggession for make the other dungeons a bit more played and add something really hard in the game as pve that can keep almost always the pepole on guard

*sorry for bad grammar n typo... also before u ask yes maybe im a bit crazy but im bored of the diffuculty that the dungeons are having

topic title: legendary mode for dungeons and a bit of other stuff

 

Esentialy this mode will make the dungeons way more harder in multple way and make it for level 32

how to unlock it: the player has to complete all difficulties of the dungeon, and if exists, the time achivements, the difficulties in leggendary will have to be done again from easy to hero for be unlocked too, as example for enter normal (legendary) the player has to have sucessfully completed easy (legendary) and so on

what it will do: all creatures in the dungeon will be taken to the maximun acutal level (32)and make em gain modifiers apart increase thier rank to the next and by so increasing thier stats further more (possibily add more skills too?) and always give loot at all levels, , the entrance will use 2 seeker stanimas each run

modifiers:

*the time for do the dungeon will be also increased by 100-130-160-210-260% due the insane difficulty scale

the modifiers will be random all the time and the amount depends on the dungeon's difficulty and mob's rank

amount of modifiers added (from difficulty, easy to mythical):

0-1-2-4-8

amount of modifiers added (from creature rank, from weak to raidboss):

1-2-4-6-10

the same modifier can be applied multiple times wich will make it increase in level, (up to 5 stacks), some modifiers will only be avaible in certain difficulties

modifiers ideas (with each level of power)

physical resistance: decrease damage recived from physical attack by 20-25-30-35-40%

magical resistance: decrease damage recive from magical attacks by 20-25-30-35-40%

vitality: increases health by 10-15-20-25-30%

energetic: increaseses energy by 20-30-40-50-60%

attack power: increases the damge done by autoattacks by 15-25-35-45-55%

skilled: increases damage done by skills by 10-15-20-25-30%

| the bellow are only avaible from normal and higher

increases power: magical and physical attack increased by 10-13-16-19-22%

rapid: increases attack speed by 20-30-40-50-60%

focused: increases skill cooldown by 40-60-80-100-120%

resilient: increase resilience by 10-15-20-25-30%

| hard and above

lethal: increases critical hit chance by 5-7-9-11-13%

deadly: increases critical damage by 10-15-20-25-30%

| heroic and above

regenerative (excluded boss and raidboss rank): heals 1-1.5-2-2.5-3% of maximun health each 5 scconds

recharging: regenerates 1-1.5-2-2.5-3% of maximun energy each 2.5 secconds

explosive (can only be applied to strong and elite rank): upon 3 seconds from its  death it deals 20-30-40-50-60% of thier pysical and magical attack in a 2 yard range to anything (included other creatures)

illusory: increases dodge by 20-25-30-35-40%

accurate: increase accuracy by 10-20-30-40-50%

| mythical and above(in this difficulty evrything inside will have one level of the easy difficulty modifiers forcively added and one of them randomly at the maximun level, them wont occupy any modifer slot too)

vampiric: heals by 20-25-30-45-50% of damage done

leader(miniboss rank or higher): when its alive all mobs in a range of 3 yard will have all thier modifiers increased by 0-0-1-2-3 levels and thier physical and magical attack and also physical and magical deffence is increased by 10-15-20-25-30%

immortal (cannot be applied on dungeon targets and its not affected by leader effect) it will revie afther 5 seconds its death up to 1-2-3-4-5 times and each time is 50-40-30-20-10% weaker on point of health, energy, physical and magical deffence and attack, and with one level lower (or removed) modifiers

guardian (miniboss and boss rank only): transferes 20-30-40-50-60% of the damage done to any creature in a 3 yard range to it self preventing the target to gain it, health increased by 30-40-50-60-70%

swift: increases dodge, attack speed, skillcooldown and movement speed by 10-15-20-25-30%

*the modifiers will be applied randomly as long it respects the requirement to be applied

essentialy this will make the difficulty of the dungeons ramp up to insanity and even possibily become impossible to complete

rewards:

all items of the dungeon of its difficulty level and lower with drop chance multiplied by 2-3-4-5-6 

chance to loot empowered version of the maximun level with the statistics inceased by 1-2-3-4-5 levels depending on the difficulty and with one random statistic (not physcial/magical attack/deffence) doubled of all items of the dungeon difficulty level and lower with a drop chance of 1-1.5-2-2.5-3% (drop will be showed in the worldchat) and that can be aplified up to +12-14-16-20 depending on the difficulty it was looted and allowing to be also amped to +2-3-4-5-6 with a 100% chance of success

2-3-4-5-6 times more guildpoints from the dungeon than its normal version

2-3-4-5-6 garanteed item rewards from the dungeon chest

1-2-3-4-5 times more castle simbols from the boss (if it does drop em)

special runes wich can only be used on gear of the actual level cap and gives and enchant of 1-2-3-4-5 levels higher, and can be combined with miracole runes to add chance to great charm

minions of unique rank

when dropped 2-3-4-5-6 of a crafting resource of common and amplified rank and 0-2-2-3-4 of a crafting resource of energy and ethereal rank

skill empowering books basic ones from all the native island dungeons and expert ones from heroic and mytical difficulty in avyondill

 

this will make the game more replayable and way more challenging with equal rewards, atleast for me(what i am saying?? with all the pain probaly its not even worth half of the effort)

pros: all the dungeon can be done again for gain new loot that will give opportunity to new gearsets and builds, since the players will use more stam, upon spamming the increased stamina use will cause a higher use of seeker stamina elisir and by so more cashmoney to the developers

cons: its not for casuals, at all and probaly some can turn out to be vitualy impossible to beat in one time cycle or even complete it

 

rune and crystal crafting

basicaly the ability of use the existing crystals/runes (common and miracole ones) to create new ones that have multiple or stronger statistics

 

skill empowering books

these skill books wont occupy any skill slot but instantly permamently increase the study level of a skill by one, each book can be used 3 time but the third instead of increase the skill by one level will add an extra slot for all typed of relics and increase the chance of them to work by 5%, allowing a better chance inside the legendary dungeons

 

I Love the idea of really hard and variable content in endgame.

And it is an idea that works, as for example MYTHIC+ on wow, and rifts on POE.

 

The problem i see with your idea are the rewards.

Your rewards would be game breaking, and would create a crater between players.

 

The strong ones , would just get 50x stronger, and the weak would feel weaker and weaker as time passes.

 

I think if that idea was implemented, the rewards would have to be achievements and cosmetics ( outfits and weapon skins).

Anything more would probably create outrage from the community.

 

:vp-moped:

Edited by Luan Borges
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