Groshev 83 Posted October 18, 2020 Share Posted October 18, 2020 (edited) Collected here are almost all skill change requests. COLLECTION! :) Oak leather. The character's defense for a while becomes strong, reducing damage from any attacks, and also reducing the chance of inflicting critical damage on the character. Type: Active Cast Range: 4 yards Reload time: 14 sec. Energy consumption (units): 20 | 22 | 24 | 26 | 28 Damage reduction (%): 5 | 10 | 15 | 20 Increase in reliability (%): 4 | 6 | 8 | 10 Swarm of insects. Launches a swarm of insects at the enemy, which inflict magic damage for some time and slow down the enemy's attack and movement speed. (NEED TO INCREASE SKILL DAMAGE) Type: Active Cast Range: 5 yards Reload time: 15 sec Energy consumption (units): 14 | 16 | 18 | 20 | 22 Duration: 7 sec. Attack speed reduction (%): 25 | 30 | 35 | 40 | 50 Movement speed reduction (%): 10 | 15 | 20 | 25 Forest singing. While chanting, the druid hangs a positive effect "calmness" on all members of the group, increasing their parameters: "Accuracy", "Penetration" and "Attack Power". Type: Active Cast range: Location Reload time (sec): 80 sec Energy consumption (units): 24 | 26 | 28 | 30 Holding time (sec.): 20 I 30 I 40 I 50 Increase in accuracy (%): 4 I 6 I 8 I 10 Penetration increase (%): 6 I 8 I 10 I 12 Attack Power Increase (%): 5 I 8 I 12 I 15 Tornado. Deals magic damage and pulls opponents to the center of the skill zone, and those who are in the area of effect receive a negative "pull" buff, which will slow down their movement in this zone by "n%" (NEED TO INCREASE DAMAGE SKILL) Type: Active Cast Range: 5 yards Reload time: 18 sec Energy consumption (units): 26 | 28 | 30 | 32 Action area: 5x5 Duration (sec.): 5 I 6 I 7 I 8 Life-giving flow. In the area from the druid, a small amount of health and energy is restored to the characters with the lowest amount of health and the effectiveness of positive effects increases. (here it is not clear yet. You can do it to throw the hail of the stream into some area, or you can throw it from the druid. You can also remove or leave the increase in the effectiveness of the pos. effects, since it is not known how much it will increase the other as a buffer) Type: Active Cast Range: 4 yards Reload time: 25 sec Energy consumption (units): 20 | 22 | 24 | 26 Action area: 5x5 Energy recovery (units): 15 | 25 | 35 | 50 Number of players using the skill (units): 2 | 3 | 4 | 5 Increase in the effectiveness of positive effects (%): 10 | 20 | 30 | 40 Punishing roots. Roots enemies in a small area and deals damage over time to targets. With the development of the skill, damage to targets and retention of enemies increases. Type: Active Cast Range: 4 yards Reload time: 24 sec Energy consumption (units): 22 | 24 | 26 | 28 Action area: 3x3 Duration: 4 sec. Damage ticks: 3 or 4 Healing barrier. Applies a barrier to a character or ally. The barrier absorbs a certain amount of incoming damage and restores the same amount of health. With the development of the skill, the strength of the effect and the duration of its action increase. Type: Active Cast Range: 4 yards Reload time: 35 sec Energy consumption (units): 26 | 28 | 30 | 32 Duration (sec.): 7 | 9 | 11 | 13 Damage absorbed capacity (units/%): I would do here to work on the amount of health of the character. those. the more the more you absorb damage. But if this is even now, then it is too small. the max number can be taken out about 2200-2500hp this is not enough on the highlighted crits of 3-8k depending on which point Elemental support Give brains Secret connection. I want to link this skill with reincarnation into an animal by increasing my characteristics (damage-hp-defense). while thinking Edited October 18, 2020 by Shurick Quote Link to comment Share on other sites More sharing options...
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