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Yet another amping suggesion.


Azebu

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How about making items never break when enchanted in +1 - +5 range? Only go down a level, or lose dura?

Also, how about changing orbs, so Orb I is used in +1-5, and Orb II in +6-10?

 

I'm thinking about new players here. Blocking them out of losing their weapons early would definitely be nice.

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I'm thinking about new players here. Blocking them out of losing their weapons early would definitely be nice.

 

That would strongly effect low lvl arena
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I Fully agree Azebu.

 

add item "Sign of ensurability"

increases chances of successful amp by 20%, but can only be used once per amp

 

 

Yes ways are needed for success rate improvement.

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add item "Sign of ensurability"

increases chances of successful amp by 20%, but can only be used once per amp

 

Yes ways are needed for success rate improvement.

 

I agree, but you need to remember that amping is the main source of money from Warspear.

Removing the sign "requirement" from first 5 stages doesn't really reduce the income, because getting item to +5 is like 5% of total amount of amps to +10. And 5% is almost nothing.

20% on the other hand...

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