Dudu Marques 0 Posted October 15, 2020 Share Posted October 15, 2020 (edited) rogue magic kick in the back, let it go without precision and just dodging!! GMS AND ADMS TAKE ACTION! Edited October 15, 2020 by Higgings Please, use normal sized letters Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted October 15, 2020 Share Posted October 15, 2020 34 minutes ago, Dudu Marques said: rogue magic kick in the back, let it go without precision and just dodging!! GMS AND ADMS TAKE ACTION! I didn't understand your post... could you please be more specific? Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted October 15, 2020 Share Posted October 15, 2020 I believe he wants Kick on the back skill to be nerfed. Quote Link to comment Share on other sites More sharing options...
lore 318 Posted October 15, 2020 Share Posted October 15, 2020 6 hours ago, Dudu Marques said: rogue magic kick in the back, let it go without precision and just dodging!! GMS AND ADMS TAKE ACTION! get acccuracy Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted October 15, 2020 Share Posted October 15, 2020 How much does it reduce acc by at 5/5 because negative 42% is alot Quote Link to comment Share on other sites More sharing options...
Sigma 363 Posted October 15, 2020 Share Posted October 15, 2020 12 hours ago, Higgings said: I believe he wants Kick on the back skill to be nerfed. but it is very annoying to try to kill a rogue with a kick in the back and a dodge build is literally ridiculous -42% wft accuracy. Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted October 15, 2020 Share Posted October 15, 2020 The skill description says that the opponent's accuracy would be reduced to zero at 1/5... I don't see much difference between 0% and -42% to be honest Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted October 15, 2020 Share Posted October 15, 2020 1 hour ago, SplendorBR said: The skill description says that the opponent's accuracy would be reduced to zero at 1/5... I don't see much difference between 0% and -42% to be honest The difference is that if accuracy goes beneath the 0 you'll have - X% chances to hit the character - the Dodge lv of the opponent. Basically it's like (not) hitting a rogue with 100% dodge. Quote Link to comment Share on other sites More sharing options...
lore 318 Posted October 15, 2020 Share Posted October 15, 2020 (edited) 2 hours ago, Shoujo said: but it is very annoying to try to kill a rogue with a kick in the back and a dodge build is literally ridiculous -42% wft accuracy. attualy now any maxed out accracy decreasin skill wich used to force it to 0 (so i mean blinding fire, the -accu of wd and then kick in the back) will deccrease it by 45% wich can attualy be countered by having an huge amount of accuracy, essentialy mages, rangers, charmers and chieftans can escape it oor u can resist it so also bds, wardens(on chance), mages and barbs can escape to it too and count that priests redemption and the new shaman skill can heal from it (wich also mage's resit does) OR u can decrease the rogue's dodge wich the seeker, bladedancer and chieftan can do so there ways to escape it but its ur fault too to dont include accuracy in ur equipment, if u dont want accu then be ready to pay the price of it. 1 hour ago, SplendorBR said: The skill description says that the opponent's accuracy would be reduced to zero at 1/5... I don't see much difference between 0% and -42% to be honest the difference is that if the rogue manages to reach 60% dodge (wich is the maximun) and the enemy had negative accu, the rogue(or any class) can go above 60% chance to dodge wich means if u have -40% accu its basicaly impossible hit the rogue with anything that can be dodged Edited October 15, 2020 by lore Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted October 15, 2020 Share Posted October 15, 2020 2 minutes ago, Higgings said: The difference is that if accuracy goes beneath the 0 you'll have - X% chances to hit the character - the Dodge lv of the opponent. Basically it's like (not) hitting a rogue with 100% dodge. Yeah that's right. Considering that we all have 0% precision without the equipments and still have the chances to have a successful hit. In this case I agree that -42% is quite a lot Quote Link to comment Share on other sites More sharing options...
lore 318 Posted October 15, 2020 Share Posted October 15, 2020 1 hour ago, SplendorBR said: In this case I agree that -42% is quite a lot the 45% redu its heavy in te early game where its hard have an huge amount of accuracy, lv10 rogues can easly gain 40% or more dodge chance in 1v1 scenarios wich makes em good in early solo pve too as u get closer to the endgame u gain more and more accuracy for me, the accuracy reduction should be based on a stat, like it decreases acccuracy as like half or more of the casters dodge at its maximun level but still remember wich is a single target, so it stays strong as long we dont reach 10vs10 or higer scenarios Quote Link to comment Share on other sites More sharing options...
Jollier 78 Posted November 13, 2020 Share Posted November 13, 2020 (edited) This is not real, kick in the back only make the target accuracy become 0 Edit: thats real, it makes my accuracy goes down to -45% (when i have 0% accuracy) damn Edited November 13, 2020 by Singed Fortuno, Nolan and Ogull 3 Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted November 17, 2020 Share Posted November 17, 2020 On 11/13/2020 at 1:31 PM, Singed said: This is not real, kick in the back only make the target accuracy become 0 Edit: thats real, it makes my accuracy goes down to -45% (when i have 0% accuracy) damn I will request its description to be changed, as per last updates the accuracy can go below 0. Jollier 1 Quote Link to comment Share on other sites More sharing options...
Jollier 78 Posted November 17, 2020 Share Posted November 17, 2020 (edited) After i tried it on some lvl 14 and 16 Even with 5/5 kick in the back and 33.5% dodge, a normal lvl 14 still can hit me like 5-7 times out of 10 so in high lvl it should be more useless considering all different kinds of factor Edited November 17, 2020 by Singed Quote Link to comment Share on other sites More sharing options...
WantFairGame 64 Posted January 1, 2021 Share Posted January 1, 2021 Even shaman's totem of weakness can make opponent's accuarcy belov 0, and there are tactics for how you have to play against rogues, since they aren't RANGED characters. Quote Link to comment Share on other sites More sharing options...
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