Jump to content

map 1 boss drops


Jcbref

Recommended Posts

since bosses are easier to solo than ever do we really need farmers there that might or might not invite questers to parties

i think they could just remove gear drops from them so there would be no benefit for farming them and just move those gears to dungeons which im simultaneously suggesting that there should still be 5 dungeons

Link to comment
Share on other sites

really what i realized post update the initial map is more stressful for growers as the bosses have little hp any reasonable player manages to kill it causes a continuous fight for farm and as far as the dungeons now there are only three before five in total were 5 imperishable seals it already helps players to understand how the enlargement system works at the beginning so I propose to add the two seals from the dungeons taken from the quest "natanael" and "Necronstruct".

Link to comment
Share on other sites

bosses have that right amount of hp (around 6k) to be soloable with minion and potions but not at the point you get them so you have to propably go back later and finish that quest. and since all previous map 1 farmers are level 13 that can solo pre update bosses they can just breeze through these. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...