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Skill mastery


suggestor1001

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This basically means that if a character maxes a skill 5/5, it gives them  a bonus. Eg. Quake level 5 = larger size( personally cus I really dont think gms shouldve made it small and what kind of an earthquake is that small?)

 

Eg merciless strike. Adds extra additional damage

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Lvl5 quake already has bonus like the quake effect lasts longer +Dmg increase with skill lvl+the enemies attack speed decreases with lvl.

Like this every lvl5 skill has its own advantage.

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Lvl5 quake already has bonus like the quake effect lasts longer +Dmg increase with skill lvl+the enemies attack speed decreases with lvl.

 

 

Like this every lvl5 skill has its own advantage.

 

Yes but thats just increasng stats as it levels. Same as quake from 1-2 means extra dmg duration like what u said. By bonus I mean an extra special effect because tge players character has mastered that skill.

:)

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Well that has already being suggested many times, but people don't seem to put some thought over it. They just point out the 'Skill Bonus' or 'Skill Mastery', whatever.

Thing is, put some effort and some tought on it, and make somewhat attainable for the developers so they can even CHECK YOUR THREAD.

Besides. Some feedback on recurring subjects would be nothing but natural.

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