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Temple wine


Lalution
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Welcome all.
So a new class came out, about which everyone said that it was not interesting and everyone would play for MC.
I want to take the first step on this topic by proposing a new skill. Since I associate Templar as a Monk, because we have a Warrior of Light and this is a Paladin. I want to offer him a skill that is not so strongly tied to his "light power" and is more leased to swing towards physical damage.

 

Temple wine:

Ability type: passive.

When you deal damage to a target (auto attack, skill), you impose a "strong brew" debuff on them for 4 seconds. When you deal damage to a target with this debuff, they light up and take physical damage every second for 4 seconds.

 

Strong Brew - The target deals 5-10-15-20% less damage from auto attacks.

 

Fire damage per tick - 30/40/50/60% of physical power.  (Debuffs affect players for 2 seconds less).

 

 

Edited by Lalution
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32 minutes ago, Khrone said:

If yes, it will be the most broken skill of the game.

Yes, he is passive. But I would like to know what is broken in it? I am always ready to listen to opinions and make changes to the idea.

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5 minutes ago, Lalution said:

Yes, he is passive. But I would like to know what is broken in it? I am always ready to listen to opinions and make changes to the idea.

Basically every weapon has less than 4s attack speed, so it will be like a eternal tick damage

 

 

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10 minutes ago, Khrone said:

so it will be like a eternal tick damage

I will clarify. For 1 "Strong Brew" debuff, you can apply 1 Dot. That is, debuffs are not updated. You must carry out 2 auto attacks, the target burns for 4 seconds, and then you need 2 more auto attacks to set the target on fire again. I specifically set a condition for dealing damage, and not just interacting with the ability, otherwise it would be a huge bunch of area damage without losing control. :Snorlax:

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