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[2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview


Peony

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new-heroes_anons_1200x630.png

 

Friends!

 

Festivities seemed to overtake Arinar, but actually there are much more interesting things going on on the islands. While all warriors fiercely defended each celebration and fought powerful monsters, in the silence of abandoned temples and among the silent mountains mysterious heroes have perfected their combat mastery. 

 

Few of the still living can remember the first days of the War for the Spear, that already claimed many thousands of lives. The resources of both alliances are long since depleted, the armories and treasuries are nearly empty, but the turning point of the confrontation still seems infinitely far away. Or does it?

 

After 12 years of great struggle, the Legions and the Sentinels are to consult the foregone wisdom of the ancestors that was for many years zealously protected by the leaders of the Clans and templars of the Chosen. And while the former will invoke the names of the spirits of the mountaintops, the latter will turn their prayers to the sun in the rays of its zenith.

 

Thus beings the completely new chapter of Arinar’s history...

 

You know that we are constantly working on improving the functionality of Warsper Online and try to introduce new mechanics and content, but this update definitely differs from all the previous ones. Because very soon each of you will be able to develop heroes of two brand new classes with a full set of basic skills and main expert ones! Thus you will have even more opportunities on the legendary path to becoming a great warrior.

 

Sentinels

 

icon_class_17_large.png Templar

 

The templars are the true warriors of the spirit, who have chosen two paths at once: those of a monk and a knight. Leaving the world full of vanity and temptations, the templars are spending many years fasting, praying and warrior training. Each of these spiritual warriors concludes their learning in the hidden Temple of Light at the top of a mountain. There, in the radiance of the midday sun, they take a sacred vow to serve Harad and bring the light of truth everywhere where the darkness reigns. Equaly skilled with staves and maces, the Templars feel themselves at home within the ranks of both paladins and priests. Their words inspire allies and instill awe in enemies, blinding them with divine light and calling for repentance.

 

Faction: Chosen

Armor: Cloth or Heavy

Weapons: One-handed mace + Shield, Staff

Role: Group support, range and melee attacks, mixed damage, control enemies

 

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Basic skills:

 

Порицание.png Blame (active)

Magical attack that causes increased damage to the enemy.

Applies a negative effect "Stun" to the enemy for some time if he has the effect of the Touch of Truth skill.

 

Вихрь покаяния.png Whirlwind of Repentance (active)

The attack deals physical damage to all enemies within a few yards of the character and applies a "Quicksand" negative effect on them with a certain chance for some time. The effect reduces the movement speed of enemies. When developing a skill to the fourth level or higher, the effect additionally reduces the "Accuracy" parameter for enemies.

 

Обратный поток.png Reverse Flow (active)

Creates a vortex zone in the specified area for some time. Every second, the zone throws all enemies in it a few yards away from the edge of the zone and puts a "Stun" negative effect on them for some time. Enemies can't move or use skills, and damage to them doesn't remove the effect.

 

Благодать.png Grace (active)

Increases the physical and magical power of the character for a while.

 

Боевая поддержка.png Combat Support (active)

Applies a positive "Sun Barrier" effect on the character or moves the character to an ally and buffs them with the positive effect for some time. The effect absorbs any incoming damage.

 

Expert skills:

 

Учения Харада.png Harad's Teachings (passive)

Each time an enemy is stunned, the “Baptism of Fire” positive effect is applied to the character for some time. The effect instantly restores health of the character and the group member with the lowest amount of health, depending on the character's magic power within a few yards of him, and also deals additional physical damage to the enemy on the next auto-attack.

 

Касание истины.png Touch of Truth (active)

Creates a suppression zone around the character that expands over time. After reaching the maximum size, the zone disappears and blocks the ability to use skills for all enemies who are in it for some time.

 

Мантра исцеления.png Mantra of Healing (active)

Applies a "Divine mantra" positive effect on the character for some time. The character can not be attacked, and at the same they can not auto-attack, use skills or items, and their movement speed decreases. Additionally, the effect restores a certain percentage of the character's maximum health per second.

 

Статуя божества.png Deity Statue (active)

Puts a statue in the specified area for some time. The statue takes some of the damage from auto-attacks on friendly players within a few yards of itself.

 

Запрещённый приём.png Sucker Punch (active)

The attack that deals physical damage to an enemy, moves them a few yards behind the character's back, and applies a negative "Stun" effect on him for some time.

 

Developers’ commentary:

The Sentinels' Alliance lags behind the Legion in terms of control skills, so the new Templar class is designed to close this gap. This character in heavy or cloth armor is able to provide combat support to his allies and tactically control the movement of enemies on the battlefield: stun, slow down, and even move them. In the hero's repertoire, there are skills for various combat situations that can weaken both skill and auto-attack focused characters. And the availability of a choice between a mace with a shield and a staff will allow players to find their own style of play for the class.

 

Legion

 

icon_class_18_large.png Chieftain

 

Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once.You should think twice before challenging one, because the might of the all clans’ spirits has their backs.

 

Faction: Mountain clans

Armor: Cloth or Leather

Weapons: Spear, Two-handed maces, Two one-handed maces

Role: Damage-dealing, melee combat, mixed damage, area effect spells

 

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Base skills:

 

icon_skill_8679_01_large.png Blow of the Spirits (active)

Magical attack dealing increased damage to the enemy.

 

взгляд орла.png Eagle Eye (active)

Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals periodic magical damage to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes periodic physical damage and multiple effects can be applied to the same opponent.

 

Медвежья выносливость.png Bear's Stamina (active)

Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 

 

Волчья прыть.png Wolf's Alacrity (active)

Applies a positive effect “Wolf’s Alacrity” on the character for some time.The effect increases movement speed of the character. The next successful autoattack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.

 

Взбучка.png Thrashing (active)

Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
 

Expert skills:

 

Помощь кланов.png Clans' Help (passive)

Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Dodge parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.

 

Чумное проклятье.png Curse of the Plague (active)

Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.

 

Пикирующее войско.png Swooping Army (active)

Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.

 

Прочная шкура.png Rugged Hide (active)

Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.

 

Кошачьи рефлексы.png Cat Reflexes (active)

Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.

 

Developers’ commentary:

The Chieftain is to fill two balancing roles for the Alliances. Firstly, the Legion didn’t have enough skills for closing the gap and moving across the battlefield. The new class has a skill that allows catching up to the enemy in mere seconds, which is very useful in the PvP portion of the game. Secondly, the Chieftain possesses high amounts of both single target and area of effect damage, in addition to nice bonuses to survivability, which makes them a good pick for PvE and solo play.

   

Factional islands

 

The appearance of additional classes will once again plunge a lot of you into the history of the starting islands which, by the way, have been significantly improved so you can much present your new powerful hero to entire Arinar much faster!

 

Dungeons

 

The main changes concerned the Dungeons, because you no longer have to stand at the entrance for a long time waiting for the party - the Dungeons on the starting islands have become easier and they are only available for solo walkthroughs. In addition, extra buffs are waiting for players inside, which will help them successfully complete the fight if the character's strength is not enough. Also please note that there will only be three Dungeons left (only for levels 7-9-11). You won't find the other two on any of the faction islands.

 

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Mini-bosses and Elite monsters

 

For all starting islands elite monsters will be weakened so that each player can defeat them on their own or with the help of a minion. By the way, the strength and capabilities of the minions that the character gets for the story quests have also been improved. Now no fight will be too scary for you!

 

Graphics

 

In addition to the mechanics, you can also notice changes in the graphic display - the starting islands have become more realistic, if we can say so about the pixel 2D world. And moving around Arinar will definitely be more pleasant!

 

нуб ушей_2.gif

 

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Hints

 

Also, the hint system has been updated - now they are clearer and look much better.

 

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Widgets

 

The active widgets of the party that were introduced to the game in one of the previous updates have been improved and changed. Now you can not only use them to impact available party members, but also see debuffs, effects with delayed damage, effects with healing over time, as well as damage-absorbing shields for each member. Be careful, the display of the effects is disabled by default in the settings!

 

Screenshot_2_2.jpg
 

That's all, get ready to improve new characters, and more details about the upcoming update await us at the day of the release.

 

See you in the game!

AIGRIND

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Que top, show de bola.

Agora mexer nos gráficos e complicado, tem uma galera que tem celular bem básico, que quase já não roda o warspear atual, imagina remodelado kkkkkk.

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current players: wow new classes


me: new graphics :magic-right-crazy-rabbit-emoticon:

 

epic 10/10 cant wait ty

Edited by lallouss
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3 минуты назад, Xanuragx сказал:

When is the update?

soon)

1 минуту назад, Marwan Mohamed сказал:

there is test server for it ?

news about the test server will be a little later

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You made the first journey on native islands even better. I'm so happy about it. I'm clueless about further news of the release day! 

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1 hour ago, Peony said:

Widgets

 

The active widgets of the party that were introduced to the game in one of the previous updates have been improved and changed. Now you can not only use them to impact available party members, but also see debuffs, effects with delayed damage, effects with healing over time, as well as damage-absorbing shields for each member. Be careful, the display of the effects is disabled by default in the settings!

 

Screenshot_2_2.jpg
 

That's all, get ready to improve new characters, and more details about the upcoming update await us at the day of the release.

 

See you in the game!

AIGRIND

next update in the future, will enemy's name that on area will be shown at the right side of the screen ? XD 🤔😅

Edited by Shirohige
complete the topic.
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1 hour ago, Peony said:

1167469865_.png.028df46cb780a3172801f2773aa9fec2.png Supa Kicker(active)

The attack that deals physical damage to an enemy, moves them behind the character's back, and applies a negative "Stun" effect on him for some time.

NEW SKILL FOR SEEKER!!??

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1 hour ago, Peony said:

взгляд орла.png Eagle Eye (active)

Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals periodic magical damage to all enemies within one yard. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes periodic physical damage and multiple effects can be applied to the same opponent.

and this Bleeding Negative Effect will deal Physical dmg ? Because as far as i know bleeding deals physical dmg

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great news I was discouraged without playing for months Now with the promise of new classes and more improvements in the game I will once again wear my armor:wind:

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