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Castle Captures: guide, schedule, results


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Valiant warriors and their guilds!

 

What could delight the souls of an entire army of brave warriors, if not a poweful fortress behind the tallest walls? Your own safe home with workshops, laboratories and a throne for the leader of your guild, your battle family. But as we know, no sweet without sweat, so prepare your blades. Because a castle can only belong to one guild and, trust us, there are way too many pretenders.

 

We’ve prepared a guide for your convenience, in which we will talk about the key tasks, map symbols and special features, using the 4 sector Sky Sanctuary castle as an example. And also about the results of transpiring captures.

 

Schedule (СEST):

замки en.png

 

Next captures:

 

Forest's Heart — November 1

Jaguar's Den — November 8

Dragon Ness — November 15

Sky Sanctuary — November 22

Sea Turtle  —  November 29

 

Results of the previous capture:

 

US-Sapphire: the guild HUYENTHOAI [11] has defended ownership of the Sea Turtle castle.

EU-Emerald: the guild Phalanx [12] has defended ownership of the Sea Turtle castle.

SEA-Pearl: the guild Phoenix [9] has defended ownership of the Sea Turtle castle.
BR-Tourmaline: the guild
SPARTAN [10] has passed the ownership of the Sea Turtle castle to the guild Valhala [12].

 

Captured castles:

 

Forest's Heart

US-Sapphire: guild Tuanyuan [10]

EU-Emerald: guild YinYang [12]

SEA-Pearl: guild MIRACLE [9]
BR-Tourmaline: guild WAR [10]

 

Jaguar's Den

US-Sapphire: guild DATABASE [7]

EU-Emerald: guild Delicious [8]

SEA-Pearl: guild ChinaHun [7]
BR-Tourmaline: guild SPARTANX [9]

 

Dragon Ness

US-Sapphire: guild SwiftFate [8]

EU-Emerald: guild PolishTeam [10]

SEA-Pearl: guild Sentinell [6]
BR-Tourmaline: guild MARVEL [10]

 

Sky Sanctuary

US-Sapphire: guild TOMATO [7]

EU-Emerald: guild Berserk [12]

SEA-Pearl: guild Brazzers [9]
BR-Tourmaline: guild ANCESTRAIS [12]

 

Sea Turtle 

US-Sapphire: guild HUYENTHOAI [11]

EU-Emerald: guild Phalanx [12]

SEA-Pearl: guild Phoenix [9]
BR-Tourmaline: guild Valhala [12]

 

What are Castle Captures?

Guilds of Arinar of at least 3rd level, battle for the right to own one of the castles on Ayvondil. The commander of the guild has 30 minutes prior to the start of the battle, during which they must apply to participate in capturing the Castle.

 

Cost of participation depends on the level of the guild: the higher the level, the more guild points it will take to apply.

Additionally, all key events during a capture will be announced in the chat. 

 

Keep in mind that only a limited number of characters will be able to participate, both on the attackers’ and defenders’ sides. The same is true about the level of the guild: it must be no less than the following:

 

Forest's Heart - 30 members, 3 guild level

Jaguar's Den - 40 members, 4 guild level

Dragon Ness - 50 members, 5 guild level

Sky Sanctuary - 60 members, 6 guild level

Sea Turtle - 70 members, 7 guild level

 

Capturing consists of two stages: 

  1.    Castle Siege
  2.    Storming the Citadel

 

1 stage:
After the application stage, a portal activates for the guilds, leading to battle camps. A battle camp is a neutral territory where your character can be revived in the case of death on the battlefield.

 

Screenshot_17.png

 

After the capture starts, portals activate in the battle camp. This allows you to leave it and travel to the castle walls. In that moment, the first stage of the capture starts, the main goals of which are:

  • destroying the outer gates (the entire guild participates)
  • killing the Guardian of the Guild (the commander and the assault team participating) 

 

карта_22.png

 

 ворота_2.png - closed gates

 

ворот_1.png - destroyed gates

 

gfkfnrf.png - battle camp

 

The higher the level of the castle, the more health the gates will have. After at least one of the gates are destroyed, the Commander of the guild with their group can enter the inner yard and start to fight the Guardian of the guild.

 

Screenshot_23.png

 

Keep in mind that the Guardian of the guild can only receive damage from players with the Commander rank. The rank can be assigned by the leader of the guild.

 

командор en.png

 

In order to be credited with killing the guardian, the commander must be alive and be present at the same location as the guardian at the moment of their death. The commander at the top of the monster’s aggression list (who dealt the most damage to the monster) and present on the location at the moment of the guardian’s death, has his guild declared victorious. If the first Commander in the aggression list is not present at the location at this moment, then credit for killing the guardian goes to the fighter in the next place in the aggression list at that location.

 

The 1st stage lasts for up to 60 minutes. If in that time the Guardian of the guild is not defeated, ownership of the castle will be retained by the current owner.

 

2 stage:

Just one guild, whose commander managed to defeat the guardian, proceeds to the second stage, where they must oppose not just the defenders of the Castle, but also the guild that owns it.

 

карта.png

 

If the Castle does not belong to any guild at the moment, then the battle will only be against the defenders of the Castle. The main goals of the second stage are as follows:

 

  • destroying inner gates and entering the Citadel of the Castle

 

Screenshot_29.png

 

  • destroying the Throne

 

Screenshot_30.png

 

0_view.png - throne (50.000 health)

 

вып.png- respawn point of the defending guild

 

In the event of the throne falling, the Castle will be captured by the new guild until the next battle, when they will have to prove their right to own it or succumb to stronger guilds and lose all benefits.

 

The second stage lasts up to 20 minutes. In that time, the attacking side must destroy the throne while the defenders have to try their best to prevent that from happening.

 

Don’t forget to keep track of the remaining time. The timer is always on the right side of the screen on any capture stage.


таймер.png

 

 

Restrictions of participation in defending or attacking castles.

 

Keep in mind that if a player leaves a guild that controls a castle, they will not be able to participate in attacking or defending castles for 7 days.
 

Benefits a Castle will grant:

The victors become owners of Castles and gain a set of bonuses and new opportunities that are not available to other guilds.

 

Castle opportunities:

Each Castle has its own special features. The Steward will let you activate different Castle capabilities (buffs), that will affect all guild members.

 

Forest's Heart:

Спойлер

1.png Everlasting Journey

Allows all guild members to visit the dedicated dungeon Rotting Garden for free.

Duration: 2 hours

Maximum number of buffs: 1

 

2.png Spotless Reputation

Increases the number of reputation points received by guild members with Maliat Elves factions by 30%.

Duration: 1 hour

Maximum number of buffs: 1

 

3.png Important Knowledge

Increases the amount of experience received by guild members for tasks in the land of Maliat Elves factions by 50%.

Duration: 3 hours

Maximum number of buffs: 1

 

4.png Exceptional Attack

Increases the power of attacking skills for all guild members by 15%.

Duration: 3 hours

Maximum number of buffs: 1

 

5.png Exceptional Healing

Increases the power of healing skills for all guild members by 30%.

Duration: 3 hours

Maximum number of buffs: 1

 

599e95b59bc2a_.png.00d6d99cf29cb5696d59308f5eb19fc1.png Offense Instinct

Increases the main attack stats (Critical hit, Accuracy, Attack speed, Penetration and Skills cooldown) by 1% and the physical and magic power by 1,5% of all guild members.

Duration: 2 hours

Maximum number of buffs: 5

 

599e95b57c733_.png.ba2f9cd1277ec8c650dfea7e9210225a.png Defense Instinct

Increases the main defense stats (Dodge, Parry, Block) by 1% and the physical and magic defense by 2% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

 Jaguar's Den:

Спойлер

1.png Everlasting Journey

Allows all guild members to visit the dedicated dungeon Termitary for free.

Duration: 2 hours

Maximum number of buffs: 1

 

2.png Spotless Reputation

Increases the number of reputation points received by guild members with Tlalocs factions by 30%.

Duration: 1 hour

Maximum number of buffs: 1

 

3.png Important Knowledge

Increases the amount of experience received by guild members for tasks in the land of Tlalocs factions by 50%.

Duration: 3 hours

Maximum number of buffs: 1

 

4.png Exceptional Attack

Increases the power of attacking skills for all guild members by 15%.

Duration: 3 hours

Maximum number of buffs: 1

 

5.png Exceptional Healing

Increases the power of healing skills for all guild members by 30%.

Duration: 3 hours

Maximum number of buffs: 1

 

599e95b59bc2a_.png.00d6d99cf29cb5696d59308f5eb19fc1.png Offense Instinct

Increases the main attack stats (Critical hit, Accuracy, Attack speed, Penetration and Skills cooldown) by 1% and the physical available for sale for all and magic power by 1,5% of all guild members.

Duration: 2 hours

Maximum number of buffs: 5

 

599e95b57c733_.png.ba2f9cd1277ec8c650dfea7e9210225a.png Defense Instinct

Increases the main defense stats (Dodge, Parry, Block) by 1% and the physical and magic defense by 2% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

Dragon Ness:

Спойлер

1.png Everlasting Journey

Allows all guild members to visit the dedicated dungeon Tree of the Seasons for free.

Duration: 2 hours

Maximum number of buffs: 1

 

2.png Spotless Reputation

Increases the number of reputation points received by guild members with Shadders of Mara’kosh and Garou Anzu-ihri factions by 30%.

Duration: 1 hour

Maximum number of buffs: 1

 

3.png Important Knowledge

Increases the amount of experience received by guild members for tasks in the land of Shadders of Mara’kosh and Garou Anzu-ihri factions by 50%.

Duration: 3 hours

Maximum number of buffs: 1

 

4.png Exceptional Attack

Increases the power of attacking skills for all guild members by 15%.

Duration: 3 hours

Maximum number of buffs: 1

 

5.png Exceptional Healing

Increases the power of healing skills for all guild members by 30%.

Duration: 3 hours

Maximum number of buffs: 1

 

599e95b59bc2a_.png.00d6d99cf29cb5696d59308f5eb19fc1.png Offense Instinct

Increases the main attack stats (Critical hit, Accuracy, Attack speed, Penetration and Skills cooldown) by 1% and the physical and magic power by 1,5% of all guild members.

Duration: 2 hours

Maximum number of buffs: 5

 

599e95b57c733_.png.ba2f9cd1277ec8c650dfea7e9210225a.png Defense Instinct

Increases the main defense stats (Dodge, Parry, Block) by 1% and the physical and magic defense by 2% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

Sky Sanctuary:

Спойлер

1.png Everlasting Journey

Allows all guild members to visit the dedicated dungeon Technopolis for free.

Duration: 2 hours

Maximum number of buffs: 1

 

2.png Spotless Reputation

Increases the number of reputation points received by guild members with Fauns of Pelion and Trolls of Tom-Lugu factions by 30%.

Duration: 1 hour

Maximum number of buffs: 1

 

3.png Important Knowledge

Increases the amount of experience received by guild members for tasks in the land of Fauns of Pelion and Trolls of Tom-Lugu factions by 50%.

Duration: 3 hours

Maximum number of buffs: 1

 

4.png Exceptional Attack

Increases the power of attacking skills for all guild members by 15%.

Duration: 3 hours

Maximum number of buffs: 1

 

5.png Exceptional Healing

Increases the power of healing skills for all guild members by 30%.

Duration: 3 hours

Maximum number of buffs: 1

 

599e95b59bc2a_.png.00d6d99cf29cb5696d59308f5eb19fc1.png Offense Instinct

Increases the main attack stats (Critical hit, Accuracy, Attack speed, Penetration and Skills cooldown) by 1% and the physical and magic power by 1,5% of all guild members.

Duration: 2 hours

Maximum number of buffs: 5

 

599e95b57c733_.png.ba2f9cd1277ec8c650dfea7e9210225a.png Defense Instinct

Increases the main defense stats (Dodge, Parry, Block) by 1% and the physical and magic defense by 2% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

 Sea Turtle:

Спойлер

1.png Everlasting Journey

Allows all members of the guild to visit the dedicated dungeon "Lair of the Sea Tramps" for free.

Duration: 2 hours.

Maximum number of buffs: 1.

 

2.png Spotless Reputation

Increases the number of reputation points received by guild members with the Albatross Pirates and Thunderbird Pirates factions by 30%.

Duration: 2 hours.

Maximum number of buffs: 1.

 

1617101954_.png.7a8c890ec721925b816e56fee25602a5.png  Reverence of Mermen

Increases the number of reputation points received by guild members with the Mermen of the Depths faction by 30%.

Duration: 2 hours.

Maximum number of buffs: 1.

 

3.png Important Knowledge

Increases the amount of experience guild members get for completing tasks in the Ship Graveyard by 50%.

Duration: 3 hours.

Maximum number of buffs: 1.

 

4.png Exceptional Attack

Increases the attacking skill power of all guild members by 15%.

Duration: 3 hours.

Maximum number of buffs: 1. 

 

5.png Exceptional Healing

Increases the healing skill power of all guild members by 30%.

Duration: 3 hours.

Maximum number of buffs: 1.

 

599e95b59bc2a_.png.00d6d99cf29cb5696d59308f5eb19fc1.png Offense Instinct

Increases the main attack stats (Critical hit, Accuracy, Attack speed, Penetration and Skills cooldown) by 1% and the physical and magic power by 1.5% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

599e95b57c733_.png.ba2f9cd1277ec8c650dfea7e9210225a.png Defense Instinct

Increases the main defense stats (Dodge, Parry, Block) by 1% and the physical and magic defense by 2% of all guild members.

Duration: 2 hours.

Maximum number of buffs: 5.

 

A Castle can be improved and its level raised. The main goal of raising Castle level is the possibility for creating new buildings, with which the guild will be able to make rare items. Building in the castle is done with Essences, Castle symbols, guild points and gold. First things first:

 

icon_castle_resurse_03.png Ideal Essence of the Depth - Forest's Heart

icon_castle_resurse_04.png Ideal Essence of the Abyss - Jaguar's Den

icon_castle_resurse_07.png Ideal essence of the depths - Dragon Ness

icon_castle_resurse_08.png Ideal essence of the empyrean - Sky Sanctuary

icon_castle_resurse_09.png Ideal essence of the abyss - Sea Turtle

 

Each type of essence is necessary to develop the corresponding castle and is harvested from Spheres that are scattered around the sector of the castle. But be careful, spheres are guarded.

 

сущностиии.png

 

Symbols:
icon_castle_resurse_01.png 
Forest’s Heart Symbol

icon_castle_resurse_02.png Jaguar’s Den Symbol

icon_castle_resurse_05.png Dragon Ness Symbol

icon_castle_resurse_06.png Sky Sanctuary Symbol

icon_castle_resurse_10.png Sea turtle symbol

 

Each type of a symbol is earned as a reward from the main boss in the dedicated dungeon of the sector in which the castle is located. The higher the level of the dungeon, the more symbols you will gain. So, for example, the Forest’s Heart Symbols will drop for successfully completing the Rotting Garden dungeon and so on.

 

Surely you already know where to earn gold and guild points, so we will move on.

 

Production of unique items:

In the buildings on the Castle territory it is possible to produce elixirs, useful scrolls and group relics (depending on the type of the building). Constructing any building in the Castle is done through the interaction with the Architect and consists of two stages: designing and constructing. 

 

Laboratory - creating rare potions and elixirs with additional bonuses for characters.

 

0 (3).png

 

Workshop - creating unique scrolls of three types: Scrolls of Immortality, Scrolls of Power and Scrolls of Invincibility. Scrolls can have up to 4 bonuses and affect health, energy or defensive parameters of characters.

 

0 (1).png

 

Tower of Magic - creation of powerful group relics, the effect of which depends on the number of group members of the character. This type of relics is exclusive to production in Castles.

 

0.png

 

Trading between Alliances

All items created in the castle buildings are automatically moved to the castle bank, from where it is possible to list them for sale by the Shopkeeper. The shopkeeper resides in the castle grounds and all his goods are available for sale for all factions.

 

ываывавы копия.png

 

That is it. Don’t forget that castles are always being developed and expanded. Regularly check the news on our forums and stay up to date with the latest changes!
 

Good luck!

AIGRIND

 

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