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Habilidades lentas ou fáceis de se escapar


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rework in witches' stuns: anyone who plays a wizard knows that most of the wizard's stuns take too long to leave or are easy to leave. example: the mandinga takes 4 hits to activate its silencing effect, the ephemeral you have to use the pond to assign the stun because otherwise it only causes slowness (which is almost useless in the game because all classes can pull, jump or attack from a distance) and the weakness zone you basically only need to leave the 3x3 area of it which is particularly easy. what I'm trying to say is that the warlock is not so high a survival, making skills in which it needs time to be used is a little crazy, maybe if the wizard had more mobility skills or maybe faster damage or stun could be best.

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What about a pure damage (not debuff) skill? I mean, Warlock is the only class that has only 2 pure damage skills (10/14 skills are debuffs lol)

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On 11/09/2020 at 16:42, Khrone said:

Que tal uma habilidade de dano puro (não debuff)? Quer dizer, Warlock é a única classe que tem apenas 2 habilidades de dano puro (habilidades 10/14 são debuffs lol)

Seria interessante  também uma habilidade que aumentasse a esquiva do warlock e que fizesse a precisão inimiga ir a 0% aí sim  iria aumentar a sobrevivência dele

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