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Battle for territories: the schedule and detailed guide


Holmes

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Valiant defenders of your alliances!

 

Since ancient times, when the White Wanderer first created Irselnort, all kinds of creatures inhabited it. The Firstborn and the Chosen Ones united in an alliance of the forces of Light and occupied the eastern part of the island, while an alliance of the forces of Darkness, consisting of the Mountain Clans and the Forsaken, settled in the west. Since then, the once virgin lands have plunged into the fires of war.

 

For your convenience, we have prepared a small guide, where we will tell you about the key tasks, map symbols and important features.

 

Schedule(CEST):

БИТВА АНГЛ ГОТОВОЕ.png

 

In the denoted time, standards will appear in the settlements of Irselnort.

 

0_view (1).png - standard of the Legion (250.000 health)

0_view.png - standard of the Sentinels (250.000 health)

 

On the map, enemy territories are indicated as follows:

 

меч_1.png  - enemy territory available for capture

меч_2.png  - captured enemy territory

меч_3.png  - unavailable enemy territory

 

Allied territories look like this:

 

щит_1.png  - captured friendly allied territory

щит_2.png  - allied territory available for capture

щит_3.png  - unavailable allied territory

 

Territories available for capture:

On Legion’s side: Camp of the Legion, Western Caravan Camp, Scouts Camp

On Sentinels's side: Kamp-Riff, Eastern Caravan Camp, Somarra Tribe Vikkage

 

Duration of the battle: 60 minutes. 

 

What to do?

The main goal of the battle is to capture enemy territories. A territory is considered captured if the attacking side managed to destroy the opposing standard on that territory. A side is considered victorious if they managed to capture more territories of the opponent before the battle ends. In the event of one side successfully capturing all three territories before the opponent, the battle ends immediately and this side is deemed victorious. And remember: you cannot forget about defense, no matter what.

 

How to capture a territory?

Immediately after the battle starts, 1 territory on each side will become available for capture — Camp of the Legion and Kamp-Riff respectively. After capture of the first territory, the following settlements will become available for attack: в Eastern Caravan Camp and Western Caravan Camp. And as soon as you’ve dealt with the second standard, similarly, Scouts Camp and Somarra Tribe Vikkage will become available for capture. After each successful capture, the following warning will be posted in chat.

 

Depending on the number of captured territories, the sides will receive the following rewards:

 

3 territories:

  • устой.png  increasing resistance by 10%
  • физ сила.png  increasing physical power by 10%
  • маг д.png  increasing magical power by 10%

2 territories:

  • деф.png  increasing amount of physical defense points by 10%
  • маг деф.png  increasing the amount of magical defense points by 10%

1 territory:  

  • реген хп.png  increasing health regeneration by 10%
  • реген мп.png  increasing energy regeneration by 10%

 

The duration is 24 hours. Rewards are cumulative.

 

The Great Battle for territory

Additionally, to commemorate the new Arena season, there will be Great Battles for territory on Irselnort.

 

This differs from the usual rewards method. Also the placement of the third territory for capture and the amount of health for standards. The last stand for victory in battle will be standards in the port settlements Armor Cliff and Kamp-Gasphel. These have 150.000 health. The first two settlements’ standards will be far more durable, with 350.000 hit points.

 

Rewards:

 

3 territories:

  • устой.png  increasing resistance by 10%
  • физ сила.png  increasing physical power by 10%
  • маг д.png  increasing magical power by 10%
  • арена_баф.png  increasing the amount of gained arena points by 10%

2 territories:

  • хп.png  increasing maximum amount of health points by 10%
  • энергия.png  increasing maximum number of energy points by 10%
  • арена_баф.png  increasing the amount of gained arena points by 10%

1 territory:

  • реген хп.png  increasing health regeneration by 30%
  • реген мп.png  increasing energy regeneration by 30%
  • арена_баф.png  increasing the amount of gained arena points by 10%

Incentive prize (0:0; 0:1; 0:2; 0:3):

  • деф.png  increasing amount of physical defense points by 10%
  • маг деф.png  increasing the amount of magical defense points by 10%

 

The duration is 72 hours. Rewards are cumulative except the incentive prize.

 

Defend the honour and dignity of your alliance!

AIGRIND

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On 9/8/2020 at 5:11 PM, Holmes said:

2 territories:

  • хп.png  increasing maximum amount of health points by 10%
  • энергия.png   increasing maximum number of energy points by 10%

Changed normal war rewards?

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25 минут назад, Zurp сказал:

Changed normal war rewards?


Oh,nooo, it was a small mistake in the text.
Physical and magical defense are the same.
 

В 08.09.2020 в 16:11, Holmes сказал:

2 territories:

  • деф.png  increasing amount of physical defense points by 10%
  • маг деф.png  increasing the amount of magical defense points by 10%

 

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25 minutes ago, Zurp said:

giphy (1).gif

 

Trying to hit the flag as seeker, dodging all the aoe.

 

Trying to hit the flag as the entire mcside be like. 

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Chnage war mechanics. Its super hard to locate flag. Also, screen starts to glitch even in best devices ( Checked it with Iphone 10,11pro max,(high res 120 fps devices)). Ever since warlocks got buffed with aoe silence, its been hard for elves. Idk about other servers, today it took full skill of 4 elf guilds to take 1 mc flag vs 1 mc guild in US Sapphire and its been like that for couple of weeks.

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2 hours ago, Blazeferno said:

Chnage war mechanics. Its super hard to locate flag. Also, screen starts to glitch even in best devices ( Checked it with Iphone 10,11pro max,(high res 120 fps devices)). Ever since warlocks got buffed with aoe silence, its been hard for elves. Idk about other servers, today it took full skill of 4 elf guilds to take 1 mc flag vs 1 mc guild in US Sapphire and its been like that for couple of weeks.

Just get your self the latest and greatest Android and the game will be silky smooth. 

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1 hour ago, Radgod said:

Just get your self the latest and greatest Android and the game will be silky smooth. 

 

He is right about that. I've bought a new device recently, not even a month old, and the screen was glitchy. 

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2 hours ago, Higgings said:

 

He is right about that. I've bought a new device recently, not even a month old, and the screen was glitchy. 

First time that this happens

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3 hours ago, Radgod said:

Just get your self the latest and greatest Android and the game will be silky smooth. 

I do have latest UI installed, 8/256 gb variant. I never said entire ws is glitchy. This 2D dimension isn’t fit to have current war mechanics. I talked with more rich friends who has latest devices available on market with super fast connection.  Everyone said their screen glitches a lot when everyone attacks or defends. During a war, around 200-400 players enter in same location and causes ws to glitch. I have even checked on my laptop( Core I5 7th gen, 8gb ram with graphics installed), glitch stays almost same( a bit better than phones though). In next war, i shall try to get a proper video of it.

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25 minutes ago, Zurp said:

First time that this happens

Yes bro, this kept happening over and over. Also,  need a good way to locate flag. Its nearly impossible to get a hit at mc side flags cz of perma stuns. Sometimes i did get flag as target but in next second another stun removed it from list. Idk about mc side players about how they struggle to get a target on flag. I hope some mc brothers here could describe the target flag mechanics problem also.    

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1 hour ago, Zurp said:

First time that this happens

 

Yea indeed. It happened to me too

 

1 hour ago, Blazeferno said:

Yes bro, this kept happening over and over. Also,  need a good way to locate flag. Its nearly impossible to get a hit at mc side flags cz of perma stuns. Sometimes i did get flag as target but in next second another stun removed it from list. Idk about mc side players about how they struggle to get a target on flag. I hope some mc brothers here could describe the target flag mechanics problem also.    

 

Yea well, Tbh I've used this mechanism at my advantage. War is a dynamic event so you gotta decide fast. Just taunt your enemy (if you're a tank) and he'll lose the target.

 

For MC side, it's even a lot that we can actually enter the Square of Camp Riff. Mages block our rogues and Paladins' banner is a pain. We can't precisely say if we can target the flag, because our first problem is to reach the flag first xd. 

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36 minutes ago, Higgings said:

 

Yea indeed. It happened to me too

 

 

Yea well, Tbh I've used this mechanism at my advantage. War is a dynamic event so you gotta decide fast. Just taunt your enemy (if you're a tank) and he'll lose the target.

 

For MC side, it's even a lot that we can actually enter the Square of Camp Riff. Mages block our rogues and Paladins' banner is a pain. We can't precisely say if we can target the flag, because our first problem is to reach the flag first xd. 

Yes mage can use eye and have fire aura so rogue cant pass and about perma stun yesterday 1 bd stun 20 mc for 3 sec with rush just 1 bd he was really weak

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8 hours ago, Blazeferno said:

Ever since warlocks got buffed with aoe silence, its been hard for elves. Idk about other servers, today it took full skill of 4 elf guilds to take 1 mc flag vs 1 mc guild in US Sapphire and its been like that for couple of weeks.

Hello. I'm one of those locks who kept spamming dark circle near the flag for 1 hour continously. Nice to meet you. 

:hi:

Also FYI, The new skill doesn't position lock or stun, neither does it it make you lose the original target, just silence. xD

 

Yesh, I feel you on the glitch thing. Everytime all 4 guilds teled in at once, the entire surroundings would just vanish. 

Edited by TheCaster
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20 hours ago, Zurp said:

giphy (1).gif

 

Trying to hit the flag as seeker, dodging all the aoe.

this is basicaly everyone that dosent posses a resist skill 

(as a barb i will just push and hope to be still alive and to daddy lastwish to do his magic in order to allow me to hit the flag 1/2 times

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2 hours ago, TheCaster said:

Also FYI, The new skill doesn't position lock or stun, neither does it it make you lose the original target, just silence

Hi! I meant we needed a easier flag track method. Even if we get a lock on it, countless stun made us lose the target very fast.

 

3 hours ago, Angelxgod said:

because our first problem is to reach the flag first xd

actually about 30% rogue reaches it. While seeker percantage is like 5%

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6 minutes ago, Blazeferno said:

actually about 30% rogue reaches it. While seeker percantage is like 5%

Because rogue can jump but seeker will deal more dmg if he reach it and seeker can run faster 😂

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8 minutes ago, Angelxgod said:

rogue can jump

exactly xd

8 minutes ago, Angelxgod said:

if he reach it and seeker can run faster

thats why they cant, remember the scene of Hercules movie by rock, where arrows rain down on that guy of his team. 😝. but difference is seeker cant dodge.

Maybe adding a 5sec respawn delay of dead chars of defending town may bring balance to both sides.

Edited by Blazeferno
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3 minutes ago, Blazeferno said:

exactly xd

thats why they cant, remember the scene of Hercules movie by rock, where arrows rain down on that guy of his team. 😝. but difference is seeker cant dodge.

Maybe adding a 5sec respawn delay of dead chars of defending town may bring balance to both sides.

Seeker and rogue invisibility getting weaker with time (castle pot/sea food/mage eye/ charmer shield) so we need use our brain more than before! 

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32 minutes ago, Angelxgod said:

Seeker and rogue invisibility getting weaker with time (castle pot/sea food/mage eye/ charmer shield) so we need use our brain more than before! 

 

Which is the whole point of a RPG game, don't you think? 

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1 hour ago, Blazeferno said:

I meant we needed a easier flag track method. Even if we get a lock on it, countless stun made us lose the target very fast.

Hm, this applies to both sides I think.

This way it gives all classes a fair play and some brains to play rather than just attackers. 

Tanks can use aggro to disrupt target, pala fetters, lock circle, mage shattered and so on. 

Honestly, I think that would make it too easy combined with guild unities and guild blessings. The flag hp would drain faster than the captured notifications pop up. 

:tired2:

I'm personally glad that people are realizing the importance of warlock in large scale scenarios. Granted, pretty useless in most other cases but we see more people slowly opting for the class in sapphire. 

 

 

What were the results in the other servers? 

@Higgings

Edited by TheCaster
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8 minutes ago, TheCaster said:

What were the results in the other servers? 

@Higgings

 

Allow me to give a quick check on the site. 

 

UPD: I might need more than a moment because it won't let me check that from the Phone. Though, every info about war's result can be found here

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11 hours ago, TheCaster said:

Hm, this applies to both sides I think.

yes obviously, Easier Flag tracking system is needed for both sides. In a war, theres 100-200+ players defending in a single town. Most of them stays close to flag. Is there enough time to find the flag among all those hundreds of targets before meeting death? I dont think so.

 

12 hours ago, Higgings said:

Which is the whole point of a RPG game, don't you think?

Idk whats the point of ws anymore. We are losing vs 3 greatness shamans with 5 greatness ppl. Fking shamans wont just die. Its taking 3 full dmg bd to kill 1 shaman (full greatness+full buff+ when hp low just using a jump pot)

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5 hours ago, Blazeferno said:

Fking shamans wont just die. Its taking 3 full dmg bd to kill 1 shaman (full greatness+full buff+ when hp low just using a jump pot)

I think that speaks more volumes about their playstyle and skill timing more than class skills.

BD is coined the best class in warspear rn as a general consensus and if these shams can beat 3 full greatness BD despite all that resistance, stuns and damage, that would be more their brains than class imbalance, don't you think? 

:unknw:

 

As someone who plays a few cloth armour classes with adequate arena gears and few greatness accessories, I can testament to how difficult it is to stay away from a BD. Once Hamstringed it's the end for the majority of the player population. 

 

Maybe the grass is greener on the other side. But I think we're getting off topic here lol. 

That was one of the best wars I've been a part of in a long time. Looking forward to more of these. xD

:yesss-crazy-rabbit-emoticon:

Edited by TheCaster
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1 hour ago, TheCaster said:

despite all that resistance

resistance charge goes away with their 3rd totem.

1 hour ago, TheCaster said:

class imbalance

I still need to get a clear video of how 1 totem can nuke a 60% resil tank.

1 hour ago, TheCaster said:

Once Hamstringed it's the end for the majority of the player population

Shamans do not die, thanks to the castle pot ( jump and heal ) machanics

1 hour ago, TheCaster said:

I think we're getting off topic here lol.

I do agree 😛

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22 hours ago, Angelxgod said:

Seeker and rogue invisibility getting weaker with time (castle pot/sea food/mage eye/ charmer shield) so we need use our brain more than before! 

 

22 hours ago, Higgings said:

 

Which is the whole point of a RPG game, don't you think? 

Strategy is a major part of social MMORPG games such as WoW, Warspear Online, Black Desert (both versions) so in order for either side to win the guilds would have to work together. Not the Alliances

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I agree about Wow, never played Black desert. I like WoW back in old days then had to quit when i started college.

And idk what strategy to use to take one mc flag xD. Tried everything. All ends up with being permanent disabled near flag.    

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