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Improviments in Rogues


Renilza Costq

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Changes in Rogue
The rogues have not been performing well in the current meta pve, so I come to ask you to make the change in the Frenzy and Ricochet skill.
Frenzy is not being a useful skill either for pve or pvp. Most high-level rogues use daggers and the skill's activation time consumes 2/3 hits, which is very disruptive. So I come to ask you to change the skill so that it is an aura skill with constant mana consumption. This would be very useful for the skill.

And as for Ricochet, the skill is also not being a very useful skill (very low damage even 4/4), I hope they improve the skill in some way (improving their damage or adding a new mechanic), since the meta pve of the game is very focused on group control (be it in dungeons, GvGs, guild events, etc.).

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17 minutes ago, Jcbreff said:

what else is there other than "kill enemies ASAP" and get a necro if youre going to die

The utility that the class has had in the game. Most of the large guilds have not accepted the entry of rogues due to their lack of area control. if it is to do damage to a single target, it must be high damage (and I think at least the change in Frenzy will help at least a little bit in that).
 

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22 minutes ago, Renilza Costq said:

Changes in Rogue
The rogues have not been performing well in the current meta pve, so I come to ask you to make the change in the Frenzy and Ricochet skill.
Frenzy is not being a useful skill either for pve or pvp. Most high-level rogues use daggers and the skill's activation time consumes 2/3 hits, which is very disruptive. So I come to ask you to change the skill so that it is an aura skill with constant mana consumption. This would be very useful for the skill.

I agree with this change
The skill has not been very useful (even after the last change in the last att) and this would help the class situation in pve (which is not very good).

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1 hour ago, Renilza Costq said:

The utility that the class has had in the game. Most of the large guilds have not accepted the entry of rogues due to their lack of area control. if it is to do damage to a single target, it must be high damage (and I think at least the change in Frenzy will help at least a little bit in that).
 

most guilds i have seen are like 30% made of rogues so i wouldn't say they're not accepted

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1 hour ago, Vinagre said:

for gvg, rogues lack in mobility, you can see seekers, they have a huge advantage to reach objectives in gvgs and so...

 

To be fair, the mobility of Rogues compared to Seeker's is even, if not higher (for the Rogue). Seekers have got speed and dmg boost. Rogues have got jumps and several ways to stagger the enemy. There's no point to make both class identical; it's a RPG after all. 

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13 minutes ago, Jcbreff said:

most guilds i have seen are like 30% made of rogues so i wouldn't say they're not accepted

This is due to the popularity of the class, before it was an op class and many players created rogues because of that, but after so many nerfs, their PvP (which gave a considerable improvement due to the last skill added) and PvE have become bad ( compared to Hunter and Warlock who have very good area damage skills), large guilds have stopped recruiting them (at least in BR-Tourmaline this is how it is).

I wish there were more significant changes in the Frenzy skill than just increasing the total duration by 2 seconds...

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6 minutes ago, Higgings said:

 

To be fair, the mobility of Rogues compared to Seeker's is even, if not higher (for the Rogue). Seekers have got speed and dmg boost. Rogues have got jumps and several ways to stagger the enemy. There's no point to make both class identical; it's a RPG after all. 

that's right, the identity of the class must be maintained, but we have no doubt that an Seeker does much more than a rogue in a massive battle.

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30 minutes ago, Higgings said:

 

To be fair, the mobility of Rogues compared to Seeker's is even, if not higher (for the Rogue). Seekers have got speed and dmg boost. Rogues have got jumps and several ways to stagger the enemy. There's no point to make both class identical; it's a RPG after all. 

like i did explain in the other topic, the point is that, in a Gvg, seeker, mages, bds, and paladins can walk faster in a line and reach a objective faster. Even with the 30 seconds skill lock, still too much advantage, that is really hard to compete with, and to be honest there is no way to compete with! just think if both sides have the same guild DPS in total, and both decide to teleport near the objective and damage down it, who will win 100%? the one who used the teleport first, and who it will be? OFC a seeker/mage/pala or BD, all because no Legion class will reach the objective first walking into a straight line to it!!! this is what i really mean! not to make it the same, but make somewhat fair in a competitive environment 

Edited by Vinagre
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30 minutes ago, Thiago Ribeiro said:

that's right, the identity of the class must be maintained, but we have no doubt that an Seeker does much more than a rogue in a massive battle.

 

Can't say otherwise. You're right about that. 

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56 minutes ago, Higgings said:

 

Can't say otherwise. You're right about that. 

For this and other reasons that I agree with the topic, Ladino is weak in both pve and massive pvp. And I think that changes in some specialist skills, such as frenzy, ricochet and / or poisoned blades would be very useful and would leave the class on the same level as the other damage classes :p 

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44 minutes ago, Thiago Ribeiro said:

For this and other reasons that I agree with the topic, Ladino is weak in both pve and massive pvp. And I think that changes in some specialist skills, such as frenzy, ricochet and / or poisoned blades would be very useful and would leave the class on the same level as the other damage classes 😛

 

Poisonous blades is the last skill I would buff right now to be totally honest. 

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I think that Richochet could be theme-changed to Phantom Attack, or something like that, so instead of rogue throwing a knife at the enemy and it jumps to the other (?), the Rogue could attack the 3x3 area very fast while invincible (like Paladin's skill).

Would make a lot more sense to its "dodge and speed" theme.

Edited by Khrone
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Hello!
Maybe this has little effect, but I just want to say that the Russian community also supports you in the issue of the "Framzy" skill. In my opinion, "Ricochet" is also required for revision.

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19 hours ago, LostKaktus said:

 

 

Hello!
Maybe this has little effect, but I just want to say that the Russian community also supports you in the issue of the "Framzy" skill. In my opinion, "Ricochet" is also required for revision.

Hi
I have read several topics that you have made / commented on and in large part, my opinion has its influence. I hope that these changes in the class will occur soon and that the Rogue will once again be a strong class in terms of PvE :D

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15 минут назад, Renilza Costq сказал:

Hi
I have read several topics that you have made / commented on and in large part, my opinion has its influence. I hope that these changes in the class will occur soon and that the Rogue will once again be a strong class in terms of PvE :D

 

Well ... To be honest, I have a pessimistic view of our situation. I contacted the admin and he said that Rogue looks balanced in the opinion of the developers now. At the moment, problems of other classes are taken as priority.
In any case, all that remains is to wait for the release.

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В 19.08.2020 в 14:26, LostKaktus сказал:

 

Well ... To be honest, I have a pessimistic view of our situation. I contacted the admin and he said that Rogue looks balanced in the opinion of the developers now. At the moment, problems of other classes are taken as priority.
In any case, all that remains is to wait for the release.

it remains only to wait for the fix of the ranger )

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10 minutes ago, Ikeni said:

it remains only to wait for the fix of the ranger )

 

It will be fixed IF statistics will show that domething is wrong with the class. 

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