Jump to content

[2020.08.17] Warspear Online 8.4.2 Update: Preview


Recommended Posts

2 hours ago, Khrone said:

If you (devs) still want 25% less damage at Shadow Sphere, at least cancel the mana dependence on the damage, because the way it is now, you just killed the only damage of Warlock, and giving mana regen on it or buffing Exhaust isn't a way to compensate it.

What do you guys want? A class that is 100% PvP?

It doesn't deal damage in PvE and now, anyone with a small % of Resist can counter Warlock, especially BD.

Please, let Warlock be the way it is on original server, just nerf Zone of Weakness.

Alright, hmm. I will forward your thoughts to our devs. Thank you! 🙏

 

By the way, you have been reading the Russian forum more than I have. So please, if you have any extra information to add to the topic "Mudanças após os testes da atualização 8.4.2. estágio II", you can help Brazilians by sharing it there, because I may have missed something (e.g. your comment on ranger's skill "Vai continuar a mesma coisa, mas em vez de aumentar 25% do dano físico, só vai aumentar 25% do dano do auto-ataque") and then would you kindly quote/link the source of the information there?

I'd be so grateful for that, meaning, I will reward you somehow for your great help! :vp-love:

Link to post
Share on other sites

Good, transforming BrB into an immortal class. Barbarian the class that has more life, now with 40% of his life activates a defense that decreases 90% of the damage, congratulations! A barbarian with 10,000 life with 4000 activates this ability and has no way to kill him but then we remember that barbarian is one of the classes with the most damage in the game, it has healing, stunning and anti stunning, what perfect class right? They want the Warden to be balanced, but for the legion an immortal class that kills anyone falls HYPOCRISY

Link to post
Share on other sites
On 8/18/2020 at 5:20 PM, Higgings said:

 

It's not that old as you think. 

hi lvl low amp wd cant tank mass hi lvl mobs or players without healer now. at least after recently updates. even +10 wd isnt immortal today. so im thinkin wd have enough nerfed.

Link to post
Share on other sites
1 minute ago, beto said:

more and more and more buff for blade dancers! just tell us all admins playing blade dancers

 

What if I instead told you that admins/devs most probably don't even play the game? 

 

*Plot Twist*

Link to post
Share on other sites

Alguém conseguiu testar as skill de paladino?? Sei que é uma classe meio esquecida mas eu jogo e não consegui entrar no servidor teste... Caso algum pala tenha conseguido e puder ajudar deixe escrito as mudanças efetivas

 

Edited by Higgings
There's no need to quote the entire topic
Link to post
Share on other sites
23 hours ago, Sasuke Coldkill said:

Tão inútil q sola muito Boss por ser Tank e Heall! Merece nerf no CD do Stun sim, Pra mim se vc defender qn merece, sua opinião sobre balanciamento não vale de nada.

No cd do stun merece nerf msm, mas em pve pra ir tower Charmer serve pra nd qse só presta se for com amp bom e de staff pq cura base do charmer n cura metade da cura normal d um druid e shaman

Link to post
Share on other sites
48 minutes ago, Biest said:

Paladins Inner Forces Skill não está funcionando da maneira correta.

Em vez de diminuir o dmg de entrada enquanto está com baixo HP, aumenta o dmg no hp máximo.

Espero que esteja sendo consertado antes de chegar aos servidores ativos.

Paladino.... Uma classe esquecida brow 

Eles não sabem a funcionalidade de um paladino em um RPG.. o único RPG onde rogue cura e paladino é uma classe frágil e dependente... #Reworkpaladinclass

Link to post
Share on other sites
1 minute ago, Jcbreff said:

poison blade + trickiest technique combo heals

Oh 

 

3 minutes ago, Luiz Carlos said:

Paladin .... A forgotten brow class 

They don't know the functionality of a paladin in an RPG .. the only RPG where rogue heals and paladin is a fragile and dependent class ... #Reworkpaladinclass

I play a DeathKnight and I haven't seen a paladin die easily

Link to post
Share on other sites
3 minutes ago, Luiz Carlos said:

Paladino.... Uma classe esquecida brow 

Eles não sabem a funcionalidade de um paladino em um RPG.. o único RPG onde rogue cura e paladino é uma classe frágil e dependente... #Reworkpaladinclass


Paladino tem um escudo ridiculo de absurdo. Paladino bem montado tanka qualquer coisa e ainda buffa a pt toda (endgame overall já era melhor que warden... agora então).

Abs

Link to post
Share on other sites
14 minutes ago, Whitex said:


Paladino tem um escudo ridiculo de absurdo. Paladino bem montado tanka qualquer coisa e ainda buffa a pt toda (endgame overall já era melhor que warden... agora então).

Abs

Você não joga de paladino não é mesmo? Ahahahaha esse escudo tão esplêndido torna a classe dependente de terceiros coisa que um rog esquiva um bárbaro um mago e um dk fazem solo um pala não faz.. e se você toma um gank e está sozinho você gastou 3 pontos no escudo ATOA O CORRERO SERIA IMPLEMENTAR UMA MECANICA QUE SE O PALA USAR O ESCUDO EM UM ALIADO O ESCUDO FICA MAIS FRACO E SE USAR NELE AI SIM TEM 100% DO EFEITO ISSO JA BALANCEARIA A ARENA

18 minutes ago, Drakoknight said:

Oh 

 

I play a DeathKnight and I haven't seen a paladin die easily

Tenta você acertar selo do sol + golpe repelente em um rog... Impossível!!! E os ROGUES curam bem mais e tem mais dano

Link to post
Share on other sites
3 hours ago, Luiz Carlos said:

Alguém conseguiu testar as skill de paladino?? Sei que é uma classe meio esquecida mas eu jogo e não consegui entrar no servidor teste... Caso algum pala tenha conseguido e puder ajudar deixe escrito as mudanças efetivas

 

 

Cara...,a gente já tava reclamando que tava ruim agora tá literalmente um lixo nem vale a pena comprar não tem mais efeito visual de ativação enfim eu não sei o que esses desenvolvedores pensam mas literalmente nenhum deles joga de paladino e a curto prazo nem o próprio warspear.

Link to post
Share on other sites

So it means that invigorating stream will no longer heal the user?

As I understood that the skill will not be allowed to use when there are no targets. So it would make sense that the skill would not heal the user.

Link to post
Share on other sites
11 hours ago, Elberth Felipe said:

Nerfar a barreira do mago eu até entendo, mas pq nerfar o olho, tirar a fonte de precisão e regen de mana de uma classe q depende desses bônus é sacanagem pow.

Eu ja disse aos outros e vou repetir... algum de vcs ja pensou em encantar seus acessorios com cristal de harmonia? Procure la na loja milagrosa pra ver o que ele faz.

Link to post
Share on other sites
6 hours ago, Danindo said:

hi lvl low amp wd cant tank mass hi lvl mobs or players without healer now. at least after recently updates. even +10 wd isnt immortal today. so im thinkin wd have enough nerfed.

U mean with this update. pala, deathknight, barbs, bds...  Coulnt from even before the creation of the warden itself 

Wich classed u play btw? You ever had a legion experience? Or a gvg...  Mages's fire ground is unblockable, it hurts, can remove wd's forti...  Seekers have idiotic 1 target dmg, druids dmg by roots unblockable too. Bladedancer the meme of op.. Necros still can rain ur ass and connect u with all ur teamies around, 

U end up in 20vs20 or more fights in guild vs guild events... Usualy vs high amp (and level) and high chance of arena players on norm.... 

Wait the requirements for wd to run the dungeons are low as heck, pepole looks SPECIFICALY for warden as a tank and could be saw many times

On the YouTube u can see videos of wardens carrying the whole world

"Wd isn't immortal" be only able to be killed by amped pvp players while using a pve gear is idiotic strong by definition, any other case means ur going to be nuked if u see a pvp geared player by you being pve, but warden still can carry on, barb if it has luck

Be only be able to be killed by tank strong tank busters while not having a healer (dagan's critical hit (but u can bypass it)  or elm's/technopolis hard full horde as examples) is equivalent of op, even at huge amp

Warden from the update won't be anymore the apex predator that was setting on danger the healers and the tank pala/bd(not much for bd because haha bd goes brr) 

"Warden has no dmg" use stealing power and a basis is secured, max it for a great dmg

U need keep the ecosistem balanced, by introducing the warden (apex predator) it (in the most brutal way) ducked all the rest as tanking, now its getting lowered bit by bit till it doesn't get on a human level, this is the right update. 

+ u could see players actively shouting for nerfing the warden, and not few, and almost everyone described it between op tank and easymode, a tank should be tanky not god

Link to post
Share on other sites

Espero que todavía no le estén dando lo mejor a la facción primigenia,pero si este es un cambio bueno para que el guardián y el mago dejen de ser "inmortales"...me parece perfecto...recuerden que también existe el lado mc

Link to post
Share on other sites
8 hours ago, Luiz Carlos said:

Você não joga de paladino não é mesmo? Ahahahaha esse escudo tão esplêndido torna a classe dependente de terceiros coisa que um rog esquiva um bárbaro um mago e um dk fazem solo um pala não faz.. e se você toma um gank e está sozinho você gastou 3 pontos no escudo ATOA O CORRERO SERIA IMPLEMENTAR UMA MECANICA QUE SE O PALA USAR O ESCUDO EM UM ALIADO O ESCUDO FICA MAIS FRACO E SE USAR NELE AI SIM TEM 100% DO EFEITO ISSO JA BALANCEARIA A ARENA

 

PvE - Exceto na DG Primavera você não faz (e nem deveria porque o jogo é em grupo) nenhuma outra solo.
PvP - Não existe arena solo

Resultado: o Pala sempre vai ter alguém pra jogar o escudo, e se não tiver, pq seu companheiro de time morreu, você não fez seu papel de pala direito, porque o papel do pala no jogo é proteger e ajudar os outros.

A sua sugestão tornaria o paladino individualista, se você quer ser individualista existem outras classes mais indicadas para isso, você pode escolher jogar com elas.

Link to post
Share on other sites

Interesting update. Really like the developer´s commentary.

 

Only thing that confuses me, why would you re introduce something that was clearly broken and got fixed before, the counterattack? Especially now when the class is arguably overperforming.:pin1:

Link to post
Share on other sites
11 minutes ago, Mercurry said:

Only thing that confuses me, why would you re introduce something that was clearly broken and got fixed before, the counterattack? Especially now when the class is arguably overperforming.:pin1:

looks like they have the data to argue that it's not overpowered

Link to post
Share on other sites
15 hours ago, Beowullf said:

Good, transforming BrB into an immortal class. Barbarian the class that has more life, now with 40% of his life activates a defense that decreases 90% of the damage, congratulations! A barbarian with 10,000 life with 4000 activates this ability and has no way to kill him but then we remember that barbarian is one of the classes with the most damage in the game, it has healing, stunning and anti stunning, what perfect class right? They want the Warden to be balanced, but for the legion an immortal class that kills anyone falls HYPOCRISY

... it has only a 8 sec duration... and a 90 secs cooldown... that value is at 4/4.... wich skill you sacrifice for it?

also one thing BladeDancer

about barbs being too  tanky

dmg reflect or dot and u duck up is stoneskin, leaving it open. the anti effect can only be up 10 sec and 35 sec cooldown (if 4/4 but what u sacrifice for it?)

combat fury (25% heal at 4/4) has a 40 secs cooldown

Edited by lore
Link to post
Share on other sites
4 hours ago, Whitex said:

PvE - Exceto na DG Primavera você não faz (e nem deveria porque o jogo é em grupo) nenhuma outra solo.
PvP - Não existe arena solo

Resultado: o Pala sempre vai ter alguém pra jogar o escudo, e se não tiver, pq seu companheiro de time morreu, você não fez seu papel de pala direito, porque o papel do pala no jogo é proteger e ajudar os outros.

A sua sugestão tornaria o paladino individualista, se você quer ser individualista existem outras classes mais indicadas para isso, você pode escolher jogar com elas.

Papel de um pala no WARSPEAR é ser dependente? Você joga RPG a quanto tempo? Quantas referências de paladino você tem? Você só pode estar maluco

Link to post
Share on other sites
10 hours ago, Shoujo said:

 

Cara ..., a gente já tava reclamando que tava ruim agora tá literalmente um lixo nem vale a pena comprar não tem mais efeito visual de ativação enfim eu não sei o que esses pensamentos pensam mas literalmente nenhum deles joga de paladino e curto prazo nem o próprio lança de guerra.

Os desenvolvedores são imbecis de fato! Não sabem balancear as classes chega a ser ridículo.... Coisas tão simples de se fazer para balancear e eles só fazem merda

Link to post
Share on other sites
8 hours ago, lore said:

U mean with this update. pala, deathknight, barbs, bds...  Coulnt from even before the creation of the warden itself 

Wich classed u play btw? You ever had a legion experience? Or a gvg...  Mages's fire ground is unblockable, it hurts, can remove wd's forti...  Seekers have idiotic 1 target dmg, druids dmg by roots unblockable too. Bladedancer the meme of op.. Necros still can rain ur ass and connect u with all ur teamies around, 

U end up in 20vs20 or more fights in guild vs guild events... Usualy vs high amp (and level) and high chance of arena players on norm.... 

Wait the requirements for wd to run the dungeons are low as heck, pepole looks SPECIFICALY for warden as a tank and could be saw many times

On the YouTube u can see videos of wardens carrying the whole world

"Wd isn't immortal" be only able to be killed by amped pvp players while using a pve gear is idiotic strong by definition, any other case means ur going to be nuked if u see a pvp geared player by you being pve, but warden still can carry on, barb if it has luck

Be only be able to be killed by tank strong tank busters while not having a healer (dagan's critical hit (but u can bypass it)  or elm's/technopolis hard full horde as examples) is equivalent of op, even at huge amp

Warden from the update won't be anymore the apex predator that was setting on danger the healers and the tank pala/bd(not much for bd because haha bd goes brr) 

"Warden has no dmg" use stealing power and a basis is secured, max it for a great dmg

U need keep the ecosistem balanced, by introducing the warden (apex predator) it (in the most brutal way) ducked all the rest as tanking, now its getting lowered bit by bit till it doesn't get on a human level, this is the right update. 

+ u could see players actively shouting for nerfing the warden, and not few, and almost everyone described it between op tank and easymode, a tank should be tanky not god

dont messed up if you cant kill wd in 1-2 hit with low amp & accurate weapon stats just because his/her wd is totally built to repel any possible attack. Dont compare every class by class, because they have made in different mechanic and skill sets. the problem come when you built heavy armor class and try no to choose full their defender "role", because you want op to be defender also op to be ass kicker, LoL.

Link to post
Share on other sites
23 minutes ago, Danindo said:

dont messed up if you cant kill wd in 1-2 hit with low amp & accurate weapon stats just because his/her wd is totally built to repel any possible attack. Dont compare every class by class, because they have made in different mechanic and skill sksets. the problem come when you built heavy armor class and try no to choose full their defender "role", because you want op to be defender also op to be ass kicker, LoL.

Did i spoke of buff any other of those classes? 

The warden can fullfill both of those btw...  4/4 stealing power adds you 70% atk strenght then add all the op tanky from just forti and blockmaster... 

The comparations are made as an tanky level, barb, dk, pala...  All have their weakness that ducks em up. What does have the warden? Out gear? That doesn't count. Unblockable skills? U still can survive a duckton eught to killback ur enemy by using stealing power to make ur auto atks heavy dmg each hit. 

And the armor added in the mermen temple allowed em to reach even dumber limits 

On ANY case NO class should be able to gain SUCH effectiveness on one thing EVEN if its thier role and built for it. Specialy on a faction vs faction game because see the other side do all the stuff with just a warden placed there just pressing 2 skills for stay alive whiout having a healer its frustating and disturbing, it will only cause unbalance between the faction because one just haves a freaking insane tank able to do anything and has only 1 weakness that really isn't a weakness, its the way to attualy deal dmg to it whiout nedding a outgearing. You already have the bladedancer and u keep defending the warden like for ur meaning tank means be invincible from ANY attack and nedding nothing else execpt themselves to survive. God is not tank im sorry

If ur a warden its time for you to play as an actual tank and get a healer, they exists for heal ur ass. I hope the bladedancer gets the same suprise the next skill balance update. Seekers were just a glasscannon easly killed by a stun, the nerf was because of thier solo technopolis hard insanity, mages were just getting shielded too much that them were able to deal highee dmg and tank more than a tank class like paladin staying alone

 

If you still refuse and hold to your sinking ship, i ask to everyone here to say what they thought of the warden before this update and ask if them deserve the nerf (for safety plase also say the faction and role u play as main) 

 

I can hear from the tavern the paladins, priests, druids, barbarians and deathknight setting apart thier differences and

celebrating the day of where one of the demi-god classes becomes mortal, even at the price of the return of the counterattack insanity or getting taken down by a bit too

 

Ps. By the reaction that the people gave looks like they agree more to me than they do with you, id think about that too

Link to post
Share on other sites
8 minutes ago, lore said:

Did i spoke of buff any other of those classes? 

The warden can fullfill both of those btw...  4/4 stealing power adds you 70% atk strenght then add all the op tanky from just forti and blockmaster... 

The comparations are made as an tanky level, barb, dk, pala...  All have their weakness that ducks em up. What does have the warden? Out gear? That doesn't count. Unblockable skills? U still can survive a duckton eught to killback ur enemy by using stealing power to make ur auto atks heavy dmg each hit. 

And the armor added in the mermen temple allowed em to reach even dumber limits 

On ANY case NO class should be able to gain SUCH effectiveness on one thing EVEN if its thier role and built for it. Specialy on a faction vs faction game because see the other side do all the stuff with just a warden placed there just pressing 2 skills for stay alive whiout having a healer its frustating and disturbing, it will only cause unbalance between the faction because one just haves a freaking insane tank able to do anything and has only 1 weakness that really isn't a weakness, its the way to attualy deal dmg to it whiout nedding a outgearing. You already have the bladedancer and u keep defending the warden like for ur meaning tank means be invincible from ANY attack and nedding nothing else execpt themselves to survive. God is not tank im sorry

If ur a warden its time for you to play as an actual tank and get a healer, they exists for heal ur ass. I hope the bladedancer gets the same suprise the next skill balance update. Seekers were just a glasscannon easly killed by a stun, the nerf was because of thier solo technopolis hard insanity, mages were just getting shielded too much that them were able to deal highee dmg and tank more than a tank class like paladin staying alone

 

If you still refuse and hold to your sinking ship, i ask to everyone here to say what they thought of the warden before this update and ask if them deserve the nerf (for safety plase also say the faction and role u play as main) 

 

I can hear from the tavern the paladins, priests, druids, barbarians and deathknight setting apart thier differences and

celebrating the day of where one of the demi-god classes becomes mortal, even at the price of the return of the counterattack insanity or getting taken down by a bit too

 

Ps. By the reaction that the people gave looks like they agree more to me than they do with you, id think about that too

Dam right other tanks need love too.:dancing-crazy-rabbit-emoticon:

Link to post
Share on other sites

Me gusta los nuevos arreglos en las  havilidades aunqeu no me gusto lo de el tiempo de atake de el cazador y el guardabosques ese aumento de tiempo en el arco y la bayesta pero tendran sus rasones y espero qeu sea para mejorar

Edited by Jesùs Alvares
me falto poner algo mas
Link to post
Share on other sites
17 minutes ago, lore said:

celebrating the day of where one of the demi-god classes becomes mortal, even at the price of the return of the counterattack insanity or getting taken down by a bit too

 

Counterattack is "fair enough" to me rn. To become a problem you have to max it, and maxing it means sacrificing skills. 

Link to post
Share on other sites
13 minutes ago, lore said:

Did i spoke of buff any other of those classes? 

The warden can fullfill both of those btw...  4/4 stealing power adds you 70% atk strenght then add all the op tanky from just forti and blockmaster... 

The comparations are made as an tanky level, barb, dk, pala...  All have their weakness that ducks em up. What does have the warden? Out gear? That doesn't count. Unblockable skills? U still can survive a duckton eught to killback ur enemy by using stealing power to make ur auto atks heavy dmg each hit. 

And the armor added in the mermen temple allowed em to reach even dumber limits 

On ANY case NO class should be able to gain SUCH effectiveness on one thing EVEN if its thier role and built for it. Specialy on a faction vs faction game because see the other side do all the stuff with just a warden placed there just pressing 2 skills for stay alive whiout having a healer its frustating and disturbing, it will only cause unbalance between the faction because one just haves a freaking insane tank able to do anything and has only 1 weakness that really isn't a weakness, its the way to attualy deal dmg to it whiout nedding a outgearing. You already have the bladedancer and u keep defending the warden like for ur meaning tank means be invincible from ANY attack and nedding nothing else execpt themselves to survive. God is not tank im sorry

If ur a warden its time for you to play as an actual tank and get a healer, they exists for heal ur ass. I hope the bladedancer gets the same suprise the next skill balance update. Seekers were just a glasscannon easly killed by a stun, the nerf was because of thier solo technopolis hard insanity, mages were just getting shielded too much that them were able to deal highee dmg and tank more than a tank class like paladin staying alone

 

If you still refuse and hold to your sinking ship, i ask to everyone here to say what they thought of the warden before this update and ask if them deserve the nerf (for safety plase also say the faction and role u play as main) 

 

I can hear from the tavern the paladins, priests, druids, barbarians and deathknight setting apart thier differences and

celebrating the day of where one of the demi-god classes becomes mortal, even at the price of the return of the counterattack insanity or getting taken down by a bit too

 

Ps. By the reaction that the people gave looks like they agree more to me than they do with you, id think about that too

Warden players just cant take it that now they are tanks and not a walking rock, there are other skills that exist for warden like that steal power skill, saw yesterday some dude hiting dumy for 1700 auto attack with mace and shield useing steal power it was crazy btw.

Link to post
Share on other sites

Any word on the test server adding back Warlocks Shadow sphere damage?

I noticed when I logged back in my max critical hit with Shadow sphere was 7313. Keep in mind this was with Level 28 Nadir set and a pot. (Still 2800 damage less than before on critical hit). Anyone find out why Aigrind developers believed shadow sphere needed the damage nerf yet or we still walking around with no knowledge as to why the things they have done were done?

Link to post
Share on other sites
12 hours ago, Fortuno said:

So it means that invigorating stream will no longer heal the user?

As I understood that the skill will not be allowed to use when there are no targets. So it would make sense that the skill would not heal the user.

Nevermind, I just found out myself. I can heal myself with it.

It's just that if I'm full hp and everyone around me is full hp, the skill can't be used. Or in other words, can't be used vainly.

Which is kind of a good thing. When tank needs that mana restoration, quite often I had to time carefully before pressing the skill, so it wouldn't up with mana being wasted.

Because tank was always at full hp.

Link to post
Share on other sites
  • Holmes unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...