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[2020.08.17] Warspear Online 8.4.2 Update: Preview


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10 hours ago, moowang said:

 Objectively speaking,the paladin's shield is  a little too strong.It makes many dmg hard to kill,and give a lot of damage.Especially when a small  PVP that there are 2 'palas,their shield nearly keep all time . the shield is  the most skill that need nerf .


 

You know pala is the most nerf class in this game, and you want more because you're too weak kill them. That skill was useless when it was first introduced and got buff, and nerf. Remember, some paladins are pure pve. 

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49 minutes ago, Speedom said:

You know pala is the most nerf class in this game, and you want more because you're too weak kill them. That skill was useless when it was first introduced and got buff, and nerf. Remember, some paladins are pure pve. 

DeathKnights is the most nerfed class really

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1 minute ago, Drakoknight said:

DeathKnights is the most nerfed class really

Do the math. I counted 7 for pala since I made one when Forsaken/Harad was first introduced. 

2 minutes ago, Drakoknight said:

Now DeathKnights die to paladins because of their shield skill and their healing skills

1v1 situation. Pala can't use shield on itself because it was nerf.

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Sangat keterlaluan nerf begitu banyak, apakah kamu sudah mencoba dan PVP sebelum melakukan nerf.? Dan apakah tidak mengurangi populasi pemain.? Coba lihat kelas lain yang skill nya terlalu banyak melumpuhkan dan mage di nerf, ini sangat tidak wajar

 

Dan tidak hanya itu, mage tidak bisa menggunakan banyak relik, jangan melihat sebelah mata coba pahami.!

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2 minutes ago, Kapten said:

Sangat keterlaluan nerf begitu banyak, apakah kamu sudah mencoba dan PVP sebelum melakukan nerf.? Dan apakah tidak mengurangi populasi pemain.? Coba lihat kelas lain yang skill nya terlalu banyak melumpuhkan dan mage di nerf, ini sangat tidak wajar

 

Dan tidak hanya itu, mage tidak bisa menggunakan banyak relik, jangan melihat sebelah mata coba pahami.!

they have looked deep into the game and they have the data

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42 minutes ago, Drakoknight said:

DeathKnights back in 2013 could go head to head with paladins and it would be a close tie. Now DeathKnights die to paladins because of their shield skill and their healing skills

 

That's odd indeed. Currently the stunning potential of a dk is very high. A necro couldn't even manage to cast sleep on me once, and all I had to do is changing few skills in level. 

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4 hours ago, Bruce Wayne said:

 

Lol really? Did u play some other game and commenting here? No rogue can kill a greatness character in just one combination.

If your lazy to get greatness gears don't complain about balanced character please.

Do you know what is imbalanced? Pala shield which can tank 12k aprox hp. 

Warden which can don't require a healer to survive. 

Bd who can deal 1.5k + damage on greatness players and can't be controlled either

A druid who is impossible to kill on castle pot.

 

wont comment u are obviously from mc xD

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Aura of fire tidak ada bonus stun.? Lantas apa fungsi staff stun.?

 

Etheral barrier untuk pertahanan mage dan sangat penting bagi mage, melawan musuh seperti tanker atau healer mage membutuhkan pertahanan.!

 

Dragon eye jika mengubah jumlah energi maka energi dari skill yang d konsumsi harus di kurangkan, lihat apa sebanding energi yang di konsumsi dari jumlah energi yang di ubah

 

Dan basic skill shattered stone ketika lv 5/5 apa yang akan bertambah sedangkan tertulis "might be stunned" mengapa harus mungkin? Kenapa tidak increase?

 

Lantas bagaimana dengan mcs yang mendapat banyak skill totem.? Mereka lebih mendapat banyak skill aoe dibanding elf.!

Screenshot_2020-08-18-20-32-01-838_com.android.chrome.jpg

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3 minutes ago, Kapten said:

Aura of fire tidak ada bonus stun.? Lantas apa fungsi staff stun.?

 

Lantas bagaimana dengan mcs yang mendapat banyak skill totem.? Mereka lebih mendapat banyak skill aoe dibanding elf.!

 

stun still affects other skills and normal attack like before

 

and elves propably have more resistance skills than mcs

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On 8/17/2020 at 11:50 AM, Peony said:

Counterattack

CURTI A SKILL DE CONTRA ATAQUE DO BD MT BOA SO ACHEI QUE ELA QUANDO CONTRA ATACASSE SE A PESSOA TIVESSE VAMP IA CURA EU ACHEI FORA ISSO TA MT BOA, mas ela tipo demora um pouco pra voltar sendo que dura bem pouco acho que diminuir um pouco o tempo de recarga ficaria top,tirando isso skill ta boa

 

Edited by Higgings
Added and Removed some parts
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23 hours ago, Akasha said:

O pessimista vê dificuldade em oportunidade; o otimista vê oportunidade em dificuldade. Pelo menos teste e explore primeiro, antes de ser pessimista ou otimista, seja realista 👍

Vamos a realidade.... Blade dancer tem uma skil de resistência absurda e tem uma PASSIVA q aumenta 40% do dano base qual a dificuldade de entender que isso é errado demais? Rogue com skil que deixa 0 Zero precisão e ainda tem cura 2k? Acorda

Aparentemente os desenvolvedores precisam muito de uma ajuda com o balanceamento... A começar com classes de tecido e armadura leve atingindo pontos de vida absurdos.... Hj em dia não compensa nada ser uma classe defensiva já que os damages fazem muito melhor 

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4 minutes ago, Curapika7 said:

Onde posso dar sugestões sobre o server test?

 

i would say suggestion section but test server is mostly there to just fix bugs they find and not make more changes. 

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After testing out the buff to the Necromancer's "Deathly Eye" skill, my conclusion is that it's not enough. Even with a +10% increase in chance it still misses just like before. Why can't it be above 50%? Keep it below 50% just to be annoying? Even after putting points on the skill? :S

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4 hours ago, Jcbreff said:

 

Test servers are closed. Thanks to everyone who's participated in the testing!

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Em 17/08/2020 às 06:50, Peony disse:

Caçadores e Rangers, lembre-se de que o atraso de base dos ataques de suas armas foi alterado:

Arcos : de 2,8 segundos a 3,3.

Bestas : de 3,3 segundos a 3,9.

Adagas com 1.7 segundos, pra um personagem que pode obter mais de 1k de dano, agora imagina o dano que esse personagem causa, para que tem buscador ai batendo 10k no ATAQUE BASE DE ADAGA, e os caras vêem nerfar arco e besta porquê estavam batendo rápido demais ..

Edited by Fernando Everson
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12 minutes ago, Vinagre said:

please add mobility to the legion side, like seekers, mages, paladins and blade dancers, they can always reach objectives first in gvg and use the guild flag to win! that unfair!

 

All of the skills are disabled at the beginning of GvGs, if you mean mermen's. Barbarians and Rogues have got that kind of skills too anyway. 

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2 minutes ago, Higgings said:

 

All of the skills are disabled at the beginning of GvGs, if you mean mermen's. Barbarians and Rogues have got that kind of skills too anyway. 

not really, think about this: after the first clash, who can travel between maps just to reach the other guild and use the flag skill? only Seekers, paladins, mages and BDs, all because their skills do not require a target to use, they simple can travel faster to reach the objectives. barbarians and rogues need a target to jump in, thats really unfair and game changing. Even if u block the skills at the start, they can go back way faster then any other legion class!

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