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[2020.08.17] Warspear Online 8.4.2 Update: Preview


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U r really ducking up mages😑😑

Its the second time u destroy eye and barrier and mages have no buffs all classes have buffs rangers have speed and crit and accu like wtf .mage has only accu that worth it and now u lower it beside lowering energy from eye instead of adding crit buff to it u remove energy and accu😑😑

And what the duck is wrong with multi attack skills in mages it always bugs and hit none on the area we die most of time due to it fix those stupid bugs first and then think abt ducking mages up😑

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12 hours ago, Peony said:

Priest

 

перемирие.png Armistice

Increased the range up to 5 yards.

 

изнуряющее бремя.png Exhausting Burden

Changed skill mechanics.

Afflicts the target with an effect prohibiting movement and lowering the value of physical/magical power for 20-30-40-50% for 4-5-6-7 seconds.

The interaction with the Armistice skill was removed.

 

Developers’ commentary: Overall the Priest seems alright in all aspects of play, but the previous implementation of Exhausting Burden turned out to not be very practical.

 

Interesting.

Priests are getting better every update (well not as much as BDs but still what can u expect) which is a balancing fix overall if u look at the priest player base. 

Hoping this update will attract more players to previously underplayed classes especially after mage/warden nerf.

Still had high hopes about fixing heal mechanics of a druid/shaman vs instant healers but maybe next time.

I think game could use this kind of skill balancing more often to bring out the best outcome.

For others, cheer up its only a nerf not the end of the world!

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On 8/17/2020 at 7:25 PM, Nimama said:

Mayb u should write which skills r buffed and nerfed next time lmao, juz straight to the points. Smh reading this long skills description

 

obama who cares gif - Google Search in 2020 | Funny gif, Hilarious ...

After all, who cares about skill description anyway

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Lol laughing ryan gosling GIF on GIFER - by Alsarus

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7 hours ago, Enix said:

Peço se possível estudar a possibilidade de adicionar uma ativação do dano em área da habilidade especialista do dk MALDIÇÃO. Quando o mesmo dk que lançou a skill atacar o alvo com outra habilidade como por exemplo a habilidade emanar da escuridão

Só um feedback para deixar o dk mais dinâmico e explosivo no PvP.

Obrigado pela atenção 😅😅

Heya!

 

Vamos testar os ajustes amanhã, incluindo novos combos, builds, interagir com outras classes e, além disso teremos um local para recolher todo o feedback, sugestões e dúvidas. É ainda cedo demais para comentar, não acha? 🙂

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13 hours ago, Peony said:

притяжение.png Attraction

Now it is possible to pull targets under the effects of stun/sleep.

Cooldown time changed from 25 to 20 seconds.

Changed the duration of the effect, increasing damage to the target. From 3-4-5-6 seconds to 5-6-7-8.

I dunno how many times this needs to be said, there is a "massive" delay on this skill, nothing you do to it short of removing said delay will make it useful.

Any other commentary on this class is all in the class section by the others who play it, won't waste my time repeating here.

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5 hours ago, PixelSquare said:

Nice update dev, can't wait to test it. I'm hoping more skill to rework in the future, especially skills that always got resisted in PvE .

Yep!

The rework is going to continue in the next versions as well, developers actually have major plans related to classes in the near future which will make the game a lot more interesting and will also solve big issues related to heroes' build in general, that we have been considering for years. So stick around, because I can tell you won't regret 😄

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15 hours ago, KingEricc said:

Yesss keep buffing bd I fking love it 🖤🖤

bd was always buffed,even it has been powfull enuf,no wonder "firstborn". btw,druid same😂

 

15 hours ago, KingEricc said:

Yesss保持抛光bd我喜欢它 🖤🖤

bd总是被抛光,即使它已经被powfull enuf了,也难怪“长子”。顺便说一句,德鲁伊一样😂have fun with bdspear

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Now I don't think I can play mage without Life Steal... those guys that attack in groups and the regular mobs in T3, T4, and T5 in Map 4.

 

Yeah I get that they encourage not soloing but the players are just too toxic.

Edited by Bluic
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9 hours ago, EansS said:

Só tenho uma pergunta, a exacerbação do seeker foi nerfado ou buffada? Vai dar mais ou menos dano?

Vai continuar a mesma coisa, mas em vez de aumentar 25% do dano físico, só vai aumentar 25% do dano do auto-ataque (espero q vc entenda a diferença)

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 Objectively speaking,the paladin's shield is  a little too strong.It makes many dmg hard to kill,and give a lot of damage.Especially when a small  PVP that there are 2 'palas,their shield nearly keep all time . the shield is  the most skill that need nerf .


 

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Caros, fico muito feliz em ver que as mudanças estão por vir, é importante demonstrar com ações o clamor por mudanças de toda a comunidade, mas ainda sinto que essas mudanças são timidas quando comparadas ao que são necessárias e apenas algumas mudanças de tempo e efeitos de determinadas habilidades não vão trazer a sensação de equilíbrio que todos desejam, precisam de modificações na mecânica do jogo principalmente voltadas para o confronto de jogadores, nerfar algumas classes e buffar outras não vai trazer o equilíbrio esperado, apenas mudar o foco dos pedidos de revisão de uma classe para outra. O que no final das contas todos querem é ver a classe que você escolheu jogar ser capaz em situaçao de igualdade de amplificação e buffs ser capaz de conseguir vencer qualquer outra, por mais que tenham habilidades e focos diferentes para chegar a vitória. O que poderia ser feito era um aumento geral no HP máximo das classes e melhoria efetiva na reduçao dos danos pelos valores de defesa, ja que atualmente a média de um jogador bem amplificado e buffado ao extremo é 8k~10k de HP, porém ele recebe danos de 1k~2k por habilidades inimigas fora stuns com tempo de efeito longo o suficiente para que muitas classes consigam causar dano suficiente e as vezes até somente com ataque básico como é o caso do BD, rogue, ranger, hunter, conseguir tirar todo o HP do oponente e vencer a luta facilmente, sem dar nenhuma chance para o inimigo contra golpear e quem sabe até haver uma reviravolta na luta, isso que causa a sensação de desequilibrio, de que muitas classes ao conseguir stunar o inimigo já de inicio vence o duelo, outras possui ciclos de stuns praticamente infinitos que mau permitem o oponente atacar, como é o caso do Druida, warlock, DK, algumas possui danos altissimos onde com 2-3 ataques derrubam um inimigo em situaçao de igualdade de amplificação como é o caso do Rogue, Ranger, Hunter, BD e isso faz com que o jogo passe essa sensação de injustiça que a maioria sente, talvez aumentar o HP para 20k ~ 30k faria com que os duelos se tornassem mais efetivos, onde haveria várias brechas nos combos para o oponente também atacar e ser uma luta mais justa onde ambos os lados teriam mais chances de usar suas habilidades e tentar vencer. Eu sei que é muito dificil chegar a um denominador comum numa comunidade grande e com o jogo há anos seguindo uma mesma filosofia, mas é necessário mais coragem para mudanças maiores e nada precisa ser definitivo, mas é preciso ao menos tentar, da forma que está e agora ainda mais com a chegada dos novos itens 32 a situação vai se tornar ainda mais critica ja que ja vimos a capacidade de se causar danos ainda mais altos por jogadores que possuem esses novos equipamentos e apenas ajustar habilidades não vai suprir esse sentimento que vem tomando conta de todos. E por fim, gostaria de listar outras mudanças que também aflinge a comunidade, como uma aba para mudanças de set pvp e pve com apenas um comando, o aumento da vida maxima do Trono nos Castelos que poderia ser de acordo com a localidade que ele está já que no castelo da T1 são 30x30 e no da T5 70x70 não deveria ambos ter o mesmo HP, Eventos Temáticos com melhores Rate Drop nas DGs, Boss e Raid Boss, redução no custo em GP para ativaçao de Habilidades de Guilda, um sistema de pvp onde os inimigos não pudessem passar seus personagens um por dentro do outro, o que mudaria as estrategias de movimentação e táticas de batalhas. enfim são algumas melhorias que eu vejo que poderiam tornar o jogo ainda mais atrativo e manter por periodos maiores a atençao da comunidade ativa no jogo.

Edited by Beshabax
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9 hours ago, Geralti said:

Jogo esse jogo faz 6 anos, com passar do tempo vi que as classes elfos estavam muito apelonas msm, pt full mago fazendo tower nova sem tank, Mage solando lesma map 3, Warden tankando tower sem healer, warden tankando 20 players ou + d boa sem perder Hp direito, Fico muito contente sabendo q vcs estão arrumando tds classe do jogo as deixando mais equilibradas, só que eu acho que o Blade dancer devia ser nerfado skill antistun dele, pois é muito apelona ainda mais com combo do antistun+ correr + tendão, e ainda tem gente que fala q Mage não está apelão...IMG-20200816-WA0005.thumb.jpg.ab6e4f6fe160b647791f5f6e7e4bd048.jpgScreenshot_20200815-214153.thumb.png.8d7ff988d44952a30c38c01feffa058a.png

Bru dont compare lock on mage

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If u gonna nerf forti that low then buff stealing power or area agro we don't need forti anymore atleadt give us a skil that has a decent dmg reduction.

Also remove the mechanis of the skill forti that lowers our dmg so we can have decent damage then cause we dont have the 50% dmg reduce of froti anymore pls consider these things

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4 hours ago, Akasha said:

The rework is going to continue in the next versions as well, developers actually have major plans related to classes in the near future which will make the game a lot more interesting and will also solve big issues related to heroes' build in general, that we have been considering for years. So stick around, because I can tell you won't regret 😄

Wow, this sounds exciting. :huh:

Keeping the mystery alive. 

 

Love the developers comments! Being at the international server & forum, sometimes we feel as though our inputs and suggestions don't make it to the devs as compared to the Russian one. It's really good to hear their comments and know their perspective. 

 

 

Edited by TheCaster
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1 hour ago, Peatchie Camingue said:

Now wardens and death knights are irrelevant thanks for the update

Don't be upset friend, you will be able to test the skill changes on test server. Another skill rework will be done. 

 

Have fun.

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Hello, I am a Hunter player of SEA-PEARL, and my name is Marutl. I am happy with this class adjustment, because many abnormal classes have been balanced. You have worked hard. However, I may complain a bit. This adjustment makes Hunter's attack ability even more exhausting, especially for Hunter players on this server, because we don’t have any lv.10 guild, whether it’s ELF or MC, and very few Someone gets a book with improved attributes, and then relies entirely on the attributes provided by the equipment to barely make the attack ability not lagging behind. Now I am very scared. I am worried that Hunter, which I have been training for three years, will become the most backward DMG this time and become unpopular. I hope you can care about the situation of small servers. Finally, you worked hard. I hope you can keep Warspear online better!

k11M5.gif

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10 horas atrás, Akasha disse:

Nenhuma classe é suposta para solo em um MMORPG. Como é que esse é o ponto principal dos magos? 

Ok pode se dizer que está correta, porém isso e oque os mago consegue fazer pra poder FARM já que somos tão poucos requisitados pra tower , nos magos (do br-tourmaline) estamos cansados de serem usados apenas para guerras ,castelos e gvg pois quando se trata de ir em alguma tower somos excluídos dos grupos "tradicionais" .

Já que o objetivo de vocês e fazer com que ele seja completamente papel no pve e tambem no pvp ao menos veja  uma maneira de sermos requisitados para towers.

 Ou a classe será completamente deixada de lado, como já está acontecendo de alguns player deletar antes dos "ajustes"

 

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21 hours ago, Peony said:

Developers’ commentary: Absolutely all expert skills of the Rogue are around equally popular and show themselves well in all spheres of the game.*

*Except Flurry of Steel

Maybe Think about reducing Rogues bonus damage from invisibility before adding 2nd stun skill? With just 1 stun skill Rogues can kill almost all class in 1 combo nowdays.

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1 hour ago, Blazeferno said:

 

 

1 hour ago, Blazeferno said:

With just 1 stun skill Rogues can kill almost all class in 1 combo nowdays.

Lol really? Did u play some other game and commenting here? No rogue can kill a greatness character in just one combination.

If your lazy to get greatness gears don't complain about balanced character please.

Do you know what is imbalanced? Pala shield which can tank 12k aprox hp. 

Warden which can don't require a healer to survive. 

Bd who can deal 1.5k + damage on greatness players and can't be controlled either

A druid who is impossible to kill on castle pot.

 

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10 hours ago, Akasha said:

 

obama who cares gif - Google Search in 2020 | Funny gif, Hilarious ...

After all, who cares about it anyway

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Lol laughing ryan gosling GIF on GIFER - by Alsarus

Lmao ignore what that guy said ofc we need as much info I actually like what they did this time with the side notes. 

As a 'side note' during the test server if alot of people complain about a skill being too nerfed, is there a chance of devs changing it again or not. 

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8 minutes ago, Bruce Wayne said:

 

Lol really? Did u play some other game and commenting here? No rogue can kill a greatness character in just one combination.

If your lazy to get greatness gears don't complain about balanced character please.

Do you know what is imbalanced? Pala shield which can tank 12k aprox hp. 

Warden which can don't require a healer to survive. 

Bd who can deal 1.5k + damage on greatness players and can't be controlled either

A druid who is impossible to kill on castle pot.

 

I agree with most of what you said there apart from the greatness part, getting greatness equip is extremely difficult and time consuming, so unless you know what people are doing (such as work, family or school) instead of grinding hours a day for greatness, I suggest you don't comment

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12 minutes ago, Imaybepro said:

I agree with most of what you said there apart from the greatness part, getting greatness equip is extremely difficult and time consuming, so unless you know what people are doing (such as work, family or school) instead of grinding hours a day for greatness, I suggest you don't comment

Thats what differentiate hardworkers from lazy players

For example 

One person spends 2 years in game and another person comes 2 months and wants to kill the former player ?? Is that fair for the first player????

Aigrind is just, it rewards the hardworkers.

 

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Ameí as múdanças....A classe :Mago estáva mto apelona..Todos agora qúéŕem cŕíár mago..vejo na war a qúántidade insana de players dessa classe . E achó totalmente um absurdo a fóŕma q a classe se destaca em poder...Ate ia dezistír ď joģár ws..Sou úm charmer lv32 e apoio ás múdanças dele...Devéříam ter feito isso a tempos ..pois jogo a 2 anos..e sempre ñotei q a Aigrind so favorecé o lado dos elfos..em relaçao a praticamente TUDO

Olhem a legiao tbm...pois nois precisamos d algo a mais e d úm certo equilibrio...porem vcs passaram perto d perder muitos jogadores bons e fãs do game por priorizar apenas úma aliança ..no caso os Elfos...obrigado 

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11 hours ago, necrotp1 said:

1- Tank a whole town of players for more than 40min not even buffed or using pot (and most with pve gear)

2- Going dgs, quests and other things without healer

 

DO YOU AKNOWLEGE YOUR SINS?

then make your own wd and prove your words to us now, lol. that an old age mythical story.

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13 minutes ago, Bruce Wayne said:

Thats what differentiate hardworkers from lazy players

For example 

One person spends 2 years in game and another person comes 2 months and wants to kill the former player ?? Is that fair for the first player????

Aigrind is just, it rewards the hardworkers.

 

Yes I am complied to agree with you there as I myself have been a player since 2011 and my mage is 9+ from hard work only I only ever bought mc coins twice in my life but its a choice for people, GM isn't forcing anyone to become bro by getting mc coins. If you want to do it without paying, well you need patience and ready to grind. 

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8 minutes ago, Danindo said:

then make your own wd and prove your words to us now, lol. that an old age mythical story.

He doesnt need to do it, there are many videos were wardens go 1 vs 20 players and hold for 10mins without useing anythig, i expernce myslef same thing over and over agine, your class were ridiculousy overpowerd and now is tone down in place with other tanks, deal with it.

 

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