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[2020.08.17] Warspear Online 8.4.2 Update: Preview


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Achei muito justo o nerf nós magos eu provei ontem q um mago +1 sola aranha e um pala +8 passa dificuldade kk bom agora tá mais igualitário porém vamos ver alguns problemas não vistos....

Rogue curando! Kkk ontem em um mundo RPG um rogue cura? Sem sentido! Muito melhor implementar uma habilidade de dano em área que possa também envenenar os inimigos assim sendo mais relevante em Dungeon e gvg war..... 

Blade dancer... Contra ataque novamente? 

Contra ataque + poder da lâmina + resistir??????? Vocês estão loucos? 

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11 minutes ago, Davidgank said:

Porque a Habilidade Frenesi do Rogue não pode ser igual a habilidade do seeker que aumenta a crítica e dano crítico do personagem e consome mana periódica? na minha opinião é bem melhor vocês igualar essas habilidades ...

só o tempo que eu gasto para ativar um Frenesi usando adagas eu ja perco 2 auto percorr, então porque não deixar ela ativa e aumentar meu dano crítico igual a do seeker também? :dormir:

Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião)

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5 minutes ago, Luiz Carlos said:

Vocês são totalmente incoerentes!!!

O pessimista vê dificuldade em oportunidade; o otimista vê oportunidade em dificuldade. Pelo menos teste e explore primeiro, antes de ser pessimista ou otimista, seja realista 👍

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I'll give you an idea, You can increase game population by merging Eu and USA SERVER. How about that? First do that. And then think about Stability. Btw, don't be full of ego. Tell devs coldeher tells it to u. I love u admins of forum. You don't have to take our hatred. Just ss this and send to devs . 

 

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5 hours ago, Peony said:

 

Warlock

 

Зона слабости.png Weakness Zone

Cooldown time is changed from 20 to 30 seconds.

 

 

 

 

does it have a limit on number of players it effects? or 1 zone can stop a whole army? at 4/4 it reduces 80%def and aoe silence is op in wars

 

 

overall ill test and judge the rest in test server thank you for all nice update bq1.gif1st time i read all text in a news update i liked the commentary 

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Everyone here crying over simple changes. Mage nerf isnt much of a nerf. The fact that mages can perma stun was annoy to play against in Arena, large scale war and general gameplay. People need to stop crying like babies and understand that currently this game has a overwhelming skill gap. Paladins have a shield that takes everyone a million years to break. Bladedancers have amazingly annoying skills of a global Hamstring, a skill that gives them resistances to 4 skills. counter play? Wardens are absolutely annoying to kill unless you use dispelling relics but that means you miss out on important stats relics can give. Charmers are again another annoying class to play against unless you max out resistance. 

There are very CLEAR skill gaps on both sides but the dev team clearly dont want to do anything other than make sure that the kids that cry "1v1 me" get the fair chances to out skill them. The more you guys push classes that CLEARLY need the help down the more I want to quit. And I bet you any money the VERY small POPULATION of WARLOCKS will get even smaller now. Thanks Aigrind youve done it again

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53 minutes ago, King Death said:

Ok, but and the paladin's shield? The ability absorbs a lot of damage, unmatched by any other support class. In the merman event, when someone takes the crown and receives the paladin's ability, it is much more difficult to take the crown back than any other legion support.

Lol stop crying the  shield can only be cast on allies and not on self i guess it's a fair trade and the shield already got nerfed 

Edited by Stonk
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6 hours ago, Peony said:

In the current situation, Shadow Sphere and Power of relaxation did not work entirely correctly together. Empowering the skills for survival should diversify options of developing the character.

In the current situation, Warlocks are the most useless class in the entire game and you still nerf it more? Honestly you can't win versus any shaman or druid and you nerf PoE even more? Shadow sphere was useless in PvP even before, you could use it maximum 2 times, why nerf it even more? Empowering the skills for survival you say?

Well let's see:
-Stone body: you become immune for a period of time when the enemy BD can use the resist skill and stay next to you and hamstring and kill you.
-Life exhaust: First of all it can be dodged, second of all you can not survive a BD combo even if it heals you 150%. Not to mention the healers.
-No other defensive skill.

You guys took care to kill this class when you introduced resistance bonus, before this class was all about skill timing and precision, nowadays if 1 skill is resisted you are dead. 

Oh yes, did I mentioned about the GOD DAMN POSITION BUG?

 

Let's talk PvE Warlock then: 

 To be relevant as PvE warlock you have 2 options:
1. Support warlock: Max the Grimoire and  Zone of Weakness which you decided it was too strong and nerfed it.

2. DPS Warlock: max the PoE and Sphere which again you decided this class is too strong and you nerfed both of them.

You have no defensive skill in PvE except maybe the Stone Body that is next to usless and the "brand new" Life exhaust skill that heals you a whooping 75% of the dealt damage, only if it work and not dodge tho 😞 .

So thank you for digging the hole of warlocks 2 meters deeper, we love it!
Sincerely, 
A noob warlock that plays this class for more than 6 years! 

 

Edited by aFatOldManx
typo
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26 minutes ago, DemonioCamuflado1 said:

O Cavaleiro da Morte deve ganhar um complemento para as habilidades defensivas, em novas masmorras ele não pode lidar com o dano de monstros em comparação com outras classes de tanque

Estou totalmente de acordo, atualmente dk pve não está conseguindo fazer tw lv alto, isso entristece e muito quem joga com essa classe, eles tem de pensar no dk tanque, no pve tbm.

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Peço se possível estudar a possibilidade de adicionar uma ativação do dano em área da habilidade especialista do dk MALDIÇÃO. Quando o mesmo dk que lançou a skill atacar o alvo com outra habilidade como por exemplo a habilidade emanar da escuridão

Só um feedback para deixar o dk mais dinâmico e explosivo no PvP.

Obrigado pela atenção 😅😅

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Seems like new devs taking over bows 3.3 and xbow 3.9 just saying you guys only see perspective of high level rangers already are one of the worst low level classes you should be nerfing experts not something that will affect every level player bows as slow as spear and other 2 handed weapons faster very illogical i think bows should be faster not slower but yeh you guys only see high level

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31 minutes ago, Thiago Ribeiro said:

Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião)

exato!

 

Edited by Davidgank
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56 minutes ago, Taiah said:

cause maybe if exacerbation is now increases the attack power instead of modifying the attack maybe it will change the output damage of basic attack cause maybe the calculation works differently.

i believe it was changed to not stack with other buffs that had been used previously

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5 hours ago, Peony said:

прицельная стрельба.png Point Shooting

Changed the visual effect of the skill.

Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25%

 ta de saca, aigrind? querem transformar o Ranger numa lesma? Sendo que sua classe rival ja tem stun target e nenhuma skill que reduz velocidade? Ta de troll

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1 hour ago, Gabriel Carvalho said:

Desculpe pela dura crítica, porém é necessária

 

A Classe Paladino já era basicamente irrelevante no jogo(a quantidade de jogadores com essa classe é bem pequena), agora mais essa nerf, a classe se torna inútil

 

A habilidade passiva da classe continua sendo inútil

 

Se a classe existir apenas para ser nerfada, podem retira-la de uma vez do jogo, e dar aos players uma classe que consiga não passar tanta vergonha igual a essa

Você não joga WS pra ta falando isso... Pala pode itemizar o que quiser (físico e mágico), o estandarte super roubado em GVG com seu dano mágico em área, seu escudo é um dos mais fortes do game. Em gvg ele e mago reina, tanto que a Ancestrais tem uma enorme quantia de mago e pala pelo seu imenso dano em área e sobrevivência em pvp/gvg. E agora vem me fala que ta tornando inútil o personagem? Para né jovem... muito mimimi pra uma nação que possui sets nv 32, danos em área absurdos e conseguem donar todas as DG e MOBs... 

Edited by Ruan Pinheiro
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15 minutes ago, Enix said:

Peço se possível estudar a possibilidade de adicionar uma ativação do dano em área da habilidade especialista do dk MALDIÇÃO. Quando o mesmo dk que lançou a skill atacar o alvo com outra habilidade como por exemplo a habilidade emanar da escuridão

Só um feedback para deixar o dk mais dinâmico e explosivo no PvP.

Obrigado pela atenção 😅😅

tem que deixar essa habilidade equiparada com o Estandarte do Pala pra ficar igualitária e justa, essa skill do dk pode facilmente ser desfeita pelo anti skill dos elfos...

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amazing rework and I appreciate the hard work of developers team.

 

I have a few questions though:

first is about paladins: why we dont see any changes in terms of shield eating damage reduction?

paladin shield absorbing absolutely 100% dmg which should have been considered for a change in terms of reducing the absorption amount. 

 

Second my question is about barbarians, they should be given a crit heal on combat fury as its the only class that doesnt count crit heals coming back from a healing skill.

 

last my question is about blade dancers: 

Power of blades increases damage, rush with resist and stun chances

resist skill which seems endless 

and now over powered counter? For real? 

Buffing an already overpowered class every time? 

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5 hours ago, Peony said:

Смертельный взгляд.png Deathly Eye

Increased the chance of successfully using the skill on minibosses, bosses and raidbosses from 35% to 45% on all skill levels.

good to know that it required less button mashing to get that 14% hp reduction

 

6 hours ago, Peony said:

последнее желание.png Last Wish

Changed skill mechanics.

Reduces incoming damage to the character by 50-65-75-90% for 8 seconds upon dropping down to 20-25-30-35% health.

The effect triggers no more often than once every 90 seconds

maybe now tanking barbarians really have a last wish that healers could heal them in time if they were sleeping on job

 

6 hours ago, Peony said:

Вытягивание жизни.png Life Exhaust

Increased the damage on all skill levels.

Increased the amount of restored health on all skill levels. From 34-37-40-43-46% of dealt damage to 35-45-55-65-75%.

wlocks with high damage and ls should be able to be self sustaining killing mini bosses and maybe even bosses

 

6 hours ago, Peony said:

Developers’ commentary: Overall, the Necromancer needs no special changes, but we keep watching over the statistics and in-game behaviour.

most balanced or should i say "boring" class for the win :floating-crazy-rabbit-emoticon:

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4 minutes ago, Jcbreff said:

wlocks with high damage and ls should be able to be self sustaining killing mini bosses and maybe even bosses

You play warlock? If you do then you understand this change is probably the WORST change they could of done. If you dont, Id love to see everyone here actually play the class to understand how bad it is.

Edited by Numbawun
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I appreciate a lot the dev's commentary. For me, jokes aside, it's way too early to build a fact or even an idea from what I've read. There's nothing left if not testing these changes out. 

 

Can't deny that I'm curious to see further changes.

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4 minutes ago, Higgings said:

I appreciate a lot the dev's commentary. For me, jokes aside, it's way too early to build a fact or even an idea from what I've read. There's nothing left if not testing these changes out. 

 

Can't deny that I'm curious to see further changes.

Yes it will be interesting to see how these changes play out and if they change anything in test server. However, some classes have too much of an nerf, cough cough *Mage* cough cough. 

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Just now, Imaybepro said:

Yes it will be interesting to see how these changes play out and if they change anything in test server. However, some classes have too much of an nerf, cough cough *Mage* cough cough. 

 

And some got buffed even more...cough cough *BDs* cough cough. 

 

😅

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Não vou dizer que gostei de 100% da att, mas agradeço mto por ouvirem  Legião dessa vez, mago e guarda precisavam muito de nerf, estavam muito desiguais. Obrigado pela att 0/

 

Edited by Higgings
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57 minutes ago, Numbawun said:

Everyone here crying over simple changes. Mage nerf isnt much of a nerf. The fact that mages can perma stun was annoy to play against in Arena, large scale war and general gameplay. People need to stop crying like babies and understand that currently this game has a overwhelming skill gap. Paladins have a shield that takes everyone a million years to break. Bladedancers have amazingly annoying skills of a global Hamstring, a skill that gives them resistances to 4 skills. counter play? Wardens are absolutely annoying to kill unless you use dispelling relics but that means you miss out on important stats relics can give. Charmers are again another annoying class to play against unless you max out resistance. 

There are very CLEAR skill gaps on both sides but the dev team clearly dont want to do anything other than make sure that the kids that cry "1v1 me" get the fair chances to out skill them. The more you guys push classes that CLEARLY need the help down the more I want to quit. And I bet you any money the VERY small POPULATION of WARLOCKS will get even smaller now. Thanks Aigrind youve done it again

Extremely arrogant of you to say such things when you clearly have no knowledge of what people are actually 'crying' about. For example let's take Mage, Eye has been nerfed 3 times now in a span of 7 months which is just ridiculous and the fact that the Barrier activates every 5 sec, which basically means, no more solo bosses for mage like bd does easily. This is what people are mad about, nerfing mages most important skills. Please refrain from judging what people are 'crying about'. 

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Estou um pouco intrigado sobre as modificação na classe dançarino da lammina, a classe ja vem poderosa nas últimas atualizações, uma bonificação nessa proporção vai tornar a classe ainda mais impossivel em combates de arena ja que a mesma ultiliza set pesado, possui habilidades de resistência a skills de controle e agora vai devolver o dano aplicado que era a unica coisa capaz de parar a classe nesse tipo de combate, fora q em combates de grande proporção o dano causado combinado pelos controles das outras classes vai ficar ainda mais apelativo . 

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