Jump to content

[2020.08.17] Warspear Online 8.4.2 Update: Preview


Peony

Recommended Posts

1 minute ago, Higgings said:

It won't let me download it either. 

I just copied that from russian forum and there might be newer link,

 

Link to comment
Share on other sites

I like the pala changes, but 2% is low. I've tested it and it's still a skill not worth sacrificing for. Plus, there's no skil effects

Edited by Speedom
Link to comment
Share on other sites

2 minutes ago, Jcbreff said:

I just copied that from russian forum and there might be newer link,

 

 

I tried from there too

 

EDIT: Nvm, I managed to download it 

Link to comment
Share on other sites

10 hours ago, moowang said:

 Objectively speaking,the paladin's shield is  a little too strong.It makes many dmg hard to kill,and give a lot of damage.Especially when a small  PVP that there are 2 'palas,their shield nearly keep all time . the shield is  the most skill that need nerf .


 

You know pala is the most nerf class in this game, and you want more because you're too weak kill them. That skill was useless when it was first introduced and got buff, and nerf. Remember, some paladins are pure pve. 

Link to comment
Share on other sites

10 hours ago, Jcbreff said:

Android 4.1 и выше 
Android 4.0.4 и меньше 
Windows Desktop 
Windows XP Version 

i really would like that have a version for linux

Link to comment
Share on other sites

10 hours ago, Jcbreff said:

Android 4.1 и выше 
Android 4.0.4 и меньше
Windows Desktop 
Windows XP Version

Why no ISO 😫😩😫😩😫?????

Link to comment
Share on other sites

49 minutes ago, Speedom said:

You know pala is the most nerf class in this game, and you want more because you're too weak kill them. That skill was useless when it was first introduced and got buff, and nerf. Remember, some paladins are pure pve. 

DeathKnights is the most nerfed class really

Link to comment
Share on other sites

2 minutes ago, Higgings said:

 

How so?

DeathKnights back in 2013 could go head to head with paladins and it would be a close tie. Now DeathKnights die to paladins because of their shield skill and their healing skills

Link to comment
Share on other sites

1 minute ago, Drakoknight said:

DeathKnights is the most nerfed class really

Do the math. I counted 7 for pala since I made one when Forsaken/Harad was first introduced. 

2 minutes ago, Drakoknight said:

Now DeathKnights die to paladins because of their shield skill and their healing skills

1v1 situation. Pala can't use shield on itself because it was nerf.

Link to comment
Share on other sites

Sangat keterlaluan nerf begitu banyak, apakah kamu sudah mencoba dan PVP sebelum melakukan nerf.? Dan apakah tidak mengurangi populasi pemain.? Coba lihat kelas lain yang skill nya terlalu banyak melumpuhkan dan mage di nerf, ini sangat tidak wajar

 

Dan tidak hanya itu, mage tidak bisa menggunakan banyak relik, jangan melihat sebelah mata coba pahami.!

Link to comment
Share on other sites

2 minutes ago, Kapten said:

Sangat keterlaluan nerf begitu banyak, apakah kamu sudah mencoba dan PVP sebelum melakukan nerf.? Dan apakah tidak mengurangi populasi pemain.? Coba lihat kelas lain yang skill nya terlalu banyak melumpuhkan dan mage di nerf, ini sangat tidak wajar

 

Dan tidak hanya itu, mage tidak bisa menggunakan banyak relik, jangan melihat sebelah mata coba pahami.!

they have looked deep into the game and they have the data

Link to comment
Share on other sites

42 minutes ago, Drakoknight said:

DeathKnights back in 2013 could go head to head with paladins and it would be a close tie. Now DeathKnights die to paladins because of their shield skill and their healing skills

 

That's odd indeed. Currently the stunning potential of a dk is very high. A necro couldn't even manage to cast sleep on me once, and all I had to do is changing few skills in level. 

Link to comment
Share on other sites

4 hours ago, Bruce Wayne said:

 

Lol really? Did u play some other game and commenting here? No rogue can kill a greatness character in just one combination.

If your lazy to get greatness gears don't complain about balanced character please.

Do you know what is imbalanced? Pala shield which can tank 12k aprox hp. 

Warden which can don't require a healer to survive. 

Bd who can deal 1.5k + damage on greatness players and can't be controlled either

A druid who is impossible to kill on castle pot.

 

wont comment u are obviously from mc xD

Link to comment
Share on other sites

4 hours ago, Bruce Wayne said:

No rogue can kill a greatness character in just one combination

How about u hit ur own char with a +10 greatness rogue!

Link to comment
Share on other sites

Aura of fire tidak ada bonus stun.? Lantas apa fungsi staff stun.?

 

Etheral barrier untuk pertahanan mage dan sangat penting bagi mage, melawan musuh seperti tanker atau healer mage membutuhkan pertahanan.!

 

Dragon eye jika mengubah jumlah energi maka energi dari skill yang d konsumsi harus di kurangkan, lihat apa sebanding energi yang di konsumsi dari jumlah energi yang di ubah

 

Dan basic skill shattered stone ketika lv 5/5 apa yang akan bertambah sedangkan tertulis "might be stunned" mengapa harus mungkin? Kenapa tidak increase?

 

Lantas bagaimana dengan mcs yang mendapat banyak skill totem.? Mereka lebih mendapat banyak skill aoe dibanding elf.!

Screenshot_2020-08-18-20-32-01-838_com.android.chrome.jpg

Link to comment
Share on other sites

3 minutes ago, Kapten said:

Aura of fire tidak ada bonus stun.? Lantas apa fungsi staff stun.?

 

Lantas bagaimana dengan mcs yang mendapat banyak skill totem.? Mereka lebih mendapat banyak skill aoe dibanding elf.!

 

stun still affects other skills and normal attack like before

 

and elves propably have more resistance skills than mcs

Link to comment
Share on other sites

23 hours ago, Akasha said:

O pessimista vê dificuldade em oportunidade; o otimista vê oportunidade em dificuldade. Pelo menos teste e explore primeiro, antes de ser pessimista ou otimista, seja realista 👍

Vamos a realidade.... Blade dancer tem uma skil de resistência absurda e tem uma PASSIVA q aumenta 40% do dano base qual a dificuldade de entender que isso é errado demais? Rogue com skil que deixa 0 Zero precisão e ainda tem cura 2k? Acorda

Aparentemente os desenvolvedores precisam muito de uma ajuda com o balanceamento... A começar com classes de tecido e armadura leve atingindo pontos de vida absurdos.... Hj em dia não compensa nada ser uma classe defensiva já que os damages fazem muito melhor 

Link to comment
Share on other sites

4 minutes ago, Curapika7 said:

Onde posso dar sugestões sobre o server test?

 

i would say suggestion section but test server is mostly there to just fix bugs they find and not make more changes. 

Link to comment
Share on other sites

After testing out the buff to the Necromancer's "Deathly Eye" skill, my conclusion is that it's not enough. Even with a +10% increase in chance it still misses just like before. Why can't it be above 50%? Keep it below 50% just to be annoying? Even after putting points on the skill? :S

Link to comment
Share on other sites

2 minutes ago, Jcbreff said:

Eu diria que a seção de sugestões, mas o servidor de teste está lá principalmente para corrigir bugs que eles encontram e não fazer mais alterações. 

Entendi

 

Link to comment
Share on other sites

The bds resist don't have any counter play. Barb and mage resist need to be used in a correctly time to be usefull. Make bd resistance skill weak. It need have a counterplay, bd is a damage classel. Not a tank.

Link to comment
Share on other sites

+ What about removing/ fixing castle items issues in arena? its the most disturbing mechanics in game rn and its harassing both mc and elf side.

Link to comment
Share on other sites

4 hours ago, Jcbreff said:

 

Test servers are closed. Thanks to everyone who's participated in the testing!

Link to comment
Share on other sites

mecânica da skill auto-ataque do bd está boa mas vi que não está recurando hp com o dano causado mesmo sendo equipado com runa vampirismo. Espero que seja apenas um erro a ser corrigido é o tempo poderia ser 8/9s na skill 4/4.✌️

Link to comment
Share on other sites

Em 17/08/2020 às 06:50, Peony disse:

Caçadores e Rangers, lembre-se de que o atraso de base dos ataques de suas armas foi alterado:

Arcos : de 2,8 segundos a 3,3.

Bestas : de 3,3 segundos a 3,9.

Adagas com 1.7 segundos, pra um personagem que pode obter mais de 1k de dano, agora imagina o dano que esse personagem causa, para que tem buscador ai batendo 10k no ATAQUE BASE DE ADAGA, e os caras vêem nerfar arco e besta porquê estavam batendo rápido demais ..

Edited by Fernando Everson
Link to comment
Share on other sites

please add mobility to the legion side, like seekers, mages, paladins and blade dancers, they can always reach objectives first in gvg and use the guild flag to win! that unfair!

Link to comment
Share on other sites

12 minutes ago, Vinagre said:

please add mobility to the legion side, like seekers, mages, paladins and blade dancers, they can always reach objectives first in gvg and use the guild flag to win! that unfair!

 

All of the skills are disabled at the beginning of GvGs, if you mean mermen's. Barbarians and Rogues have got that kind of skills too anyway. 

Link to comment
Share on other sites

2 minutes ago, Higgings said:

 

All of the skills are disabled at the beginning of GvGs, if you mean mermen's. Barbarians and Rogues have got that kind of skills too anyway. 

not really, think about this: after the first clash, who can travel between maps just to reach the other guild and use the flag skill? only Seekers, paladins, mages and BDs, all because their skills do not require a target to use, they simple can travel faster to reach the objectives. barbarians and rogues need a target to jump in, thats really unfair and game changing. Even if u block the skills at the start, they can go back way faster then any other legion class!

Link to comment
Share on other sites

Pick any class to walk 50 SQM distance. Seekers, mages, paladins, and blade dancers will always reach the 50 SQM first, and if you are speaking in a competitive game, that really OP for strategy. If there is a clash and a Legion guild wipes out a Sentinels guild, the sentinels with mages and seekers, will have time to reach Legions base again and use the guild flag when they are turning the crown in. If the opposite occurs, when a Sentinel guild wipe out a Legion guild, there is no such class that can reach the Sentinel base in time to use the guild flag, its very simple, Legion dont have decent mobility skills like the Sentinels. Rogues and Barbs need a target to use mobility, and mages,seekers,paladins and bds dont! how is this fair? one side get there faster, always?

Its like playing a Chess match, were one side can use the horse and the other cant. Fair game?

Edited by Vinagre
Link to comment
Share on other sites

someone explain to me how the current energy part of shadow sphere works for maximum energy? so the more mana you have the greater the damage? or just serve to decrease the damage while the mana decreases?

 

 

Edited by Higgings
Please, use normal sized letters + Added and Removed some parts
Link to comment
Share on other sites

On 8/17/2020 at 6:50 AM, Peony said:

Внутренние силы.png Inner Forces

Changed skill mechanics.

Lowers incoming damage by 2% for each 12-10-8-6% of missing health

i used this ability 4/4 in test server and i think that didn't have much efect, paladin stay weak as a tank.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...