Thiago Ribeiro 5 Posted August 17, 2020 Share Posted August 17, 2020 11 minutes ago, Davidgank said: Porque a Habilidade Frenesi do Rogue não pode ser igual a habilidade do seeker que aumenta a crítica e dano crítico do personagem e consome mana periódica? na minha opinião é bem melhor vocês igualar essas habilidades ... só o tempo que eu gasto para ativar um Frenesi usando adagas eu ja perco 2 auto percorr, então porque não deixar ela ativa e aumentar meu dano crítico igual a do seeker também? Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião) Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 17, 2020 Share Posted August 17, 2020 5 minutes ago, Luiz Carlos said: Vocês são totalmente incoerentes!!! O pessimista vê dificuldade em oportunidade; o otimista vê oportunidade em dificuldade. Pelo menos teste e explore primeiro, antes de ser pessimista ou otimista, seja realista 👍 Quote Link to comment Share on other sites More sharing options...
coldeher 18 Posted August 17, 2020 Share Posted August 17, 2020 Goodjob in making game more dead 😍😍!! And more stable . Gzzz 😍😍😍 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted August 17, 2020 Share Posted August 17, 2020 Just now, coldeher said: What's the point of having Stable game and Dead population 🤣 . U need stability for population othercase the peps won't enjoy the game TheCaster 1 Quote Link to comment Share on other sites More sharing options...
KingEricc 10 Posted August 17, 2020 Share Posted August 17, 2020 (edited) Yesss keep buffing bd I fking love it 🖤🖤 Edited August 17, 2020 by KingEricc necrotp1 1 Quote Link to comment Share on other sites More sharing options...
noro5825 65 Posted August 17, 2020 Share Posted August 17, 2020 when will be test server? Quote Link to comment Share on other sites More sharing options...
coldeher 18 Posted August 17, 2020 Share Posted August 17, 2020 I'll give you an idea, You can increase game population by merging Eu and USA SERVER. How about that? First do that. And then think about Stability. Btw, don't be full of ego. Tell devs coldeher tells it to u. I love u admins of forum. You don't have to take our hatred. Just ss this and send to devs . Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Warlock Weakness Zone Cooldown time is changed from 20 to 30 seconds. does it have a limit on number of players it effects? or 1 zone can stop a whole army? at 4/4 it reduces 80%def and aoe silence is op in wars overall ill test and judge the rest in test server thank you for all nice update 1st time i read all text in a news update i liked the commentary Quote Link to comment Share on other sites More sharing options...
Numbawun 15 Posted August 17, 2020 Share Posted August 17, 2020 Everyone here crying over simple changes. Mage nerf isnt much of a nerf. The fact that mages can perma stun was annoy to play against in Arena, large scale war and general gameplay. People need to stop crying like babies and understand that currently this game has a overwhelming skill gap. Paladins have a shield that takes everyone a million years to break. Bladedancers have amazingly annoying skills of a global Hamstring, a skill that gives them resistances to 4 skills. counter play? Wardens are absolutely annoying to kill unless you use dispelling relics but that means you miss out on important stats relics can give. Charmers are again another annoying class to play against unless you max out resistance. There are very CLEAR skill gaps on both sides but the dev team clearly dont want to do anything other than make sure that the kids that cry "1v1 me" get the fair chances to out skill them. The more you guys push classes that CLEARLY need the help down the more I want to quit. And I bet you any money the VERY small POPULATION of WARLOCKS will get even smaller now. Thanks Aigrind youve done it again TheCaster, Dispense and necrotp1 3 Quote Link to comment Share on other sites More sharing options...
Fernando Everson 3 Posted August 17, 2020 Share Posted August 17, 2020 Literalmente cagando o jogo, Nerf em mago até acho justo, pelo menos na barreira, Wd também, qual motivo de redução de velocidade de movimento do ranger com skill ativa, sendo que hunter tem uma skill parecida e anda normalmente? Facundes 1 Quote Link to comment Share on other sites More sharing options...
Stonk 1 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 53 minutes ago, King Death said: Ok, but and the paladin's shield? The ability absorbs a lot of damage, unmatched by any other support class. In the merman event, when someone takes the crown and receives the paladin's ability, it is much more difficult to take the crown back than any other legion support. Lol stop crying the shield can only be cast on allies and not on self i guess it's a fair trade and the shield already got nerfed Edited August 17, 2020 by Stonk Facundes 1 Quote Link to comment Share on other sites More sharing options...
Erick Dias de Souza 2 Posted August 17, 2020 Share Posted August 17, 2020 Ficou bom as alterações, ficou menos injusto, entretanto, paladino absorve dano absurdo com escudo, além da capacidade de compartilhar com um aliado. Poderia alterar entre usar nele ou em um aliado em vez de usar nos dois personagens. Quote Link to comment Share on other sites More sharing options...
aFatOldManx 16 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 6 hours ago, Peony said: In the current situation, Shadow Sphere and Power of relaxation did not work entirely correctly together. Empowering the skills for survival should diversify options of developing the character. In the current situation, Warlocks are the most useless class in the entire game and you still nerf it more? Honestly you can't win versus any shaman or druid and you nerf PoE even more? Shadow sphere was useless in PvP even before, you could use it maximum 2 times, why nerf it even more? Empowering the skills for survival you say? Well let's see: -Stone body: you become immune for a period of time when the enemy BD can use the resist skill and stay next to you and hamstring and kill you. -Life exhaust: First of all it can be dodged, second of all you can not survive a BD combo even if it heals you 150%. Not to mention the healers. -No other defensive skill. You guys took care to kill this class when you introduced resistance bonus, before this class was all about skill timing and precision, nowadays if 1 skill is resisted you are dead. Oh yes, did I mentioned about the GOD DAMN POSITION BUG? Let's talk PvE Warlock then: To be relevant as PvE warlock you have 2 options: 1. Support warlock: Max the Grimoire and Zone of Weakness which you decided it was too strong and nerfed it. 2. DPS Warlock: max the PoE and Sphere which again you decided this class is too strong and you nerfed both of them. You have no defensive skill in PvE except maybe the Stone Body that is next to usless and the "brand new" Life exhaust skill that heals you a whooping 75% of the dealt damage, only if it work and not dodge tho 😞 . So thank you for digging the hole of warlocks 2 meters deeper, we love it! Sincerely, A noob warlock that plays this class for more than 6 years! Edited August 17, 2020 by aFatOldManx typo necrotp1 and TheCaster 1 1 Quote Link to comment Share on other sites More sharing options...
Meiobobo 10 Posted August 17, 2020 Share Posted August 17, 2020 (edited) Thank you developers team for continuing to improve the game despite the 1 star childish raids and the agressive feedback of some toxic players.Also LOVED the dev commentary section.Please keep it up! 😉 Edited August 17, 2020 by Higgings Please, use normal sized letters Akasha, necrotp1, Facundes and 1 other 3 1 Quote Link to comment Share on other sites More sharing options...
Sundown 43 Posted August 17, 2020 Share Posted August 17, 2020 26 minutes ago, DemonioCamuflado1 said: O Cavaleiro da Morte deve ganhar um complemento para as habilidades defensivas, em novas masmorras ele não pode lidar com o dano de monstros em comparação com outras classes de tanque Estou totalmente de acordo, atualmente dk pve não está conseguindo fazer tw lv alto, isso entristece e muito quem joga com essa classe, eles tem de pensar no dk tanque, no pve tbm. Quote Link to comment Share on other sites More sharing options...
Brunosaunier 2 Posted August 17, 2020 Share Posted August 17, 2020 (edited) meu muito obrigado aos desenvolvedores, ótima atualização. como eles mesmos disseram é preciso ter paciência com nivelamento de classes porque é um processo não tao simples como os jogadores do tourmaline pensam. Edited August 17, 2020 by Brunosaunier necrotp1 and Akasha 1 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 17, 2020 Share Posted August 17, 2020 50 minutes ago, simond93d74 said: Bows: from 2.8 seconds to 3.3. Crossbows: from 3.3 seconds to 3.9 bow users are not op, pls dont nerf Do we play the same game? necrotp1 and REAPER 2 Quote Link to comment Share on other sites More sharing options...
Enix 5 Posted August 17, 2020 Share Posted August 17, 2020 Peço se possível estudar a possibilidade de adicionar uma ativação do dano em área da habilidade especialista do dk MALDIÇÃO. Quando o mesmo dk que lançou a skill atacar o alvo com outra habilidade como por exemplo a habilidade emanar da escuridão Só um feedback para deixar o dk mais dinâmico e explosivo no PvP. Obrigado pela atenção 😅😅 Quote Link to comment Share on other sites More sharing options...
vandalsavage 1 Posted August 17, 2020 Share Posted August 17, 2020 Seems like new devs taking over bows 3.3 and xbow 3.9 just saying you guys only see perspective of high level rangers already are one of the worst low level classes you should be nerfing experts not something that will affect every level player bows as slow as spear and other 2 handed weapons faster very illogical i think bows should be faster not slower but yeh you guys only see high level Facundes 1 Quote Link to comment Share on other sites More sharing options...
Imaybepro 10 Posted August 17, 2020 Share Posted August 17, 2020 3 minutes ago, Higgings said: Do we play the same game? Rip cbows lmao, no one gonna buy em anymore Quote Link to comment Share on other sites More sharing options...
Davidgank 4 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 31 minutes ago, Thiago Ribeiro said: Apoio essa mudança, deixaria o PvE do Rogue muito melhor (visto que ele ofuscado pelas outras classes de dano no lado da Legião) exato! Edited August 17, 2020 by Davidgank Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted August 17, 2020 Share Posted August 17, 2020 56 minutes ago, Taiah said: cause maybe if exacerbation is now increases the attack power instead of modifying the attack maybe it will change the output damage of basic attack cause maybe the calculation works differently. i believe it was changed to not stack with other buffs that had been used previously Quote Link to comment Share on other sites More sharing options...
Andrew Ribeiro 0 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Point Shooting Changed the visual effect of the skill. Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25% ta de saca, aigrind? querem transformar o Ranger numa lesma? Sendo que sua classe rival ja tem stun target e nenhuma skill que reduz velocidade? Ta de troll Quote Link to comment Share on other sites More sharing options...
Ruan Pinheiro 0 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 1 hour ago, Gabriel Carvalho said: Desculpe pela dura crítica, porém é necessária A Classe Paladino já era basicamente irrelevante no jogo(a quantidade de jogadores com essa classe é bem pequena), agora mais essa nerf, a classe se torna inútil A habilidade passiva da classe continua sendo inútil Se a classe existir apenas para ser nerfada, podem retira-la de uma vez do jogo, e dar aos players uma classe que consiga não passar tanta vergonha igual a essa Você não joga WS pra ta falando isso... Pala pode itemizar o que quiser (físico e mágico), o estandarte super roubado em GVG com seu dano mágico em área, seu escudo é um dos mais fortes do game. Em gvg ele e mago reina, tanto que a Ancestrais tem uma enorme quantia de mago e pala pelo seu imenso dano em área e sobrevivência em pvp/gvg. E agora vem me fala que ta tornando inútil o personagem? Para né jovem... muito mimimi pra uma nação que possui sets nv 32, danos em área absurdos e conseguem donar todas as DG e MOBs... Edited August 17, 2020 by Ruan Pinheiro Quote Link to comment Share on other sites More sharing options...
Scream50 0 Posted August 17, 2020 Share Posted August 17, 2020 Good barbar die TY Quote Link to comment Share on other sites More sharing options...
Xstanred 0 Posted August 17, 2020 Share Posted August 17, 2020 TY for Great buff from barbar 😅 Quote Link to comment Share on other sites More sharing options...
Ruan Pinheiro 0 Posted August 17, 2020 Share Posted August 17, 2020 15 minutes ago, Enix said: Peço se possível estudar a possibilidade de adicionar uma ativação do dano em área da habilidade especialista do dk MALDIÇÃO. Quando o mesmo dk que lançou a skill atacar o alvo com outra habilidade como por exemplo a habilidade emanar da escuridão Só um feedback para deixar o dk mais dinâmico e explosivo no PvP. Obrigado pela atenção 😅😅 tem que deixar essa habilidade equiparada com o Estandarte do Pala pra ficar igualitária e justa, essa skill do dk pode facilmente ser desfeita pelo anti skill dos elfos... Quote Link to comment Share on other sites More sharing options...
Nubmage 47 Posted August 17, 2020 Share Posted August 17, 2020 amazing rework and I appreciate the hard work of developers team. I have a few questions though: first is about paladins: why we dont see any changes in terms of shield eating damage reduction? paladin shield absorbing absolutely 100% dmg which should have been considered for a change in terms of reducing the absorption amount. Second my question is about barbarians, they should be given a crit heal on combat fury as its the only class that doesnt count crit heals coming back from a healing skill. last my question is about blade dancers: Power of blades increases damage, rush with resist and stun chances resist skill which seems endless and now over powered counter? For real? Buffing an already overpowered class every time? Akasha 1 Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted August 17, 2020 Share Posted August 17, 2020 It will be too early to comment without testing on actual field rather than on papers. Akasha 1 Quote Link to comment Share on other sites More sharing options...
Efleitas 5 Posted August 17, 2020 Share Posted August 17, 2020 la habilidad consume más energía que cualquier otra de cualquier clase es demasiado Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Deathly Eye Increased the chance of successfully using the skill on minibosses, bosses and raidbosses from 35% to 45% on all skill levels. good to know that it required less button mashing to get that 14% hp reduction 6 hours ago, Peony said: Last Wish Changed skill mechanics. Reduces incoming damage to the character by 50-65-75-90% for 8 seconds upon dropping down to 20-25-30-35% health. The effect triggers no more often than once every 90 seconds maybe now tanking barbarians really have a last wish that healers could heal them in time if they were sleeping on job 6 hours ago, Peony said: Life Exhaust Increased the damage on all skill levels. Increased the amount of restored health on all skill levels. From 34-37-40-43-46% of dealt damage to 35-45-55-65-75%. wlocks with high damage and ls should be able to be self sustaining killing mini bosses and maybe even bosses 6 hours ago, Peony said: Developers’ commentary: Overall, the Necromancer needs no special changes, but we keep watching over the statistics and in-game behaviour. most balanced or should i say "boring" class for the win Kamisama 1 Quote Link to comment Share on other sites More sharing options...
Numbawun 15 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 4 minutes ago, Jcbreff said: wlocks with high damage and ls should be able to be self sustaining killing mini bosses and maybe even bosses You play warlock? If you do then you understand this change is probably the WORST change they could of done. If you dont, Id love to see everyone here actually play the class to understand how bad it is. Edited August 17, 2020 by Numbawun Typo Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 17, 2020 Share Posted August 17, 2020 I appreciate a lot the dev's commentary. For me, jokes aside, it's way too early to build a fact or even an idea from what I've read. There's nothing left if not testing these changes out. Can't deny that I'm curious to see further changes. Quote Link to comment Share on other sites More sharing options...
[email protected] 0 Posted August 17, 2020 Share Posted August 17, 2020 (edited) Acho que wd, druid, seeker e rang continuam sendo melhores tank,heale e dmg do jogo encontrados nos elfos .elfos ta aprimorado pve,MCs precisa de uns buffs legal pve Edited August 17, 2020 by [email protected] Quote Link to comment Share on other sites More sharing options...
Imaybepro 10 Posted August 17, 2020 Share Posted August 17, 2020 4 minutes ago, Higgings said: I appreciate a lot the dev's commentary. For me, jokes aside, it's way too early to build a fact or even an idea from what I've read. There's nothing left if not testing these changes out. Can't deny that I'm curious to see further changes. Yes it will be interesting to see how these changes play out and if they change anything in test server. However, some classes have too much of an nerf, cough cough *Mage* cough cough. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 17, 2020 Share Posted August 17, 2020 Just now, Imaybepro said: Yes it will be interesting to see how these changes play out and if they change anything in test server. However, some classes have too much of an nerf, cough cough *Mage* cough cough. And some got buffed even more...cough cough *BDs* cough cough. 😅 TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Erizon 0 Posted August 17, 2020 Share Posted August 17, 2020 (edited) Não vou dizer que gostei de 100% da att, mas agradeço mto por ouvirem Legião dessa vez, mago e guarda precisavam muito de nerf, estavam muito desiguais. Obrigado pela att 0/ Edited August 17, 2020 by Higgings Added and Removed some parts Quote Link to comment Share on other sites More sharing options...
Imaybepro 10 Posted August 17, 2020 Share Posted August 17, 2020 57 minutes ago, Numbawun said: Everyone here crying over simple changes. Mage nerf isnt much of a nerf. The fact that mages can perma stun was annoy to play against in Arena, large scale war and general gameplay. People need to stop crying like babies and understand that currently this game has a overwhelming skill gap. Paladins have a shield that takes everyone a million years to break. Bladedancers have amazingly annoying skills of a global Hamstring, a skill that gives them resistances to 4 skills. counter play? Wardens are absolutely annoying to kill unless you use dispelling relics but that means you miss out on important stats relics can give. Charmers are again another annoying class to play against unless you max out resistance. There are very CLEAR skill gaps on both sides but the dev team clearly dont want to do anything other than make sure that the kids that cry "1v1 me" get the fair chances to out skill them. The more you guys push classes that CLEARLY need the help down the more I want to quit. And I bet you any money the VERY small POPULATION of WARLOCKS will get even smaller now. Thanks Aigrind youve done it again Extremely arrogant of you to say such things when you clearly have no knowledge of what people are actually 'crying' about. For example let's take Mage, Eye has been nerfed 3 times now in a span of 7 months which is just ridiculous and the fact that the Barrier activates every 5 sec, which basically means, no more solo bosses for mage like bd does easily. This is what people are mad about, nerfing mages most important skills. Please refrain from judging what people are 'crying about'. Facundes 1 Quote Link to comment Share on other sites More sharing options...
Curapika7 1 Posted August 17, 2020 Share Posted August 17, 2020 Estou um pouco intrigado sobre as modificação na classe dançarino da lammina, a classe ja vem poderosa nas últimas atualizações, uma bonificação nessa proporção vai tornar a classe ainda mais impossivel em combates de arena ja que a mesma ultiliza set pesado, possui habilidades de resistência a skills de controle e agora vai devolver o dano aplicado que era a unica coisa capaz de parar a classe nesse tipo de combate, fora q em combates de grande proporção o dano causado combinado pelos controles das outras classes vai ficar ainda mais apelativo . Quote Link to comment Share on other sites More sharing options...
oninone98 9 Posted August 17, 2020 Share Posted August 17, 2020 Exhausting burden at least now useable. I wish they had also changed mytstic mark to something else and i am happy to see seeker, warden and mage nerfs. They are just ruining the game for healers. Quote Link to comment Share on other sites More sharing options...
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