Peony 2028 Posted August 17, 2020 Share Posted August 17, 2020 Dear friends! While you are valiantly fighting for the glory of Arinar against the bosses of the past, our developers continue to work on improving the game. We regularly analyze the feedback you share with us, as well as learn statistics on game data. It helps us get our priorities and decide which changes will really affect the game in a positive way. And now we are happy to present update 8.4.2 with skill changes, bug fixes and improving the stability of the game! We also want to remind you that working on balance in the game is a complex and lengthy process: we try to make the game interesting and exciting for each class, but don't forget about the balance of warring Alliances. Therefore, we are constantly engaged in balancing classes, reviewing ideas and suggestions and correlating them with the plans and goals of our updates. Hunters and Rangers, please keep in mind that the base delay of your weapons’ attacks was changed: Bows: from 2.8 seconds to 3.3. Crossbows: from 3.3 seconds to 3.9. Chosen Mage Aura of Fire The skill’s damage no longer interacts with items’ “Stun” bonus. Ethereal Barrier Changed skill mechanics. Upon receiving damage of 25-20-15-10% of maximum health points within 1 second, the mage receives a defensive barrier for 6-7-8-9 seconds, absorbing 100% damage from following attacks within 0.1-0.2-0.3-0.4 seconds. The effect can only trigger once every 5 seconds. Overload Changed skill mechanics. Now every time after using any skill, the character will receive a temporary buff. After gaining 5 buffs the character receives the “Overload” positive effect. With the next successful autoattack the target will receive the effect dealing damage over time and lowering movement speed. Duration of the effect — 8 seconds, damage is equal to 30-40-50-60% every 2 seconds. Dragon Eye Changed the values of bonuses Attack speed and Accuracy on all skill levels. From 10-15-20-25% to 7-10-13-18%. Changed the amount of restored energy on autoattacks. From 3-5-7-10% of maximum to 2-3-4-5%. Developers’ commentary: Mage is one of the most powerful combat classes and needed some adjustment. We’ve reworked passive skills and slightly reduced bonuses of the most popular expert skill. Seeker Exacerbation The skill now increases the “Attack power” parameter instead of directly modifying the attack. Attack Instinct Changed damage to additional targets. From 50-60-70-80% of physical power to 20-25-35-50%. Changed the duration of the effect. From 20-25-30-40 seconds to 10-12-14-18. Cooldown time changed from 45 to 36 seconds. Attraction Now it is possible to pull targets under the effects of stun/sleep. Cooldown time changed from 25 to 20 seconds. Changed the duration of the effect, increasing damage to the target. From 3-4-5-6 seconds to 5-6-7-8. Developers’ commentary: The last added expert skill of the Seeker has shown itself to be too powerful, especially with the “Lifesteal” bonus, and required some changes. Paladin Harad's Banner Changed the range of the skill. From 4 yards to 3. Changed the area of effect of the banner. Radius changed from 3 yards to 2. Added a limit on the amount of targets from the debuff in PvP — 3-4-5-6. Cooldown time changed from 40 to 35 seconds. Now players targeted by the debuff are highlighted visually. Inner Forces Changed skill mechanics. Lowers incoming damage by 2% for each 12-10-8-6% of missing health. Repellent Strike Increased the damage dealt on all skill levels. Cooldown time changed from 20 to 16 seconds. Developers’ commentary: Real effectiveness of Harad's Banner changed dramatically since first introducing the skill into the game. New mechanics, skills and items allowed Paladins to instantly affect the situation on the battlefield with just one skill. Priest Armistice Increased the range up to 5 yards. Exhausting Burden Changed skill mechanics. Afflicts the target with an effect prohibiting movement and lowering the value of physical/magical power for 20-30-40-50% for 4-5-6-7 seconds. The interaction with the Armistice skill was removed. Developers’ commentary: Overall the Priest seems alright in all aspects of play, but the previous implementation of Exhausting Burden turned out to not be very practical. Firstborn Druid Invigorating Stream Changed the priority of target selection: now what matters is not the minimum amount of hit points, but the percentage of health of the maximum. The selection does not include any allied minions/summoned monsters, except the ones summoned by the Druid. If there are no suitable targets within range, the skill becomes inaccessible for use. Patronage of the Forest Changed the amount of health restored after successful trigger of the skill. From 40-45-50-60% to 30-35-40-45%. Lowered the cost of using the skill. From 28-30-32-34 to 24-26-28-30 energy points. Healing Barrier Cooldown time changed from 45 to 35 seconds. Changed the range of the skill from 3 yards to 4. Changed the duration of the effect on all skill levels. From 10-12-16-20 seconds to 7-9-11-13. Elemental Backing The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resilience” and “Ferocity”. Developers’ commentary: The druid remains one of the most resilient characters and the Elemental Backing skill immediately became one of the most popular skills among top level players. Sometimes the skill was even too effective. Blade Dancer Counterattack Changed skill mechanics. Upon using the skill the Blade Dancer applies the effect to themselves for 4-5-6-7 seconds. Upon receiving damage, the Blade Dancer deals 40-50-60-75% of their physical damage back, if the target is within the radius of 1-2-3-4 yards. The returned damage is affected by attack strength modifiers and ferocity. The damage is dealt no more often than once every 1.3-1.2-1-0.75 seconds. Cooldown time: 30 seconds. Spirit of Resistance Fixed the error due to which the effect of the opponent’s relic was not removed if its effect was negated by resistance. Relics list: Relic of Absolute Powerlessness Relic of Physical Helplessness Relic of Magic Helplessness Relic of Lack of Deftness Relic of Lack of Agility Relic of Fatigue Relic of Lack of Accuracy Small Relic of Absolute Powerlessness Small Relic of Physical Helplessness Small Relic of Magic Helplessness Small Relic of Lack of Deftness Small Relic of Lack of Agility Small Relic of Lack of Fatigue Small Relic of Lack of Accuracy Icy Relic of Exhaustion Magic Relic of Oppression Sonic Boom Changed the amount of damage received by additional targets. From 33% of base damage of the skill to 25-30-40-55%. Increased damage on all skill levels. Enlightenment Using the skill no longer cancels invisibility. Developers’ commentary: It is time for the third coming of the most controversial of the Blade Dancer. Counterattack should influence the behaviour of the character in PvP and allow choosing different options of development for PvE. Warden Block Master Changed the amount of restored health on all skill levels. From 10-12-15-20% of missing health to 8-10-13-18%. Changed the rate of triggering the effect on all skill levels. From 2-1.75-1.5-1 seconds to 2 seconds on all skill levels. Fortification Changed base skill parameters. Lowering incoming damage. From 15-25-35-50%, to 6-12-18-25%. Lowering physical power of the character. From 11-14-17-20% to 5-8-11-15%. Changed energy consumption on all skill levels from 3-3-4-4 points of energy per second to 4-5-6-7 points per 2 seconds. Shield Throw Changed skill mechanics. Removed the effect lowering physical defense of the opponent. Instead now the skill with a chance of 25-35-45-55% can apply the “Stun” effect for 2-2.5-3-3.5 seconds. Increased dealt damage on all skill levels. Powerful Lung Increased the amount of damage to additional targets. From 50% of damage on the main target to 40-50-60-75%. Increased damage on all skill levels. Developers’ commentary: The class that made the role of healers secondary required adjustments. The survivability of the Warden has no equal, but the character should fully shine in a balanced group. We’ve slightly changed the most popular skills and some secondary ones, in order to increase alternative builds’ appeal. Ranger Explosive Trap Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”. Slowing Trap Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”. Point Shooting Changed the visual effect of the skill. Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25%. Evasion Changed the value of the skill’s bonus. From 5-6-7-8-9% to 5-7-9-11-13%. Powerful Shot Cooldown time changed from 8 to 10 seconds. Ranger Blessing Changed the duration of the effect. From 10-12-14-16-18 seconds to 14 on all skill levels. Hunter's Cage Removed effect that reduced the physical defense of the target. Developers’ commentary: Classes that use bows and crossbows needed an adjustments of their offensive potential. Along with the changes to base attack speed of the weapons, skill adjustments should balance the combat behaviour of Ranger and Hunter. Mountain Clans Barbarian Chop Cooldown time changed from 6 to 8 seconds. Last Wish Changed skill mechanics. Reduces incoming damage to the character by 50-65-75-90% for 8 seconds upon dropping down to 20-25-30-35% health. The effect triggers no more often than once every 90 seconds. Shield Strike Increased damage on all skill levels. Developers’ commentary: Last Wish often triggered not like it was supposed to, and generally left not the best of impressions. The new implementation should influence the game process and make the skill more appealing to develop. Shaman Ancestors' hand Added a limitation to moving player characters. Now the skill can only transport players in one group or guild with the shaman. Disallowed moving characters with the regalia of the Mermen in the Trial of the Mermen event. In the event of moving being prohibited, the target character will receive a shield. Fire Totem Reduced the dependence of the amount of dealt damage from character level. Added an additional effect — with a chance, equal to the critical hit chance, the totem can apply a damage over time effect for 5 seconds. The effect deals damage equal to 20-22-24-26% of the Shaman’s magical power every second. If the target already has such an effect, it will not apply again. Developers’ commentary: All Arinar keeps talking about the Ancestors' hand skill. The implemented changes will let us reduce the amount of negativity from sudden deaths in AFK. And the Fire Totem was overperforming in terms of dealing single target damage. The overall usefulness of the skill shouldn’t suffer. Rogue Flurry of Steel Increased damage on all skill levels. Upon dealing damage, there is a 20-25-30-35% chance to stun the opponent for 1-1.5-2-2.5 seconds. Frenzy Increased the duration of the skill on all skill levels up to 12 seconds. Reduced the penalty to incoming damage on all skill levels. From 25-20-15-10% to 20-16-12-8% Sinister Strike Increased the damage on all skill levels. Cooldown time changed from 26 to 18 seconds. Dodging Changed the bonus amount from the skill. From 5-6-7-8-9% to 5-7-9-11-13%. Developers’ commentary: Absolutely all expert skills of the Rogue are around equally popular and show themselves well in all spheres of the game.* *Except Flurry of Steel Hunter Forester's Trap Now the attack accounts for the character’s parameters “Ferocity”, “Accuracy”, “Penetration”, and “Critical hit”. Poisoned Arrow Increased dealt damage on all skill levels. Hunter's Agility Increased the amount of bonus from the skill. From 5-6-7-8-9% to 5-7-9-11-13%. Fatal shot Cooldown time changed from 8 to 10 seconds. Developers’ commentary: Classes that use bows and crossbows needed an adjustments of their offensive potential. Along with the changes to base attack speed of the weapons, skill adjustments should balance the combat behaviour of Ranger and Hunter. Forsaken Death Knight Exhalation of Darkness Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4. Threads of Darkness Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to 4-5-6-7-8. Cooldown time reduced from 30 to 22 second. Now it is possible to pull the target under the effects of stun/sleep. Death Call The skill’s damage no longer interacts with the “Stun” item bonus. Developers’ commentary: The changes should increase the relevance of base skills and add tactical possibilities for use. Warlock Weakness Zone Cooldown time is changed from 20 to 30 seconds. Hex Increased the dealt damage on all skill levels. Life Exhaust Increased the damage on all skill levels. Increased the amount of restored health on all skill levels. From 34-37-40-43-46% of dealt damage to 35-45-55-65-75%. Shadow Sphere Changed the mechanic of calculating damage depending on the current energy. The skill no longer costs energy before use, but instead restores 10-12-14-16 points of energy. Changed the dependance of the damage from the relation of the amount of current energy to the maximum — dealt damage was lowered by ~25%. Stone Body Changed the mechanic of using the skill. Now after using the skill it can be cancelled during its effect. Changed the duration of the skill. From 4-6-8-10 seconds to 6-8-10-12. The skill now restores health every 2 seconds of its duration amounting to 2-3-4-5% from maximum health amount. Power of relaxation Changed the consumption of energy on all skill levels. From 6-7-8-9 points per 2 to 7-8-9-10. Developers’ commentary: In the current situation, Shadow Sphere and Power of relaxation did not work entirely correctly together. Empowering the skills for survival should diversify options of developing the character. Necromancer Fateful Connection The damage received through the effect of this skill no longer stops targets. Deathly Eye Increased the chance of successfully using the skill on minibosses, bosses and raidbosses from 35% to 45% on all skill levels. Developers’ commentary: Overall, the Necromancer needs no special changes, but we keep watching over the statistics and in-game behaviour. Charmer Call The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resistance”, and “Ferocity”. Help of Chaos The summoned monster now uses the character’s parameters “Critical hit”, “Accuracy”, “Penetration”, “Resistance”, and “Ferocity”. Base energy amount of the monster increased from 100 to 250 points. Delay between autoattacks is reduced from 6 to 4.5 seconds. Goading Effect duration increased on all skill levels. From 6-7-8-9 seconds to 8-9-10-11. Knowledge of the Dead Man The effect of the skill now only triggers on a successful autoattack on the target. Dark Prism Changed the range of the skill from 5 to 4 yards. Weakness Changed the power of the effect on all skill levels. Lowered the defense points reduction from 10-15-20-25-30% to 15-25-35-45-55%. Changed the duration of the effect on all skill levels. From 10-12-14-16-20 seconds to 8-10-12-14-16. Eye of Darkness Changed the amount of “Accuracy” bonus on all skill levels. From 3-10-17-25% to 7-10-13-18%. Developers’ commentary: Charmer is one of the most discussed classes with the most diverse possibilities for development. Some skill combinations did not leave the opponents a chance due to too effective initiation of combat, while other skills were undeservedly deprived of attention. During the launch of the test server we will once again check the correct work of all changed skills with your help. After the testing it is possible for additional changes to be made in accordance with the gathered data. We hope that you will positively rate the result of our work. We will be grateful for constructive feedback and we’re glad to have such an opportunity to interact with you. Additionally, this update will fix many errors that may have caused inconvenience during the gameplay. We will talk of those in more detail in the release announcement. That’s it for now, see you at the testing!! AIGRIND Higgings, rockerobr, TheCaster and 3 others 4 2 Quote Link to comment Share on other sites More sharing options...
Ws Noticia 11 Posted August 17, 2020 Share Posted August 17, 2020 Bomba 🔥 Quote Link to comment Share on other sites More sharing options...
f4348357 12 Posted August 17, 2020 Share Posted August 17, 2020 thx for developers' commentary.Make us know how u think Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 17, 2020 Share Posted August 17, 2020 ThiagoWanted and Facundes 2 Quote Link to comment Share on other sites More sharing options...
fendra 0 Posted August 17, 2020 Share Posted August 17, 2020 Welll warden has enough of nerf.. And gm just nerf it again Quote Link to comment Share on other sites More sharing options...
King Death 59 Posted August 17, 2020 Share Posted August 17, 2020 Ok, but and the paladin's shield? The ability absorbs a lot of damage, unmatched by any other support class. In the merman event, when someone takes the crown and receives the paladin's ability, it is much more difficult to take the crown back than any other legion support. Saltymalek, Mczohan08, Whitex and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
Sasuke Coldkill 1 Posted August 17, 2020 Share Posted August 17, 2020 Ai ta de Brincadeira Aigrind Charmer uma classe exageradamente apelona e vcs vai ainda melhora ela! Ai é troll pow. Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted August 17, 2020 Share Posted August 17, 2020 4 hours ago, Peony said: Changed skill mechanics. Upon using the skill the Blade Dancer applies the effect to themselves for 4-5-6-7 seconds. Upon receiving damage, the Blade Dancer deals 40-50-60-75% of their physical damage back, if the target is within the radius of 1-2-3-4 yards. The returned damage is affected by attack strength modifiers and ferocity. The damage is dealt no more often than once every 1.3-1.2-1-0.75 seconds. Cooldown time: 30 seconds. I'm kinda... hmm... ._. 4 hours ago, Peony said: Exhalation of Darkness Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4. Threads of Darkness Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to 4-5-6-7-8. Cooldown time reduced from 30 to 22 second. Now it is possible to pull the target under the effects of stun/sleep. These are kinda unexpected. Wow xd. Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 17, 2020 Share Posted August 17, 2020 4 minutes ago, f4348357 said: thx for developers' commentary.Make us know how u think Quote Link to comment Share on other sites More sharing options...
Numbawun 15 Posted August 17, 2020 Share Posted August 17, 2020 The sheer state of warlock at this current point in the game with resistance and you guys go along and push us deeper into the mud? Holy shit. Power of relaxation nerf isn't needed period. If cant even full cycle with it on CURRENTLY < And In on 130 mana regen. As for Sphere Id love to see how useless Warlocks will become in Arena and large scale war. Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted August 17, 2020 Share Posted August 17, 2020 3 minutes ago, Sasuke Coldkill said: Ai ta de Brincadeira Aigrind Charmer uma classe exageradamente apelona e vcs vai ainda melhora ela! Ai é troll pow. Melhorou onde? Fraqueza? Quote Link to comment Share on other sites More sharing options...
Sundown 43 Posted August 17, 2020 Share Posted August 17, 2020 Fiquei muito triste com as mizeras alterações que foram feitas no dk, pois afinal ele é tank e tank precisa de mais proteção, ou pelo menos uma proteção mais eficiente e duradoura, meu dk +8 +9 +10 não tá conseguindo tankar nem coliseu mitico, enquanto Warden e bárbaro +5 consegue tankar sem nenhuma dificuldade, que balanceamento é esse? Totalmente mal planejado e desigual, ia colocar coins essa semana pra ficar Full +10 mas essa notícia filme deixou muito triste, mano dk precisa de mais PROTEÇÃO porque ele é tank, já perdi as contas das vezes q passei vergonha em tw pq não consegui tankar, essas mudanças aí não vai ajudar em nada a tankar melhor, enquanto isso brb e warden seguem brilhando, e meu dk que gastei um monte pra ficar bom, não consegue pt pra coliseu nem Sea, meu estou muito triste, não só eu, mas sim, todo mundo que joga de dk estar triste, pensando seriamente em deletar e parar de jogar. necrotp1 1 Quote Link to comment Share on other sites More sharing options...
Otanko 6 Posted August 17, 2020 Share Posted August 17, 2020 Ainda acho q o Necromante merece mais uma cura, a "segunda cura" está mais para um combo que além de atrapalhar mt no PvP a própria "cura" remove o stun pesadelos do inimigo atordoado, é apenas minha opinião, seria interessante nerfar essa cura e colocarem uma cura mais eficiente no Necromante Quote Link to comment Share on other sites More sharing options...
noro5825 65 Posted August 17, 2020 Share Posted August 17, 2020 when test? Quote Link to comment Share on other sites More sharing options...
João Manoel 0 Posted August 17, 2020 Share Posted August 17, 2020 Me deu até ânimo pra jogar dnv, amei agora as guerras serão mais justas e competitivas Quote Link to comment Share on other sites More sharing options...
Magnetzin 0 Posted August 17, 2020 Share Posted August 17, 2020 Bom dia, faz 2 anos que sou ativo nesse jogo, a classe escolhida foi mago, infelizmente no meu ponto de vista estragaram a classe, não sei se continuo com a classe ou se desisto.. nós magos éramos poucos solicitados nas TOWERS, agora vai ser bem pior, unica coisa que nos sobressaimos era no pvp, e estão estragando isso tb, estão favorecendo a aliança legião(ganharam buffs etc), enfim minha opinião é vocês apagar de vez a classe(mago).... parabéns pela merda que vão fazer... Quote Link to comment Share on other sites More sharing options...
John GG 1 Posted August 17, 2020 Share Posted August 17, 2020 Congratulations, You broken the mage. necrotp1 1 Quote Link to comment Share on other sites More sharing options...
Taiah 0 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 4 hours ago, Peony said: Seeker Exacerbation The skill now increases the “Attack power” parameter instead of directly modifying the attack Does this affect something? cause maybe if exacerbation is now increases the attack power instead of modifying the attack maybe it will change the output damage of basic attack cause maybe the calculation works differently. And also if its now icreasing power attack it should be also increasing skill damage such as splitting etc. and 1 more question is this all for update? or there are something yet that you guys hasnt released yet? Edited August 17, 2020 by Taiah Quote Link to comment Share on other sites More sharing options...
simond93d74 0 Posted August 17, 2020 Share Posted August 17, 2020 Bows: from 2.8 seconds to 3.3. Crossbows: from 3.3 seconds to 3.9 bow users are not op, pls dont nerf Quote Link to comment Share on other sites More sharing options...
rockerobr 7 Posted August 17, 2020 Share Posted August 17, 2020 Finalmente o grito dos excluídos foi ouvido 👍😂. Quote Link to comment Share on other sites More sharing options...
Zurp 481 Posted August 17, 2020 Share Posted August 17, 2020 4 hours ago, Peony said: Attack Instinct Changed damage to additional targets. From 50-60-70-80% of physical power to 20-25-35-50%. Changed the duration of the effect. From 20-25-30-40 seconds to 10-12-14-18. Cooldown time changed from 45 to 36 seconds. REAPER 1 Quote Link to comment Share on other sites More sharing options...
God Emerald 93 Posted August 17, 2020 Share Posted August 17, 2020 4 hours ago, Peony said: Bows: from 2.8 seconds to 3.3. Crossbows: from 3.3 seconds to 3.9. i mean.. why.. Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Shadow Sphere Changed the mechanic of calculating damage depending on the current energy. The skill no longer costs energy before use, but instead restores 10-12-14-16 points of energy. Changed the dependance of the damage from the relation of the amount of current energy to the maximum — dealt damage was lowered by ~25%. So instead of using energy, it regenerates energy? Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted August 17, 2020 Share Posted August 17, 2020 Thank you devs it was time warden and mage to be put in place with other chars, this is one of the best skill balance so far😘 Akasha and necrotp1 2 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 17, 2020 Share Posted August 17, 2020 10 minutes ago, John GG said: Congratulations, You broken the mage. lallouss, TheCaster, ThiagoWanted and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Gabriel Carvalho 1 Posted August 17, 2020 Share Posted August 17, 2020 Desculpe pela dura crítica, porém é necessária A Classe Paladino já era basicamente irrelevante no jogo(a quantidade de jogadores com essa classe é bem pequena), agora mais essa nerf, a classe se torna inútil A habilidade passiva da classe continua sendo inútil Se a classe existir apenas para ser nerfada, podem retira-la de uma vez do jogo, e dar aos players uma classe que consiga não passar tanta vergonha igual a essa Quote Link to comment Share on other sites More sharing options...
Davidgank 4 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Frenesi Aumentou a duração da habilidade em todos os níveis de habilidade em até 12 segundos. Reduziu a penalidade para o dano recebido em todos os níveis de habilidade. De 25-20-15-10% a 20-16-12-8% Porque a Habilidade Frenesi do Rogue não pode ser igual a habilidade do seeker que aumenta o critico e dano critico do personagem e consome mana periodica? na minha opinião é bem melhor vocês igualar essas habilidades... só o tempo que eu gasto para ativar a Frenesi usando adagas eu ja perco 2 auto ataques, então porque não deixar ela ativa e aumentar meu dano critico igual a do seeker também? Quote Link to comment Share on other sites More sharing options...
Luiz Carlos 6 Posted August 17, 2020 Share Posted August 17, 2020 É sério que vocês reviveram o contra ataque? Vocês são totalmente incoerentes!!! E a quantidade de resistência do Blade dancer vocês não vão diminuir???? Quote Link to comment Share on other sites More sharing options...
Fernando Everson 3 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Point Shooting Changed the visual effect of the skill. Changed the power of the effect that lowers movement speed of the character on all skill levels. From 35-30-20-10% to 10-15-20-25%. Qual motivo reduzir a velocidade de movimento, sendo que o Hunter tem skill de buff dano, e anda normalmente? Facundes 1 Quote Link to comment Share on other sites More sharing options...
Birazzhirs 2 Posted August 17, 2020 Share Posted August 17, 2020 Please remove warden from the game God Emerald and Danindo 2 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 17, 2020 Share Posted August 17, 2020 16 minutes ago, rockerobr said: Finalmente o grito dos excluídos foi ouvido 👍😂. Vocês sempre são ouvidos, só precisam ter um pouquinho mais de paciência 1 minute ago, Birazzhirs said: Please remove warden from the game come on, you haven't even tested the changes yet. 🤨 ThiagoWanted 1 Quote Link to comment Share on other sites More sharing options...
Iasmim Davi 14 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: Death Knight Exhalation of Darkness Now the duration of the stun changes with skill level. From 2.5 seconds on all skill levels to 2-2.5-3-3.5-4. Threads of Darkness Changed the duration of the suppression effect on all skill levels. From 2-3-4-5-6 seconds to 4-5-6-7-8. Cooldown time reduced from 30 to 22 second. Now it is possible to pull the target under the effects of stun/sleep. Death Call The skill’s damage no longer interacts with the “Stun” item bonus. Developers’ commentary: The changes should increase the relevance of base skills and add tactical possibilities for use. DK AINDA VAI CONTINUARA APRDER 10% DO HP NAO USAR A SATURAÇAO ? E AINDA CONTINUA A COM A DESCRIÇAO ERRADA??, FIZ UM TOPICO MAS FUI IGNORADO.. VAI O LINK >> Facundes 1 Quote Link to comment Share on other sites More sharing options...
rogerrogi 4 Posted August 17, 2020 Share Posted August 17, 2020 Quote Developers’ commentary: Mage is one of the most powerful combat classes and needed some adjustment. We’ve reworked passive skills and slightly reduced bonuses of the most popular expert skill. Tell me why you don't like Mage. Everytime something nerfed. It's not true he is one of the most powerful combat class... Its not true you slightly reduced bonuses - 50% mana reg from eye is not slightly. Quote Upon receiving damage of 25-20-15-10% of maximum health points within 1 second [...] Do you know now mage probably will die after one rogue's critical shot? Quote Link to comment Share on other sites More sharing options...
Birazzhirs 2 Posted August 17, 2020 Share Posted August 17, 2020 11 minutes ago, Birazzhirs said: Please remove warden from the game 9 minutes ago, Akasha said: come on, you haven't even tested the changes yet. 😉 %50 TO %25 : ( i don't want test Quote Link to comment Share on other sites More sharing options...
coldeher 18 Posted August 17, 2020 Share Posted August 17, 2020 You worrying about improving stability of the game? Lmao 🤣 first Go think about improving population of the game and then come up with these things. Quote Link to comment Share on other sites More sharing options...
Saulo Xavier 1 Posted August 17, 2020 Share Posted August 17, 2020 Não achei muito correto a mudança nas habilidades: "Barreira de cura " e "Torrente vigorante", estavam com mecânicas boas e bem equilibradas. Quote Link to comment Share on other sites More sharing options...
Imaybepro 10 Posted August 17, 2020 Share Posted August 17, 2020 5 hours ago, Peony said: I understand this and I do appreciate the effort of gathering data, but seriously mage getting both key skills nerfed that badly? We basically cant solo anything anymore which makes the whole point of a mage useless. Quote Link to comment Share on other sites More sharing options...
DemonioCamuflado1 7 Posted August 17, 2020 Share Posted August 17, 2020 O Cavaleiro da Morte deve ganhar um complemento para as habilidades defensivas, em novas masmorras ele não pode lidar com o dano de monstros em comparação com outras classes de tanque Quote Link to comment Share on other sites More sharing options...
Thiago Ribeiro 5 Posted August 17, 2020 Share Posted August 17, 2020 Ótimas mudanças, a equipe de balanceamento acertou em cheio em 95% das mudanças. Ainda acho que a classe Ladino mereça mais algumas mudanças no PvE, mas deixarei essas sugestões para o feedback dos Servidores de Teste. Quote Link to comment Share on other sites More sharing options...
Luiz Carlos 6 Posted August 17, 2020 Share Posted August 17, 2020 Achei muito justo o nerf nós magos eu provei ontem q um mago +1 sola aranha e um pala +8 passa dificuldade kk bom agora tá mais igualitário porém vamos ver alguns problemas não vistos.... Rogue curando! Kkk ontem em um mundo RPG um rogue cura? Sem sentido! Muito melhor implementar uma habilidade de dano em área que possa também envenenar os inimigos assim sendo mais relevante em Dungeon e gvg war..... Blade dancer... Contra ataque novamente? Contra ataque + poder da lâmina + resistir??????? Vocês estão loucos? necrotp1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.