Khrone 648 Posted August 7, 2020 Share Posted August 7, 2020 (edited) Why is Warlock the only damage class that has more debuffs than damage skills? Pure damage skills: Arrow of Darkness (M) and Shadow Sphere (H) DMG debuffs: Exhaust Life (L-M), Pool of Darkness (L), Blood(y?) Tribute (Never tested, needs the enemy to NOT use skills for the skill to deal 100% of the damage) and Hex (Never tested, people use it for Silence more than Damage) L = Low damage M = Medium damage H = High damage Basically the only skills that make it a really damager is Shadow Sphere that has a high explosive damage and Arrow of Darkness that has medium damage and low cooldown. I mean, debuffs make sense, since it's a Warlock, but nobody uses Bloody Tribute and Hex for damage. Don't you think that Lock needs a good (pure) damage skill? Edited August 7, 2020 by Khrone Quote Link to comment Share on other sites More sharing options...
TheCaster 361 Posted August 12, 2020 Share Posted August 12, 2020 My suggestion would be to make pool of Darkness a pure Damage dealing aoe skill and increase the amount of damage per level while decreasing skill cooldown. Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted August 12, 2020 Author Share Posted August 12, 2020 8 hours ago, TheCaster said: My suggestion would be to make pool of Darkness a pure Damage dealing aoe skill and increase the amount of damage per level while decreasing skill cooldown. Sadly, this can't be made. Without Pool of Darkness debuff, how Fading would activate? Quote Link to comment Share on other sites More sharing options...
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