lore 318 Posted July 23, 2020 Share Posted July 23, 2020 this is true and noone cant say anything aiganist it, the town guards of ashcoast are weak as hell. why? outdated, all the updates and level increased caused them to be easly outpowered by a simple player and make the player able to gank all low levels in the town as long an another high level dosent go to stop him (wich is annoying as duck) what i suggest is first to take all guards to the elite rank and to lv50, change thier deffence to 25k physical and magical deffence, and as extra an 50% of solidity. thier attack will be changed to 4k physical attack for the 1 handed and 8k physical/magical attack for ranged or 2 handed/casters allow them to see all invisible enemies in a 4 yard radius, for non invisible enemies 8 yards thier critical hit, accuracy and penetration will be 50% 50% resistance and 250% critical damage melees guards will have 50k hp and ranged guards will have 30k hp as in the end all melees will have charge 5/5 as skill and all ranged/casters will have fire arrow 4/4 or blazing ground/pool of darkness (depends) at maximun level too in war scenarios them can be outpowered and defeated by the hordes of players the stelas inside the town required for a quest will be mooved in the eastern part of em wich can be easly interacted for completetion upgrades to the fire elementals summoned trought the quests level changed to 50 health increased to 400k deffence same as the guards attack of 6k magical attack 50% crit accu and pene and as final addition kill them will cause all in area to gain 20 crimson corondums, ovewer, any npc or player killed by it will give 5 crimson corondums to the summonner and thats all, towns should be places safe from gankers, if them are not. it can easly become a terrible experience for the low level players having to be sneak killed by a ranged class/seeker/rogue or uses any invisibility item that kills em and escape to all the players Higgings and TheCaster 2 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted July 23, 2020 Share Posted July 23, 2020 Yes. Make them raid bosses 😂 Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted July 23, 2020 Share Posted July 23, 2020 why not just make them like towers in "towers of vrangis" quest or swamp slug in that they will one shot you Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 23, 2020 Share Posted July 23, 2020 24 minutes ago, Jcbreff said: why not just make them like towers in "towers of vrangis" quest or swamp slug in that they will one shot you Elfs: trying to invade MC's 1st Tower Garahan: You pick the wrong house fool TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 23, 2020 Share Posted July 23, 2020 (edited) I think that a simple message on global like "Sentinels/Legionnaires are invanding (tower name)!" would be simpler Edited July 23, 2020 by Khrone Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted July 23, 2020 Share Posted July 23, 2020 16 minutes ago, Khrone said: I think that a simple message on global like "Sentinels/Legionnaires are invanding (tower name)!" would be simpler Tower? Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 23, 2020 Share Posted July 23, 2020 30 minutes ago, Drakoknight said: Tower? Town* Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted July 23, 2020 Share Posted July 23, 2020 Give them some skills maybe. Though, nothing too op; don't forget it is still an island (supposedly) filled with lv12-20, hence not too strong characters. TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted July 23, 2020 Share Posted July 23, 2020 14 minutes ago, Higgings said: Give them some skills maybe. Though, nothing too op; don't forget it is still an island (supposedly) filled with lv12-20, hence not too strong characters. Easy give all the npc guards fireball Quote Link to comment Share on other sites More sharing options...
lore 318 Posted July 23, 2020 Author Share Posted July 23, 2020 14 minutes ago, Higgings said: Give them some skills maybe. Though, nothing too op; don't forget it is still an island (supposedly) filled with lv12-20, hence not too strong characters. Tell that to the lv32 gankers 1 hour ago, Jcbreff said: why not just make them like towers in "towers of vrangis" quest or swamp slug in that they will one shot you Wars would be impossible since everyone would be oneshotted at once, and strong decimation power can go since in wars them will be destroyed by the hordes of players Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted July 23, 2020 Share Posted July 23, 2020 Why not give them skills related to their classes? Like the melee guards get barb/paladin skills (according to each side) casters get respective skills aswell Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 23, 2020 Share Posted July 23, 2020 (edited) 5 minutes ago, Drakoknight said: Why not give them skills related to their classes? Like the melee guards get barb/paladin skills (according to each side) casters get respective skills aswell Yes I would love to see a lot of NPCs using the Brb's rush skill at a simple mage Edited July 23, 2020 by Khrone Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted July 24, 2020 Share Posted July 24, 2020 9 hours ago, lore said: Tell that to the lv32 gankers Wars would be impossible since everyone would be oneshotted at once, and strong decimation power can go since in wars them will be destroyed by the hordes of players Why not just make harbor guards overpowered because there isnt flag there normally Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 24, 2020 Share Posted July 24, 2020 2 hours ago, Jcbreff said: Why not just make harbor guards overpowered because there isnt flag there normally I remember some wars where the flag was at T1 Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted July 24, 2020 Share Posted July 24, 2020 (edited) 6 minutes ago, Khrone said: I remember some wars where the flag was at T1 they were special wars to celebrate something, that's why i said "normally flag isn't there" Edited July 24, 2020 by Jcbreff Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 24, 2020 Share Posted July 24, 2020 1 minute ago, Jcbreff said: they were special wars to celebrate something, that's why i said "normally flag isn't there" I think that just buff it's ok, and maybe spawn some more at a invasion. Imagine a NPC invasion from a side and players invasion from another side Quote Link to comment Share on other sites More sharing options...
Kamisama 60 Posted August 4, 2020 Share Posted August 4, 2020 dude , what about wars , with these overpowered guards , wars will be so harder Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted August 7, 2020 Share Posted August 7, 2020 (edited) On 7/24/2020 at 1:32 PM, Jcbreff said: they were special wars to celebrate something, that's why i said "normally flag isn't there" Theres always a flag in t1 when new arena season starts. So its going to be there again next week. Edited August 7, 2020 by Raislin Jcbref 1 Quote Link to comment Share on other sites More sharing options...
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