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Minions. Suggestions and impressions.

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Nty if a guy summons a mimic then the mimic will summon a mimic that will summon a mimic and so on, also one noso is enough, please

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heal himself? why? why not make.. Smart minions!!! yes we need them 

 

1. Who you targeted will be healed, that means that if you target yourself, the minions will target himself too.

However you can heal anyone and the mimic will do so too healing that guy.

 

however i agree that the minion AI is stupid, however its kinda hard to improve

 

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yes ! minions make the game play cool and smooth . Easy for levelling up and in dungeons. In my opinion ,minions must be a permanent attachment to character once it reaches lvl 18 . and minion can start with level 1 and noob. We can feed something like gold + experience points + special signs of empowerment for levelling up. Also the minion can be managed with a seperate interface button . Where it gives us chance to gear it up ,dress it up and weapon it according to the player's choice . And what about a seperate arena for minions alone ? . Let there come a time when minions rule arenar as players .

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yes ! minions make the game play cool and smooth . Easy for levelling up and in dungeons. In my opinion ,minions must be a permanent attachment to character once it reaches lvl 18 . and minion can start with level 1 and noob. We can feed something like gold + experience points + special signs of empowerment for levelling up. Also the minion can be managed with a seperate interface button . Where it gives us chance to gear it up ,dress it up and weapon it according to the player's choice . And what about a seperate arena for minions alone ? . Let there come a time when minions rule arenar as players .

:nea:

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yes ! minions make the game play cool and smooth . Easy for levelling up and in dungeons. In my opinion ,minions must be a permanent attachment to character once it reaches lvl 18 . and minion can start with level 1 and noob. We can feed something like gold + experience points + special signs of empowerment for levelling up. Also the minion can be managed with a seperate interface button . Where it gives us chance to gear it up ,dress it up and weapon it according to the player's choice . And what about a seperate arena for minions alone ? . Let there come a time when minions rule arenar as players .

Dat escalated quickly

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can you really fix this problem that if we died The minion dies with us, put it in real life if i died someones die with me just cuz he can handle himself alone and come back to me at respawn statue ?  :crazy:  :crazy:  ;D

Edited by hohola

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can you really fix this problem that if we died he dies with us out it in real life if i diead someones die with me ?  :crazy:  :crazy:  ;D

Dunno if you've already realized it, but Warspear is not real life :fool:

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such an ability that allows summon a minion at the cost of health and mana ? These skills would not be limited to a single character , but to race or class (healer, tanker or sweeper) :pardon: :tease:

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Hoping that minion can restore mana to:')

My mana dry quicky when hunt boss :smile:

Mana regen not enough to me...so hopefully gm can make minion can restore mana and heal also...mana pot to expensive to me to buy...

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Exact same thing here. In that case a minion wouldn't be a good solution, better make an expert skill for both factions that increases mana regen for a while.

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2 minutes ago, IrishBoar said:

Maybe make some minions upgrade themselves to the characters level a little bit? So that the minions would be more useful to high level chars.

 

They do already. Their strenght increases (a bit) once the character levels up

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Just now, Higgings said:

 

They do already. Their strenght increases (a bit) once the character levels up

Oh? Never noticed. You learn something new every day ig. Maybe a bit more of an increase?:cat2:

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3 minutes ago, IrishBoar said:

Oh? Never noticed. You learn something new every day ig. Maybe a bit more of an increase?:cat2:

 

I can agree 😁

 

But a thing I rate necessary is showing the list of skills a minion can use and making them a bit more accessible: at the first stages of the game, having them is essential for some players. Devs indeed put 3 minions as reward in one of the quests newbies have to finish. 

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1 minute ago, Higgings said:

 

I can agree 😁

 

But a thing I rate necessary is showing the list of skills a minion can use and making them a bit more accessible: at the first stages of the game, having them is essential for some players. Devs indeed put 3 minions as reward in one of the quests newbies have to finish. 

Yes, that would be very useful. And it should be accessible when browsing in the market too.

Maybe make it like the relics have? Just a list of the skills, and what class players get these skills from.

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5 minutes ago, IrishBoar said:

Yes, that would be very useful. And it should be accessible when browsing in the market too.

Maybe make it like the relics have? Just a list of the skills, and what class players get these skills from.

 

Yes definitely. I do not mean something that hard to make. With maybe also the level of the skill written on the right side

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On 8/28/2018 at 12:30 PM, Higgings said:

 

They do already. Their strenght increases (a bit) once the character levels up

Their level is rounded up to a multiple of five; as such there are only level 5, 10, 15, 20, 25 and 30 minions. For example players from levels 21 to 25 all have their minions at level 25.

 

On 8/28/2018 at 12:43 PM, IrishBoar said:

Maybe make it like the relics have? Just a list of the skills, and what class players get these skills from.

I'd prefer something more like this image, a list of skills isn't very informative if I'm a newish player and have no idea what a library or a charmer is.

sketch-1535831129634.png

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11 hours ago, Luiz Del Ducca said:

I wish hallowen bring new damager long distance minion theres just one in the game (Dead Huntsman)

Moreover it would be veeeery cool to see a good tanking-type minion which could be similar to average tanking class player in a defensive meaning that could fit high-level areas. Right now there are not that many good tanking summons in a game, unless they can be useful for debuffing/silencing/stunning purposes. I'd love to see a summon i could do dungeons with without having a tank class in a party :greedy:

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On 8/7/2013 at 5:03 PM, REAPER said:

i agree with all posts so far.

The one that basically says "make minions invincible" is god awful to be honest. No offense ofc... But imagine running around as a warden or smtn, with a heal/dmg/stunner minion and basically just shreading everyone and everything because they can't do anything to stop you nor your minion.. That'd pretty much destroy the balance and the meaning of the minions with necromancer's skills that cost certain % of your max hp. And yeah, lets face the fact that 90% of us are going to "PvP cave" somewhat daily or at least weekly, and fighting people with lightning spirits/pumpkin guards/granite guard looking thingies/etc. etc.... Imagine if they were all invincible.. 😤

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