f4348357 12 Posted July 5, 2020 Share Posted July 5, 2020 is there any formula known between accuracy and dodge? how many accuracy needed at least? Quote Link to comment Share on other sites More sharing options...
0 TheCaster 372 Posted July 5, 2020 Share Posted July 5, 2020 (edited) 5 hours ago, f4348357 said: is there any formula known between accuracy and dodge? how many accuracy needed at least? Direct + & - I think. Accuracy required depends on your attack speed and the class you play. For example, a speed hunter needs at least 30 accuracy in my opinion to not keep missing attacks. The more attack speed you have, the more accu you'll need to ensure a hit in pve. Edited July 5, 2020 by TheCaster Quote Link to comment Share on other sites More sharing options...
0 Jcbref 614 Posted July 5, 2020 Share Posted July 5, 2020 I would say it is as simple as having more accucary than the other has dodge but it propably isnt that simple Quote Link to comment Share on other sites More sharing options...
0 f4348357 12 Posted July 5, 2020 Author Share Posted July 5, 2020 4 hours ago, TheCaster said: Direct + & - I think. Accuracy required depends on your attack speed and the class you play. For example, a speed hunter needs at least 30 accuracy in my opinion to not keep missing attacks. The more attack speed you have, the more accu you'll need to ensure a hit in pve. How about mdmg class like warlock and paladin?(mage has dragon eye to improve accuracy). Quote Link to comment Share on other sites More sharing options...
0 TheCaster 372 Posted July 5, 2020 Share Posted July 5, 2020 1 hour ago, f4348357 said: How about mdmg class like warlock and paladin?(mage has dragon eye to improve accuracy). I'm not entirely sure about paladin. About warlock, I would say a decent 15 + accuracy should be enough; since they don't have any skills that increase attack speed like mages. The maximum attack speed you would see on a lock would be the guild passive level 10 ( +15% attack speed ). Well to be honest, lock doesn't have many damage skills to use to miss. It's supposed to a debuffer according to the descriptions. Arrow & sphere are the only damage skills it has that can miss. Life exhaust can be both missed and resisted. Quote Link to comment Share on other sites More sharing options...
0 f4348357 12 Posted July 5, 2020 Author Share Posted July 5, 2020 1 hour ago, TheCaster said: I'm not entirely sure about paladin. About warlock, I would say a decent 15 + accuracy should be enough; since they don't have any skills that increase attack speed like mages. The maximum attack speed you would see on a lock would be the guild passive level 10 ( +15% attack speed ). Well to be honest, lock doesn't have many damage skills to use to miss. It's supposed to a debuffer according to the descriptions. Arrow & sphere are the only damage skills it has that can miss. Life exhaust can be both missed and resisted. i saw many ppls said 15% accuracy that num,just wonder how this num come? Quote Link to comment Share on other sites More sharing options...
0 Ogull 421 Posted July 5, 2020 Share Posted July 5, 2020 i always believed it to work this way, each time you hit there is a chance for the enemy to dodge based on their dodge parameter, when a dodge happens then you have a chance to attack through that dodge based on your accuracy Quote Link to comment Share on other sites More sharing options...
0 Higgings 1830 Posted July 5, 2020 Share Posted July 5, 2020 4 minutes ago, FakeUser said: i always believed it to work this way, each time you hit there is a chance for the enemy to dodge based on their dodge parameter, when a dodge happens then you have a chance to attack through that dodge based on your accuracy You have the 100% of chance to deal a strike to an opponent. However, you may fail that it and this probability goes along the numerical value of the opponent's Dodge. You can reduce the enemy's Dodge numerical value through the use of Accuracy. Chance to hit = 100% - (dodge% - accuracy%) This shall be a rough formula. TheCaster, Jcbref and Ogull 3 Quote Link to comment Share on other sites More sharing options...
0 Ogull 421 Posted July 5, 2020 Share Posted July 5, 2020 (edited) 1 hour ago, Higgings said: You have the 100% of chance to deal a strike to an opponent. However, you may fail that it and this probability goes along the numerical value of the opponent's Dodge. You can reduce the enemy's Dodge numerical value through the use of Accuracy. Chance to hit = 100% - (dodge% - accuracy%) This shall be a rough formula. is that an official formula by devs?, also a quick question, does that mean if you have more accuracy than your opponent dodge then you are hitting them 100% of the time even if its 0.1% difference , if we didn't include other defensive stats? cuz if thats the case dodge became so much underwhelming to me Edited July 5, 2020 by FakeUser Quote Link to comment Share on other sites More sharing options...
0 Higgings 1830 Posted July 5, 2020 Share Posted July 5, 2020 13 minutes ago, FakeUser said: is that an official formula by devs?, also a quick question, does that mean if you have more accuracy than your opponent dodge then you are hitting them 100% of the time even if its 0.1% difference , if we didn't include other defensive stats? cuz if thats the case dodge became so much underwhelming to me No official formula, my apologies 😞 . It is something from my experience not physically proved by any attempt. But we can ask @Akasha right now and check it pronto. Quote Link to comment Share on other sites More sharing options...
0 Ogull 421 Posted July 5, 2020 Share Posted July 5, 2020 come on @Akasha grace us with your presence Akasha and f4348357 1 1 Quote Link to comment Share on other sites More sharing options...
0 Jcbref 614 Posted July 5, 2020 Share Posted July 5, 2020 f4348357, Ogull, Akasha and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
0 f4348357 12 Posted July 6, 2020 Author Share Posted July 6, 2020 4 hours ago, Higgings said: No official formula, my apologies 😞 . It is something from my experience not physically proved by any attempt. But we can ask @Akasha right now and check it pronto. i dont think they ll tell us the formula,but it do matter when we choose gear.these 2 parameters not ez understand like block and crit. Quote Link to comment Share on other sites More sharing options...
0 Akasha 2058 Posted July 13, 2020 Share Posted July 13, 2020 On 7/6/2020 at 2:28 AM, Jcbreff said: Ogull 1 Quote Link to comment Share on other sites More sharing options...
0 lore 319 Posted July 13, 2020 Share Posted July 13, 2020 its a roguh dodge - accu for me Quote Link to comment Share on other sites More sharing options...
0 Sai Chandra 111 Posted July 14, 2020 Share Posted July 14, 2020 On 7/5/2020 at 10:54 AM, f4348357 said: is there any formula known between accuracy and dodge? how many accuracy needed at least? Your character effective accuracy = (accuracy % - enemy dodge%) For example: If you have 30% accuracy and enemy has 40% dodge. your effective accuracy= (30-40)= -10% ===> which means you have 10% chance of missing attacks on enemy Quote Link to comment Share on other sites More sharing options...
0 f4348357 12 Posted July 15, 2020 Author Share Posted July 15, 2020 On 7/14/2020 at 1:45 AM, Akasha said: I CAN,whisper to me pls😑 Quote Link to comment Share on other sites More sharing options...
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is there any formula known between accuracy and dodge?
how many accuracy needed at least?
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