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[2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview


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Warriors! 

 

One more year of the great struggle is coming to an end. In this time we’ve been through fierce battles, exciting adventures, dangerous boss hunts and pleasant acquaintances with new heroes. Meanwhile, incredible events unfold in Arinar, in which you will be able to look into the past and remember how it all began...

 

The beginning of summer is the time to put weapons away and look back. White Wanderer, who created Arinar many millennia ago, has once again sent down the White Stones - portals into the past eras. Sages say that this year the Forefather has planned to let each nation see the turning points of their history, that led to the War of the Spear. What lesson should the heroes of Arinar learn, once again going back to the days of old? Everyone will have to answer that for themselves.

 

World event “Shadows of the Past”

 

It is time to remember what was at the beginning of Arinar’s history and relive the most vivid moments of the War of the Spear. Everyone will be able to delve into the past and see what was long kept on the dusty pages of the chronicles.

 

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First stage “Shards of the past”

The White Stones have again fallen from the sky on Ayvondil. Each of them is a gate to the dark paths of the past that encase the shards of the long gone times. The Sentinels will be able to return to the days of the Twilight War, and see the annexation of the last free nation — Norlant. Legionnaires will witness the battle with the warriors of the mysterious clan of the Rat and will fight mage Enfidakh. 

 

Second stage  “Confrontation”

The White Stones call upon heroes again! This time yoг will visit the times of the First war of the Spear! The Sentinels will join the army of the Queen Valaria. Legionnaires will enter the ranks of Maradish’s army, who is preparing to besiege Maliat. 

 

Third stage “Battle under the walls of Maliat”

Maradish moved his forces to the walls of the ancient city. The ground shook under the iron iron boots and leaves fell from the trees when the Filth Golem walked past. The Sentinels’ warriors attacked suddenly and the battle started. The Forest Spirit ran forward at its opponent. The huge golem and ent collided and started to trade powerful strikes. Magical energy, boiling inside them, fed off the strength of the two battling armies — that’s why when Sentinels or Legionnaires pulled ahead, their giant also felt getting closer to victory! So which one was destined to win this fight? The temporal anomalies are unstable and created Temporal totems on the battlefield that will revive the fallen until one of the giants wins!

 

Fourth stage “Battle with the giants”

The final stage of the battle is the fight with the giants that went to the opposite ends of the battlefield. The Forest Spirit is a menacing foe whose power in these lands is great, even the land itself submits to its will and turns against the Legion! The Filth Golem was created to crush castle walls, the beam from its lifeless eyesockets can melt stone.

 

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Keep in mind that in the first two stages your Alliance will need to fulfill 2 conditions. And if in the very beginning you can do those in any order, as those will be events from different moments of the past,in the second stage you will need to strictly adhere to the directions of the Alliances’ leaders, Valaria and Maradish.

 

That way you will prepare for the fight in the third stage, where both of your sides clash in a battle that will remind you of the very start of the War of the Spear. In the last stage you will raise your weapons against the monster summoned by the opposing force. But keep in mind that the winner of the third stage will have a significantly easier time defeating the monstrosity of the opposing Alliance.

 

Restart time: 8 hours after the first stage starts on schedule: 03:05, 11:05, 19:05 (CET)

 

Guild tourney event on GvG-territory “Snorlar’s Revenge”

 

One of the main villains in all of Arinar’s history couldn’t pass up the opportunity to appear again, to show the might of the fiery souls to Arinar’s warriors!

 

Snorlar was a pupil of the divine Volcano, sacrificed by his teacher in the pursuit of power. But Snorlar survived and his soul and body split. He wants to enact his revenge on Volcano and for that he pits guilds of heroes against one another, selecting those among them whose bodies can contain the souls of powerful creatures: Fire Wyvern, Spirit of the Flame and Snorlar himself! Only the guilds’ commanders have the suitable power, but Snorlar promised the reward only to the very best. Free the souls, defeat them and claim their power. The guild that holds the power of the ancient spirit the longest and uses its power to crush all opponents will be deemed victorious!

 

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You’ve been through many GvG-battles but now something truly new awaits you, so please read the mechanics of the event carefully, to plan the tactics of the battle and prepare for combat.

 

The first thing to understand is that the camp will no longer be your salvation. You can leave it through portals, each leading to one different cardinal points, but you will not be able to get back into it. The only way to return is to die.

 

The goal of the tourney is the same — earn the most points and pull ahead of the other guilds. But what will the points be awarded for? Naturally, for killing other players, but this is the cheapest way (only 5 points each), so it is much more effective to kill monsters and bosses. Though, just after arriving to the event, in the first five minutes, you will not meet a single monster. Only after Snorlar gets angry and starts cursing you, under the power of his hex, monsters will appear where players are killed. They will bring you 15 points each.

 

But for the victory to surely be yours, you will need to get to the main villains, for defeating which you will be awarded 750 points each. There will only be 3 of them on the event, including Snorlar himself. Defeating the bosses can only be done once, no respawns. But it is not just the kill that matters, but its fiery soul that drops from each boss. It is a special item that can only be held by those able to withstand the heat. Such heroes will be Commanders of your guilds, upon interacting with the fiery force they will turn into bosses themselves. And then the hunt will be opened on them! The Commander will bring your guild 20 points for each 5 seconds in the monster’s form. But for killing them the enemy guild will get 350 points. Additionally, upon defeat, the fiery soul will leave their body and pass to another player, while on the spot of death an more powerful than usual monster will appear, but the reward is increased as well — 95 points.

 

In other words, your main goal is to capture a fiery soul and retain it for as long as possible. 

 

Restart time: 3 times a week according to the schedule.

 

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Raid bosses

 

Other than participating in events, you can gather up your allies and oppose one of the bosses that will be present in the Hall of the Avenger on Irselnort, only during the festivities. There are three of them and you are all well-acquainted with them. It is the Avenger, as well as Demonologist and Beholder.

 

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The magic of the Demonologist rose to unbelievable power, which allowed him to return to Irselnort. But this time he decided to end the defenders of Arinar once and for all. 

 

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Thanks to the Powers of Chaos, the dreadful Beholder returned to Irselnort again! But this time he doesn’t intend to hide in a far off cave, but is instead ready to battle the valiant heroes of Arinar in the very heart of the Secret Sanctuary. Are you ready to look the death itself in the face?

 

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Avenger’s hatred is too powerful, so his soul is unable to rest. The dragon returned to the barren hall again and craves feeding upon the blood of the warriors, to increase his power!

 

Important! They will appear one at a time and completely randomly, so there will be no way to predict which one of them will be next

 

Additionally, each villain will have his own unique magic, unravelling the secrets of which is still ahead of you. But the rewards for it will be just as unique — that will be talked about in detail in release notes. 

 

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Mythic level of Dungeons

 

Additionally, those who crave a true challenge, will be met with an astonishing surprise: new mythic difficulty levels in two dungeons at once.

 

Dungeon “Colosseum of Champions” (recommended level - 28)

 

Even after completing all four elements of this Dungeon, you will once again meet the bosses of each previous level! But your main target will be defeating the main, all-elemental boss. Be extremely careful with him, as from time to time he can select a single player for a special challenge. Prepare for a very tricky battle!

 

Dungeon “Sea Tramps’ Lair” (recommended level - 30)

 

Enter the lair of Dagan,  full of the same traps as the previous caves of this Dungeon. But choose the right path, as the shortest path may lead you only to death. And keep in mind that Dagan himself is afraid of the light, so turn your attention to the glowing fungus that you’ll see along the way — those can help you in the final battle.

 

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Miscellaneous

 

This update fixes some errors in the mechanics and descriptions of expert skills introduced in the previous update, as well as changing the graphics of the  “Forester's Trap” skill.

 

Death Knight

Проклятие рыцаря.png Knight's Curse

Fixed the error that upon the affected target dying, the zone did not appear.

 

Mage

Волшебный запрет.png Magic Ban

Fixed the error when the skill did not remove short positive effects from active skills of players. 

 

We’re working on making the gameplay interesting and engaging for every class and at the same time not forgetting about the balance of the opposing alliances. This is a truly difficult and complex process. Our team is actively working on it and in the next updates new skills’ adjustments will be implemented.

 

That’s it for now and see you around on the test!

AIGRIND

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Please don't say it's coming with 28 items

Last updated bring lvl 32 gears 

And everyone want 32 gear no one use 26_28 if get 32 logic

I hopefully 30 

Waiting the test server:3 

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at the stage of the event in which the two factions meet, is there no risk of the server falling? because in the weekly wars common in Br-tourmaline it is leaving something to be desired! :bad-luck-crazy-rabbit-emoticon:

 :pin7:

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2 часа назад, Relzinhox сказал:

at the stage of the event in which the two factions meet, is there no risk of the server falling? because in the weekly wars common in Br-tourmaline it is leaving something to be desired! :bad-luck-crazy-rabbit-emoticon:

 :pin7:

 

We are working on it! I hope everything will be fine :tired2:

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Quando que vai ter atualização no mapa 3? Pra completar o que tá faltando, seria legal se fosse nesse ano o mapa tá esquecido em relação à atualizações e tá bem claro que tá faltando muita coisa a ser adicionada lá

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I already expected that a new coliseum set would always be the same, why don't you fix the paladin's inner forces? honestly, what a useless skill.

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4 hours ago, Danfake said:

O necro skeleto atacando, não permite que o necro capture itens. 

esse é o preço de ter pets

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3 horas atrás, Yure Tayllan disse:

Melhorar uma nova habilidade do paladino por favor, aquela habilidade está desanimadora para a maioria dos paladinos, dar uma atenção aos paladinos nessa habilidade

Se fosse só essa em kkk ainda estava bom

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This new GvG mechanics seems like a lot of fun.

 

I've seen some people worried about the game crashing, and i think thats unlikely.

Considering not even 50% of the players will be there. ( New guilds, leveling toons , etc)

 

And if they are, they certainly won't be in the exact same spot.

 

War makes that happen, because everyone  has to be at the exact same point.

Some defending and some attacking.

 

And i find it difficult to believe thats going to be fixed, considering this game is over a decade old, and its engine probably is linked to the problem...

 

So what could be done is changing how the war works.

Finding some way to force people to be spread in multiple checkpoints and not just one.

 

 

 

 

Edited by Luan Borges
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Honestly can't find anything interesting in this new event. Irrelevant skill changes, events that are probaby out of my league, raid bosses I will never get called to join. Welp... Useless!

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More updates and events, but do not correct the basics of the game, some classes remain too strong, many stuns (long duration). This must be a very complex process, because the problem has been prevalent for years.

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10 hours ago, Zurp said:

Wow nice! I assume new dungeons will drop lvl28 set armors?

you will find out more about the new stuff in the release post, wait a bit :smile:

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2 hours ago, Ahmed Didar said:

Is the test server offline? Will it be back?

Yes and yes

You will have to download the test client in the topic bellow, the links will be avaible when the test is up (about 3hours from sending this) 

 

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19 hours ago, Luan Borges said:

War makes that happen, because everyone  has to be at the exact same point.

Yeah but nobody takes part in the war (at least on EU). Sentinels just take the boost in 3 minutes and its over so I wouldnt compare it to this. Way more people take part in these events.

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5 minutes ago, Mercurry said:

Yeah but nobody takes part in the war (at least on EU). Sentinels just take the boost in 3 minutes and its over so I wouldnt compare it to this. Way more people take part in these events.

 

They take part to this because it is new. And in the case of the Spring Event, the last buff gave something very useful to go on with the storyline/reputation. 

 

I'll repeat it again: war needs an update. 

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2 hours ago, Higgings said:

 

They take part to this because it is new. And in the case of the Spring Event, the last buff gave something very useful to go on with the storyline/reputation. 

 

I'll repeat it again: war needs an update. 

I agree, and also Raid Bosses, Elm, Engineer, Orcinus and Octopus should drop like Nocturna and Rottung, with a chest. 

 

If a Raid Boss theoretically needs more than a single party, why doesnt everyone from the same guild cant get rewarded?

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12 minutes ago, Whitex said:

I agree, and also Raid Bosses, Elm, Engineer, Orcinus and Octopus should drop like Nocturna and Rottung, with a chest. 

 

If a Raid Boss theoretically needs more than a single party, why doesnt everyone from the same guild cant get rewarded?

That would require the bosses to be locked into an event

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16 minutes ago, Mercurry said:

That would require the bosses to be locked into an event

More simple than that. Change the Damage mechanics taking all guild players Damage on the área in account instead of single Party

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5 minutes ago, Whitex said:

More simple than that. Change the Damage mechanics taking all guild players Damage on the área in account instead of single Party

That would be easily abusable and would ruin the rarity of the costumes

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1 hour ago, Whitex said:

If a Raid Boss theoretically needs more than a single party, why doesnt everyone from the same guild cant get rewarded?

 

I find it fair enough too, indeed. Not maybe through a chest but the boss should drop something for other players too. This will encourage more people to actually fight for raid bosses. 

31 minutes ago, Mercurry said:

That would be easily abusable and would ruin the rarity of the costumes

 

They could make sure that the player should make a certain damage ammount or to be to a specified level in order to drop something

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