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Pirate, Vampire and Monk roles


Khrone

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Vampire 

Forsaken Side

 images__5_-removebg-preview.png

  • Skills:

 

Skill 1: High damage skill. If the enemy is Bleeding, recovers HP (doesn't work while in the effect of Bloody Arts). Bleeding ends if HP regeneration is activated.

Skill 2: Damage skill. If used while in the effect of Bloody Arts, causes Stun.

Bite: Damage skill that causes Bleeding. If the enemy is already Bleeding, deals additional damage.

Bat Spirit: Increases dodge and movement speed, but increases damage taken.

Bloody Arts: Increases Vampirism. Constant mana consumption skill.

 

 

  • Equipments:

 

Weapons: Daggers and One Handed Swords. (It explains the dagger on Forsaken icon)

Armor: Light Armor.

 

 

 

 

Pirate

Chosen Side

images__6_-removebg-preview.png

 

  • Skills:

 

Skill 1: High Physical damage (close attack if using One-Handed-Weapons, ranged if using Crossbow).

Skill 2: Physical damage skill. If using a Crossbow, increases the penetration of the skill, if using One-Handed-Weapons, have a chance to cause Bleeding.

Rum: Heals some HP, and increases Attack Speed, Penetration and physical damage. At the end of the effect, it causes Poisoning.

Dirty Trick: Decreases the target's Accuracy while increasing your Dodge for some time. 

Sea Song: Increase Mana and Health Regen in the area around the character until the end of the effect.

 

Cutlass Mastery*: (Passive) While using only a one-handed sword (without weapons in the second slot), parry, dodge and attack speed increases (Doesn't work with Daggers/Axes).

*Yes, six skills. One passive.

 

  • Equipments:

 

Weapons: One-Handed-Swords, One-Handed-Axes, Daggers and Crossbow

Armor: Light Armor

 

 

Monk

Mountain Clan Side

 

  • Skills:

 

Heavy Punch: High damage skill

Unleashed Power: High ranged damage

Astral Trip: Teleport (don't deal damage)

Skill 4: Increases defense and damage

Skill 5: Self heal based on physical damage

 

Tranquility: (Passive) All basic attacks deal magic damage. If you use a staff, you use it as a meelee weapon.

 

  •  Equipments:

Weapons: Daggers and staffs.

Armor: Light Armor

Edited by Khrone
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9 hours ago, Ade Listianto said:

i think third faction is better bro :christmasgrinch:

That way they would have a lot of problems...

How this Faction would work? Neutral type? Sentinels VS Legion VS they?

And each Faction has 2 races and 8 classes, here there are only 3 new classes for each race (there would be 4, of course, but I have no idea for the elves)

So would need 5 more roles to make a new Faction :/

Edited by Khrone
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