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Parry.


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I was wondering this.

Does accuracy decrease the chance of a succesfull parry?

 

Sometimes it seems like this, can anyone tell me the truth behind this?

Thnx.

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I'll try to include you in the timing :P

 

Kaw I forgot the swinger will need a static crit stat as well, because if resilience's "avoidance of criticals" forces a dodge (which would be idiotic ahem see my explanation below) it will be based on the crit stat.

 

Why would this be confusing from a programming standpoint?

Because in basic language the game has already checked for a dodge.

Typically it goes like this:

Attack->Check first 1. Hit or 2. Dodge

If 2. Then Dodge

if 1. Then next check:

1. Hit or 2. Parry

If 2. Then parry

If 1. Then next check:

1. Normal hit or 2. Critical hit

If 1. Then normal hit

If 2. The next check:

1. Avoid or 2. Do not avoid.

If 2. Then critical hit.

If 1 then dodge

 

 

If this is the case then the game would actually be penalizing high critical setups.  It might actually be a net damage increase to drop crit completely from your build when facing high resilience which makes little to no sense practically. Instead it should change that last result to "normal hit" instead of dodge.  We shall see tho.  You good for tomorrow kaw?  ;D

 

:good: he forgot block but np xD
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Are you saying that it`s all programmed? that`s kinda despitefull :/

Still doesn`t really answer my question though.

 

nope it doesnt reduce parry, acc <> dodge these are only related to each other  :friends:
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  • 1 month later...
  • 6 months later...

yea, most people would say "noob build, get owned by casters hahahaha"

but those who know me also know they I always take the path less traveled :spiteful:

because fudge blending in

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yea, most people would say "noob build, get owned by casters hahahaha"

but those who know me also know they I always take the path less traveled :spiteful:

because fudge blending in

 

only noobs will say this build is noob. High parry and dodge is all around fighter build for sure

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only noobs will say this build is noob. High parry and dodge is all around fighter build for sure

 

 

Exactly but BD needs accuracy more than parry and dodge more than parry, so I choose dodge and accuracy. But yea if you know my build, I also have over 20% parry  ;D

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Played a 20% dodge 20% acc 20% parry build for a while way back. It's nothing to shake a stick at. Most memorable moment was parry 2 consecutive hits on swamp slug, was like wew. Didn't like losing skill points in the others though.

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  • 1 month later...

Played a 20% dodge 20% acc 20% parry build for a while way back. It's nothing to shake a stick at. Most memorable moment was parry 2 consecutive hits on swamp slug, was like wew. Didn't like losing skill points in the others though.

 

sir im currenty playing a 19.5parry and 18.9dodge bd its good,but i want to know how to achieve that?i mean ur 20% for both? :unknw:
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  • 4 weeks later...

I am guessing light armor?

 

also how much hit did your offensive skills take?

 

And finally - parry vs ranged attacks - unless i am mistaking it doesn't do anything? My BD main weakness is ranged fighters, in melee i hold my own.

 

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