Itzblaack 8 Posted June 3, 2020 Share Posted June 3, 2020 (edited) Dear guys, I'm bringing a suggestion for this new gvg mechanic that was implemented in update 8.4. This suggestion consists of creating a score called '' guild power '' or '' guild damage '' (name created by me) in which it sums based on the status of the guild members the damage, as in the example mentioned in the image below. I bring this idea with the simple intention of balancing the expenses at the event, and bring the balance in which the players have been claiming so much. Thank you and have a great day. #DeliciousLock Example: my Warlock has 744 dmg, with 50% more ferocity, this damage would be calculated adding up with the ferocity attribute, in this case it would be: 744 + 50% = 1,116 dmg. This damage would be adding up exponentially based on the status of the other members and thus would give rise to '' guild power '' or '' guild damage '' Edited June 3, 2020 by Higgings Just a little adjustment Quote Link to comment Share on other sites More sharing options...
Ws Noticia 11 Posted June 4, 2020 Share Posted June 4, 2020 Ninguém liga Quote Link to comment Share on other sites More sharing options...
Itzblaack 8 Posted June 8, 2020 Author Share Posted June 8, 2020 On 6/4/2020 at 1:34 PM, Ws Noticia said: Ninguém liga Atrapalha o post não Quote Link to comment Share on other sites More sharing options...
Sigma 363 Posted June 8, 2020 Share Posted June 8, 2020 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted June 14, 2020 Share Posted June 14, 2020 I agree, there guilds that goes on lower level ones for get win at 100% (potato goes in tomato as example in us saffire) and making it utterly stupid for the adversary wich gets a impossible fight to face It should also block the access to all guild vs guild events for the next 12h u join a guild, so it there can be no exploit and ez win Add a 5min preparation where the players are still in the temple but others unable to enter for make a better balance It should also count the players at it during these 5min for a bigger balance in player count for then the last 2min lock the equip sistem for ALL the guildgames, so unequip all won't work, the guilds will face enemies with the most similar amount of players in it @Akasha,are the devs aware of this? How are ppl in this situation supposed to win? All these players are 80% turned back in potato the next day Speedom 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted June 15, 2020 Share Posted June 15, 2020 Hey guys! The mechanics of this event changed. Matchmaking of guilds based on statistics has been improved, and we might still make more improvements in the future. Quote Link to comment Share on other sites More sharing options...
Jaan 124 Posted June 15, 2020 Share Posted June 15, 2020 Is it possible that elf meet elf in that gvg? We have only met mc ones by now. @Akasha Quote Link to comment Share on other sites More sharing options...
lore 318 Posted June 16, 2020 Share Posted June 16, 2020 14 hours ago, Babocool said: Is it possible that elf meet elf in that gvg? We have only met mc ones by now. @Akasha Im not akasha, but yes it is possible and happens Akasha 1 Quote Link to comment Share on other sites More sharing options...
Hazelnut 600 Posted June 17, 2020 Share Posted June 17, 2020 (edited) On 6/15/2020 at 7:35 PM, Babocool said: Is it possible that elf meet elf in that gvg? We have only met mc ones by now. @Akasha Only 4 lv12 guilds in us-sapphire (3 sentinels, 1 legion) and they meet each other, same pattern always, since no lv11s Edited June 17, 2020 by Calypso Quote Link to comment Share on other sites More sharing options...
LiLeagle 5 Posted June 20, 2020 Share Posted June 20, 2020 On 6/14/2020 at 5:23 AM, lore said: I agree, there guilds that goes on lower level ones for get win at 100% (potato goes in tomato as example in us saffire) and making it utterly stupid for the adversary wich gets a impossible fight to face It should also block the access to all guild vs guild events for the next 12h u join a guild, so it there can be no exploit and ez win Add a 5min preparation where the players are still in the temple but others unable to enter for make a better balance It should also count the players at it during these 5min for a bigger balance in player count for then the last 2min lock the equip sistem for ALL the guildgames, so unequip all won't work, the guilds will face enemies with the most similar amount of players in it @Akasha,are the devs aware of this? How are ppl in this situation supposed to win? All these players are 80% turned back in potato the next day Wkwkwkwk Quote Link to comment Share on other sites More sharing options...
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