AdrianZ 0 Posted September 20, 2011 Share Posted September 20, 2011 ticket for gold could do same situation as is now. Gold is too easy for farm. CC is good enough but ticket can drop too from miniboss (yellow crown). That make ppl hunt them too. About paziu idea, i vote for all who want use gate need to have ticket not only one in party. Quote Link to comment Share on other sites More sharing options...
luksxxt 0 Posted September 20, 2011 Share Posted September 20, 2011 miniboss drop ticket? if so it must be 0.001% bcoz minibosses are very very easy to solo with a strong char... so everyone would be soling it all day not leting others do quest as they do with bosses :facepalm: Quote Link to comment Share on other sites More sharing options...
AdrianZ 0 Posted September 21, 2011 Share Posted September 21, 2011 miniboss drop ticket? if so it must be 0.001% bcoz minibosses are very very easy to solo with a strong char... so everyone would be soling it all day not leting others do quest as they do with bosses :facepalm: well it should have same drop as bosses. If hunt will concentrate on minibosses its good anyway because it will free bosses and that we all need. I heard first time from you that hunters don't helping noobs when they questing... In our parties it never happens, if someone got quest we kicking one member to add noob. Quote Link to comment Share on other sites More sharing options...
Playyalp 0 Posted September 21, 2011 Share Posted September 21, 2011 Y i agree with make special area just for hunt boss drop , inside just u n your party if another enter not party member cant meet u . . . So will be fun no sneaky . . . :yahoo: Quote Link to comment Share on other sites More sharing options...
marsz 0 Posted September 21, 2011 Share Posted September 21, 2011 pls m0ve granite im bitter ashes cuz ginie is in teretory of fist born. To fair Quote Link to comment Share on other sites More sharing options...
AdrianZ 0 Posted September 21, 2011 Share Posted September 21, 2011 pls m0ve granite im bitter ashes cuz ginie is in teretory of fist born. To fair Genie is on firstborn territory and Granite on Mountain Clan territory. I can't see here nothing unfair. Quote Link to comment Share on other sites More sharing options...
sulla 127 Posted September 21, 2011 Share Posted September 21, 2011 It is unfair for newbies as the cave is so close to elf spawn, compare the distance form gran and genie to nadir , that elf nadir spawn is one of the biggest war advantages elfs have. Quote Link to comment Share on other sites More sharing options...
AdrianZ 0 Posted September 21, 2011 Share Posted September 21, 2011 Sulla nadir got two spawn statues: one for firstborn and one for mountain clans. Quote Link to comment Share on other sites More sharing options...
sulla 127 Posted September 21, 2011 Share Posted September 21, 2011 I know that, and it's useless, that's why 80% of wars everyone takes spawn at caravans. In a fair battle near nadir entrance: 5 v 5, 2 elfs and 2 MC die, the 2 elfs that died will reach the battle faster than MC, making it 5 v 3, the position of that spawn is the problem. and before lvls update only idiots who wanted to be trapped used our spawn, Elf spawn is right next to both entrances, MC spawn should be next to MC side entrance, not above whole of nadir. outside war elfs are to close to major MC quest area's, be a newbie hunted for 3-4hrs cnt do any quest cause of war, I've seen it happen many times, Elfs completely dominate the areas near nadir entrance in fair battles, solely cause of that respawn. Elfs who died will reach granite before it's dead, but we won't reach genie, elfs can easily disturb mc newbies doing gran quest. Quote Link to comment Share on other sites More sharing options...
zinker 0 Posted September 21, 2011 Share Posted September 21, 2011 its true fix it I know that, and it's useless, that's why 80% of wars everyone takes spawn at caravans. In a fair battle near nadir entrance: 5 v 5, 2 elfs and 2 MC die, the 2 elfs that died will reach the battle faster than MC, making it 5 v 3, the position of that spawn is the problem. and before lvls update only idiots who wanted to be trapped used our spawn, Elf spawn is right next to both entrances, MC spawn should be next to MC side entrance, not above whole of nadir. outside war elfs are to close to major MC quest area's, be a newbie hunted for 3-4hrs cnt do any quest cause of war, I've seen it happen many times, Elfs completely dominate the areas near nadir entrance in fair battles, solely cause of that respawn. Elfs who died will reach granite before it's dead, but we won't reach genie, elfs can easily disturb mc newbies doing gran quest. Quote Link to comment Share on other sites More sharing options...
Twi 0 Posted September 22, 2011 Share Posted September 22, 2011 IMHO it is better to move genie down to the cave southeast of nadir and make a path there. Granite has a direct path to its entrance cave. So its easy and cheap for elves to get there. I have never seen the entrance to the current genie cave camped as much as the entrance to granite cave. And put the respawn statue for MC in Nadir one map south ;) Quote Link to comment Share on other sites More sharing options...
Marcin 7 Posted September 29, 2011 Share Posted September 29, 2011 pls m0ve granite im bitter ashes cuz ginie is in teretory of fist born. To fair totally agree. granite is too close to nadir spawn and elves get there very easy while they can mostly hunt genie peacefully. bitter ashes island would be fair position! Quote Link to comment Share on other sites More sharing options...
Mrsteph 0 Posted October 2, 2011 Share Posted October 2, 2011 Smurfers idea is good, but i would say, either separate rooms like said before, or instead of droprate to 0% (which is cruel if hunters dont know, makes them hunt for nothing, but still hunt) why not after 3 or 5 kills set respawn to 15 or 20 minutes, unless they leave the room while other party is there too. Then there should be an earlier respawn for new party. for now this way works ok, so if something gets implemented, it has to be better than what there is now. Quote Link to comment Share on other sites More sharing options...
Mrsteph 0 Posted October 2, 2011 Share Posted October 2, 2011 I know that, and it's useless, that's why 80% of wars everyone takes spawn at caravans. In a fair battle near nadir entrance: 5 v 5, 2 elfs and 2 MC die, the 2 elfs that died will reach the battle faster than MC, making it 5 v 3, the position of that spawn is the problem. and before lvls update only idiots who wanted to be trapped used our spawn, Elf spawn is right next to both entrances, MC spawn should be next to MC side entrance, not above whole of nadir. outside war elfs are to close to major MC quest area's, be a newbie hunted for 3-4hrs cnt do any quest cause of war, I've seen it happen many times, Elfs completely dominate the areas near nadir entrance in fair battles, solely cause of that respawn. Elfs who died will reach granite before it's dead, but we won't reach genie, elfs can easily disturb mc newbies doing gran quest. always had trouble with respawning at nadir as an MC, maybe its a good idea to set the 2 respawn statues next to each other, MC on left and Elf on right (closest to their own territory), where at the moment only the elf statue is, and ofcourse remove MC statue in north nadir Quote Link to comment Share on other sites More sharing options...
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