Gabriel Luna 2 Posted May 28, 2020 Share Posted May 28, 2020 (edited) Dark March The character gets the Dark March buff, increasing movement speed, dealing physical damage to the enemies that the character passes through and leaving behind a trail of cursed fire that deals magical damage. The damage from this skill doesn't stop enemies. Skill with a constant energy consumption. Level by Level: 1/4: Spoiler Energy Cost = 9 points/2s Movement Speed increase = 15% Physical Damage dealt = 5% of the character's physical damage Magical Damage dealt (each tick) = 5% of the character's magical damage 2/4: Spoiler Energy Cost = 10 points/2s Movement Speed increase = 20% Physical Damage dealt = 10% of the character's physical damage Magical Damage dealt (each tick) = 8% of the character's magical damage 3/4: Spoiler Energy Cost = 11 points/2s Movement Speed increase = 25% Physical Damage dealt = 15% of the character's physical damage Magical Damage dealt (each tick) = 12% of the character's magical damage 4/4: Spoiler Energy Cost = 12 points/2s Movement Speed increase = 30% Physical Damage dealt = 20% of the character's physical damage Magical Damage dealt (each tick) = 15% of the character's magical damage In all levels: Spoiler Cursed Fire Trail duration = 5 seconds* Physical Damage dealt and Cursed Fire Trail radius = 1x1** Cursed Fire Trail damage interval = 2 seconds* * Spoiler The damage ticks occurs at the 2nd and 4th seconds. ** Spoiler (It only occurs in the squares the character has walked through) Animation: Dark March buff = A dark horse with a knight on the top. Since it would be too hard for develolers to adjust the character sprite in the top of the horse, during the effect, the character would be replaced by the default Death Knight Novice's costume, maybe just a bit more detailed. Cursed Fire Trail = Just... fire? Like Knight's Curse fire but purple or green so it wouldn't confuse the players. Edited May 8, 2021 by Khrone Reworked the suggestion. Sundown and Ogull 1 1 Quote Link to comment Share on other sites More sharing options...
DudiSpace 0 Posted May 28, 2020 Share Posted May 28, 2020 (edited) I liked this new build I support! So it is better to take it in some places where there are many mobs! Edited May 29, 2020 by Higgings Please, use normal sized letters Quote Link to comment Share on other sites More sharing options...
lore 318 Posted May 29, 2020 Share Posted May 29, 2020 On 5/28/2020 at 3:48 AM, Gabriel Luna said: 7-8-9-10 Minutes an increasing cooldown might make it useless and not usable id say to go for a consume on time type instead of a buff Quote Link to comment Share on other sites More sharing options...
Gabriel Luna 2 Posted May 29, 2020 Author Share Posted May 29, 2020 2 hours ago, lore said: an increasing cooldown might make it useless and not usable id say to go for a consume on time type instead of a buff It's also a good idea, I thought about this long cooldown because 1 minute with so much buff would be too much OP, so I wanted to give a cooldown equal to or greater than Necro's revive. But on second thought, a skill with constant mana consumption would also be good (or 5 minutes cooldown in 4/4). I was thinking that "Attack Mode" for this ability would be good for big events like GvG, wars, etc. And "Defense Mode" would be good anywhere, because of the damage reduction Quote Link to comment Share on other sites More sharing options...
Gabriel Luna 2 Posted July 13, 2020 Author Share Posted July 13, 2020 On 5/29/2020 at 5:08 AM, lore said: an increasing cooldown might make it useless and not usable id say to go for a consume on time type instead of a buff I edited now. Btw, i am this guy: Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted July 13, 2020 Share Posted July 13, 2020 9 hours ago, Gabriel Luna said: Btw, i am this guy: Hey Quote Link to comment Share on other sites More sharing options...
Gabriel Luna 2 Posted May 7, 2021 Author Share Posted May 7, 2021 Just changed the whole skill Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted May 7, 2021 Share Posted May 7, 2021 i see no use of movement speed bonuses on a tank class in a PvE stage. also, why must the skill have a negative effect on the class? if the idea of the skill is to run around aggroing every mobs, then wouldn't those mobs hit you and prevent you from moving freely? sorry, i am not trying to be negative but the skill seems more suited for a damaging class Quote Link to comment Share on other sites More sharing options...
Gabriel Luna 2 Posted May 7, 2021 Author Share Posted May 7, 2021 (edited) 1 hour ago, Ogull said: i see no use of movement speed bonuses on a tank class in a PvE stage. It would be used on GvGs and Wars (while also being useful on PvE) to remove the target of multiple enemies at the same time while also tanking or to deal a "fake AoE" damage at multiple enemies I tought it would be too op if the skill stunned the enemies 1 hour ago, Ogull said: also, why must the skill have a negative effect on the class? Because the character would be too strong, so it would balance by making it use less skills. But since they would need to use it at 4/4 for it to be useful, i guess we can remove that There is Ranger's constant skill though 1 hour ago, Ogull said: if the idea of the skill is to run around aggroing every mobs, then wouldn't those mobs hit you and prevent you from moving freely? But the focus of the skill wouldn't be actually to aggro mobs, just players The player could try to use it on PvE, but to aggro mobs, Death Call would be a lot better, it just wouldn't have the damage reduction effect Edited May 7, 2021 by Gabriel Luna Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 8, 2021 Share Posted May 8, 2021 (edited) Just changed the whole suggestion, so it is just a damage skill now. Of course that's not what the DK needs right now, but it could be introduced after a buff on the defensive skills If you think it is strange that i'm editing the post, i'm the guy that created it lol Edited May 8, 2021 by Khrone Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 19, 2021 Share Posted May 19, 2021 Imagine if it increases movement speed the more dk is nearby Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 19, 2021 Share Posted May 19, 2021 3 minutes ago, Drakoknight said: Imagine if it increases movement speed the more dk is nearby I doubt it would happen, since there are no skills in the game that depends on another players Quote Link to comment Share on other sites More sharing options...
Hourai 139 Posted May 19, 2021 Share Posted May 19, 2021 1 hour ago, Khrone said: I doubt it would happen, since there are no skills in the game that depends on another players Paladin's shield would like to have a few words with you Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 19, 2021 Share Posted May 19, 2021 27 minutes ago, Hourai said: Paladin's shield would like to have a few words with you LOL i meant there aren't any skills on the game that increases the effect depending on the numbers of players, just Relics Quote Link to comment Share on other sites More sharing options...
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