sokowim 0 Posted May 25, 2020 Share Posted May 25, 2020 (edited) Players should have the option of changing classes. Aigrind could make a 50k coins item , idc , to switch. A lot of players, myself included, have a lot of achievements, and a lot of years on a specific character, and are not going to start over because of that. It should be faction locked, to avoid faction imbalance ( theres already a lot of imbalance anyways) It would also be profitable for aigrind, that would get that items revenue, and new weapons amplifying revenue, as for example, a rogue that becomes a hunter and needs to amplify a new bow. I'm certain that would please a lot of players, and make them active players for a longer period of time. I have lost count of how many players have stopped playing the game because of classes in weak states, and pvp imbalance. Rogues for example, have been a weak class for years. No ups and downs, just bad. And it has been saddening to see a lot of my friends, and long time players quitting for that kind of reason, when theres such a simple solution. I understand that it is incredibly hard to balance a game with so many classes, that it takes a lot of testing, and sometimes things dont go as planned. But when a seeker +7 already outdamaged a +10 rogue, and then new skills come, we were all so excited to see the new changes, hoping we would finally get some damage buff or mobility skill , the seeker gets AOE dmg and the rogue a terrible heal that cant be efficiently used midcombo. It starts to really make me and a lot of people disheartened. So ,please, if you cant balance it , atleast let us change classes. Its going to make players happy, and make you money. (PS.: BD got an anti stun skill, wtf lol ) Edited May 25, 2020 by sokowim Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted May 25, 2020 Share Posted May 25, 2020 but if you would change from like tank to ranged they would have to change every armor and weapon to suit new class Quote Link to comment Share on other sites More sharing options...
sokowim 0 Posted May 25, 2020 Author Share Posted May 25, 2020 (edited) The point is just to keep achievements, outfits. That kind of stuff, the rest would all need to be replaced if you changed from a tank do ranger for example. But, if you changed from a seeker to a ranger for example, all you'd have to replace are the weapons. Edited May 25, 2020 by sokowim Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted May 25, 2020 Share Posted May 25, 2020 1 hour ago, sokowim said: But, if you changed from a seeker to a ranger for example, all you'd have to replace are the weapons. It wouldn't be profiting for devs from this point of view. It's more profitable creating a character from 0 than just switching already amped equipments among classes. Quote Link to comment Share on other sites More sharing options...
sokowim 0 Posted May 25, 2020 Author Share Posted May 25, 2020 (edited) But the cost of the item itself would replace the cost of amping. They could make it a really huge price. Im sure even then, a lot of players would buy it. And at the end of the day, its better to have satisfied costumers, who are willing to keep consuming, then people quitting. And in 99% of the cases the weapons would need to be made from scratch, and everyone knows weapons are 99% of the expenses of building a character. Amping a +10 weapon is a pain. Edited May 25, 2020 by sokowim Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted May 25, 2020 Share Posted May 25, 2020 As well as amping 10 more pieces of equipment to +10 if you're a tank xd Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted June 10, 2020 Share Posted June 10, 2020 Rogues are weak? How so? Quote Link to comment Share on other sites More sharing options...
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