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Peony

[2020.05.23] Warspear Online 8.4: Underwater adventures. Preview

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Posted (edited)
34 minutes ago, Calypso said:

Bd is more likely a dmger than a tanker. Well, a tanker + dmger.

 

Hybrid classes are supposed to be discrete in all of their innate abilities. They should not be able to overcome the strenght of a class specialised exclusively on damaging; if this happens, it makes the hybrid class broken, or the specialised class in account too weak.

 

Edited by Higgings
Typo

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43 minutes ago, Speedom said:

In that case give pala a staff 

lets solve this

give charmer a 2h mace

the magical attack on the 2h mace is equal to the staff one

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17 minutes ago, lore said:

lets solve this

give charmer a 2h mace

the magical attack on the 2h mace is equal to the staff one

 

I'd agree with that... they gave bds axes, let's make charmers illegal too, shall we? 

 

:pfftch1:

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Lol we all know these idea won't happen. All the rants for no logic reasons. Everyone just wants their favorite class to be top dog.:haha:

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16 hours ago, Bounce said:

 

Sad, but it’s the truth... I feel the same.

Well, since vampirism bonus was add to the game, healers are no longer indispensable in group tasks... At least druids, shamans and necromancers have decent stuns ... And priest not. So, most of the priest players are switching to damage classes or simply quit playing.

Let's be positive and wait for good changes for the priests! :cry2:

There wont be any changes.i They announced big update thats it. Another big update will come 1-2 years later. Also there wont be skill balance update. So i stopped playing now i have no intention to return back now. Game is broken and trash and its my fault to play this game almost 3-4 years. Do you have any chance to see test server, wardens doing 1200 dmg auto attack, druids heals 4000, seekers completing tt hard alone and my hero again gets the worst skill 4 times in a row. Apart from that i put aside all these nonsense skill unbalance, arena system is trash , events are same as last year and toxic players who paid 9568625 dollar to this game acting like king of the game. No man i quit thats it. I hope one day people stop playing this game.

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9 minutes ago, oninone98 said:

There wont be any changes.i They announced big update thats it. Another big update will come 1-2 years later. Also there wont be skill balance update. So i stopped playing now i have no intention to return back now. Game is broken and trash and its my fault to play this game almost 3-4 years. Do you have any chance to see test server, wardens doing 1200 dmg auto attack, druids heals 4000, seekers completing tt hard alone and my hero again gets the worst skill 4 times in a row. Apart from that i put aside all these nonsense skill unbalance, arena system is trash , events are same as last year and toxic players who paid 9568625 dollar to this game acting like king of the game. No man i quit thats it. I hope one day people stop playing this game.

This game is fun if you have some kind of partnership. So many player relies on soloing everything instead lol. Teamwork is dreamwork. That's literally every mmo games. I usually help people grow then we become budds in the game and won't hesitate the link up when we both online. That's how you form strategies and become that great force you've been looking for. Am I right?

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1 minute ago, Speedom said:

This game is fun if you have some kind of partnership. So many player relies on soloing everything instead lol. Teamwork is dreamwork. That's literally every mmo games. I usually help people grow then we become budds in the game and won't hesitate the link up when we both online. That's how you form strategies and become that great force you've been looking for. Am I right?

You are right but it doesnt motivate to play it anymore. If my hero doesnt do anything literally no damge no heal no pvp ... why would i even play that.

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12 minutes ago, oninone98 said:

You are right but it doesnt motivate to play it anymore. If my hero doesnt do anything literally no damge no heal no pvp ... why would i even play that.

Well idk what to tell you. But what hero doesn't do no damage, no heal, no pvp or should I say all of them above? There's a lot to explore on Warspear. I have both Sentinel and Legion looking for players to help and I'm definitely not the only one. Nothing wrong with asking, but remember,  don't be stubborn if you don't get the help and needs. It takes time and patients.

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Posted (edited)
5 minutes ago, Speedom said:

Well idk what to tell you. But what hero doesn't do no damage, no heal, no pvp or should I say all of them above? There's a lot to explore on Warspear. I have both Sentinel and Legion looking for players to help and I'm definitely not the only one. Nothing wrong with asking, but remember,  don't be stubborn if you don't get the help and needs. It takes time and patients.

Hard to find player who dont want any valuables for his help. Doing the lab now its 90% paid. If you dont pay, u dont Have enough good party to complete all bosses in Old lab. If you have quite good pt to do all lab, 2nd op party will steal your boss, even if you wait for respawn and was there first. Thats the reality. Im helping to other players too, but im not enough strong to help all.

Edited by Abraxass

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22 minutes ago, Abraxass said:

Hard to find player who dont want any valuables for his help. Doing the lab now its 90% paid. If you dont pay, u dont Have enough good party to complete all bosses in Old lab. If you have quite good pt to do all lab, 2nd op party will steal your boss, even if you wait for respawn and was there first. Thats the reality. Im helping to other players too, but im not enough strong to help all.

Oof I can relate. Had high damage BD and Rogues steal my pt kills just because they do more damage. Not to mention tank aggro and evade your boss. Top guild that does that are Sith, Mercs, Pern, Huyen, leache, teache. I don't care I put y'all guild on blast. Just stating the facts. Sucks but it's one of them things you gotta move on. Wait until the next spawn. Be the bigger player and lead by example. An old advice I used on many players, GET GOOD. My suggestion is to join a guild that are active in you time zone. Or else you'll be online and they're sleep and vice versa. Guild with players that have potato gear looking for players to party with.

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I have a question for the Necromancer:

 

Necromancer

Мёртый солдат.png Dead Soldier

Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.

 

If I have this 1/4 how many mobs can have?

If I have this 4/4 how many mobs can have?

 

Is my question... I really want know for buy when Warspear got 8.4 Version...

 

Thanks you...

Zedeght

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11 minutes ago, Zedeght said:

I have a question for the Necromancer:

 

Necromancer

Мёртый солдат.png Dead Soldier

Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.

 

If I have this 1/4 how many mobs can have?

If I have this 4/4 how many mobs can have?

 

Is my question... I really want know for buy when Warspear got 8.4 Version...

 

Thanks you...

Zedeght

2 at 1/4 for 12sec(I think)

4 at 4/4 for 20sec

 

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35 minutes ago, Speedom said:

2 at 1/4 for 12sec(I think)

4 at 4/4 for 20sec

 

I`m downloading the server test, so i will know :)

 

Thanks you

Zedeght

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Posted (edited)
20 minutes ago, Zedeght said:

I have a question for the Necromancer:

 

Necromancer

Мёртый солдат.png Dead Soldier

Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.

 

If I have this 1/4 how many mobs can have?

If I have this 4/4 how many mobs can have?

 

Is my question... I really want know for buy when Warspear got 8.4 Version...

 

Thanks you...

Zedeght

4/4 it spawn them as soon you use the skill

20200528_212943.jpg

Edited by Speedom

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Can you SERIOUSLY not fix the low graphic emojis on $1000 phones? Test server had HD emojis. It looks like I'm using a nokia sh**box... Galaxy S9+ shouldn't look this awful. 

Screenshot_20200528-073143_Warspear Online.jpg

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On 5/24/2020 at 11:26 PM, Stroop said:

The problem is that you use more time droping your buff than atacking 

I done a cd-crit bd and ofcourse was good at damage but you know its really annoying drop 3-4skills every 5seconds to each fking enemy, the time u spend buffing ur self and the enemy is the time a sekker kill it 5times

Same happend with a speed bd, u take more time buffing than dealing damage i think gms should make mark blade and speed skill a mana cosumes mana in time, about the new skill FOR PVP, i think gms done that bcoz of the cc chains of mcs(single target) u see as a bd that u need get close to your opponed to deal dmg and basically 70% of mc classes dont let you do it even with rush, dude the charmer,lock,shaman,dk, even hunter cc is stupid u cant even move for a sec but well anyways the new bd skill surely will be unbalanced lets see what pbe server will say

 

 

Remove rush resist and all should be fixed

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Esse é um dos melhores games de RPG que já joguei, jogo de paladino há mais de 6 anos, não irei reclamar da nova skill, mas com total respeito ao game, gostaria de deixar uma crítica construtiva.

Eu não entendo a necessidade de dar tanta skill quase inútil para o pala, igual essa nova.

Realmente não compensa gastar 3 pontos de habilidade para ter 15% de redução de habilidade e 7% de bloqueio.

O paladino jamais vai ser considerado tank novamente, em DG a galera sempre vai preferir colocar um Warden no grupo, enquanto isso o paladino vai ficando de lado.

As únicas duas habilidades boas lançadas até hoje para o paladino foram nerfadas que são o estandarte de harad (que passou a ter dano dividido em área ao invés de dar dano integral em todos os inimigos),  e o escudo sagrado (que vc só consegue usar se tiver um aliado próximo, mas antigamente vc conseguia usar individualmente no próprio personagem).

O paladino é uma classe que representa qualquer game RPG, é difícil de upar, principalmente quando se joga sozinho pq ele não tem muito dano e as skills não ajudam muito.

Acredito que se essas porcentagens da nova habilidade fossem majoradas, o paladino poderia voltar a brilhar e ser considerado um tanker tão bom quanto o Warden e não ficaríamos mais sendo vistos como uma classe que não faz diferença no grupo.

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9 hours ago, _Sasukexxx_ said:

Can you SERIOUSLY not fix the low graphic emojis on $1000 phones? Test server had HD emojis. It looks like I'm using a nokia sh**box... Galaxy S9+ shouldn't look this awful. 

Screenshot_20200528-073143_Warspear Online.jpg

These are the og ones, I think they are nicer. But just turn off small UI in the settings if you want the high res ones..

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On 5/23/2020 at 2:23 PM, Peony said:

riest

Кара света.png Punishment of the Light

A magical attack that deals damage to the target and all the opponents within a yard of the target when successfully attacking it, and that with a certain chance prevents opponents from using skills for some time.

why does it only have 3sec silence at 4/4 instead of 6secs like its mentioned in description?

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Hombre encantador

Мастерство призывателя.png Habilidad de invocador

Hace que todos los monstruos en la ubicación que fueron convocados por la habilidad Llamada ataquen al objetivo seleccionado y aumente su tiempo de vida. Si el enemigo está bajo el efecto de la habilidad Abusar, aumenta el daño entrante al enemigo de los monstruos invocados atacantes durante la duración de este efecto

Me gustaba mas el efecto de antes ahora sin agro de que me sirve'? una skill mas que no comprare lastima.

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No sirve la funcion de interfaz scale en mi dispositivo se ve muy acercada la pantalla queria alejar pero no se puede, no me aparece la opción de interfaz scale

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New druid's skill doesn't work as the description: it says that it heals 60% when your life is less than 40% every 6 seconds but it works when you have 0%...

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Posted (edited)
On 5/28/2020 at 11:59 AM, SageofWarspear said:

 

Remove rush resist and all should be fixed

Rush resist was actually a fix because a bd could never get close to their enemies with 6 stun in a row. That would make bds exclusively PvE and useless specialy on GvG and Wars.

 

If you want to cringe on something about BDs that should be the Attack Force passive skill

Edited by Whitex

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Posted (edited)
8 hours ago, Whitex said:

Rush resist was actually a fix because a bd could never get close to their enemies with 6 stun in a row. That would make bds exclusively PvE and useless specialy on GvG and Wars.

 

If you want to cringe on something about BDs that should be the Attack Force passive skill

??? 

Remove rush resist because you already can have resist from the 3 resist stacks. Too much resistance given to bd otherwise.

Already can pre buff resist stacks then rush = same thing.

 

Attack force passive ? You mean power of Blades ? It's a fine skill and just auto hits just like seeker basic skill exacerbation thou 40% instead of 25%. Bd lack crit to deal really insane damage anyways. Bd need resist yes ... but not too much. Otherwise any non tank hero has slim to no chance to kill it 

Edited by SageofWarspear

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On 6/2/2020 at 1:08 PM, SageofWarspear said:

??? 

Remove rush resist because you already can have resist from the 3 resist stacks. Too much resistance given to bd otherwise.

Already can pre buff resist stacks then rush = same thing.

 

Attack force passive ? You mean power of Blades ? It's a fine skill and just auto hits just like seeker basic skill exacerbation thou 40% instead of 25%. Bd lack crit to deal really insane damage anyways. Bd need resist yes ... but not too much. Otherwise any non tank hero has slim to no chance to kill it 

This New skill doesnt change the fact that a BD cant resist 6 stun in a row. Without Rush Resist a BD would never kill druids, warlocks and hunters. 

 

Even with Rush and New skill sometimes still hard to get close in a 3x3 or 5x5 arena Battle. 

 

You should play with It before ask for nerf something.

 

Power of Blades is slightly unbalanced to me because makes bd dmg much higher than other classes like seeker and ranger

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On 10/24/2017 at 12:24 PM, Daria said:

General resource - Ideal Essence of the Depth (1st castle), Ideal Essence of the Abyss (2nd castle).

 

These items may be found in breaches on the castle territories. Each breach contains 10 resources and is protected by two mighty guards. A breach restores every 12 hours. In general, there are 12 breaches with resources near each castle.

 

On 5/23/2020 at 11:53 AM, Peony said:

The resources for development the Castle will be the Ideal essence of the abyss and Sea turtle symbol, that you can find on the territory of the Ship Graveyard. Guardians of the Abyss fiercely keep the Spheres that contain the resources you need.

 

Should these t5 essences also restore every 12h? Seems to be 24h restore time now. @Akasha

 

 

 

 

 

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