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GUILD skills


Christiano

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Ok this is my 2nd topic so judge me whatever u like :D

 

So other ppl why u cant understand there is not coming skills for classes. Those skills ar coming to guild and guild all members will get it. But here some my ideas. :) And specially mostly mmorpg games guild skills cant be lvl up like normal skills

 

Easy money (Passive) - U can buy items from npc store and 5% cheaper. Guild lvl must be 2 or more.

 

Craft for life (Passive) - U can amp items more better and/maybe craft cheaper resources. Guild lvl must be 8 or more.

 

Self heal - heals every 2 sec over 10sec 5-10% of ur max hp. Uses 10-20 energy. Cooldown 13sec. Guild lvl must be 5 or more.

 

Throwable flare/torch etc. - Deals dmg to target npc/player on small area also make them burn. Burn dont slow down like normal hits do when u hit. Uses 20 energy. Cooldown 12sec. Guild lvl must be 4 or more.

 

Iron skin - Usable skill that raise ur def to all attacks 3%. Uses 10 energy. Cooldown 20sec. Guild lvl must be 7 or more.

 

Movement speed (Passive) - Increase movement speed 10%. Working only when u ar not in combat. Guild lvl must be 6 or more.

 

Exp earning (Passive) - Guests now give u 5% more exp. Guild lvl must be 3 or more.

 

Tough skin (Passive) - Increase ur def 5% and magical 2-3%. Guild lvl must be 9 or more.

 

Revive - U can revive friendly player -propably only guild member- if u ar not in combat. Uses 50-75 (Bcoz op on pvp) energy. Revived person hav 10% hp and energy. Cooldown 1min(Still bcoz op) Guild lvl must be 10 or more.

 

Feedback is welcome :)

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Ok this is my 2nd topic so judge me whatever u like :D

 

So other ppl why u cant understand there is not coming skills for classes. Those skills ar coming to guild and guild all members will get it. But here some my ideas. :) And specially mostly mmorpg games guild skills cant be lvl up like normal skills

 

1. Easy money (Passive) - U can buy items from npc store and 5% cheaper. Guild lvl must be 2 or more.

 

2. Craft for life (Passive) - U can amp items more better and/maybe craft cheaper resources. Guild lvl must be 8 or more.

 

3. Self heal - heals every 2 sec over 10sec 5-10% of ur max hp. Uses 10-20 energy. Cooldown 13sec. Guild lvl must be 5 or more.

 

4. Throwable flare/torch etc. - Deals dmg to target npc/player on small area also make them burn. Burn dont slow down like normal hits do when u hit. Uses 20 energy. Cooldown 12sec. Guild lvl must be 4 or more.

 

5. Iron skin - Usable skill that raise ur def to all attacks 3%. Uses 10 energy. Cooldown 20sec. Guild lvl must be 7 or more.

 

6. Movement speed (Passive) - Increase movement speed 10%. Working only when u ar not in combat. Guild lvl must be 6 or more.

 

7. Exp earning (Passive) - Guests now give u 5% more exp. Guild lvl must be 3 or more.

 

8. Tough skin (Passive) - Increase ur def 5% and magical 2-3%. Guild lvl must be 9 or more.

 

9. Revive - U can revive friendly player -propably only guild member- if u ar not in combat. Uses 50-75 (Bcoz op on pvp) energy. Revived person hav 10% hp and energy. Cooldown 1min(Still bcoz op) Guild lvl must be 10 or more.

 

Feedback is welcome :)

 

 

1. Is a great idea.

2. Is a great idea.

3. Maybe not.

4. Definatly not sorry.

5. Maybe.

6. Definatly not sorry.

7. Is a great idea.

8. same as 5 but much better.

9. Revive clan members at the cost of your own mcoin at any point in time... then Definatly yes.

 

 

:) great input, keep it up.

 

 

 

 

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Ok this is my 2nd topic so judge me whatever u like :D

 

So other ppl why u cant understand there is not coming skills for classes. Those skills ar coming to guild and guild all members will get it. But here some my ideas. :) And specially mostly mmorpg games guild skills cant be lvl up like normal skills

 

Easy money (Passive) - U can buy items from npc store and 5% cheaper. Guild lvl must be 2 or more.

 

Craft for life (Passive) - U can amp items more better and/maybe craft cheaper resources. Guild lvl must be 8 or more.

 

Self heal - heals every 2 sec over 10sec 5-10% of ur max hp. Uses 10-20 energy. Cooldown 13sec. Guild lvl must be 5 or more.

 

Throwable flare/torch etc. - Deals dmg to target npc/player on small area also make them burn. Burn dont slow down like normal hits do when u hit. Uses 20 energy. Cooldown 12sec. Guild lvl must be 4 or more.

 

Iron skin - Usable skill that raise ur def to all attacks 3%. Uses 10 energy. Cooldown 20sec. Guild lvl must be 7 or more.

 

Movement speed (Passive) - Increase movement speed 10%. Working only when u ar not in combat. Guild lvl must be 6 or more.

 

Exp earning (Passive) - Guests now give u 5% more exp. Guild lvl must be 3 or more.

 

Tough skin (Passive) - Increase ur def 5% and magical 2-3%. Guild lvl must be 9 or more.

 

Revive - U can revive friendly player -propably only guild member- if u ar not in combat. Uses 50-75 (Bcoz op on pvp) energy. Revived person hav 10% hp and energy. Cooldown 1min(Still bcoz op) Guild lvl must be 10 or more.

 

Feedback is welcome :)

 

 

added  to compilation for next update, good work :good:

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