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SO HERE MY SIMPLE LIST OF SUGGESTIONS


springy

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1. make it hard as hell to lvlup and reach lvl30 u have some options

        .make for lvl20+ daily quests give 0exp

        . make lvling exp gaps so so larg

the point of hard lvling is making a value for the char which is lvl25 while its only 4 players 29 and none 30 and so on so not all/alot ppl reach 30 in 2-3months and game start to be boring again

 

2. alot and alot of very hard quests which need very intersting team work i mean we are lvl20 so dont make collecting quest coz these are for lvl10-15

 

3. dont make pets/minions for all players at any lvl better make it for lvl23/24 + players ( motivation to lvl up and be the first to walk with minion around u)

 

4. dont miss with weapon powers and drop rate inorder to keep value of dooms ( if lvl22 blue weapon sold at market is same as doom and like 10k  dooms will lose value

 

5. Duel option to use 1 tkt same as arena but without rank and u can make it give apoints to winner and take some points from loser

 

6.idk what the xxxx is crafting idea . i think u need to rethink of  it

 

7. I dont thing game need new skills to for all classes but since u want that make it like this :

after player reach 27 he chose one of two skills to add to his char so it become uniqe and make skills diserve the fight to run lvling up to be one of the first of those who have for such skills for examle "  HEALING DEAD" for necro to heal all pt members by 500 and take like 25.30 seconds call down or THUNDER STORM shaman/druid skill to att area with high dmg 2 times in 3-4 seconds plash like but with high dmg and only att 2 times ...... etc of ideas for skills

 

8. make the char able to do trade while dead so while hunt ur friend able to give u lifescrol

omg its so long but i hope u read ;

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THE GAME SO UNBALANCED THEY DO EASY ON MC ON ARENA HOPE YOU REALIZED THAT THIS GAME IS FOR ALL NOT FOR MC BETTER U ADD MORE SKILL ACTIVE AND PASSIVE SO PLAYER CAN CHOOSE WHETHER PVP OR FARMING PORPUSES  :good:

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THE GAME SO UNBALANCED THEY DO EASY ON MC ON ARENA HOPE YOU REALIZED THAT THIS GAME IS FOR ALL NOT FOR MC BETTER U ADD MORE SKILL ACTIVE AND PASSIVE SO PLAYER CAN CHOOSE WHETHER PVP OR FARMING PORPUSES  :good:

 

i dont think its so unbalanced as u say its also not 100% fair but atleast new skills whatever they are dont be for lvl1 its better to make a quest on lvl27 but a ducken hard quest after that player. mc/elf be able to chose 1 of 2 skills

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1. Already Exits

7. Very very worst... :facepalm:  suggest

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1. Already Exits

7. Very very worst... :facepalm:  suggest

 

np its ur opinion

let me explain no7 again

look: have u played any pc real mmorpg like silkroad/kalonline/world of war craft  and so on....

in all these games u start with small no of skills and after lvl up u chose a type which make u able to use specific skills

not like here from lvl1 u have all skills only skill lvl matters.

anyway thanx alot for reading and commenting :)

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good suggestions

 

 

@ 6 , i think they would explain about crafting in detail later.

@ 8, i think it would be better if a player can use life scroll on other member and revive him .

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good suggestions

 

 

@ 6 , i think they would explain about crafting in detail later.

@ 8, i think it would be better if a player can use life scroll on other member and revive him .

 

thats a nice modification

but problem u cant even press interact on dead ppl thats why i say make interact and trade will be abl

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1.

 

1. Agree, dont need be hard as hell, just hard :)

2. Ok

3. Please, do it.

4. Look, can be like lvl 13 weapons, with more power and bonuses than lvl 20-22 Shop/quest weapon, and still will value something cause ppl will wanna stay in lvl 20 or 18 for arena.

5. Would be good without arena points, but Devs definitily dont will make it xD

6. Its like get many itens from mobs/bosses/quests/shop/chest to make a new item/equip.

7. Could be more like: in lvl 25 u get new skill, in lvl 30 u get other. WITHOUT those over powered skills xD

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I agree with most of the suggestions.Crafting can be a good thing in game, on the other it can be the worst thing, we ll see when devs give us more info. I think that new skill/skills is a goood idea as it is, when they introduce more skills u will make your build order as u wish and there will be more diverse chars. Problem is now that u have only 2 good builds with each char(most difference if u want to be pwe/pwp).I would like to see in the future class specialisation where u can choose one ultimate active skill and passive.that only my opinion but all in all good sugestions.

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1.

I Only agree to if they place quests that are actually fun. Having large gaps between levels and having quests that can be frustrating, repetitive ect will make the game get boring fast. Just thinking about daily quests that we have had, and how i hated it... only a few quests did i enjoy.

 

 

2.

Nothing wrong with a few collecting quests.

 

 

3.

Level limit? Yea sounds good.

 

 

4.

...

 

 

5.

Dual option definatly. This game needs more pvp options.

A dual needs a dedicated area such as a pvp area. If you discard the fact that there is jumpers, disturbers and gankers in our current pvp area's, im sure you would agree that its a great enviroment for pvp's, socializing and even learning from other people's pvp's ect.

( Have a look at my pvp suggestion. Seriously. )

 

6.

Give them a chance, it may turn out to be quite interesting.

 

7.

An aoe heal skill would be very interesting indeed. Would like to see one in the near future.

 

8.

Be better prepared next time. Planning is a smart course of action.

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1.

I Only agree to if they place quests that are actually fun. Having large gaps between levels and having quests that can be frustrating, repetitive ect will make the game get boring fast. Just thinking about daily quests that we have had, and how i hated it... only a few quests did i enjoy.

 

 

2.

Nothing wrong with a few collecting quests.

 

 

3.

Level limit? Yea sounds good.

 

 

4.

...

 

 

5.

Dual option definatly. This game needs more pvp options.

A dual needs a dedicated area such as a pvp area. If you discard the fact that there is jumpers, disturbers and gankers in our current pvp area's, im sure you would agree that its a great enviroment for pvp's, socializing and even learning from other people's pvp's ect.

( Have a look at my pvp suggestion. Seriously. )

 

6.

Give them a chance, it may turn out to be quite interesting.

 

7.

An aoe heal skill would be very interesting indeed. Would like to see one in the near future.

 

8.

Be better prepared next time. Planning is a smart course of action.

 

hello

thanx for reading

what i mean by large gaps look bro most of game can reach 20 in days with this no of daily quests even if they are boring some ppl farm do all of them to lvlup

so we will see ppl go lvl23in 1 week after update if no solution for daily exp from quests

 

about skills my point is not what they are my point is there is no choice u must have them all from lvl1 not like other games

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I agree with only first 2 points :bad:

 

thanx what about others what u dont like about them?

what ur modification to these points if u have ?

anyway thanx bro for ur time to read them

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hello

thanx for reading

what i mean by large gaps look bro most of game can reach 20 in days with this no of daily quests even if they are boring some ppl farm do all of them to lvlup

so we will see ppl go lvl23in 1 week after update if no solution for daily exp from quests

 

about skills my point is not what they are my point is there is no choice u must have them all from lvl1 not like other games

 

 

huh?

Read my answer again mate and re-write your answer.. i hardly understood it.  :(

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just love it your ide bro, i really hope Aigrind listen on this bcz this is what will happned with the game.

 

 

i still need a GT VEST nn if somebody selling it pmme;D

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1 pt necro in arena vs malee, how can we win :facepalm:  if they add it..., i say for noooo.... all healer class should die

if they add this aoe heal skill, all male become useless for hunting.

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1 pt necro in arena vs malee, how can we win :facepalm:  if they add it..., i say for noooo.... all healer class should die

if they add this aoe heal skill, all male become useless for hunting.

 

 

Who said a heal class should have an aoe heal skill?  ;D

Imagine bd's and barb's with that skill D: heals allies around him but not himself!!... maybe too much idk lmao

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Who said a heal class should have an aoe heal skill?  ;D

Imagine bd's and barb's with that skill D: heals allies around him but not himself!!... maybe too much idk lmao

 

num 7, he said necro heal his pt for 500  :facepalm:
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num 7, he said necro heal his pt for 500  :facepalm:

 

 

You dont have to agree fully to the idea, you could compromise.

 

 

Like i did.. like the idea of an aoe heal skill but perhaps on a class more suitable. Im sure there is a topic in regards to this, have a look. :)

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