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changing the lvl up sistem | magical/phisical damage | changings in the general avaible game world


lore

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i placed multiple ideas together since each one would be too small and i have of them together on i mind so meh. 

Stats increase by each lvl up

here i want talk of add extra boosts when the characters lvl up wich are different for each class and faction (not for necro and priest) that will make each class even more unique even if some have same weapons or similar skills

heres the idea for each class

- muntain clans:

Spoiler

Barbarian: at each lvl up it also gain 1% hp boost, +1% hp reg speed and +1% hp regen boost

rogue: at each lvl up it also gain +0.5% crit hit, +0.5% accu and +2 extra physical attack

shaman: at each lvl up it also gain +5 energy, 1% energy boost and +1 energy regen

hunter: at each lvl up it also gain +0.5% accu, +0.5% penetration and +3 physical attack

faction buff: increase the hp boost of the facion boost by 0.2% for each lvl up

 

- forsaken:

Spoiler

deathknigth: at each lvl up it also gain more 10 physical deffence and +1% physical and magical deffence (increase of numerical value)

warlock: at each level up it also gain +1% energy boost, +0,5% energy regen boost, +0,5% critical hit and +2 magical attack

necromancer: at each level up it also gain +5 energy, +1% energy regen boost and +0,5% skill cooldown

charmer: at each level up it also gain +2 energy, +0,5% physical and magical deffence, +0,2% skill cooldown and +1% energy regen boost

faction buff: increase the energy regen boost of the faction boost by 1 each 2 levels 

 

- first born:

Spoiler

blade dancer: at each lvl up it also gain +0,2% parry, +1% physical and magical armor and +0,2% accuracy

druid: at each lvl up it also gain +5 energy, 1% energy boost and +1 energy regen

ranger: at each lvl up it also gain +0.5% critical hit, +0,5% accu  and +3 physical attack

warden: at each lvl up it also gain 0,1% block, +0,1% parry, +0,2% resistence and 0,5% physical and magical deffence (increase of numerical value)

faction buff: increase the physical and magical attack boost by 0,1% each level up

 

- chosen:

Spoiler

paladin: at each lvl up it also gives to himself and party members +0,5%hp boost, +0,5% physical and magical deffence and passes 0,5% of all healings recived to him to party members (increases by lvl up too)

mage: at each lvl up it also gain +3 energy, +2 magical attack and +0,5% critical hit

priest: at each lvl up it also gain +5 energy, +1% energy regen boost and +0,5% skill cooldown

seeker: at each lvl up it also gain +0,5% attack speed, +0,5% penetration and +2 physical attack

faction buff: increase the energy boost by the faction by 1,5% each level up

here the first idea goes away.

Change of the aspect of magical and physical damage recived

the most simple ideaof all, make all magical attack number a bit more blue/with a tone of blue for be able to dinsiguish em

end of the idea

Change in the creature caratteristics in the playable world

the thing that most creatures only does auto attack is booring, i suggest to add a skill to all facion map minibosses, irselnort and and also a extra skill to all elite tier creatures in avyondill. in order to add an extra challenge to the game

here some examples

druid - healing dew 3/5

dark elf queen - shadow orb 1/5

pirate captain - stoneskin 1/4

spider queen - poison blade 1/4

bear clan berseker - extremination 2/4

zombie bear -  strong blow 3/5

necrocontruct - blood protection 3/4

pointy eared spy - combat stance 4/5

deathdancer - sap 3/5

marakasha - chop 4/5

lake elemental - water orb 3/4

bloody fire genie/griadur - fire aura 2/4

spirit of gray hollow - fire ball 2/5

chupacabra - stoneskin 3/4

arachatrons - fortification 4/4, also give 50 enrgy regen 

shadder matriach - healing touch 5/5

copper faced champion - roar 5/5

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