lore 318 Posted April 5, 2020 Share Posted April 5, 2020 i placed multiple ideas together since each one would be too small and i have of them together on i mind so meh. Stats increase by each lvl up here i want talk of add extra boosts when the characters lvl up wich are different for each class and faction (not for necro and priest) that will make each class even more unique even if some have same weapons or similar skills heres the idea for each class - muntain clans: Spoiler Barbarian: at each lvl up it also gain 1% hp boost, +1% hp reg speed and +1% hp regen boost rogue: at each lvl up it also gain +0.5% crit hit, +0.5% accu and +2 extra physical attack shaman: at each lvl up it also gain +5 energy, 1% energy boost and +1 energy regen hunter: at each lvl up it also gain +0.5% accu, +0.5% penetration and +3 physical attack faction buff: increase the hp boost of the facion boost by 0.2% for each lvl up - forsaken: Spoiler deathknigth: at each lvl up it also gain more 10 physical deffence and +1% physical and magical deffence (increase of numerical value) warlock: at each level up it also gain +1% energy boost, +0,5% energy regen boost, +0,5% critical hit and +2 magical attack necromancer: at each level up it also gain +5 energy, +1% energy regen boost and +0,5% skill cooldown charmer: at each level up it also gain +2 energy, +0,5% physical and magical deffence, +0,2% skill cooldown and +1% energy regen boost faction buff: increase the energy regen boost of the faction boost by 1 each 2 levels - first born: Spoiler blade dancer: at each lvl up it also gain +0,2% parry, +1% physical and magical armor and +0,2% accuracy druid: at each lvl up it also gain +5 energy, 1% energy boost and +1 energy regen ranger: at each lvl up it also gain +0.5% critical hit, +0,5% accu and +3 physical attack warden: at each lvl up it also gain 0,1% block, +0,1% parry, +0,2% resistence and 0,5% physical and magical deffence (increase of numerical value) faction buff: increase the physical and magical attack boost by 0,1% each level up - chosen: Spoiler paladin: at each lvl up it also gives to himself and party members +0,5%hp boost, +0,5% physical and magical deffence and passes 0,5% of all healings recived to him to party members (increases by lvl up too) mage: at each lvl up it also gain +3 energy, +2 magical attack and +0,5% critical hit priest: at each lvl up it also gain +5 energy, +1% energy regen boost and +0,5% skill cooldown seeker: at each lvl up it also gain +0,5% attack speed, +0,5% penetration and +2 physical attack faction buff: increase the energy boost by the faction by 1,5% each level up here the first idea goes away. Change of the aspect of magical and physical damage recived the most simple ideaof all, make all magical attack number a bit more blue/with a tone of blue for be able to dinsiguish em end of the idea Change in the creature caratteristics in the playable world the thing that most creatures only does auto attack is booring, i suggest to add a skill to all facion map minibosses, irselnort and and also a extra skill to all elite tier creatures in avyondill. in order to add an extra challenge to the game here some examples druid - healing dew 3/5 dark elf queen - shadow orb 1/5 pirate captain - stoneskin 1/4 spider queen - poison blade 1/4 bear clan berseker - extremination 2/4 zombie bear - strong blow 3/5 necrocontruct - blood protection 3/4 pointy eared spy - combat stance 4/5 deathdancer - sap 3/5 marakasha - chop 4/5 lake elemental - water orb 3/4 bloody fire genie/griadur - fire aura 2/4 spirit of gray hollow - fire ball 2/5 chupacabra - stoneskin 3/4 arachatrons - fortification 4/4, also give 50 enrgy regen shadder matriach - healing touch 5/5 copper faced champion - roar 5/5 Quote Link to comment Share on other sites More sharing options...
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