lore 318 Posted March 18, 2020 Share Posted March 18, 2020 (edited) as lv 32 came i tougth that would be good that each class will be able to learn at lv30 new expert skills with outstanding power and able to totaly change the way we imagine pvp and pve, these books would be avaible at the usual trainers for 60k gold each Mountain clans barbarian: unstoppable rage the skill is a passive wich is focused on buffing the "rage" effect, it will increase its duration and give extra effects on it while developing the skill time increase: 2-3-4-5 seconds increase on attack: 1-1.5-2-2.5% extra (it means if the skill is developed at 4/4 the rage buff will give 12.5% more attack instead of 10% bonus health regen speed: 40-60-80-100% increase of level range for heal from killing: 4-4-5-6 more levels lower than the character (this means that an lv32 barbarian with the skill at the 4/4 level of developement the "equal power" is considered lv26) passive increase of "rage" stat: 5-7-9-11% increase of hp regen stat: 0-0-50-100% aggresion cause increase: 20-30-40-50% at skill learn the barbarian has an chance equal to the barbarian's rage on blocking an attack to gain the "rage" effect Bersek Active on time consume. The barbarian inceased his deffense, attack power and speed Skill activation cost: 10-20-30-40 Skill time consumption: 7-9-11-13 energy/2 seconds Attack increase: 10-15-20-25% Deffence increase: 20-30-40-50% Attack speed icrease: 10-13-16-20% Movement speed increase: 20-25-30-35% rogue: smoke grenade active, the rogue will trow an smoke greanade on the ground wich will buff the dodge of allies and decrease the enemys accuracy, any rogue inside the smoke is invisible, once hit the taget will be lost, and the rogue can use "stealth" skill cast range: 3 yards skill area occupation (square): 3x3-3x3-3x3-4x4 skill energy consumption: 20-24-28-32 energy skill cooldown: 30 seconds skill duration: 12-14-16-18 seconds dodge increase: 8-12-16-20% accuracy decrease: 5-7-9-11% Backstab Active. the rogue makes an strong attack, if the target its not targeting the rogue or the rogue is in stealth it will deal extra damage and if the rogue is in stealth and the target its attacking an another enemy, the attack will be unable to ignore and deal massive damage Skill energy consumption: 16-18-20-22 energy Skill cooldown: 27 secs Skill base damage (D): 50 Skill damage from character level (E): 5 each level Skill damage from rogue's physical attack (A): 120-130-140-150% Skill extra critical damage: 20-30-40-50% Skill bonus damage if the rogue is not targeted or the rogue is in stealth(B): 20-30-40-50% Skill bonus damage if the rogue is in stealth and the target its attacking(C): 30-45-60-75% Skill formulas Base (F): rogue's level*5+rogue's physical attack*A+50 If the enemy its not targeting the rogue or the rogue is in stealth: F*B If the enemy its attacking someone and the rogue is in stealh: F*C shaman totem of protection active, the shaman places an totem on the ground wich increase the allies in the effect's area defensive stats cast rage: 5 yards skill area effec (square): 5x5 skill energy consumption: 24-26-28-30 skill cooldown: 40 seconds skill duration: 15-19-23-27 seconds increase of allies physical and magical deffence in area: 15-20-25-30% increase of the parry and dodge statistics: 2-3-4-5% Collosal earthquake Active, shaman charges and causes an massive earthquake by causing massive damage and stunning enemy targets Skill energy cost: 100% energy Skill cast time: 10secs | during the period the shaman will use the energy required for the skill and any damage gained will stop the cast Skill cooldown: 150secs Skill area effecc: 7x7 (square) Skill stun duration: 5-7-9-11seconds Skill base damage (a): 80 Skill damage from character level (b) : 8 each level Skill damage from shaman's magical attack (c) : 130-180-230-280% Skill formula: Shaman's magical attack*c+ shaman's level*b + c The skill will damage EVRYONE in the area of effect Friendly damage: 100-90-70-50% hunter hunting wolf Passive. the hunter will be followed by an wolf ally, it can be killed, once killed it wont respawn afther an certain period of time or till an respawn or respawn statue use, it has chance on attack to apply bleed wolf's hp: 50-70-90-110% of hunter's health wolf's base attack speed: 1 attack each 2 seconds wolf's physical attack: 40-60-80-100% of hunter's physical attack wolf's physical/magical deffence: 20-30-40-50% of hunter's physical/magical deffence wolf's chance to apply beed: 20-30-40-50% of hunter's critical chance wolf's bleed duration:8 seconds wolf's bleed damage: 5-7-9-11% of its attack Respawn time: 120sec Multi shot Active. The hunter shoots multiple arrows at once (attack multiple times at once) Skill cost: 10-12-14-16 energy Skill cast time: 2 seconds | during the period the hunter will use the energy required for the skill and any damage gained will stop the cast Skill cooldown: 30 seconds Arows shooted: 2-3-4-5 Forsaken Deathknigth Life assorbtion Active with continuos energy use. while the skill is active the deathknigth will heal for an part of the damage that near, living things gain. The lifesteal boost from saturation will also increase the skill efficency, the efficency its halfed if the damage is caused by the deathknigth Skill area of effect: 5x5(square) Skill cooldown: 20 secs Skill activation cost: 20-24-28-32 energy Skill energy consume ovetime: 7-9-13-15 energy/2.5sec Skill efficency: 4-6-8-10% Death shield Passive. Time to time when the deathknigth is in combat , he will gain a damage conversion shield for fewseconds. The shield will convert damage into extra maximun health wich will stay for some time Skill trigger rate: 60-50-40-30secs Skill shield duration: 2-3-4-5 secs Skill hp increase duration(post shield): 10-15-20-25 secs Warlock Course revenge Passive. The warlock gain extra damage and critical damage for few seconds, the effect can be stacked up to 5 times Effect duration: 5-7-9-11secs Increase of damage and critical damage: 4-6-8-10% Life widthdraw Active, the warlock will place an circle in the ground wich will instantly apply life exaustion on targets in it Skill energy cost: 20-24-28-32 energy Skill cooldown: 30 secs Skill cast range: 5 yards Skill duration: 5-7-9-11 secs Skill base damage: 6 damage each tick Skill damage from warlock's level: 3 for each level Skill damage from warlock's magical attack(A): 7-12-17-22% Health conversion: 10-15-20-25% Skill formula (each tick) 6+warlock's level*3+warlock's magical attack*A Necromancer Call of skeletons Active, the necromancer summons an group of skeletons for figth for him for a period of time Skill energy use: 30-34-38-42 energy Skill hp use: 5% of total hp Skill cooldown: 60secs Skeletons' summon duration: 20-30-40-50 secs Amount of skeletons summoned: 2-3-4-5 Skeletons' phisical attack: 15-22-29-36% of necromancer's magical attack Skeletons attack rate: 1attack each 2.5 seconds Skeletons hp: 20-30-40-50% of necromancer's hp Life gift Active, the necromancer gives healing over time to the party Cooldown: 30 secs Skill energy consumtion: 10-13-16-19energy Skill health consumption: 5% Skill effet duration: 12 seconds Healing over time: 50-60-70-80% of necromancer's magical attacck Healing rate: 1 tick each 2.5 seconds Charmer Golem's call Active. Summon an stron golem to protect the party, the golem will automaticaly cast deathcall when the charmer use any agression skill or in figth Skill energy use: 30-45-70-85 energy Cast range: 5 yards Skill cooldown: 120sec Skill duration: 50-70-90-110secs Golem's hp: 110-120-130-140% of charmer's hp Golems's physical and magival deffence: 110-123-136-149% of charmer's physical and magical deffence Golems "block" stat: 10-14-18-22% Golem's physical attack: 40-50-60-70% of charmer's magical attack if the charmer's magical attack Golem's attack speed: 1 attack each 3 secs The golem will cast deathcall evrytime its ready in battle (usage of any agression skill by the charmer will make it recharge automaticaly) Golem's deathcall level of developement: 1/4-2/4-3/4-4/4 Barrier Active. The charmer created a barrier on himself or an ally Skill consumption: 20-24-28-32energy Skill cooldown: 20 secs Skill effect duration: 6-12-14-20 secs Skill damage assorbtion: 30-40-50-60% of target's health Chosen Paladin Royal protection Active, the paladin will decrease him self and his allies damage income Skill energy use: 24-28-32-36 energy Skill cooldown: 40secs Effect duration: 10-17-24-31 secs Damage reduction: 10-15-20-25% Paladin's wish Passive. time to time, the paladin creates a barrier on himself and the party, if the paladin is attacked the activation rate is faster, can stack twice Skill activation rate: 40-30-20-10 secs Skill damage assorbtion: 10-15-20-25% of paladin's health Activation rate boost under attack: 10-20-30-45% Mage Cataclysm meteor Active, the mage will charge his power and make an meteor fall from the sky. By causing massive area dmg Skill energy use: 100% of total energy Skill cast range: 10 yards Skill cooldown: 140second Skill cast time: 10 seconds | during the period the mage will use the energy required for the skill and any damage gained will stop the cast Skill area effecc: 7x7 (square) Skill base damage (a): 100 Skill damage from character level (b) : 12 each level Skill damage from mage's magical attack (c) : 150-200-250-300% Skill formula: Mage's magical attack*c+ mage's level*b + c The skill will damage EVRYONE in the area of effect Friendly damage: 100-80-60-40% Multiple bolt Active. The mage charges and trows multiple fireballs Energy consume: 200-300-400-500% of fireball's energy consumption Skill cooldown: 25 secs Skill cast time: 4 secs Fire balls casted: 2-3-4-5 Priest Divine recovery Active. the priest will cause an huge area heal and heal overtime, the skill will also heal from any negative status effect Skill energy use: 50-60-70-80 energy Skill cast range: 5 yards Skill cooldown: 120sec Skill effect duration: 20-30-40-50 sec Skill area of effect: 5x5 (square) Instant healing: 150-200-250-300% of priest's magical attack Healing over time: 50-60-70-80% of priest's magical attacck Healing rate: 1 tick each 2.5 seconds Priest's blessing Active. The priest applies an health regeneration and increase his or an ally deffecne for some time Skill energy consume: 14-18-22-26 energy Skill cooldown: 20 secs Skill effect duration: 18 secs Healing over time: 40-50-60-70% of priest's magical attacck Healing rate: 1 tick each 2.5 seconds Physical and magical Deffence increase: 20-25-30-35% Seeker Seeker's focus Passive. for each critical hit, the seeker will gain extra critical chance and damage. The effect can be stacked up to 10 times. Each failed crit (or the attack is blocked, parried or dodged) will remove one stack, if the seeker dosent attack for 10 seconds all stacks will fade away Skill critical damage increase: 5-7-9-11% Skill critical chance increase: 1-1.5-2-2.5% Whirlwind Active. The seekers spins on himself and damages all enemys around Skill energy consume: 20-22-24-26 energy Skill cooldown: 20secs Skill damage (base): 25 Skill damage for character level: 3*character level Skill damage from seeker's physical damage(A): 90-100-110-120% of seeker's physical attack Target limit (pvp only):4-6-8-10 Skill formula: 25+seeker's level*3+seeker's physical damage*A First born Blade dancer Parry combo Passive. for each parried attack, the bladedancer gain extra physical, magical deffence and "parry" the effect can be stacked up to 10 times, if the blade dancer gets an attack it will loose one stock and if the blade dancer dosent parry an attack for 10 secs all stocks will dissapear. Learn the skill will allow the blade dancer to parry ranged attacks Physical and magical deffence increase each stock: 5-7-9-12% Parry incease each stock: 1-1.5-2-2.5% Blade protection Active. The blade dancer gains an incoming damage reduction based from a portion of the his "parry" Skill energy consumption: 16-18-20-22 energy Skill cooldown: 27 secs Skill effect duration: 10-15-20-25 secs Incoming damage reduction: 40-60-80-100% of blade dancer's parry Ranger Familiar (wolf) Passive. The ranger will be followed by an wolf ally, it can be killed, once killed it wont respawn afther an certain period of time or till an respawn or respawn statue use, it has chance on attack to apply bleed wolf's hp: 50-70-90-110% of hunter's health wolf's base attack speed: 1 attack each 2 seconds wolf's physical attack: 40-60-80-100% of hunter's physical attack wolf's physical/magical deffence: 20-30-40-50% of hunter's physical/magical deffence wolf's chance to apply beed: 20-30-40-50% of hunter's critical chance wolf's bleed duration:8 seconds wolf's bleed damage: 5-7-9-11% of its attack Respawn time: 120sec Aimed shot Active. The ranges focuses and shots an sure critical hit shot with inceased critical damage, with increased range Skill energy use: 20-24-28-32energy Range: 8 yards Skill cast time: 5 secs| during the period the mage will use the energy required for the skill and any damage gained will stop the cast Critical damage boost of the attack: 30-50-60-70% Druid Storm Active. the druid will generate an storm wich will deal constant damage and thundertrikes random enemys in it, each 3 saps the enemy will be stunned Skill energy use: 20-30-40-50 energy Cast range: 5 yards Skill cooldown: 40 secs Skill duration: 10-15-20-25 seconds Skill area of effect: 5x5 (square) Skill base damage (rain): 20 Skill damage from character level (rain): 2 each level Skill damage (rain): 3-5-7-9% of druid's magical attack Rain damage rate: 1 tick each sec Skill base damage (thunder): 50 Skill damage from character level (thunder): 5 each level Skill damage (thunder): 10-15-20-25% of druid's magical attack thunder attack rate: 1 time each 5 seconds Sap duration: 20-30-40-50 secs Stun duration: 2-3-4-5 seconds Warden Bastion Active with energy overtime. The warden gain incredible resistance, buts its attack power its higly reduced and its stuck in place Skill activation cost: 20-30-40-50 enegy Skill energy cost overtime: 0 energy Skill physical and magical deffence increase: 50-70-90-110% Skill block incease: 4-6-8-10% Skill parry incease: 4-6-8-10% Skill attack decrease: 20-30-40-50% Skill attack speed decrease: 20-30-40-50% Skill critical hit decrease: 5-7-9-11% Death immunity Passive. Each period of time the warden can use all his energies and ignore death, but it wont regenerate energy for some time too Skill cooldown:120 secs Skill energy use: 100% of left energy Skill health recovery: 20-30-40-50% Energy regen block: 10-8-6-4 secs *thanks to aarontitan (us-saffire) for helping me make these skills a bit more balanced Edited May 19, 2020 by lore Quote Link to comment Share on other sites More sharing options...
Aaron Titan 1 Posted March 18, 2020 Share Posted March 18, 2020 Completely agree, more expert skills means more variety, and more variety means more freedom. The higher the degree of freedom in a game, the better the game is. These skills are very thoroughly created, with great power balance. In my opinion, Warspear would become much better if these skills - or at least similar ones - are introduced. 👍 lore 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted March 18, 2020 Share Posted March 18, 2020 lore 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1142 Posted March 19, 2020 Share Posted March 19, 2020 You bring up some really cool and interesting ideas. I really like these two concepts in particular and hope to see them in some form in the game: - Giving a secondary meaning/importance to previously existing stats like rage in 'Unstoppable Rage' (However I don't like that it would block damage, but all other bonuses are actually nice) or parry in 'Blade Protection' - Skills with loading time: Very good idea, even if the skill can be a bit too powerful. As long as there is some penalty like using up 100% of the energy and maybe immobilization, the inability to use skills during loading, or to be interrupted when getting stunned/controlled (but not receiving damage, because then it would be very easy to interrupt). lore and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted March 19, 2020 Share Posted March 19, 2020 I recommend seeker to have a defense skill since Harad Shield is not very useful for protection at higher level. In addition, they are light armor user. I recommend dodge skill for them. They're the only class with light armor without an evasive skill. Seekers have enough damage skills and the ability to stack insane damage. It's time for them to have another survivability skill. lore 1 Quote Link to comment Share on other sites More sharing options...
vavavi 240 Posted March 19, 2020 Share Posted March 19, 2020 25% dmg, 50% def, 20% speed and movement speed as a cherry on top sounds just a bit busted. Also throwing 5 fire balls at once seems overkill. Other than that and charmers spawning even more minions to missclick on, theres some rly good ideas there. Would like to see some offensive buffs to necro and priest also. Nothing huge, they're support classes after all, but some small buff to give them a chance to fight back in pvp situations. lore and Speedom 2 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted March 19, 2020 Share Posted March 19, 2020 2 minutes ago, vavavi said: 25% dmg, 50% def, 20% speed and movement speed as a cherry on top sounds just a bit busted. Also throwing 5 fire balls at once seems overkill. Other than that and charmers spawning even more minions to missclick on, theres some rly good ideas there. Would like to see some offensive buffs to necro and priest also. Nothing huge, they're support classes after all, but some small buff to give them a chance to fight back in pvp situations. Necro and priest need a passive skill lore 1 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted March 31, 2020 Author Share Posted March 31, 2020 On 3/19/2020 at 9:28 AM, Speedom said: Necro and priest need a passive skill i thinked n came out with these necro soul charge passive. the necromancer will periodicaly or each time an nearby living thing dies gain a soul, the soul will boost the necromancer's "secret seal", "boneshield", "revive" and "dark power" maximun stacks increase with skill level maximun stocks: 3-4-5-6 recovery time of each stock: 20-17-15-12 seconds range of soul gain: 3-4-5-6 yards *the cast of secret seal will use one soul boost of "secret seal": 10-15-20-25% *the cast of boneshield will also use one soul boost of "boneshield": 10-15-20-25% *the cast of revive will use all souls, the boost depends on how many souls used 1. soul buff | bonus health when revived (5-7-9-11sec duration): 5% of total hp each soul used, the hp increased will also be healed 2 souls buff | generated an shield around the revived ally (8 sec duration) : 5-10-15-20% of necromancer's magical attack for each soul used 3 souls buff | instantly recovers an part of the cooldown: 5% of total cd for each soul used dark power (use all souls) bonus atk strength buff for each soul used: 3% basicaly, go to an war ground for be totaly op priest *this one is like the wd's death immunity but taken and considered in another way, its way stronger but with a longer cd and alsohas an higher support rate. second wind passive. when a nearby ally (or the priest's) hp goes into a critical level it will recover an huge amount of health n gain a strong shield. out of 100% crit chance for a short period of time cooldown: 120 seconds range: no range, just need a pt n be in same area healing strength (from priest's magical attack): 150-170-210-230% of priest's magical attack healing strength (from target's hp): 10-15-20-25% of total target's hp shield duration: 10-15-20-25 secs shield strength (from priest's hp): 20-30-40-50% of priest's total hp shield strength (from target's hp): 40-60-80-100% of target's hp 100% crit buff duration: 2-3-4-5 secs (eugth to clear from anyone, resilience dosent apply any opposition to it) yes its the "death immunity" but only looks better, an such energy use for a priest can be an true issue to himself, i also used the class "stats" wich indicates the maximun of support so here, the thing is that "death immunity" is on a already tough as hell tank wich at maximun can go in a cycle of immortality or with just the support of a druid for the energy during the block, recover half hp for a tank its a damn huge heal and garant a way longer party in the ground, yes the skill stats are better because of its application (on himslef) othercase it would be useless, and the priest needs its own op af skill like all classes *important edit, the skills i suggested "second wind" and "death immunity" can be disabled and activated at command. once disabled the player will have to wait its cd time before active it again. On 3/19/2020 at 1:39 AM, Gladiator said: However I don't like that it would block damage, but all other bonuses are actually nice there was a typing mistake there (i fixed) wich it should mean an chance to gain "rage" active when blocking an attack, on the concept of an infinite rage coming from the barbarian (and make an full rage equipment an fun idea) On 3/19/2020 at 1:39 AM, Gladiator said: Skills with loading time: Very good idea, even if the skill can be a bit too powerful. As long as there is some penalty like using up 100% of the energy and maybe immobilization, the inability to use skills during loading, or to be interrupted when getting stunned/controlled (but not receiving damage, because then it would be very easy to interrupt). i thinked of these trowbacks due the power of the skill it self (on my calculations up to 3.6k damage (no crit) by the mage's meteor) capable of terminate groups of players. but the thing of one damage and the charge is doomed now you can tell me seems too much easy to stop (not in a mass pve scenario). On 3/19/2020 at 1:39 AM, Gladiator said: I really like these two concepts in particular and hope to see them in some form in the game i hope to see them too, mainly because them would cause an massive changes in the way we do pvp n pve at high lvl. and include new mehanics On 3/19/2020 at 1:39 AM, Gladiator said: parry in 'Blade Protection' the dmg redu could be only up to 30% if its limited as parry and i didnt tought that can be bad, now that i see probaly is due the bladedancer's huge dmg, or you mean "parry combo" 's add of parry ranged attacks? wich would make it useless on casters On 3/19/2020 at 1:50 AM, Speedom said: I recommend seeker to have a defense skill since Harad Shield is not very useful for protection at higher level. In addition, they are light armor user. I recommend dodge skill for them. They're the only class with light armor without an evasive skill. Seekers have enough damage skills and the ability to stack insane damage. It's time for them to have another survivability skill. attualy i have no idea of wich deffence skill can the seeker gain... wich can suit its class and what it is. i keep my concept of walking deathmacine kept up by cardboard paper, and also the seeker can try roam on "lifesteal" like the mage On 3/19/2020 at 9:25 AM, vavavi said: Also throwing 5 fire balls at once seems overkill. yes it is, of both enemy hp and ur energy. but the 4sec cast time gives eugth time to block it On 3/19/2020 at 9:25 AM, vavavi said: 25% dmg, 50% def, 20% speed and movement speed as a cherry on top sounds just a bit busted. thats the reason of high energy use, maybe it needs to be a bit more higher On 3/19/2020 at 9:25 AM, vavavi said: Would like to see some offensive buffs to necro and priest also. Nothing huge, they're support classes after all, but some small buff to give them a chance to fight back in pvp situations. no idea of these type of skills on necro and priest (well on necro there are the skeletons) maybe we can think of those together. On 3/19/2020 at 9:25 AM, vavavi said: charmers spawning even more minions to missclick on one more minion, a tank now. so the charmer can be a tank class whiout being a "tank" and get able to be that support can can help to cover any missing class in there. i hope some moderator sees this thread n shows it to the devs and i like that there are opinions on these skill ideas (more that mostly are positive), when i was thinking these skills i intentionaly made some skills for try "rebalance" the classes whiout taking out skill power wich means less power in pve. sorry if i took time to reply. now i go to toss a coin to the fountain and wich these skills comes out (that would be an fun mess at start). i invite you all to suggest skills too so we have higher chance to have some new skill on the next updates since we do part of the dev's work and they should only pogram em instead of design them too Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 Seekers need dodge. The only light armor class that don't have that. Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted April 19, 2020 Share Posted April 19, 2020 36 minutes ago, Speedom said: Seekers need dodge. The only light armor class that don't have that. The only light class armor which has got a damage absorption shield, though. Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 (edited) 1 hour ago, Higgings said: The only light class armor which has got a damage absorption shield, though. I'll take dodge over a paper shield all day. Nice try, go play seeker then we'll talk. Edited April 19, 2020 by Speedom Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted April 19, 2020 Share Posted April 19, 2020 6 minutes ago, Speedom said: I'll take dodge over a paper shield all day. Nice try, go play seeker then we'll talk. That paper shield you talk about also increases your damage, though Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted April 19, 2020 Share Posted April 19, 2020 The shield is one of the best skills seeker has.. Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 16 minutes ago, Higgings said: That paper shield you talk about also increases your damage, though Yes very good for pve with lifesteal. Pvp too bad you get cc to your death. Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 Look this topic is suggesting what skills. What's wrong with me throwing in ideas for mix style build. We don'thave enough skill slot to be spam damage that's gonna flush our mana that seekers have to deal with. Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted April 19, 2020 Share Posted April 19, 2020 1 hour ago, Speedom said: Look this topic is suggesting what skills. What's wrong with me throwing in ideas for mix style build. We don'thave enough skill slot to be spam damage that's gonna flush our mana that seekers have to deal with. Why everytime people disagree with other's opinion the one who gave a suggestion feels like he's being attacked by an army? Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 (edited) 2 hours ago, Higgings said: Why everytime people disagree with other's opinion the one who gave a suggestion feels like he's being attacked by an army? Well you didn't actually agree nor disagree. You said seekers already have shield. I was saying we should get another survival skill for mix build. Not everyone want full attack build. Can't say I feel like I'm being "attacked," too old for that over a game lol. I'm throwing ideas for seekers get some versatility. Edited April 19, 2020 by Speedom Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted April 19, 2020 Share Posted April 19, 2020 8 minutes ago, Speedom said: Well you didn't actually agree nor disagree. You said seekers already have shield. I was saying we should get another survival skill for mix build. Not everyone want full attack build. Can't say I feel like I'm being "attacked," too old for that over a game lol. I'm throwing ideas for seekers get some versatility. Not meaning my case directly nor your case. Was directed more in general. Just noticing this lately xd. Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted April 19, 2020 Share Posted April 19, 2020 3 minutes ago, Higgings said: Not meaning my case directly nor your case. Was directed more in general. Just noticing this lately xd. Very well, are we gonna get new skill in the future? Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted April 19, 2020 Share Posted April 19, 2020 5 minutes ago, Speedom said: Very well, are we gonna get new skill in the future? That's supposed to be, but I'm not the right person for this kind of infos (mainly because I don't know such kind of infos either). I honestly believe that until June, the only thing we might see are weekly events every now and then. Speedom and lore 2 Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted April 30, 2020 Share Posted April 30, 2020 Oh, my God. Tell me is that true? Are they really going to be updated into the game? Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted April 30, 2020 Share Posted April 30, 2020 3 minutes ago, yinglun said: Oh, my God. Tell me is that true? Are they really going to be updated into the game? these are just suggestions and Aigrind might or might not take inspiration from these Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted April 30, 2020 Share Posted April 30, 2020 2 minutes ago, Jcbreff said: 这些只是建议,艾考尔可能会也可能不会从这些建议中获得灵感。 Haha, this is really exciting for me. When will new expert skills appear in the game? Quote Link to comment Share on other sites More sharing options...
Jcbref 609 Posted April 30, 2020 Share Posted April 30, 2020 4 minutes ago, yinglun said: Haha, this is really exciting for me. When will new expert skills appear in the game? we don't know. Only devs do and they aren't going to tell us Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted April 30, 2020 Share Posted April 30, 2020 3 minutes ago, Jcbreff said: we don't know. Only devs do and they aren't going to tell us The main skills to see my blood boiling, I really hope to see in the game as soon as possible. Quote Link to comment Share on other sites More sharing options...
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